from conans import ConanFile, CMake, tools from conans.errors import ConanException import os class FruitConan(ConanFile): name = "fruit" version = "3.4.0" license = "Apache" url = "https://github.com/google/fruit" homepage = "https://github.com/google/fruit" description = "C++ dependency injection framework" settings = "os", "compiler", "build_type", "arch" options = {"shared": [True, False], "use_boost": [True, False]} default_options = {"shared": False, "use_boost": True} generators = "cmake" exports = "COPYING" _source_subfolder = "source_subfolder" def configure(self): min_version = { "gcc": 5, "clang": 3.5, "apple-clang": 7.3, "Visual Studio": 14, # MSVC 2015 }.get(str(self.settings.compiler)) if not min_version: # Unknown minimum version, let's try going ahead with the build to see if it works. return if float(str(self.settings.compiler.version)) < min_version: raise ConanException("%s %s is not supported, must be at least %s" % (self.settings.compiler, self.settings.compiler.version, min_version)) def requirements(self): if self.options.use_boost: self.requires("boost/1.68.0@conan/stable") def source(self): tools.get("{0}/archive/v{1}.tar.gz".format(self.homepage, self.version)) extracted_dir = self.name + "-" + self.version os.rename(extracted_dir, self._source_subfolder) # This small hack might be useful to guarantee proper /MT /MD linkage # in MSVC if the packaged project doesn't have variables to set it # properly tools.replace_in_file(os.path.join(self._source_subfolder, "CMakeLists.txt"), "project(Fruit)", '''PROJECT(Myfruit) include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) conan_basic_setup()''') def _configure_cmake(self): cmake = CMake(self) cmake.definitions["FRUIT_IS_BEING_BUILT_BY_CONAN"] = "YES" cmake.definitions["BUILD_SHARED_LIBS"] = "YES" if self.options.shared else "NO" if self.options.use_boost: if self.settings.os == "Windows": cmake.definitions["BOOST_DIR"] = "." else: cmake.definitions["FRUIT_USES_BOOST"] = "NO" if self.settings.os == "Windows": cmake.definitions["FRUIT_TESTS_USE_PRECOMPILED_HEADERS"] = "NO" cmake.definitions["CMAKE_BUILD_TYPE"] = self.settings.build_type cmake.configure(source_folder=self._source_subfolder) return cmake def build(self): cmake = self._configure_cmake() cmake.build() def package(self): cmake = self._configure_cmake() cmake.install() self.copy("COPYING", dst="licenses", ignore_case=True, keep_path=False, src=self._source_subfolder) def package_info(self): self.cpp_info.includedirs = ["include"] self.cpp_info.libs = ["fruit"]