877 lines
28 KiB
C++
877 lines
28 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLESv2Validation.h"
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#include <sstream>
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namespace GLESv2Validation {
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GLbitfield allBufferMapAccessFlags =
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GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
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GL_MAP_INVALIDATE_RANGE_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_FLUSH_EXPLICIT_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT;
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bool bufferTarget(GL2Encoder* ctx, GLenum target) {
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int glesMajorVersion = ctx->majorVersion();
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int glesMinorVersion = ctx->minorVersion();
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switch (target) {
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case GL_ARRAY_BUFFER: // Vertex attributes
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case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices
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return true;
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// GLES 3.0 buffers
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case GL_COPY_READ_BUFFER: // Buffer copy source
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case GL_COPY_WRITE_BUFFER: // Buffer copy destination
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case GL_PIXEL_PACK_BUFFER: // Pixel read target
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case GL_PIXEL_UNPACK_BUFFER: // Texture data source
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case GL_TRANSFORM_FEEDBACK_BUFFER: // Transform feedback buffer
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case GL_UNIFORM_BUFFER: // Uniform block storage
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return glesMajorVersion >= 3;
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// GLES 3.1 buffers
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case GL_ATOMIC_COUNTER_BUFFER: // Atomic counter storage
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case GL_DISPATCH_INDIRECT_BUFFER: // Indirect compute dispatch commands
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case GL_DRAW_INDIRECT_BUFFER: // Indirect command arguments
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case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders
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return glesMajorVersion >= 3 && glesMinorVersion >= 1;
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default:
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return false;
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}
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}
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bool bufferParam(GL2Encoder* ctx, GLenum pname) {
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int glesMajorVersion = ctx->majorVersion();
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switch (pname) {
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case GL_BUFFER_SIZE:
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case GL_BUFFER_USAGE:
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return true;
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case GL_BUFFER_ACCESS_FLAGS:
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case GL_BUFFER_MAPPED:
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case GL_BUFFER_MAP_LENGTH:
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case GL_BUFFER_MAP_OFFSET:
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return glesMajorVersion >= 3;
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default:
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return false;
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}
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}
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bool pixelStoreParam(GL2Encoder* ctx, GLenum param) {
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int glesMajorVersion = ctx->majorVersion();
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switch(param) {
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case GL_UNPACK_ALIGNMENT:
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case GL_PACK_ALIGNMENT:
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return true;
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case GL_UNPACK_ROW_LENGTH:
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case GL_UNPACK_IMAGE_HEIGHT:
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case GL_UNPACK_SKIP_PIXELS:
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case GL_UNPACK_SKIP_ROWS:
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case GL_UNPACK_SKIP_IMAGES:
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case GL_PACK_ROW_LENGTH:
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case GL_PACK_SKIP_PIXELS:
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case GL_PACK_SKIP_ROWS:
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return glesMajorVersion >= 3;
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default:
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return false;
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}
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}
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bool pixelStoreValue(GLenum param, GLint value) {
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switch(param) {
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case GL_UNPACK_ALIGNMENT:
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case GL_PACK_ALIGNMENT:
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return (value == 1) || (value == 2) || (value == 4) || (value == 8);
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case GL_UNPACK_ROW_LENGTH:
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case GL_UNPACK_IMAGE_HEIGHT:
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case GL_UNPACK_SKIP_PIXELS:
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case GL_UNPACK_SKIP_ROWS:
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case GL_UNPACK_SKIP_IMAGES:
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case GL_PACK_ROW_LENGTH:
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case GL_PACK_SKIP_PIXELS:
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case GL_PACK_SKIP_ROWS:
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return value >= 0;
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default:
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return false;
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}
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}
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bool rboFormat(GL2Encoder* ctx, GLenum internalformat) {
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int glesMajorVersion = ctx->majorVersion();
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switch (internalformat) {
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// Funny internal formats
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// that will cause an incomplete framebuffer
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// attachment error pre-gles3. For dEQP,
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// we can also just abort early here in
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// RenderbufferStorage with a GL_INVALID_ENUM.
