6419 lines
249 KiB
C++
Executable File
6419 lines
249 KiB
C++
Executable File
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// TODO(b/129481165): remove the #pragma below and fix conversion issues
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wconversion"
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//#define LOG_NDEBUG 0
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include "SurfaceFlinger.h"
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#include <android-base/properties.h>
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#include <android/configuration.h>
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#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
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#include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
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#include <android/hardware/configstore/1.1/types.h>
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#include <android/hardware/power/1.0/IPower.h>
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#include <android/native_window.h>
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#include <binder/IPCThreadState.h>
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#include <binder/IServiceManager.h>
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#include <binder/PermissionCache.h>
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#include <compositionengine/CompositionEngine.h>
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#include <compositionengine/CompositionRefreshArgs.h>
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#include <compositionengine/Display.h>
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#include <compositionengine/DisplayColorProfile.h>
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#include <compositionengine/DisplayCreationArgs.h>
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#include <compositionengine/LayerFECompositionState.h>
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#include <compositionengine/OutputLayer.h>
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#include <compositionengine/RenderSurface.h>
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#include <compositionengine/impl/OutputCompositionState.h>
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#include <configstore/Utils.h>
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#include <cutils/compiler.h>
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#include <cutils/properties.h>
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#include <dlfcn.h>
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#include <dvr/vr_flinger.h>
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#include <errno.h>
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#include <gui/BufferQueue.h>
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#include <gui/DebugEGLImageTracker.h>
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#include <gui/GuiConfig.h>
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#include <gui/IDisplayEventConnection.h>
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#include <gui/IProducerListener.h>
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#include <gui/LayerDebugInfo.h>
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#include <gui/LayerMetadata.h>
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#include <gui/LayerState.h>
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#include <gui/Surface.h>
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#include <input/IInputFlinger.h>
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#include <layerproto/LayerProtoParser.h>
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#include <log/log.h>
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#include <private/android_filesystem_config.h>
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#include <private/gui/SyncFeatures.h>
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#include <renderengine/RenderEngine.h>
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#include <statslog.h>
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#include <sys/types.h>
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#include <ui/ColorSpace.h>
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#include <ui/DebugUtils.h>
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#include <ui/DisplayConfig.h>
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#include <ui/DisplayInfo.h>
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#include <ui/DisplayStatInfo.h>
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#include <ui/DisplayState.h>
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#include <ui/GraphicBufferAllocator.h>
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#include <ui/PixelFormat.h>
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#include <ui/UiConfig.h>
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#include <utils/StopWatch.h>
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#include <utils/String16.h>
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#include <utils/String8.h>
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#include <utils/Timers.h>
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#include <utils/Trace.h>
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#include <utils/misc.h>
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <cstdint>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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#include "BufferLayer.h"
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#include "BufferQueueLayer.h"
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#include "BufferStateLayer.h"
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#include "Client.h"
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#include "Colorizer.h"
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#include "ContainerLayer.h"
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#include "DisplayDevice.h"
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#include "DisplayHardware/ComposerHal.h"
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#include "DisplayHardware/DisplayIdentification.h"
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#include "DisplayHardware/FramebufferSurface.h"
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#include "DisplayHardware/HWComposer.h"
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#include "DisplayHardware/VirtualDisplaySurface.h"
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#include "EffectLayer.h"
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#include "Effects/Daltonizer.h"
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#include "FrameTracer/FrameTracer.h"
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#include "Layer.h"
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#include "LayerVector.h"
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#include "MonitoredProducer.h"
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#include "NativeWindowSurface.h"
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#include "Promise.h"
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#include "RefreshRateOverlay.h"
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#include "RegionSamplingThread.h"
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#include "Scheduler/DispSync.h"
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#include "Scheduler/DispSyncSource.h"
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#include "Scheduler/EventControlThread.h"
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#include "Scheduler/EventThread.h"
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#include "Scheduler/LayerHistory.h"
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#include "Scheduler/MessageQueue.h"
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#include "Scheduler/PhaseOffsets.h"
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#include "Scheduler/Scheduler.h"
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#include "StartPropertySetThread.h"
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#include "SurfaceFlingerProperties.h"
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#include "SurfaceInterceptor.h"
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#include "TimeStats/TimeStats.h"
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#include "android-base/parseint.h"
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#include "android-base/stringprintf.h"
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#define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock)
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#define ON_MAIN_THREAD(expr) \
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[&] { \
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LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \
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UnnecessaryLock lock(mStateLock); \
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return (expr); \
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}()
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#undef NO_THREAD_SAFETY_ANALYSIS
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#define NO_THREAD_SAFETY_ANALYSIS \
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_Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"")
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namespace android {
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using namespace std::string_literals;
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using namespace android::hardware::configstore;
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using namespace android::hardware::configstore::V1_0;
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using namespace android::sysprop;
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using android::hardware::power::V1_0::PowerHint;
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using base::StringAppendF;
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using ui::ColorMode;
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using ui::Dataspace;
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using ui::DisplayPrimaries;
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using ui::Hdr;
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using ui::RenderIntent;
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namespace hal = android::hardware::graphics::composer::hal;
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namespace {
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#pragma clang diagnostic push
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#pragma clang diagnostic error "-Wswitch-enum"
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bool isWideColorMode(const ColorMode colorMode) {
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switch (colorMode) {
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case ColorMode::DISPLAY_P3:
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case ColorMode::ADOBE_RGB:
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case ColorMode::DCI_P3:
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case ColorMode::BT2020:
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case ColorMode::DISPLAY_BT2020:
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case ColorMode::BT2100_PQ:
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case ColorMode::BT2100_HLG:
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return true;
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case ColorMode::NATIVE:
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case ColorMode::STANDARD_BT601_625:
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case ColorMode::STANDARD_BT601_625_UNADJUSTED:
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case ColorMode::STANDARD_BT601_525:
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case ColorMode::STANDARD_BT601_525_UNADJUSTED:
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case ColorMode::STANDARD_BT709:
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case ColorMode::SRGB:
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return false;
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}
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return false;
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}
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#pragma clang diagnostic pop
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template <typename Mutex>
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struct SCOPED_CAPABILITY ConditionalLockGuard {
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ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) {
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if (lock) mutex.lock();
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}
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~ConditionalLockGuard() RELEASE() {
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if (lock) mutex.unlock();
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}
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Mutex& mutex;
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const bool lock;
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};
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using ConditionalLock = ConditionalLockGuard<Mutex>;
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struct SCOPED_CAPABILITY TimedLock {
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TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex)
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: mutex(mutex), status(mutex.timedLock(timeout)) {
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ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status);
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}
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~TimedLock() RELEASE() {
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if (locked()) mutex.unlock();
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}
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bool locked() const { return status == NO_ERROR; }
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Mutex& mutex;
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const status_t status;
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};
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struct SCOPED_CAPABILITY UnnecessaryLock {
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explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {}
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~UnnecessaryLock() RELEASE() {}
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};
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// TODO(b/141333600): Consolidate with HWC2::Display::Config::Builder::getDefaultDensity.
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constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV;
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float getDensityFromProperty(const char* property, bool required) {
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char value[PROPERTY_VALUE_MAX];
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const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f;
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if (!density && required) {
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ALOGE("%s must be defined as a build property", property);
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return FALLBACK_DENSITY;
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}
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return density;
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}
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// Currently we only support V0_SRGB and DISPLAY_P3 as composition preference.
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bool validateCompositionDataspace(Dataspace dataspace) {
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return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3;
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}
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class FrameRateFlexibilityToken : public BBinder {
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public:
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FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {}
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virtual ~FrameRateFlexibilityToken() { mCallback(); }
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private:
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std::function<void()> mCallback;
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};
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} // namespace anonymous
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// ---------------------------------------------------------------------------
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const String16 sHardwareTest("android.permission.HARDWARE_TEST");
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const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
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const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
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const String16 sDump("android.permission.DUMP");
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const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled";
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// ---------------------------------------------------------------------------
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int64_t SurfaceFlinger::dispSyncPresentTimeOffset;
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bool SurfaceFlinger::useHwcForRgbToYuv;
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uint64_t SurfaceFlinger::maxVirtualDisplaySize;
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bool SurfaceFlinger::hasSyncFramework;
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bool SurfaceFlinger::useVrFlinger;
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int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers;
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uint32_t SurfaceFlinger::maxGraphicsWidth;
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uint32_t SurfaceFlinger::maxGraphicsHeight;
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bool SurfaceFlinger::hasWideColorDisplay;
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ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0;
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bool SurfaceFlinger::useColorManagement;
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bool SurfaceFlinger::useContextPriority;
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Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB;
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ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
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Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB;
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ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
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bool SurfaceFlinger::useFrameRateApi;
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std::string getHwcServiceName() {
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char value[PROPERTY_VALUE_MAX] = {};
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property_get("debug.sf.hwc_service_name", value, "default");
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ALOGI("Using HWComposer service: '%s'", value);
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return std::string(value);
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}
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bool useTrebleTestingOverride() {
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char value[PROPERTY_VALUE_MAX] = {};
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property_get("debug.sf.treble_testing_override", value, "false");
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ALOGI("Treble testing override: '%s'", value);
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return std::string(value) == "true";
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}
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std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) {
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switch(displayColorSetting) {
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case DisplayColorSetting::kManaged:
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return std::string("Managed");
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case DisplayColorSetting::kUnmanaged:
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return std::string("Unmanaged");
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case DisplayColorSetting::kEnhanced:
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return std::string("Enhanced");
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default:
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return std::string("Unknown ") +
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std::to_string(static_cast<int>(displayColorSetting));
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}
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}
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SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {}
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SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag)
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: mFactory(factory),
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mInterceptor(mFactory.createSurfaceInterceptor(this)),
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mTimeStats(std::make_shared<impl::TimeStats>()),
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mFrameTracer(std::make_unique<FrameTracer>()),
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mEventQueue(mFactory.createMessageQueue()),
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mCompositionEngine(mFactory.createCompositionEngine()),
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mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)),
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mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {}
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SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
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ALOGI("SurfaceFlinger is starting");
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hasSyncFramework = running_without_sync_framework(true);
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dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0);
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useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false);
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maxVirtualDisplaySize = max_virtual_display_dimension(0);
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// Vr flinger is only enabled on Daydream ready devices.
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useVrFlinger = use_vr_flinger(false);
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maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(3);
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maxGraphicsWidth = std::max(max_graphics_width(0), 0);
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maxGraphicsHeight = std::max(max_graphics_height(0), 0);
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hasWideColorDisplay = has_wide_color_display(false);
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useColorManagement = use_color_management(true);
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mDefaultCompositionDataspace =
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static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB));
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mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace(
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hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB));
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defaultCompositionDataspace = mDefaultCompositionDataspace;
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wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace;
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defaultCompositionPixelFormat = static_cast<ui::PixelFormat>(
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default_composition_pixel_format(ui::PixelFormat::RGBA_8888));
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wideColorGamutCompositionPixelFormat =
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static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888));
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mColorSpaceAgnosticDataspace =
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static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN));
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useContextPriority = use_context_priority(true);
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using Values = SurfaceFlingerProperties::primary_display_orientation_values;
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switch (primary_display_orientation(Values::ORIENTATION_0)) {
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case Values::ORIENTATION_0:
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break;
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case Values::ORIENTATION_90:
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internalDisplayOrientation = ui::ROTATION_90;
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break;
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case Values::ORIENTATION_180:
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internalDisplayOrientation = ui::ROTATION_180;
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break;
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case Values::ORIENTATION_270:
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internalDisplayOrientation = ui::ROTATION_270;
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break;
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}
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ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation));
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mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries();
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// debugging stuff...
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char value[PROPERTY_VALUE_MAX];
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#if RK_FPS
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property_get("debug.sf.fps", value, "0");
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mDebugFPS = atoi(value);
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#endif
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property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
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mGpuToCpuSupported = !atoi(value);
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property_get("ro.build.type", value, "user");
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mIsUserBuild = strcmp(value, "user") == 0;
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property_get("debug.sf.showupdates", value, "0");
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mDebugRegion = atoi(value);
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ALOGI_IF(mDebugRegion, "showupdates enabled");
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// DDMS debugging deprecated (b/120782499)
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property_get("debug.sf.ddms", value, "0");
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int debugDdms = atoi(value);
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ALOGI_IF(debugDdms, "DDMS debugging not supported");
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property_get("debug.sf.disable_backpressure", value, "0");
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mPropagateBackpressure = !atoi(value);
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ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation");
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property_get("debug.sf.enable_gl_backpressure", value, "0");
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mPropagateBackpressureClientComposition = atoi(value);
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ALOGI_IF(mPropagateBackpressureClientComposition,
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"Enabling backpressure propagation for Client Composition");
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property_get("debug.sf.enable_hwc_vds", value, "0");
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mUseHwcVirtualDisplays = atoi(value);
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ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays");
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property_get("ro.sf.disable_triple_buffer", value, "0");
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mLayerTripleBufferingDisabled = atoi(value);
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ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering");
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property_get("ro.surface_flinger.supports_background_blur", value, "0");
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bool supportsBlurs = atoi(value);
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mSupportsBlur = supportsBlurs;
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ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported.");
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property_get("ro.sf.blurs_are_expensive", value, "0");
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mBlursAreExpensive = atoi(value);
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const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS;
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auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
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mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
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property_get("debug.sf.luma_sampling", value, "1");
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mLumaSampling = atoi(value);
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property_get("debug.sf.disable_client_composition_cache", value, "0");
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mDisableClientCompositionCache = atoi(value);
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// We should be reading 'persist.sys.sf.color_saturation' here
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// but since /data may be encrypted, we need to wait until after vold
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// comes online to attempt to read the property. The property is
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// instead read after the boot animation
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if (useTrebleTestingOverride()) {
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// Without the override SurfaceFlinger cannot connect to HIDL
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// services that are not listed in the manifests. Considered
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// deriving the setting from the set service name, but it
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// would be brittle if the name that's not 'default' is used
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// for production purposes later on.
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setenv("TREBLE_TESTING_OVERRIDE", "true", true);
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}
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useFrameRateApi = use_frame_rate_api(true);
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mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false);
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base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false");
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}
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SurfaceFlinger::~SurfaceFlinger() = default;
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void SurfaceFlinger::onFirstRef() {
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mEventQueue->init(this);
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}
|
|
|
|
void SurfaceFlinger::binderDied(const wp<IBinder>&) {
|
|
// the window manager died on us. prepare its eulogy.
|
|
mBootFinished = false;
|
|
|
|
// restore initial conditions (default device unblank, etc)
|
|
initializeDisplays();
|
|
|
|
// restart the boot-animation
|
|
startBootAnim();
|
|
}
|
|
|
|
void SurfaceFlinger::run() {
|
|
while (true) {
|
|
mEventQueue->waitMessage();
|
|
}
|
|
}
|
|
|
|
template <typename F, typename T>
|
|
inline std::future<T> SurfaceFlinger::schedule(F&& f) {
|
|
auto [task, future] = makeTask(std::move(f));
|
|
mEventQueue->postMessage(std::move(task));
|
|
return std::move(future);
|
|
}
|
|
|
|
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() {
|
|
const sp<Client> client = new Client(this);
|
|
return client->initCheck() == NO_ERROR ? client : nullptr;
|
|
}
|
|
|
|
sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) {
|
|
class DisplayToken : public BBinder {
|
|
sp<SurfaceFlinger> flinger;
|
|
virtual ~DisplayToken() {
|
|
// no more references, this display must be terminated
|
|
Mutex::Autolock _l(flinger->mStateLock);
|
|
flinger->mCurrentState.displays.removeItem(this);
|
|
flinger->setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
public:
|
|
explicit DisplayToken(const sp<SurfaceFlinger>& flinger)
|
|
: flinger(flinger) {
|
|
}
|
|
};
|
|
|
|
sp<BBinder> token = new DisplayToken(this);
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
// Display ID is assigned when virtual display is allocated by HWC.
|
|
DisplayDeviceState state;
|
|
state.isSecure = secure;
|
|
state.displayName = displayName;
|
|
mCurrentState.displays.add(token, state);
|
|
mInterceptor->saveDisplayCreation(state);
|
|
return token;
|
|
}
|
|
|
|
void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(displayToken);
|
|
if (index < 0) {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return;
|
|
}
|
|
|
|
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
|
|
if (state.physical) {
|
|
ALOGE("%s: Invalid operation on physical display", __FUNCTION__);
|
|
return;
|
|
}
|
|
mInterceptor->saveDisplayDeletion(state.sequenceId);
|
|
mCurrentState.displays.removeItemsAt(index);
|
|
setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
|
|
std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto internalDisplayId = getInternalDisplayIdLocked();
|
|
if (!internalDisplayId) {
|
|
return {};
|
|
}
|
|
|
|
std::vector<PhysicalDisplayId> displayIds;
|
|
displayIds.reserve(mPhysicalDisplayTokens.size());
|
|
displayIds.push_back(internalDisplayId->value);
|
|
|
|
for (const auto& [id, token] : mPhysicalDisplayTokens) {
|
|
if (id != *internalDisplayId) {
|
|
displayIds.push_back(id.value);
|
|
}
|
|
}
|
|
|
|
return displayIds;
|
|
}
|
|
|
|
sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return getPhysicalDisplayTokenLocked(DisplayId{displayId});
|
|
}
|
|
|
|
status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
|
|
if (!outGetColorManagement) {
|
|
return BAD_VALUE;
|
|
}
|
|
*outGetColorManagement = useColorManagement;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
HWComposer& SurfaceFlinger::getHwComposer() const {
|
|
return mCompositionEngine->getHwComposer();
|
|
}
|
|
|
|
renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const {
|
|
return mCompositionEngine->getRenderEngine();
|
|
}
|
|
|
|
compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const {
|
|
return *mCompositionEngine.get();
|
|
}
|
|
|
|
void SurfaceFlinger::bootFinished()
|
|
{
|
|
if (mBootFinished == true) {
|
|
ALOGE("Extra call to bootFinished");
|
|
return;
|
|
}
|
|
mBootFinished = true;
|
|
if (mStartPropertySetThread->join() != NO_ERROR) {
|
|
ALOGE("Join StartPropertySetThread failed!");
|
|
}
|
|
const nsecs_t now = systemTime();
|
|
const nsecs_t duration = now - mBootTime;
|
|
ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
|
|
|
|
mFrameTracer->initialize();
|
|
mTimeStats->onBootFinished();
|
|
|
|
// wait patiently for the window manager death
|
|
const String16 name("window");
|
|
mWindowManager = defaultServiceManager()->getService(name);
|
|
if (mWindowManager != 0) {
|
|
mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
|
|
}
|
|
|
|
if (mVrFlinger) {
|
|
mVrFlinger->OnBootFinished();
|
|
}
|
|
|
|
// stop boot animation
|
|
// formerly we would just kill the process, but we now ask it to exit so it
|
|
// can choose where to stop the animation.
|
|
property_set("service.bootanim.exit", "1");
|
|
|
|
const int LOGTAG_SF_STOP_BOOTANIM = 60110;
|
|
LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
|
|
ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
|
|
|
|
sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger")));
|
|
|
|
static_cast<void>(schedule([=] {
|
|
if (input == nullptr) {
|
|
ALOGE("Failed to link to input service");
|
|
} else {
|
|
mInputFlinger = interface_cast<IInputFlinger>(input);
|
|
}
|
|
|
|
readPersistentProperties();
|
|
mPowerAdvisor.onBootFinished();
|
|
mBootStage = BootStage::FINISHED;
|
|
|
|
if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) {
|
|
enableRefreshRateOverlay(true);
|
|
}
|
|
}));
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::getNewTexture() {
|
|
{
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
if (!mTexturePool.empty()) {
|
|
uint32_t name = mTexturePool.back();
|
|
mTexturePool.pop_back();
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
return name;
|
|
}
|
|
|
|
// The pool was too small, so increase it for the future
|
|
++mTexturePoolSize;
|
|
}
|
|
|
|
// The pool was empty, so we need to get a new texture name directly using a
|
|
// blocking call to the main thread
|
|
return schedule([this] {
|
|
uint32_t name = 0;
|
|
getRenderEngine().genTextures(1, &name);
|
|
return name;
|
|
})
|
|
.get();
|
|
}
|
|
|
|
void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
// We don't change the pool size, so the fix-up logic in postComposition will decide whether
|
|
// to actually delete this or not based on mTexturePoolSize
|
|
mTexturePool.push_back(texture);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
}
|
|
|
|
// Do not call property_set on main thread which will be blocked by init
|
|
// Use StartPropertySetThread instead.
|
|
void SurfaceFlinger::init() {
|
|
ALOGI( "SurfaceFlinger's main thread ready to run. "
|
|
"Initializing graphics H/W...");
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
// Get a RenderEngine for the given display / config (can't fail)
|
|
// TODO(b/77156734): We need to stop casting and use HAL types when possible.
|
|
// Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.
|
|
mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(
|
|
renderengine::RenderEngineCreationArgs::Builder()
|
|
.setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
|
|
.setImageCacheSize(maxFrameBufferAcquiredBuffers)
|
|
.setUseColorManagerment(useColorManagement)
|
|
.setEnableProtectedContext(enable_protected_contents(false))
|
|
.setPrecacheToneMapperShaderOnly(false)
|
|
.setSupportsBackgroundBlur(mSupportsBlur)
|
|
.setContextPriority(useContextPriority
|
|
? renderengine::RenderEngine::ContextPriority::HIGH
|
|
: renderengine::RenderEngine::ContextPriority::MEDIUM)
|
|
.build()));
|
|
mCompositionEngine->setTimeStats(mTimeStats);
|
|
|
|
LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay,
|
|
"Starting with vr flinger active is not currently supported.");
|
|
mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName));
|
|
mCompositionEngine->getHwComposer().setConfiguration(this, getBE().mComposerSequenceId);
|
|
// Process any initial hotplug and resulting display changes.
|
|
processDisplayHotplugEventsLocked();
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback.");
|
|
LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()),
|
|
"Internal display is disconnected.");
|
|
|
|
if (useVrFlinger) {
|
|
auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) {
|
|
// This callback is called from the vr flinger dispatch thread. We
|
|
// need to call signalTransaction(), which requires holding
|
|
// mStateLock when we're not on the main thread. Acquiring
|
|
// mStateLock from the vr flinger dispatch thread might trigger a
|
|
// deadlock in surface flinger (see b/66916578), so post a message
|
|
// to be handled on the main thread instead.