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case GL_DEPTH_COMPONENT32F:
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case GL_R8:
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case GL_R8UI:
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case GL_R8I:
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case GL_R16UI:
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case GL_R16I:
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case GL_R32UI:
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case GL_R32I:
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case GL_RG8:
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case GL_RG8UI:
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case GL_RG8I:
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case GL_RG16UI:
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case GL_RG16I:
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case GL_RG32UI:
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case GL_RG32I:
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case GL_SRGB8_ALPHA8:
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case GL_RGBA8UI:
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case GL_RGBA8I:
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case GL_RGB10_A2:
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case GL_RGB10_A2UI:
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case GL_RGBA16UI:
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case GL_RGBA16I:
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case GL_RGBA32I:
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case GL_RGBA32UI:
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case GL_RGB32F:
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return glesMajorVersion >= 3;
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// These 4 formats are still not OK,
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// but dEQP expects GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT or
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// GL_FRAMEBUFFER_UNSUPPORTED if the extension is not present,
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// not a GL_INVALID_ENUM from earlier on.
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// So let's forward these to the rest of
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// FBO initialization
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// In GLES 3, these are rejected immediately if not
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// supported.
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case GL_R16F:
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case GL_RG16F:
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case GL_RGBA16F:
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case GL_R32F:
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case GL_RG32F:
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case GL_RGBA32F:
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case GL_R11F_G11F_B10F:
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return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_float");
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case GL_RGB16F:
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return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_half_float");
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// dEQP expects GL_FRAMEBUFFER_UNSUPPORTED or GL_FRAMEBUFFER_COMPLETE
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// for this format
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// These formats are OK
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT32_OES:
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case GL_RGBA4:
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case GL_RGB5_A1:
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case GL_RGB565:
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case GL_RGB8_OES:
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case GL_RGBA8_OES:
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case GL_STENCIL_INDEX8:
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case GL_DEPTH32F_STENCIL8:
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case GL_DEPTH24_STENCIL8_OES:
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return true;
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break;
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// Everything else: still not OK,
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// and they need the GL_INVALID_ENUM
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}
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return false;
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}
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bool framebufferTarget(GL2Encoder* ctx, GLenum target) {
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int glesMajorVersion = ctx->majorVersion();
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switch (target) {
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case GL_FRAMEBUFFER:
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return true;
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case GL_DRAW_FRAMEBUFFER:
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case GL_READ_FRAMEBUFFER:
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return glesMajorVersion >= 3;
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}
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return false;
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}
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bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment) {
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int glesMajorVersion = ctx->majorVersion();
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switch (attachment) {
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case GL_COLOR_ATTACHMENT0:
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case GL_DEPTH_ATTACHMENT:
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case GL_STENCIL_ATTACHMENT:
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return true;
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case GL_COLOR_ATTACHMENT1:
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case GL_COLOR_ATTACHMENT2:
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case GL_COLOR_ATTACHMENT3:
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case GL_COLOR_ATTACHMENT4:
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case GL_COLOR_ATTACHMENT5:
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case GL_COLOR_ATTACHMENT6:
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case GL_COLOR_ATTACHMENT7:
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case GL_COLOR_ATTACHMENT8:
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case GL_COLOR_ATTACHMENT9:
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case GL_COLOR_ATTACHMENT10:
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case GL_COLOR_ATTACHMENT11:
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case GL_COLOR_ATTACHMENT12:
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case GL_COLOR_ATTACHMENT13:
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case GL_COLOR_ATTACHMENT14:
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case GL_COLOR_ATTACHMENT15:
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case GL_DEPTH_STENCIL_ATTACHMENT:
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return glesMajorVersion >= 3;
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}
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return false;
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}
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bool readPixelsFormat(GLenum format) {
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switch (format) {
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case GL_RED:
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case GL_RED_INTEGER:
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case GL_RG:
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case GL_RG_INTEGER:
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case GL_RGB:
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case GL_RGB_INTEGER:
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case GL_RGBA:
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case GL_RGBA_INTEGER:
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE:
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case GL_ALPHA:
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return true;
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}
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return false;
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}
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bool readPixelsType(GLenum format) {
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switch (format) {
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case GL_UNSIGNED_BYTE:
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case GL_BYTE:
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case GL_HALF_FLOAT:
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case GL_FLOAT:
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case GL_INT:
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case GL_UNSIGNED_SHORT_5_6_5:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_INT:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_10F_11F_11F_REV:
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case GL_UNSIGNED_INT_5_9_9_9_REV:
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return true;
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}
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return false;
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}
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bool vertexAttribType(GL2Encoder* ctx, GLenum type)
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{
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int glesMajorVersion = ctx->majorVersion();
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bool retval = false;
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switch (type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_FIXED:
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case GL_FLOAT:
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// The following are technically only available if certain GLES2 extensions are.