|
|
static_cast<void>(schedule([=] {
|
|
ALOGI("VR request display mode: requestDisplay=%d", requestDisplay);
|
|
mVrFlingerRequestsDisplay = requestDisplay;
|
|
signalTransaction();
|
|
}));
|
|
};
|
|
mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(),
|
|
getHwComposer()
|
|
.fromPhysicalDisplayId(*display->getId())
|
|
.value_or(0),
|
|
vrFlingerRequestDisplayCallback);
|
|
if (!mVrFlinger) {
|
|
ALOGE("Failed to start vrflinger");
|
|
}
|
|
}
|
|
|
|
// initialize our drawing state
|
|
mDrawingState = mCurrentState;
|
|
|
|
// set initial conditions (e.g. unblank default device)
|
|
initializeDisplays();
|
|
|
|
char primeShaderCache[PROPERTY_VALUE_MAX];
|
|
property_get("service.sf.prime_shader_cache", primeShaderCache, "1");
|
|
if (atoi(primeShaderCache)) {
|
|
getRenderEngine().primeCache();
|
|
}
|
|
|
|
// Inform native graphics APIs whether the present timestamp is supported:
|
|
|
|
const bool presentFenceReliable =
|
|
!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE);
|
|
mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable);
|
|
|
|
if (mStartPropertySetThread->Start() != NO_ERROR) {
|
|
ALOGE("Run StartPropertySetThread failed!");
|
|
}
|
|
|
|
ALOGV("Done initializing");
|
|
}
|
|
|
|
void SurfaceFlinger::readPersistentProperties() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
char value[PROPERTY_VALUE_MAX];
|
|
|
|
property_get("persist.sys.sf.color_saturation", value, "1.0");
|
|
mGlobalSaturationFactor = atof(value);
|
|
updateColorMatrixLocked();
|
|
ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor);
|
|
|
|
property_get("persist.sys.sf.native_mode", value, "0");
|
|
mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value));
|
|
|
|
property_get("persist.sys.sf.color_mode", value, "0");
|
|
mForceColorMode = static_cast<ColorMode>(atoi(value));
|
|
|
|
property_get("persist.sys.sf.disable_blurs", value, "0");
|
|
bool disableBlurs = atoi(value);
|
|
mDisableBlurs = disableBlurs;
|
|
ALOGI_IF(disableBlurs, "Disabling blur effects, user preference.");
|
|
}
|
|
|
|
void SurfaceFlinger::startBootAnim() {
|
|
// Start boot animation service by setting a property mailbox
|
|
// if property setting thread is already running, Start() will be just a NOP
|
|
mStartPropertySetThread->Start();
|
|
// Wait until property was set
|
|
if (mStartPropertySetThread->join() != NO_ERROR) {
|
|
ALOGE("Join StartPropertySetThread failed!");
|
|
}
|
|
}
|
|
|
|
size_t SurfaceFlinger::getMaxTextureSize() const {
|
|
return getRenderEngine().getMaxTextureSize();
|
|
}
|
|
|
|
size_t SurfaceFlinger::getMaxViewportDims() const {
|
|
return getRenderEngine().getMaxViewportDims();
|
|
}
|
|
|
|
#if RK_FPS
|
|
void SurfaceFlinger::debugShowFPS() const
|
|
{
|
|
static int mFrameCount;
|
|
static int mLastFrameCount = 0;
|
|
static nsecs_t mLastFpsTime = 0;
|
|
static float mFps = 0;
|
|
|
|
mFrameCount++;
|
|
nsecs_t now = systemTime();
|
|
nsecs_t diff = now - mLastFpsTime;
|
|
if (diff > ms2ns(500)) {
|
|
mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
|
|
mLastFpsTime = now;
|
|
mLastFrameCount = mFrameCount;
|
|
ALOGD("mFrameCount = %d mFps = %2.3f",mFrameCount, mFps);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool SurfaceFlinger::authenticateSurfaceTexture(
|
|
const sp<IGraphicBufferProducer>& bufferProducer) const {
|
|
Mutex::Autolock _l(mStateLock);
|
|
return authenticateSurfaceTextureLocked(bufferProducer);
|
|
}
|
|
|
|
bool SurfaceFlinger::authenticateSurfaceTextureLocked(
|
|
const sp<IGraphicBufferProducer>& bufferProducer) const {
|
|
sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
|
|
return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getSupportedFrameTimestamps(
|
|
std::vector<FrameEvent>* outSupported) const {
|
|
*outSupported = {
|
|
FrameEvent::REQUESTED_PRESENT,
|
|
FrameEvent::ACQUIRE,
|
|
FrameEvent::LATCH,
|
|
FrameEvent::FIRST_REFRESH_START,
|
|
FrameEvent::LAST_REFRESH_START,
|
|
FrameEvent::GPU_COMPOSITION_DONE,
|
|
FrameEvent::DEQUEUE_READY,
|
|
FrameEvent::RELEASE,
|
|
};
|
|
ConditionalLock _l(mStateLock,
|
|
std::this_thread::get_id() != mMainThreadId);
|
|
if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) {
|
|
outSupported->push_back(FrameEvent::DISPLAY_PRESENT);
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) {
|
|
if (!displayToken || !state) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
state->layerStack = display->getLayerStack();
|
|
state->orientation = display->getOrientation();
|
|
|
|
const Rect viewport = display->getViewport();
|
|
state->viewport = viewport.isValid() ? viewport.getSize() : display->getSize();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& displayToken, DisplayInfo* info) {
|
|
if (!displayToken || !info) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (const auto connectionType = display->getConnectionType())
|
|
info->connectionType = *connectionType;
|
|
else {
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
if (mEmulatedDisplayDensity) {
|
|
info->density = mEmulatedDisplayDensity;
|
|
} else {
|
|
info->density = info->connectionType == DisplayConnectionType::Internal
|
|
? mInternalDisplayDensity
|
|
: FALLBACK_DENSITY;
|
|
}
|
|
info->density /= ACONFIGURATION_DENSITY_MEDIUM;
|
|
|
|
info->secure = display->isSecure();
|
|
info->deviceProductInfo = getDeviceProductInfoLocked(*display);
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken,
|
|
Vector<DisplayConfig>* configs) {
|
|
if (!displayToken || !configs) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
const bool isInternal = (displayId == getInternalDisplayIdLocked());
|
|
|
|
configs->clear();
|
|
|
|
for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) {
|
|
DisplayConfig config;
|
|
|
|
auto width = hwConfig->getWidth();
|
|
auto height = hwConfig->getHeight();
|
|
|
|
auto xDpi = hwConfig->getDpiX();
|
|
auto yDpi = hwConfig->getDpiY();
|
|
|
|
if (isInternal &&
|
|
(internalDisplayOrientation == ui::ROTATION_90 ||
|
|
internalDisplayOrientation == ui::ROTATION_270)) {
|
|
std::swap(width, height);
|
|
std::swap(xDpi, yDpi);
|
|
}
|
|
|
|
config.resolution = ui::Size(width, height);
|
|
|
|
if (mEmulatedDisplayDensity) {
|
|
config.xDpi = mEmulatedDisplayDensity;
|
|
config.yDpi = mEmulatedDisplayDensity;
|
|
} else {
|
|
config.xDpi = xDpi;
|
|
config.yDpi = yDpi;
|
|
}
|
|
|
|
const nsecs_t period = hwConfig->getVsyncPeriod();
|
|
config.refreshRate = 1e9f / period;
|
|
|
|
const auto offsets = mPhaseConfiguration->getOffsetsForRefreshRate(config.refreshRate);
|
|
config.appVsyncOffset = offsets.late.app;
|
|
config.sfVsyncOffset = offsets.late.sf;
|
|
config.configGroup = hwConfig->getConfigGroup();
|
|
|
|
// This is how far in advance a buffer must be queued for
|
|
// presentation at a given time. If you want a buffer to appear
|
|
// on the screen at time N, you must submit the buffer before
|
|
// (N - presentationDeadline).
|
|
//
|
|
// Normally it's one full refresh period (to give SF a chance to
|
|
// latch the buffer), but this can be reduced by configuring a
|
|
// DispSync offset. Any additional delays introduced by the hardware
|
|
// composer or panel must be accounted for here.
|
|
//
|
|
// We add an additional 1ms to allow for processing time and
|
|
// differences between the ideal and actual refresh rate.
|
|
config.presentationDeadline = period - config.sfVsyncOffset + 1000000;
|
|
|
|
configs->push_back(config);
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) {
|
|
if (!stats) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mScheduler->getDisplayStatInfo(stats);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) {
|
|
int activeConfig;
|
|
bool isPrimary;
|
|
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
activeConfig = display->getActiveConfig().value();
|
|
isPrimary = display->isPrimary();
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
}
|
|
|
|
if (isPrimary) {
|
|
if (const auto config = getDesiredActiveConfig()) {
|
|
return config->configId.value();
|
|
}
|
|
}
|
|
|
|
return activeConfig;
|
|
}
|
|
|
|
void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) {
|
|
ATRACE_CALL();
|
|
auto& refreshRate = mRefreshRateConfigs->getRefreshRateFromConfigId(info.configId);
|
|
ALOGV("setDesiredActiveConfig(%s)", refreshRate.getName().c_str());
|
|
|
|
std::lock_guard<std::mutex> lock(mActiveConfigLock);
|
|
if (mDesiredActiveConfigChanged) {
|
|
// If a config change is pending, just cache the latest request in
|
|
// mDesiredActiveConfig
|
|
const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event;
|
|
mDesiredActiveConfig = info;
|
|
mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig;
|
|
} else {
|
|
// Check is we are already at the desired config
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display || display->getActiveConfig() == refreshRate.getConfigId()) {
|
|
return;
|
|
}
|
|
|
|
// Initiate a config change.
|
|
mDesiredActiveConfigChanged = true;
|
|
mDesiredActiveConfig = info;
|
|
|
|
// This will trigger HWC refresh without resetting the idle timer.
|
|
repaintEverythingForHWC();
|
|
// Start receiving vsync samples now, so that we can detect a period
|
|
// switch.
|
|
mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod());
|
|
// As we called to set period, we will call to onRefreshRateChangeCompleted once
|
|
// DispSync model is locked.
|
|
mVSyncModulator->onRefreshRateChangeInitiated();
|
|
|
|
mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps());
|
|
mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets());
|
|
mScheduler->setConfigChangePending(true);
|
|
}
|
|
|
|
if (mRefreshRateOverlay) {
|
|
mRefreshRateOverlay->changeRefreshRate(refreshRate);
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([=]() -> status_t {
|
|
const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken));
|
|
if (!display) {
|
|
ALOGE("Attempt to set allowed display configs for invalid display token %p",
|
|
displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set allowed display configs for virtual display");
|
|
return INVALID_OPERATION;
|
|
} else {
|
|
const HwcConfigIndexType config(mode);
|
|
const float fps = mRefreshRateConfigs->getRefreshRateFromConfigId(config).getFps();
|
|
const scheduler::RefreshRateConfigs::Policy policy{config, {fps, fps}};
|
|
constexpr bool kOverridePolicy = false;
|
|
|
|
return setDesiredDisplayConfigSpecsInternal(display, policy, kOverridePolicy);
|
|
}
|
|
});
|
|
|
|
return future.get();
|
|
}
|
|
|
|
void SurfaceFlinger::setActiveConfigInternal() {
|
|
ATRACE_CALL();
|
|
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) {
|
|
return;
|
|
}
|
|
|
|
auto& oldRefreshRate =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig());
|
|
|
|
std::lock_guard<std::mutex> lock(mActiveConfigLock);
|
|
mRefreshRateConfigs->setCurrentConfigId(mUpcomingActiveConfig.configId);
|
|
mRefreshRateStats->setConfigMode(mUpcomingActiveConfig.configId);
|
|
display->setActiveConfig(mUpcomingActiveConfig.configId);
|
|
|
|
auto& refreshRate =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId);
|
|
if (refreshRate.getVsyncPeriod() != oldRefreshRate.getVsyncPeriod()) {
|
|
mTimeStats->incrementRefreshRateSwitches();
|
|
}
|
|
mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps());
|
|
mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets());
|
|
ATRACE_INT("ActiveConfigFPS", refreshRate.getFps());
|
|
|
|
if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) {
|
|
const nsecs_t vsyncPeriod =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId)
|
|
.getVsyncPeriod();
|
|
mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value,
|
|
mUpcomingActiveConfig.configId, vsyncPeriod);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::desiredActiveConfigChangeDone() {
|
|
std::lock_guard<std::mutex> lock(mActiveConfigLock);
|
|
mDesiredActiveConfig.event = Scheduler::ConfigEvent::None;
|
|
mDesiredActiveConfigChanged = false;
|
|
|
|
const auto& refreshRate =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(mDesiredActiveConfig.configId);
|
|
mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod());
|
|
mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps());
|
|
mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets());
|
|
mScheduler->setConfigChangePending(false);
|
|
}
|
|
|
|
void SurfaceFlinger::performSetActiveConfig() {
|
|
ATRACE_CALL();
|
|
ALOGV("performSetActiveConfig");
|
|
// Store the local variable to release the lock.
|
|
const auto desiredActiveConfig = getDesiredActiveConfig();
|
|
if (!desiredActiveConfig) {
|
|
// No desired active config pending to be applied
|
|
return;
|
|
}
|
|
|
|
auto& refreshRate =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId);
|
|
ALOGV("performSetActiveConfig changing active config to %d(%s)",
|
|
refreshRate.getConfigId().value(), refreshRate.getName().c_str());
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display || display->getActiveConfig() == desiredActiveConfig->configId) {
|
|
// display is not valid or we are already in the requested mode
|
|
// on both cases there is nothing left to do
|
|
desiredActiveConfigChangeDone();
|
|
return;
|
|
}
|
|
|
|
// Desired active config was set, it is different than the config currently in use, however
|
|
// allowed configs might have change by the time we process the refresh.
|
|
// Make sure the desired config is still allowed
|
|
if (!isDisplayConfigAllowed(desiredActiveConfig->configId)) {
|
|
desiredActiveConfigChangeDone();
|
|
return;
|
|
}
|
|
|
|
mUpcomingActiveConfig = *desiredActiveConfig;
|
|
const auto displayId = display->getId();
|
|
LOG_ALWAYS_FATAL_IF(!displayId);
|
|
|
|
ATRACE_INT("ActiveConfigFPS_HWC", refreshRate.getFps());
|
|
|
|
// TODO(b/142753666) use constrains
|
|
hal::VsyncPeriodChangeConstraints constraints;
|
|
constraints.desiredTimeNanos = systemTime();
|
|
constraints.seamlessRequired = false;
|
|
|
|
hal::VsyncPeriodChangeTimeline outTimeline;
|
|
auto status =
|
|
getHwComposer().setActiveConfigWithConstraints(*displayId,
|
|
mUpcomingActiveConfig.configId.value(),
|
|
constraints, &outTimeline);
|
|
if (status != NO_ERROR) {
|
|
// setActiveConfigWithConstraints may fail if a hotplug event is just about
|
|
// to be sent. We just log the error in this case.
|
|
ALOGW("setActiveConfigWithConstraints failed: %d", status);
|
|
return;
|
|
}
|
|
|
|
mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline);
|
|
// Scheduler will submit an empty frame to HWC if needed.
|
|
mSetActiveConfigPending = true;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken,
|
|
Vector<ColorMode>* outColorModes) {
|
|
if (!displayToken || !outColorModes) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
std::vector<ColorMode> modes;
|
|
bool isInternalDisplay = false;
|
|
{
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
modes = getHwComposer().getColorModes(*displayId);
|
|
isInternalDisplay = displayId == getInternalDisplayIdLocked();
|
|
}
|
|
outColorModes->clear();
|
|
|
|
// If it's built-in display and the configuration claims it's not wide color capable,
|
|
// filter out all wide color modes. The typical reason why this happens is that the
|
|
// hardware is not good enough to support GPU composition of wide color, and thus the
|
|
// OEMs choose to disable this capability.
|
|
if (isInternalDisplay && !hasWideColorDisplay) {
|
|
std::remove_copy_if(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes),
|
|
isWideColorMode);
|
|
} else {
|
|
std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes));
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken,
|
|
ui::DisplayPrimaries &primaries) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
// Currently we only support this API for a single internal display.
|
|
if (getInternalDisplayToken() != displayToken) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries));
|
|
return NO_ERROR;
|
|
}
|
|
|
|
ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
return display->getCompositionDisplay()->getState().colorMode;
|
|
}
|
|
return static_cast<ColorMode>(BAD_VALUE);
|
|
}
|
|
|
|
status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) {
|
|
schedule([=]() MAIN_THREAD {
|
|
Vector<ColorMode> modes;
|
|
getDisplayColorModes(displayToken, &modes);
|
|
bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes);
|
|
if (mode < ColorMode::NATIVE || !exists) {
|
|
ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p",
|
|
decodeColorMode(mode).c_str(), mode, displayToken.get());
|
|
return;
|
|
}
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p",
|
|
decodeColorMode(mode).c_str(), mode, displayToken.get());
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set active color mode %s (%d) for virtual display",
|
|
decodeColorMode(mode).c_str(), mode);
|
|
} else {
|
|
display->getCompositionDisplay()->setColorProfile(
|
|
compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN,
|
|
RenderIntent::COLORIMETRIC,
|
|
Dataspace::UNKNOWN});
|
|
}
|
|
}).wait();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getAutoLowLatencyModeSupport(const sp<IBinder>& displayToken,
|
|
bool* outSupport) const {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
*outSupport =
|
|
getHwComposer().hasDisplayCapability(*displayId,
|
|
hal::DisplayCapability::AUTO_LOW_LATENCY_MODE);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) {
|
|
static_cast<void>(schedule([=]() MAIN_THREAD {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
getHwComposer().setAutoLowLatencyMode(*displayId, on);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
}
|
|
}));
|
|
}
|
|
|
|
status_t SurfaceFlinger::getGameContentTypeSupport(const sp<IBinder>& displayToken,
|
|
bool* outSupport) const {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
std::vector<hal::ContentType> types;
|
|
getHwComposer().getSupportedContentTypes(*displayId, &types);
|
|
|
|
*outSupport = std::any_of(types.begin(), types.end(),
|
|
[](auto type) { return type == hal::ContentType::GAME; });
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) {
|
|
static_cast<void>(schedule([=]() MAIN_THREAD {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE;
|
|
getHwComposer().setContentType(*displayId, type);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
}
|
|
}));
|
|
}
|
|
|
|
status_t SurfaceFlinger::clearAnimationFrameStats() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mAnimFrameTracker.clearStats();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mAnimFrameTracker.getStats(outStats);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken,
|
|
HdrCapabilities* outCapabilities) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
// At this point the DisplayDevice should already be set up,
|
|
// meaning the luminance information is already queried from
|
|
// hardware composer and stored properly.
|
|
const HdrCapabilities& capabilities = display->getHdrCapabilities();
|
|
*outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(),
|
|
capabilities.getDesiredMaxLuminance(),
|
|
capabilities.getDesiredMaxAverageLuminance(),
|
|
capabilities.getDesiredMinLuminance());
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
std::optional<DeviceProductInfo> SurfaceFlinger::getDeviceProductInfoLocked(
|
|
const DisplayDevice& display) const {
|
|
// TODO(b/149075047): Populate DeviceProductInfo on hotplug and store it in DisplayDevice to
|
|
// avoid repetitive HAL IPC and EDID parsing.
|
|
const auto displayId = display.getId();
|
|
LOG_FATAL_IF(!displayId);
|
|
|
|
const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId);
|
|
LOG_FATAL_IF(!hwcDisplayId);
|
|
|
|
uint8_t port;
|
|
DisplayIdentificationData data;
|
|
if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) {
|
|
ALOGV("%s: No identification data.", __FUNCTION__);
|
|
return {};
|
|
}
|
|
|
|
const auto info = parseDisplayIdentificationData(port, data);
|
|
if (!info) {
|
|
return {};
|
|
}
|
|
return info->deviceProductInfo;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
|
|
ui::PixelFormat* outFormat,
|
|
ui::Dataspace* outDataspace,
|
|
uint8_t* outComponentMask) const {
|
|
if (!outFormat || !outDataspace || !outComponentMask) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat,
|
|
outDataspace, outComponentMask);
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken,
|
|
bool enable, uint8_t componentMask,
|
|
uint64_t maxFrames) {
|
|
return schedule([=]() MAIN_THREAD -> status_t {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable,
|
|
componentMask,
|
|
maxFrames);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
})
|
|
.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken,
|
|
uint64_t maxFrames, uint64_t timestamp,
|
|
DisplayedFrameStats* outStats) const {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats);
|
|
}
|
|
|
|
status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const {
|
|
if (!outSupported) {
|
|
return BAD_VALUE;
|
|
}
|
|
*outSupported = getRenderEngine().supportsProtectedContent();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken,
|
|
bool* outIsWideColorDisplay) const {
|
|
if (!displayToken || !outIsWideColorDisplay) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
*outIsWideColorDisplay =
|
|
display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::enableVSyncInjections(bool enable) {
|
|
schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
if (const auto handle = mScheduler->enableVSyncInjection(enable)) {
|
|
mEventQueue->setEventConnection(
|
|
mScheduler->getEventConnection(enable ? handle : mSfConnectionHandle));
|
|
}
|
|
}).wait();
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::injectVSync(nsecs_t when) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return mScheduler->injectVSync(when, calculateExpectedPresentTime(when)) ? NO_ERROR : BAD_VALUE;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) {
|
|
outLayers->clear();
|
|
schedule([=] {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
outLayers->push_back(layer->getLayerDebugInfo(display.get()));
|
|
});
|
|
}).wait();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getCompositionPreference(
|
|
Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
|
|
Dataspace* outWideColorGamutDataspace,
|
|
ui::PixelFormat* outWideColorGamutPixelFormat) const {
|
|
*outDataspace = mDefaultCompositionDataspace;
|
|
*outPixelFormat = defaultCompositionPixelFormat;
|
|
*outWideColorGamutDataspace = mWideColorGamutCompositionDataspace;
|
|
*outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea,
|
|
const sp<IBinder>& stopLayerHandle,
|
|
const sp<IRegionSamplingListener>& listener) {
|
|
if (!listener || samplingArea == Rect::INVALID_RECT) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
const wp<Layer> stopLayer = fromHandle(stopLayerHandle);
|
|
mRegionSamplingThread->addListener(samplingArea, stopLayer, listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) {
|
|
if (!listener) {
|
|
return BAD_VALUE;
|
|
}
|
|
mRegionSamplingThread->removeListener(listener);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
|
|
bool* outSupport) const {
|
|
if (!displayToken || !outSupport) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
|
|
if (!displayId) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
*outSupport =
|
|
getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) {
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
return promise::chain(schedule([=]() MAIN_THREAD {
|
|
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
|
|
return getHwComposer().setDisplayBrightness(*displayId, brightness);
|
|
} else {
|
|
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
|
|
return promise::yield<status_t>(NAME_NOT_FOUND);
|
|
}
|
|
}))
|
|
.then([](std::future<status_t> task) { return task; })
|
|
.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::notifyPowerHint(int32_t hintId) {
|
|
PowerHint powerHint = static_cast<PowerHint>(hintId);
|
|
|
|
if (powerHint == PowerHint::INTERACTION) {
|
|
mScheduler->notifyTouchEvent();
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
|
|
ISurfaceComposer::VsyncSource vsyncSource, ISurfaceComposer::ConfigChanged configChanged) {
|
|
const auto& handle =
|
|
vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle;
|
|
|
|
return mScheduler->createDisplayEventConnection(handle, configChanged);
|
|
}
|
|
|
|
void SurfaceFlinger::signalTransaction() {
|
|
mScheduler->resetIdleTimer();
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::signalLayerUpdate() {
|
|
mScheduler->resetIdleTimer();
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::signalRefresh() {
|
|
mRefreshPending = true;
|
|
mEventQueue->refresh();
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const {
|
|
const auto displayId = getInternalDisplayIdLocked();
|
|
if (!displayId || !getHwComposer().isConnected(*displayId)) {
|
|
return 0;
|
|
}
|
|
|
|
return getHwComposer().getDisplayVsyncPeriod(*displayId);
|
|
}
|
|
|
|
void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId,
|
|
int64_t timestamp,
|
|
std::optional<hal::VsyncPeriodNanos> vsyncPeriod) {
|
|
ATRACE_NAME("SF onVsync");
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
// Ignore any vsyncs from a previous hardware composer.