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// However, they are supported by desktop GL3, which is a reasonable requirement
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// for the desktop GL version. Therefore, consider them valid.
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_HALF_FLOAT_OES:
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retval = true;
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break;
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case GL_HALF_FLOAT:
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case GL_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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retval = glesMajorVersion >= 3;
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break;
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}
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return retval;
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}
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bool readPixelsFboFormatMatch(GLenum, GLenum type, GLenum fboTexType) {
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#define INVALID_TYPE_MATCH(x, y) \
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if (type == x && fboTexType == y) return false; \
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if (type == y && fboTexType == x) return false; \
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// These are meant to reject additional format/type mismatches
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// not caught by underlying system.
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INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE)
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INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE)
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INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT)
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INVALID_TYPE_MATCH(GL_FLOAT, GL_INT)
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return true;
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}
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bool blitFramebufferFormat(GLenum readFormat, GLenum drawFormat) {
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#define INVALID_MATCH(x, y) \
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if (readFormat == x && drawFormat == y) return false; \
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if (readFormat == y && drawFormat == x) return false; \
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INVALID_MATCH(GL_FLOAT, GL_BYTE)
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INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE)
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INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT)
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INVALID_MATCH(GL_FLOAT, GL_INT)
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INVALID_MATCH(GL_INT, GL_UNSIGNED_BYTE);
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INVALID_MATCH(GL_UNSIGNED_INT, GL_UNSIGNED_BYTE);
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INVALID_MATCH(GL_INT, GL_BYTE);
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INVALID_MATCH(GL_UNSIGNED_INT, GL_BYTE);
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INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8);
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return true;
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}
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bool textureTarget(GL2Encoder* ctx, GLenum target) {
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int glesMajorVersion = ctx->majorVersion();
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int glesMinorVersion = ctx->minorVersion();
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switch (target) {
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case GL_TEXTURE_EXTERNAL_OES:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return true;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_3D:
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return glesMajorVersion >= 3;
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case GL_TEXTURE_2D_MULTISAMPLE:
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return glesMajorVersion >= 3 &&