|
|
if (sequenceId != getBE().mComposerSequenceId) {
|
|
return;
|
|
}
|
|
|
|
if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) {
|
|
return;
|
|
}
|
|
|
|
if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) {
|
|
// For now, we don't do anything with external display vsyncs.
|
|
return;
|
|
}
|
|
|
|
bool periodFlushed = false;
|
|
mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed);
|
|
if (periodFlushed) {
|
|
mVSyncModulator->onRefreshRateChangeCompleted();
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) {
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
*compositorTiming = getBE().mCompositorTiming;
|
|
}
|
|
|
|
bool SurfaceFlinger::isDisplayConfigAllowed(HwcConfigIndexType configId) const {
|
|
return mRefreshRateConfigs->isConfigAllowed(configId);
|
|
}
|
|
|
|
void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate,
|
|
Scheduler::ConfigEvent event) {
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display || mBootStage != BootStage::FINISHED) {
|
|
return;
|
|
}
|
|
ATRACE_CALL();
|
|
|
|
// Don't do any updating if the current fps is the same as the new one.
|
|
if (!isDisplayConfigAllowed(refreshRate.getConfigId())) {
|
|
ALOGV("Skipping config %d as it is not part of allowed configs",
|
|
refreshRate.getConfigId().value());
|
|
return;
|
|
}
|
|
|
|
setDesiredActiveConfig({refreshRate.getConfigId(), event});
|
|
}
|
|
|
|
void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId,
|
|
hal::Connection connection) {
|
|
ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId,
|
|
connection == hal::Connection::CONNECTED ? "connected" : "disconnected");
|
|
|
|
// Ignore events that do not have the right sequenceId.
|
|
if (sequenceId != getBE().mComposerSequenceId) {
|
|
return;
|
|
}
|
|
|
|
// Only lock if we're not on the main thread. This function is normally
|
|
// called on a hwbinder thread, but for the primary display it's called on
|
|
// the main thread with the state lock already held, so don't attempt to
|
|
// acquire it here.
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
|
|
mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection});
|
|
|
|
if (std::this_thread::get_id() == mMainThreadId) {
|
|
// Process all pending hot plug events immediately if we are on the main thread.
|
|
processDisplayHotplugEventsLocked();
|
|
}
|
|
|
|
setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
|
|
void SurfaceFlinger::onVsyncPeriodTimingChangedReceived(
|
|
int32_t sequenceId, hal::HWDisplayId /*display*/,
|
|
const hal::VsyncPeriodChangeTimeline& updatedTimeline) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (sequenceId != getBE().mComposerSequenceId) {
|
|
return;
|
|
}
|
|
mScheduler->onNewVsyncPeriodChangeTimeline(updatedTimeline);
|
|
}
|
|
|
|
void SurfaceFlinger::onSeamlessPossible(int32_t /*sequenceId*/, hal::HWDisplayId /*display*/) {
|
|
// TODO(b/142753666): use constraints when calling to setActiveConfigWithConstrains and
|
|
// use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE.
|
|
}
|
|
|
|
void SurfaceFlinger::onRefreshReceived(int sequenceId, hal::HWDisplayId /*hwcDisplayId*/) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (sequenceId != getBE().mComposerSequenceId) {
|
|
return;
|
|
}
|
|
repaintEverythingForHWC();
|
|
}
|
|
|
|
void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) {
|
|
ATRACE_CALL();
|
|
|
|
// Enable / Disable HWVsync from the main thread to avoid race conditions with
|
|
// display power state.
|
|
static_cast<void>(schedule([=]() MAIN_THREAD { setPrimaryVsyncEnabledInternal(enabled); }));
|
|
}
|
|
|
|
void SurfaceFlinger::setPrimaryVsyncEnabledInternal(bool enabled) {
|
|
ATRACE_CALL();
|
|
|
|
mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE;
|
|
|
|
if (const auto displayId = getInternalDisplayIdLocked()) {
|
|
sp<DisplayDevice> display = getDefaultDisplayDeviceLocked();
|
|
if (display && display->isPoweredOn()) {
|
|
getHwComposer().setVsyncEnabled(*displayId, mHWCVsyncPendingState);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::resetDisplayState() {
|
|
mScheduler->disableHardwareVsync(true);
|
|
// Clear the drawing state so that the logic inside of
|
|
// handleTransactionLocked will fire. It will determine the delta between
|
|
// mCurrentState and mDrawingState and re-apply all changes when we make the
|
|
// transition.
|
|
mDrawingState.displays.clear();
|
|
mDisplays.clear();
|
|
}
|
|
|
|
void SurfaceFlinger::updateVrFlinger() {
|
|
ATRACE_CALL();
|
|
if (!mVrFlinger)
|
|
return;
|
|
bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay;
|
|
if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) {
|
|
return;
|
|
}
|
|
|
|
if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) {
|
|
ALOGE("Vr flinger is only supported for remote hardware composer"
|
|
" service connections. Ignoring request to transition to vr"
|
|
" flinger.");
|
|
mVrFlingerRequestsDisplay = false;
|
|
return;
|
|
}
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
sp<DisplayDevice> display = getDefaultDisplayDeviceLocked();
|
|
LOG_ALWAYS_FATAL_IF(!display);
|
|
|
|
const hal::PowerMode currentDisplayPowerMode = display->getPowerMode();
|
|
|
|
// Clear out all the output layers from the composition engine for all
|
|
// displays before destroying the hardware composer interface. This ensures
|
|
// any HWC layers are destroyed through that interface before it becomes
|
|
// invalid.
|
|
for (const auto& [token, displayDevice] : mDisplays) {
|
|
displayDevice->getCompositionDisplay()->clearOutputLayers();
|
|
}
|
|
|
|
// This DisplayDevice will no longer be relevant once resetDisplayState() is
|
|
// called below. Clear the reference now so we don't accidentally use it
|
|
// later.
|
|
display.clear();
|
|
|
|
if (!vrFlingerRequestsDisplay) {
|
|
mVrFlinger->SeizeDisplayOwnership();
|
|
}
|
|
|
|
resetDisplayState();
|
|
// Delete the current instance before creating the new one
|
|
mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
|
|
mCompositionEngine->setHwComposer(getFactory().createHWComposer(
|
|
vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName));
|
|
mCompositionEngine->getHwComposer().setConfiguration(this, ++getBE().mComposerSequenceId);
|
|
|
|
LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(),
|
|
"Switched to non-remote hardware composer");
|
|
|
|
if (vrFlingerRequestsDisplay) {
|
|
mVrFlinger->GrantDisplayOwnership();
|
|
}
|
|
|
|
mVisibleRegionsDirty = true;
|
|
invalidateHwcGeometry();
|
|
|
|
// Re-enable default display.
|
|
display = getDefaultDisplayDeviceLocked();
|
|
LOG_ALWAYS_FATAL_IF(!display);
|
|
setPowerModeInternal(display, currentDisplayPowerMode);
|
|
|
|
// Reset the timing values to account for the period of the swapped in HWC
|
|
const nsecs_t vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod();
|
|
mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod);
|
|
|
|
// The present fences returned from vr_hwc are not an accurate
|
|
// representation of vsync times.
|
|
mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework);
|
|
|
|
// Use phase of 0 since phase is not known.
|
|
// Use latency of 0, which will snap to the ideal latency.
|
|
DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod};
|
|
setCompositorTimingSnapped(stats, 0);
|
|
|
|
mScheduler->resyncToHardwareVsync(false, vsyncPeriod);
|
|
|
|
mRepaintEverything = true;
|
|
setTransactionFlags(eDisplayTransactionNeeded);
|
|
}
|
|
|
|
sp<Fence> SurfaceFlinger::previousFrameFence() {
|
|
// We are storing the last 2 present fences. If sf's phase offset is to be
|
|
// woken up before the actual vsync but targeting the next vsync, we need to check
|
|
// fence N-2
|
|
return mVSyncModulator->getOffsets().sf > 0 ? mPreviousPresentFences[0]
|
|
: mPreviousPresentFences[1];
|
|
}
|
|
|
|
bool SurfaceFlinger::previousFramePending(int graceTimeMs) {
|
|
ATRACE_CALL();
|
|
const sp<Fence>& fence = previousFrameFence();
|
|
|
|
if (fence == Fence::NO_FENCE) {
|
|
return false;
|
|
}
|
|
|
|
const status_t status = fence->wait(graceTimeMs);
|
|
// This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call,
|
|
// which calls wait(0) again internally
|
|
return status == -ETIME;
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::previousFramePresentTime() {
|
|
const sp<Fence>& fence = previousFrameFence();
|
|
|
|
if (fence == Fence::NO_FENCE) {
|
|
return Fence::SIGNAL_TIME_INVALID;
|
|
}
|
|
|
|
return fence->getSignalTime();
|
|
}
|
|
|
|
nsecs_t SurfaceFlinger::calculateExpectedPresentTime(nsecs_t now) const {
|
|
DisplayStatInfo stats;
|
|
mScheduler->getDisplayStatInfo(&stats);
|
|
const nsecs_t presentTime = mScheduler->getDispSyncExpectedPresentTime(now);
|
|
// Inflate the expected present time if we're targetting the next vsync.
|
|
return mVSyncModulator->getOffsets().sf > 0 ? presentTime : presentTime + stats.vsyncPeriod;
|
|
}
|
|
|
|
void SurfaceFlinger::onMessageReceived(int32_t what, nsecs_t expectedVSyncTime) {
|
|
ATRACE_CALL();
|
|
switch (what) {
|
|
case MessageQueue::INVALIDATE: {
|
|
onMessageInvalidate(expectedVSyncTime);
|
|
break;
|
|
}
|
|
case MessageQueue::REFRESH: {
|
|
onMessageRefresh();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::onMessageInvalidate(nsecs_t expectedVSyncTime) {
|
|
ATRACE_CALL();
|
|
|
|
const nsecs_t frameStart = systemTime();
|
|
// calculate the expected present time once and use the cached
|
|
// value throughout this frame to make sure all layers are
|
|
// seeing this same value.