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glesMinorVersion >= 1;
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default:
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break;
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}
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return false;
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}
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static GLsizei ceildiv(GLsizei x, GLsizei y) {
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return (x + y - 1) / y;
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}
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GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
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GLsizei base_size = ceildiv(width, 4) * ceildiv(height, 4) * depth;
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#define COMPRESSED_TEX_IMAGE_SIZE_CASE(internal, multiplier) \
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case internal: \
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return base_size * multiplier; \
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switch (internalformat) {
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_R11_EAC, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SIGNED_R11_EAC, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RG11_EAC, 16)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SIGNED_RG11_EAC, 16)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGB8_ETC2, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_ETC2, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 8)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 16)
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COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 16)
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default:
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break;
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}
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return 0;
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}
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bool isCompressedFormat(GLenum internalformat) {
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#define COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(internal) \
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case internal: \
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return true; \
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switch (internalformat) {
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_R11_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_R11_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RG11_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_ETC2)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ETC2)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
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COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
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|
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
int glesMinorVersion = ctx->minorVersion();
|
|
|
|
#define COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(internal) \
|
|
case internal: \
|
|
return glesMajorVersion > 1 && ctx->hasExtension("GL_KHR_texture_compression_astc_ldr"); \
|
|
|
|
#define COMPRESSED_TEX_IMAGE_SUPPORT_CASE(internal, maj, min) \
|
|
case internal: \
|
|
if (maj < 3) return true; \
|
|
if (glesMajorVersion < maj) return false; \
|
|
if (glesMinorVersion < min) return false; \
|
|
break; \
|
|
|
|
#define COMPRESSED_TEX_IMAGE_NOTSUPPORTED(internal) \
|
|
case internal: \
|
|
return false ; \
|
|
|
|
switch (internalformat) {
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_R11_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SIGNED_R11_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RG11_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_ETC2, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_ETC2, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 2, 0)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
|
|
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool unsizedFormat(GLenum format) {
|
|
switch (format) {
|
|
case GL_RED:
|
|
case GL_RED_INTEGER:
|
|