|
|
const nsecs_t lastExpectedPresentTime = mExpectedPresentTime.load();
|
|
mExpectedPresentTime = expectedVSyncTime;
|
|
|
|
// When Backpressure propagation is enabled we want to give a small grace period
|
|
// for the present fence to fire instead of just giving up on this frame to handle cases
|
|
// where present fence is just about to get signaled.
|
|
const int graceTimeForPresentFenceMs =
|
|
(mPropagateBackpressure &&
|
|
(mPropagateBackpressureClientComposition || !mHadClientComposition))
|
|
? 1
|
|
: 0;
|
|
|
|
// Pending frames may trigger backpressure propagation.
|
|
const TracedOrdinal<bool> framePending = {"PrevFramePending",
|
|
previousFramePending(graceTimeForPresentFenceMs)};
|
|
|
|
// Frame missed counts for metrics tracking.
|
|
// A frame is missed if the prior frame is still pending. If no longer pending,
|
|
// then we still count the frame as missed if the predicted present time
|
|
// was further in the past than when the fence actually fired.
|
|
|
|
// Add some slop to correct for drift. This should generally be
|
|
// smaller than a typical frame duration, but should not be so small
|
|
// that it reports reasonable drift as a missed frame.
|
|
DisplayStatInfo stats;
|
|
mScheduler->getDisplayStatInfo(&stats);
|
|
const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2;
|
|
const nsecs_t previousPresentTime = previousFramePresentTime();
|
|
const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed",
|
|
framePending ||
|
|
(previousPresentTime >= 0 &&
|
|
(lastExpectedPresentTime <
|
|
previousPresentTime - frameMissedSlop))};
|
|
const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed",
|
|
mHadDeviceComposition && frameMissed};
|
|
const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed",
|
|
mHadClientComposition && frameMissed};
|
|
|
|
if (frameMissed) {
|
|
mFrameMissedCount++;
|
|
mTimeStats->incrementMissedFrames();
|
|
if (mMissedFrameJankCount == 0) {
|
|
mMissedFrameJankStart = systemTime();
|
|
}
|
|
mMissedFrameJankCount++;
|
|
}
|
|
|
|
if (hwcFrameMissed) {
|
|
mHwcFrameMissedCount++;
|
|
}
|
|
|
|
if (gpuFrameMissed) {
|
|
mGpuFrameMissedCount++;
|
|
}
|
|
|
|
// If we are in the middle of a config change and the fence hasn't
|
|
// fired yet just wait for the next invalidate
|
|
if (mSetActiveConfigPending) {
|
|
if (framePending) {
|
|
mEventQueue->invalidate();
|
|
return;
|
|
}
|
|
|
|
// We received the present fence from the HWC, so we assume it successfully updated
|
|
// the config, hence we update SF.
|
|
mSetActiveConfigPending = false;
|
|
ON_MAIN_THREAD(setActiveConfigInternal());
|
|
}
|
|
|
|
if (framePending && mPropagateBackpressure) {
|
|
if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) {
|
|
signalLayerUpdate();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Our jank window is always at least 100ms since we missed a
|
|
// frame...
|
|
static constexpr nsecs_t kMinJankyDuration =
|
|
std::chrono::duration_cast<std::chrono::nanoseconds>(100ms).count();
|
|
// ...but if it's larger than 1s then we missed the trace cutoff.
|
|
static constexpr nsecs_t kMaxJankyDuration =
|
|
std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count();
|
|
nsecs_t jankDurationToUpload = -1;
|
|
// If we're in a user build then don't push any atoms
|
|
if (!mIsUserBuild && mMissedFrameJankCount > 0) {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
// Only report jank when the display is on, as displays in DOZE
|
|
// power mode may operate at a different frame rate than is
|
|
// reported in their config, which causes noticeable (but less
|
|
// severe) jank.
|
|
if (display && display->getPowerMode() == hal::PowerMode::ON) {
|
|
const nsecs_t currentTime = systemTime();
|
|
const nsecs_t jankDuration = currentTime - mMissedFrameJankStart;
|
|
if (jankDuration > kMinJankyDuration && jankDuration < kMaxJankyDuration) {
|
|
jankDurationToUpload = jankDuration;
|
|
}
|
|
|
|
// We either reported a jank event or we missed the trace
|
|
// window, so clear counters here.
|
|
if (jankDuration > kMinJankyDuration) {
|
|
mMissedFrameJankCount = 0;
|
|
mMissedFrameJankStart = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that we're going to make it to the handleMessageTransaction()
|
|
// call below it's safe to call updateVrFlinger(), which will
|
|
// potentially trigger a display handoff.
|
|
updateVrFlinger();
|
|
|
|
if (mTracingEnabledChanged) {
|
|
mTracingEnabled = mTracing.isEnabled();
|
|
mTracingEnabledChanged = false;
|
|
}
|
|
|
|
bool refreshNeeded;
|
|
{
|
|
ConditionalLockGuard<std::mutex> lock(mTracingLock, mTracingEnabled);
|
|
|
|
refreshNeeded = handleMessageTransaction();
|
|
refreshNeeded |= handleMessageInvalidate();
|
|
if (mTracingEnabled) {
|
|
mAddCompositionStateToTrace =
|
|
mTracing.flagIsSetLocked(SurfaceTracing::TRACE_COMPOSITION);
|
|
if (mVisibleRegionsDirty && !mAddCompositionStateToTrace) {
|
|
mTracing.notifyLocked("visibleRegionsDirty");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Layers need to get updated (in the previous line) before we can use them for
|
|
// choosing the refresh rate.
|
|
// Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer>
|
|
// and may eventually call to ~Layer() if it holds the last reference
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
mScheduler->chooseRefreshRateForContent();
|
|
}
|
|
|
|
ON_MAIN_THREAD(performSetActiveConfig());
|
|
|
|
updateCursorAsync();
|
|
updateInputFlinger();
|
|
|
|
refreshNeeded |= mRepaintEverything;
|
|
if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) {
|
|
mLastJankDuration = jankDurationToUpload;
|
|
// Signal a refresh if a transaction modified the window state,
|
|
// a new buffer was latched, or if HWC has requested a full
|
|
// repaint
|
|
if (mFrameStartTime <= 0) {
|
|
// We should only use the time of the first invalidate
|
|
// message that signals a refresh as the beginning of the
|
|
// frame. Otherwise the real frame time will be
|
|
// underestimated.
|
|
mFrameStartTime = frameStart;
|
|
}
|
|
signalRefresh();
|
|
}
|
|
}
|
|
|
|
bool SurfaceFlinger::handleMessageTransaction() {
|
|
ATRACE_CALL();
|
|
uint32_t transactionFlags = peekTransactionFlags();
|
|
|
|
bool flushedATransaction = flushTransactionQueues();
|
|
|
|
bool runHandleTransaction =
|
|
(transactionFlags && (transactionFlags != eTransactionFlushNeeded)) ||
|
|
flushedATransaction ||
|
|
mForceTraversal;
|
|
|
|
if (runHandleTransaction) {
|
|
handleTransaction(eTransactionMask);
|
|
} else {
|
|
getTransactionFlags(eTransactionFlushNeeded);
|
|
}
|
|
|
|
if (transactionFlushNeeded()) {
|
|
setTransactionFlags(eTransactionFlushNeeded);
|
|
}
|
|
|
|
return runHandleTransaction;
|
|
}
|
|
|
|
#if RK_FPS
|
|
static int gsFrameCcount = 0;
|
|
#endif
|
|
|
|
void SurfaceFlinger::onMessageRefresh() {
|
|
ATRACE_CALL();
|
|
|
|
mRefreshPending = false;
|
|
|
|
compositionengine::CompositionRefreshArgs refreshArgs;
|
|
const auto& displays = ON_MAIN_THREAD(mDisplays);
|
|
refreshArgs.outputs.reserve(displays.size());
|
|
for (const auto& [_, display] : displays) {
|
|
refreshArgs.outputs.push_back(display->getCompositionDisplay());
|
|
}
|
|
mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) {
|
|
if (auto layerFE = layer->getCompositionEngineLayerFE())
|
|
refreshArgs.layers.push_back(layerFE);
|
|
});
|
|
refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
|
|
for (sp<Layer> layer : mLayersWithQueuedFrames) {
|
|
if (auto layerFE = layer->getCompositionEngineLayerFE())
|
|
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
|
|
}
|
|
|
|
refreshArgs.repaintEverything = mRepaintEverything.exchange(false);
|
|
refreshArgs.outputColorSetting = useColorManagement
|
|
? mDisplayColorSetting
|
|
: compositionengine::OutputColorSetting::kUnmanaged;
|
|
refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace;
|
|
refreshArgs.forceOutputColorMode = mForceColorMode;
|
|
|
|
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
|
|
refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty;
|
|
refreshArgs.blursAreExpensive = mBlursAreExpensive;
|
|
refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags();
|
|
|
|
if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) {
|
|
refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix;
|
|
mDrawingState.colorMatrixChanged = false;
|
|
}
|
|
|
|
refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion;
|
|
|
|
if (mDebugRegion != 0) {
|
|
refreshArgs.devOptFlashDirtyRegionsDelay =
|
|
std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0);
|
|
}
|
|
|
|
mGeometryInvalid = false;
|
|
|
|
// Store the present time just before calling to the composition engine so we could notify
|
|
// the scheduler.
|
|
const auto presentTime = systemTime();
|
|
|
|
mCompositionEngine->present(refreshArgs);
|
|
mTimeStats->recordFrameDuration(mFrameStartTime, systemTime());
|
|
// Reset the frame start time now that we've recorded this frame.
|
|
mFrameStartTime = 0;
|
|
|
|
mScheduler->onDisplayRefreshed(presentTime);
|
|
|
|
postFrame();
|
|
postComposition();
|
|
|
|
const bool prevFrameHadDeviceComposition = mHadDeviceComposition;
|
|
|
|
mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.usesClientComposition && !state.reusedClientComposition;
|
|
});
|
|
mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.usesDeviceComposition;
|
|
});
|
|
mReusedClientComposition =
|
|
std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
|
|
const auto& state = pair.second->getCompositionDisplay()->getState();
|
|
return state.reusedClientComposition;
|
|
});
|
|
|
|
// Only report a strategy change if we move in and out of composition with hw overlays
|
|
if (prevFrameHadDeviceComposition != mHadDeviceComposition) {
|
|
mTimeStats->incrementCompositionStrategyChanges();
|
|
}
|
|
|
|
// TODO: b/160583065 Enable skip validation when SF caches all client composition layers
|
|
mVSyncModulator->onRefreshed(mHadClientComposition || mReusedClientComposition);
|
|
|
|
mLayersWithQueuedFrames.clear();
|
|
#if RK_FPS
|
|
if(gsFrameCcount++%300==0) {
|
|
gsFrameCcount = 1;
|
|
char value[PROPERTY_VALUE_MAX];
|
|
property_get("debug.sf.fps", value, "0");
|
|
mDebugFPS = atoi(value);
|
|
}
|
|
|
|
if (mDebugFPS > 0)
|
|
debugShowFPS();
|
|
#endif
|
|
|
|
if (mVisibleRegionsDirty) {
|
|
mVisibleRegionsDirty = false;
|
|
if (mTracingEnabled && mAddCompositionStateToTrace) {
|
|
mTracing.notify("visibleRegionsDirty");
|
|
}
|
|
}
|
|
|
|
if (mCompositionEngine->needsAnotherUpdate()) {
|
|
signalLayerUpdate();
|
|
}
|
|
}
|
|
|
|
bool SurfaceFlinger::handleMessageInvalidate() {
|
|
ATRACE_CALL();
|
|
bool refreshNeeded = handlePageFlip();
|
|
|
|
if (mVisibleRegionsDirty) {
|
|
computeLayerBounds();
|
|
}
|
|
|
|
for (auto& layer : mLayersPendingRefresh) {
|
|
Region visibleReg;
|
|
visibleReg.set(layer->getScreenBounds());
|
|
invalidateLayerStack(layer, visibleReg);
|
|
}
|
|
mLayersPendingRefresh.clear();
|
|
return refreshNeeded;
|
|
}
|
|
|
|
void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime,
|
|
std::shared_ptr<FenceTime>& presentFenceTime) {
|
|
// Update queue of past composite+present times and determine the
|
|
// most recently known composite to present latency.
|
|
getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime});
|
|
nsecs_t compositeToPresentLatency = -1;
|
|
while (!getBE().mCompositePresentTimes.empty()) {
|
|
SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front();
|
|
// Cached values should have been updated before calling this method,
|
|
// which helps avoid duplicate syscalls.
|
|
nsecs_t displayTime = cpt.display->getCachedSignalTime();
|
|
if (displayTime == Fence::SIGNAL_TIME_PENDING) {
|
|
break;
|
|
}
|
|
compositeToPresentLatency = displayTime - cpt.composite;
|
|
getBE().mCompositePresentTimes.pop();
|
|
}
|
|
|
|
// Don't let mCompositePresentTimes grow unbounded, just in case.
|
|
while (getBE().mCompositePresentTimes.size() > 16) {
|
|
getBE().mCompositePresentTimes.pop();
|
|
}
|
|
|
|
setCompositorTimingSnapped(stats, compositeToPresentLatency);
|
|
}
|
|
|
|
void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats,
|
|
nsecs_t compositeToPresentLatency) {
|
|
// Integer division and modulo round toward 0 not -inf, so we need to
|
|
// treat negative and positive offsets differently.
|
|
nsecs_t idealLatency = (mPhaseConfiguration->getCurrentOffsets().late.sf > 0)
|
|
? (stats.vsyncPeriod -
|
|
(mPhaseConfiguration->getCurrentOffsets().late.sf % stats.vsyncPeriod))
|
|
: ((-mPhaseConfiguration->getCurrentOffsets().late.sf) % stats.vsyncPeriod);
|
|
|
|
// Just in case mPhaseConfiguration->getCurrentOffsets().late.sf == -vsyncInterval.
|
|
if (idealLatency <= 0) {
|
|
idealLatency = stats.vsyncPeriod;
|
|
}
|
|
|
|
// Snap the latency to a value that removes scheduling jitter from the
|
|
// composition and present times, which often have >1ms of jitter.
|
|
// Reducing jitter is important if an app attempts to extrapolate
|
|
// something (such as user input) to an accurate diasplay time.
|
|
// Snapping also allows an app to precisely calculate
|
|
// mPhaseConfiguration->getCurrentOffsets().late.sf with (presentLatency % interval).
|
|
nsecs_t bias = stats.vsyncPeriod / 2;
|
|
int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod;
|
|
nsecs_t snappedCompositeToPresentLatency =
|
|
(extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency;
|
|
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency;
|
|
getBE().mCompositorTiming.interval = stats.vsyncPeriod;
|
|
getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency;
|
|
}
|
|
|
|
void SurfaceFlinger::postComposition()
|
|
{
|
|
ATRACE_CALL();
|
|
ALOGV("postComposition");
|
|
|
|
nsecs_t dequeueReadyTime = systemTime();
|
|
for (auto& layer : mLayersWithQueuedFrames) {
|
|
layer->releasePendingBuffer(dequeueReadyTime);
|
|
}
|
|
|
|
//RK support: to set DispSync mRefreshSkipCount by property.
|
|
mScheduler->getPrimaryDispSync().updateRefreshSkipCountByProperty();
|
|
|
|
const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get();
|
|
|
|
getBE().mGlCompositionDoneTimeline.updateSignalTimes();
|
|
std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
|
|
if (display && display->getCompositionDisplay()->getState().usesClientComposition) {
|
|
glCompositionDoneFenceTime =
|
|
std::make_shared<FenceTime>(display->getCompositionDisplay()
|
|
->getRenderSurface()
|
|
->getClientTargetAcquireFence());
|
|
getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime);
|
|
} else {
|
|
glCompositionDoneFenceTime = FenceTime::NO_FENCE;
|
|
}
|
|
|
|
getBE().mDisplayTimeline.updateSignalTimes();
|
|
mPreviousPresentFences[1] = mPreviousPresentFences[0];
|
|
mPreviousPresentFences[0] =
|
|
display ? getHwComposer().getPresentFence(*display->getId()) : Fence::NO_FENCE;
|
|
auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFences[0]);
|
|
getBE().mDisplayTimeline.push(presentFenceTime);
|
|
|
|
DisplayStatInfo stats;
|
|
mScheduler->getDisplayStatInfo(&stats);
|
|
|
|
// We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
|
|
// be sampled a little later than when we started doing work for this frame,
|
|
// but that should be okay since updateCompositorTiming has snapping logic.
|
|
updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(),
|
|
presentFenceTime);
|
|
CompositorTiming compositorTiming;
|
|
{
|
|
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
|
|
compositorTiming = getBE().mCompositorTiming;
|
|
}
|
|
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
const bool frameLatched = layer->onPostComposition(display, glCompositionDoneFenceTime,
|
|
presentFenceTime, compositorTiming);
|
|
if (frameLatched) {
|
|
recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false));
|
|
}
|
|
});
|
|
|
|
mTransactionCompletedThread.addPresentFence(mPreviousPresentFences[0]);
|
|
mTransactionCompletedThread.sendCallbacks();
|
|
|
|
if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON &&
|
|
presentFenceTime->isValid()) {
|
|
mScheduler->addPresentFence(presentFenceTime);
|
|
}
|
|
|
|
const bool isDisplayConnected = display && getHwComposer().isConnected(*display->getId());
|
|
|
|
if (!hasSyncFramework) {
|
|
if (isDisplayConnected && display->isPoweredOn()) {
|
|
mScheduler->enableHardwareVsync();
|
|
}
|
|
}
|
|
|
|
|
|
if (mAnimCompositionPending) {
|
|
mAnimCompositionPending = false;
|
|
|
|
if (presentFenceTime->isValid()) {
|
|
mAnimFrameTracker.setActualPresentFence(
|
|
std::move(presentFenceTime));
|
|
} else if (isDisplayConnected) {
|
|
// The HWC doesn't support present fences, so use the refresh
|
|
// timestamp instead.
|
|
const nsecs_t presentTime = getHwComposer().getRefreshTimestamp(*display->getId());
|
|
mAnimFrameTracker.setActualPresentTime(presentTime);
|
|
}
|
|
mAnimFrameTracker.advanceFrame();
|
|
}
|
|
|
|
mTimeStats->incrementTotalFrames();
|
|
if (mHadClientComposition) {
|
|
mTimeStats->incrementClientCompositionFrames();
|
|
}
|
|
|
|
if (mReusedClientComposition) {
|
|
mTimeStats->incrementClientCompositionReusedFrames();
|
|
}
|
|
|
|
mTimeStats->setPresentFenceGlobal(presentFenceTime);
|
|
|
|
const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle);
|
|
const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle);
|
|
mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections);
|
|
|
|
if (mLastJankDuration > 0) {
|
|
ATRACE_NAME("Jank detected");
|
|
const int32_t jankyDurationMillis = mLastJankDuration / (1000 * 1000);
|
|
android::util::stats_write(android::util::DISPLAY_JANK_REPORTED, jankyDurationMillis,
|
|
mMissedFrameJankCount);
|
|
mLastJankDuration = -1;
|
|
}
|
|
|
|
if (isDisplayConnected && !display->isPoweredOn()) {
|
|
return;
|
|
}
|
|
|
|
nsecs_t currentTime = systemTime();
|
|
if (mHasPoweredOff) {
|
|
mHasPoweredOff = false;
|
|
} else {
|
|
nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime;
|
|
size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod);
|
|
if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) {
|
|
getBE().mFrameBuckets[numPeriods] += elapsedTime;
|
|
} else {
|
|
getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime;
|
|
}
|
|
getBE().mTotalTime += elapsedTime;
|
|
}
|
|
getBE().mLastSwapTime = currentTime;
|
|
|
|
// Cleanup any outstanding resources due to rendering a prior frame.
|
|
getRenderEngine().cleanupPostRender();
|
|
|
|
{
|
|
std::lock_guard lock(mTexturePoolMutex);
|
|
if (mTexturePool.size() < mTexturePoolSize) {
|
|
const size_t refillCount = mTexturePoolSize - mTexturePool.size();
|
|
const size_t offset = mTexturePool.size();
|
|
mTexturePool.resize(mTexturePoolSize);
|
|
getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
} else if (mTexturePool.size() > mTexturePoolSize) {
|
|
const size_t deleteCount = mTexturePool.size() - mTexturePoolSize;
|
|
const size_t offset = mTexturePoolSize;
|
|
getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset);
|
|
mTexturePool.resize(mTexturePoolSize);
|
|
ATRACE_INT("TexturePoolSize", mTexturePool.size());
|
|
}
|
|
}
|
|
|
|
if (mLumaSampling && mRegionSamplingThread) {
|
|
mRegionSamplingThread->notifyNewContent();
|
|
}
|
|
|
|
// Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
|
|
// side-effect of getTotalSize(), so we check that again here
|
|
if (ATRACE_ENABLED()) {
|
|
// getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger
|
|
ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
|
|
}
|
|
}
|
|
|
|
FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const {
|
|
return displayDevice.getViewport().toFloatRect();
|
|
}
|
|
|
|
void SurfaceFlinger::computeLayerBounds() {
|
|
for (const auto& pair : ON_MAIN_THREAD(mDisplays)) {
|
|
const auto& displayDevice = pair.second;
|
|
const auto display = displayDevice->getCompositionDisplay();
|
|
for (const auto& layer : mDrawingState.layersSortedByZ) {
|
|
// only consider the layers on the given layer stack
|
|
if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
|
|
continue;
|
|
}
|
|
|
|
layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(),
|
|
0.f /* shadowRadius */);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::postFrame() {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
if (display && getHwComposer().isConnected(*display->getId())) {
|
|
uint32_t flipCount = display->getPageFlipCount();
|
|
if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
|
|
logFrameStats();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
// here we keep a copy of the drawing state (that is the state that's
|
|
// going to be overwritten by handleTransactionLocked()) outside of
|
|
// mStateLock so that the side-effects of the State assignment
|
|
// don't happen with mStateLock held (which can cause deadlocks).