case GL_DEPTH_COMPONENT:
|
|
case GL_DEPTH_STENCIL:
|
|
case GL_RG:
|
|
case GL_RG_INTEGER:
|
|
case GL_RGB:
|
|
case GL_RGB_INTEGER:
|
|
case GL_RGBA:
|
|
case GL_RGBA_INTEGER:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE_ALPHA:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// TODO: fix this
|
|
bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) {
|
|
switch (internalformat) {
|
|
case GL_R32F:
|
|
case GL_RG32F:
|
|
case GL_RGB32F:
|
|
case GL_RGBA32F:
|
|
return ctx->hasExtension("GL_OES_texture_float");
|
|
case GL_R8UI:
|
|
case GL_R8I:
|
|
case GL_R16UI:
|
|
case GL_R16I:
|
|
case GL_R32UI:
|
|
case GL_R32I:
|
|
case GL_RG8UI:
|
|
case GL_RG8I:
|
|
case GL_RG16UI:
|
|
case GL_RG16I:
|
|
case GL_RG32UI:
|
|
case GL_RG32I:
|
|
case GL_RGBA8UI:
|
|
case GL_RGBA8I:
|
|
case GL_RGB10_A2UI:
|
|
case GL_RGBA16UI:
|
|
case GL_RGBA16I:
|
|
case GL_RGBA32I:
|
|
case GL_RGBA32UI:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
switch (internalformat) {
|
|
case GL_R8:
|
|
case GL_RG8:
|
|
case GL_RGB8:
|
|
case GL_RGB565:
|
|
case GL_RGBA4:
|
|
case GL_RGB5_A1:
|
|
case GL_RGBA8:
|
|
case GL_RGB10_A2:
|
|
case GL_RGB10_A2UI:
|
|
case GL_SRGB8_ALPHA8:
|
|
case GL_R8I:
|
|
case GL_R8UI:
|
|
case GL_R16I:
|
|
case GL_R16UI:
|
|
case GL_R32I:
|
|
case GL_R32UI:
|
|
case GL_RG8I:
|
|
case GL_RG8UI:
|
|
case GL_RG16I:
|
|
case GL_RG16UI:
|
|
case GL_RG32I:
|
|
case GL_RG32UI:
|
|
case GL_RGBA8I:
|
|
case GL_RGBA8UI:
|
|
case GL_RGBA16I:
|
|
case GL_RGBA16UI:
|
|
case GL_RGBA32I:
|
|
case GL_RGBA32UI:
|
|
return true;
|
|
case GL_R16F:
|
|
case GL_RG16F:
|
|
case GL_RGBA16F:
|
|
case GL_R32F:
|
|
case GL_RG32F:
|
|
case GL_RGBA32F:
|
|
case GL_R11F_G11F_B10F:
|
|
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_float");
|
|
break;
|
|
case GL_RGB16F:
|
|
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_half_float");
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool depthRenderableFormat(GL2Encoder*, GLenum internalformat) {
|
|
switch (internalformat) {
|
|
case GL_DEPTH_COMPONENT:
|
|
case GL_DEPTH_STENCIL:
|
|
case GL_DEPTH_COMPONENT16:
|
|
case GL_DEPTH_COMPONENT24:
|
|
case GL_DEPTH_COMPONENT32F:
|
|
case GL_DEPTH24_STENCIL8:
|
|
case GL_DEPTH32F_STENCIL8:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool stencilRenderableFormat(GL2Encoder*, GLenum internalformat) {
|
|
switch (internalformat) {
|
|
case GL_DEPTH_STENCIL:
|
|
case GL_STENCIL_INDEX8:
|
|
case GL_DEPTH24_STENCIL8:
|
|
case GL_DEPTH32F_STENCIL8:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool isCubeMapTarget(GLenum target) {
|
|
switch (target) {
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define LIST_VALID_TEXFORMATS(f) \
|
|
f(GL_DEPTH_COMPONENT) \
|
|
f(GL_DEPTH_STENCIL) \
|
|
f(GL_RED) \
|
|
f(GL_RED_INTEGER) \
|
|
f(GL_RG) \
|
|
f(GL_RGB) \
|
|
f(GL_RGBA) \
|
|
f(GL_RGBA_INTEGER) \
|
|
f(GL_RGB_INTEGER) \
|
|
f(GL_RG_INTEGER) \
|
|
f(GL_BGRA_EXT) \
|
|
f(GL_ALPHA) \
|
|
f(GL_LUMINANCE) \
|
|
f(GL_LUMINANCE_ALPHA) \
|
|
|
|
#define LIST_VALID_TEXTYPES(f) \
|
|
f(GL_BYTE) \
|
|
f(GL_FLOAT) \
|
|
f(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \
|
|
f(GL_HALF_FLOAT) \
|
|
f(GL_HALF_FLOAT_OES) \
|
|
f(GL_INT) \
|
|
f(GL_SHORT) \
|
|
f(GL_UNSIGNED_BYTE) \
|
|
f(GL_UNSIGNED_INT) \
|
|
f(GL_UNSIGNED_INT_10F_11F_11F_REV) \
|
|
f(GL_UNSIGNED_INT_2_10_10_10_REV) \
|
|
f(GL_UNSIGNED_INT_24_8) \
|
|
f(GL_UNSIGNED_INT_5_9_9_9_REV) \
|
|
f(GL_UNSIGNED_SHORT) \
|
|
f(GL_UNSIGNED_SHORT_4_4_4_4) \
|
|
f(GL_UNSIGNED_SHORT_5_5_5_1) \
|
|
f(GL_UNSIGNED_SHORT_5_6_5) \
|
|
|
|
bool pixelType(GL2Encoder* ctx, GLenum type) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
if (glesMajorVersion < 3) {
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
case GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_UNSIGNED_INT_10F_11F_11F_REV:
|
|
case GL_UNSIGNED_INT_24_8:
|
|
case GL_HALF_FLOAT:
|
|
case GL_HALF_FLOAT_OES:
|
|
case GL_FLOAT:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define GLES3_TYPE_CASE(type) \
|
|
case type: \
|
|
|
|
switch (type) {
|
|
LIST_VALID_TEXTYPES(GLES3_TYPE_CASE)
|
|
return glesMajorVersion >= 3;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool pixelFormat(GL2Encoder* ctx, GLenum format) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
if (glesMajorVersion < 3) {
|
|
switch (format) {
|
|
case GL_DEPTH_COMPONENT:
|
|
// GLES3 compatible
|
|
// Required in dEQP
|
|
case GL_RED:
|
|
case GL_RG:
|
|
case GL_DEPTH_STENCIL_OES:
|
|
case GL_ALPHA:
|
|
case GL_RGB:
|
|
case GL_RGBA:
|
|
case GL_BGRA_EXT:
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE_ALPHA:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define GLES3_FORMAT_CASE(format) \
|
|
case format:
|
|
|
|
switch (format) {
|
|
LIST_VALID_TEXFORMATS(GLES3_FORMAT_CASE)
|
|
return glesMajorVersion >= 3;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
#define LIST_VALID_TEX_INTERNALFORMATS(f) \
|
|
f(GL_BGRA8_EXT) \
|
|
f(GL_R8) \
|
|
f(GL_R8_SNORM) \
|
|
f(GL_R16F) \
|
|
f(GL_R32F) \
|
|
f(GL_R8UI) \
|
|
f(GL_R8I) \
|
|
f(GL_R16UI) \
|
|
f(GL_R16I) \
|
|
f(GL_R32UI) \
|
|
f(GL_R32I) \
|
|
f(GL_RG8) \
|
|
f(GL_RG8_SNORM) \
|
|
f(GL_RG16F) \
|
|
f(GL_RG32F) \
|
|
f(GL_RG8UI) \
|
|
f(GL_RG8I) \
|
|
f(GL_RG16UI) \
|
|
f(GL_RG16I) \
|
|
f(GL_RG32UI) \
|
|
f(GL_RG32I) \
|
|
f(GL_RGB8) \
|
|
f(GL_SRGB8) \
|
|
f(GL_RGB565) \
|
|
f(GL_RGB8_SNORM) \
|
|
f(GL_R11F_G11F_B10F) \
|
|
f(GL_RGB9_E5) \
|
|
f(GL_RGB16F) \
|
|
f(GL_RGB32F) \
|
|
f(GL_RGB8UI) \
|
|
f(GL_RGB8I) \
|
|
f(GL_RGB16UI) \
|
|
f(GL_RGB16I) \
|
|
f(GL_RGB32UI) \
|
|
f(GL_RGB32I) \
|
|
f(GL_RGBA8) \
|
|
f(GL_SRGB8_ALPHA8) \
|
|
f(GL_RGBA8_SNORM) \
|
|
f(GL_RGB5_A1) \
|
|
f(GL_RGBA4) \
|
|
f(GL_RGB10_A2) \
|
|
f(GL_RGBA16F) \
|
|
f(GL_RGBA32F) \
|
|
f(GL_RGBA8UI) \
|
|
f(GL_RGBA8I) \
|
|
f(GL_RGB10_A2UI) \
|
|
f(GL_RGBA16UI) \
|
|
f(GL_RGBA16I) \
|
|
f(GL_RGBA32I) \
|
|
f(GL_RGBA32UI) \
|
|
f(GL_DEPTH_COMPONENT16) \
|
|
f(GL_DEPTH_COMPONENT24) \
|
|
f(GL_DEPTH_COMPONENT32F) \
|
|
f(GL_DEPTH24_STENCIL8) \
|
|
f(GL_DEPTH32F_STENCIL8) \
|
|
f(GL_ETC1_RGB8_OES) \
|
|
f(GL_COMPRESSED_R11_EAC) \
|
|
f(GL_COMPRESSED_SIGNED_R11_EAC) \
|
|
f(GL_COMPRESSED_RG11_EAC) \
|
|
f(GL_COMPRESSED_SIGNED_RG11_EAC) \
|
|
f(GL_COMPRESSED_RGB8_ETC2) \
|
|
f(GL_COMPRESSED_SRGB8_ETC2) \
|
|
f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
|
|
f(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
|
|
f(GL_COMPRESSED_RGBA8_ETC2_EAC) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_4x4_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_5x4_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_5x5_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_6x5_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_6x6_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_8x5_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_8x6_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_8x8_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_10x5_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_10x6_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_10x8_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_10x10_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_12x10_KHR) \
|
|
f(GL_COMPRESSED_RGBA_ASTC_12x12_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) \
|
|
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) \
|
|
|
|
|
|
bool pixelInternalFormat(GLenum internalformat) {
|
|
#define VALID_INTERNAL_FORMAT(format) \
|
|
case format: \
|
|
return true; \
|
|
|
|
switch (internalformat) {
|
|
LIST_VALID_TEX_INTERNALFORMATS(VALID_INTERNAL_FORMAT)
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool shaderType(GL2Encoder* ctx, GLenum type) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
int glesMinorVersion = ctx->minorVersion();
|
|
switch (type) {
|
|
case GL_VERTEX_SHADER:
|
|
case GL_FRAGMENT_SHADER:
|
|
return true;
|
|
case GL_COMPUTE_SHADER:
|
|
return glesMajorVersion >= 3 && glesMinorVersion >= 1;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool internalFormatTarget(GL2Encoder* ctx, GLenum target) {
|
|
int glesMajorVersion = ctx->majorVersion();
|
|
int glesMinorVersion = ctx->minorVersion();
|
|
switch (target) {
|
|
case GL_RENDERBUFFER:
|
|
return true;
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
return glesMajorVersion >= 3 && glesMinorVersion >= 1;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index) {
|
|
std::stringstream ss;
|
|
GLint maxIndex;
|
|
ctx->glGetIntegerv(ctx, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
|
|
ss << "Invalid vertex attribute index. Wanted index: " << index << ". Max index: " << maxIndex;
|
|
return ss.str();
|
|
}
|
|
|
|
} // namespace GLESv2Validation
|