|
|
State drawingState(mDrawingState);
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
mDebugInTransaction = systemTime();
|
|
|
|
// Here we're guaranteed that some transaction flags are set
|
|
// so we can call handleTransactionLocked() unconditionally.
|
|
// We call getTransactionFlags(), which will also clear the flags,
|
|
// with mStateLock held to guarantee that mCurrentState won't change
|
|
// until the transaction is committed.
|
|
|
|
mVSyncModulator->onTransactionHandled();
|
|
transactionFlags = getTransactionFlags(eTransactionMask);
|
|
handleTransactionLocked(transactionFlags);
|
|
|
|
mDebugInTransaction = 0;
|
|
invalidateHwcGeometry();
|
|
// here the transaction has been committed
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayHotplugEventsLocked() {
|
|
for (const auto& event : mPendingHotplugEvents) {
|
|
const std::optional<DisplayIdentificationInfo> info =
|
|
getHwComposer().onHotplug(event.hwcDisplayId, event.connection);
|
|
|
|
if (!info) {
|
|
continue;
|
|
}
|
|
|
|
const DisplayId displayId = info->id;
|
|
const auto it = mPhysicalDisplayTokens.find(displayId);
|
|
|
|
if (event.connection == hal::Connection::CONNECTED) {
|
|
if (it == mPhysicalDisplayTokens.end()) {
|
|
ALOGV("Creating display %s", to_string(displayId).c_str());
|
|
|
|
if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) {
|
|
initScheduler(displayId);
|
|
}
|
|
|
|
DisplayDeviceState state;
|
|
state.physical = {displayId, getHwComposer().getDisplayConnectionType(displayId),
|
|
event.hwcDisplayId};
|
|
state.isSecure = true; // All physical displays are currently considered secure.
|
|
state.displayName = info->name;
|
|
|
|
sp<IBinder> token = new BBinder();
|
|
mCurrentState.displays.add(token, state);
|
|
mPhysicalDisplayTokens.emplace(displayId, std::move(token));
|
|
|
|
mInterceptor->saveDisplayCreation(state);
|
|
} else {
|
|
ALOGV("Recreating display %s", to_string(displayId).c_str());
|
|
|
|
const auto token = it->second;
|
|
auto& state = mCurrentState.displays.editValueFor(token);
|
|
state.sequenceId = DisplayDeviceState{}.sequenceId;
|
|
}
|
|
} else {
|
|
ALOGV("Removing display %s", to_string(displayId).c_str());
|
|
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(it->second);
|
|
if (index >= 0) {
|
|
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
|
|
mInterceptor->saveDisplayDeletion(state.sequenceId);
|
|
mCurrentState.displays.removeItemsAt(index);
|
|
}
|
|
mPhysicalDisplayTokens.erase(it);
|
|
}
|
|
|
|
processDisplayChangesLocked();
|
|
}
|
|
|
|
mPendingHotplugEvents.clear();
|
|
}
|
|
|
|
void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) {
|
|
mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected);
|
|
mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected);
|
|
}
|
|
|
|
sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
|
|
const wp<IBinder>& displayToken,
|
|
std::shared_ptr<compositionengine::Display> compositionDisplay,
|
|
const DisplayDeviceState& state,
|
|
const sp<compositionengine::DisplaySurface>& displaySurface,
|
|
const sp<IGraphicBufferProducer>& producer) {
|
|
auto displayId = compositionDisplay->getDisplayId();
|
|
DisplayDeviceCreationArgs creationArgs(this, displayToken, compositionDisplay);
|
|
creationArgs.sequenceId = state.sequenceId;
|
|
creationArgs.isSecure = state.isSecure;
|
|
creationArgs.displaySurface = displaySurface;
|
|
creationArgs.hasWideColorGamut = false;
|
|
creationArgs.supportedPerFrameMetadata = 0;
|
|
|
|
if (const auto& physical = state.physical) {
|
|
creationArgs.connectionType = physical->type;
|
|
}
|
|
|
|
const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked();
|
|
creationArgs.isPrimary = isInternalDisplay;
|
|
|
|
if (useColorManagement && displayId) {
|
|
std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId);
|
|
for (ColorMode colorMode : modes) {
|
|
if (isWideColorMode(colorMode)) {
|
|
creationArgs.hasWideColorGamut = true;
|
|
}
|
|
|
|
std::vector<RenderIntent> renderIntents =
|
|
getHwComposer().getRenderIntents(*displayId, colorMode);
|
|
creationArgs.hwcColorModes.emplace(colorMode, renderIntents);
|
|
}
|
|
}
|
|
|
|
if (displayId) {
|
|
getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities);
|
|
creationArgs.supportedPerFrameMetadata =
|
|
getHwComposer().getSupportedPerFrameMetadata(*displayId);
|
|
}
|
|
|
|
auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer);
|
|
auto nativeWindow = nativeWindowSurface->getNativeWindow();
|
|
creationArgs.nativeWindow = nativeWindow;
|
|
|
|
// Make sure that composition can never be stalled by a virtual display
|
|
// consumer that isn't processing buffers fast enough. We have to do this
|
|
// here, in case the display is composed entirely by HWC.
|
|
if (state.isVirtual()) {
|
|
nativeWindow->setSwapInterval(nativeWindow.get(), 0);
|
|
}
|
|
|
|
creationArgs.physicalOrientation =
|
|
isInternalDisplay ? internalDisplayOrientation : ui::ROTATION_0;
|
|
|
|
// virtual displays are always considered enabled
|
|
creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF;
|
|
|
|
sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs);
|
|
|
|
if (maxFrameBufferAcquiredBuffers >= 3) {
|
|
nativeWindowSurface->preallocateBuffers();
|
|
}
|
|
|
|
ColorMode defaultColorMode = ColorMode::NATIVE;
|
|
Dataspace defaultDataSpace = Dataspace::UNKNOWN;
|
|
if (display->hasWideColorGamut()) {
|
|
defaultColorMode = ColorMode::SRGB;
|
|
defaultDataSpace = Dataspace::V0_SRGB;
|
|
}
|
|
display->getCompositionDisplay()->setColorProfile(
|
|
compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace,
|
|
RenderIntent::COLORIMETRIC,
|
|
Dataspace::UNKNOWN});
|
|
if (!state.isVirtual()) {
|
|
LOG_ALWAYS_FATAL_IF(!displayId);
|
|
auto activeConfigId = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(*displayId));
|
|
display->setActiveConfig(activeConfigId);
|
|
}
|
|
|
|
display->setLayerStack(state.layerStack);
|
|
|
|
//display->setProjection(state.orientation, state.viewport, state.frame);
|
|
//Per-orientation Width Height problem
|
|
if(creationArgs.physicalOrientation == ui::ROTATION_90 ||
|
|
creationArgs.physicalOrientation == ui::ROTATION_270)
|
|
{
|
|
//ALOGE("rk-debug[%s %d] name:%s physicalOrientation:%d \n",
|
|
// __FUNCTION__,__LINE__,state.displayName.c_str(),creationArgs.physicalOrientation);
|
|
display->setProjection(state.orientation, Rect(display->getHeight(),
|
|
display->getWidth()), Rect(display->getHeight(), display->getWidth()));
|
|
}
|
|
else{
|
|
//ALOGE("rk-debug[%s %d] name:%s physicalOrientation:%d \n",
|
|
// __FUNCTION__,__LINE__,state.displayName.c_str(),creationArgs.physicalOrientation);
|
|
display->setProjection(state.orientation, state.viewport, state.frame);
|
|
}
|
|
//end
|
|
|
|
display->setDisplayName(state.displayName);
|
|
|
|
return display;
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken,
|
|
const DisplayDeviceState& state) {
|
|
int width = 0;
|
|
int height = 0;
|
|
ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN);
|
|
if (state.physical) {
|
|
const auto& activeConfig =
|
|
getCompositionEngine().getHwComposer().getActiveConfig(state.physical->id);
|
|
width = activeConfig->getWidth();
|
|
height = activeConfig->getHeight();
|
|
pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888);
|
|
} else if (state.surface != nullptr) {
|
|
int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status);
|
|
status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status);
|
|
int intPixelFormat;
|
|
status = state.surface->query(NATIVE_WINDOW_FORMAT, &intPixelFormat);
|
|
ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status);
|
|
pixelFormat = static_cast<ui::PixelFormat>(intPixelFormat);
|
|
} else {
|
|
// Virtual displays without a surface are dormant:
|
|
// they have external state (layer stack, projection,
|
|
// etc.) but no internal state (i.e. a DisplayDevice).
|
|
return;
|
|
}
|
|
|
|
compositionengine::DisplayCreationArgsBuilder builder;
|
|
if (const auto& physical = state.physical) {
|
|
builder.setPhysical({physical->id, physical->type});
|
|
}
|
|
builder.setPixels(ui::Size(width, height));
|
|
builder.setPixelFormat(pixelFormat);
|
|
builder.setIsSecure(state.isSecure);
|
|
builder.setLayerStackId(state.layerStack);
|
|
builder.setPowerAdvisor(&mPowerAdvisor);
|
|
builder.setUseHwcVirtualDisplays(mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer());
|
|
builder.setName(state.displayName);
|
|
const auto compositionDisplay = getCompositionEngine().createDisplay(builder.build());
|
|
|
|
sp<compositionengine::DisplaySurface> displaySurface;
|
|
sp<IGraphicBufferProducer> producer;
|
|
sp<IGraphicBufferProducer> bqProducer;
|
|
sp<IGraphicBufferConsumer> bqConsumer;
|
|
getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false);
|
|
|
|
std::optional<DisplayId> displayId = compositionDisplay->getId();
|
|
|
|
if (state.isVirtual()) {
|
|
sp<VirtualDisplaySurface> vds =
|
|
new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, bqProducer,
|
|
bqConsumer, state.displayName);
|
|
|
|
displaySurface = vds;
|
|
producer = vds;
|
|
} else {
|
|
ALOGE_IF(state.surface != nullptr,
|
|
"adding a supported display, but rendering "
|
|
"surface is provided (%p), ignoring it",
|
|
state.surface.get());
|
|
|
|
LOG_ALWAYS_FATAL_IF(!displayId);
|
|
displaySurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer,
|
|
maxGraphicsWidth, maxGraphicsHeight);
|
|
producer = bqProducer;
|
|
}
|
|
|
|
LOG_FATAL_IF(!displaySurface);
|
|
const auto display = setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state,
|
|
displaySurface, producer);
|
|
mDisplays.emplace(displayToken, display);
|
|
if (!state.isVirtual()) {
|
|
LOG_FATAL_IF(!displayId);
|
|
dispatchDisplayHotplugEvent(displayId->value, true);
|
|
}
|
|
|
|
if (display->isPrimary()) {
|
|
mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight());
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) {
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
// Save display ID before disconnecting.
|
|
const auto displayId = display->getId();
|
|
display->disconnect();
|
|
|
|
if (!display->isVirtual()) {
|
|
LOG_FATAL_IF(!displayId);
|
|
dispatchDisplayHotplugEvent(displayId->value, false);
|
|
}
|
|
}
|
|
|
|
mDisplays.erase(displayToken);
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
|
|
const DisplayDeviceState& currentState,
|
|
const DisplayDeviceState& drawingState) {
|
|
const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface);
|
|
const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface);
|
|
if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
|
|
// changing the surface is like destroying and recreating the DisplayDevice
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
display->disconnect();
|
|
}
|
|
mDisplays.erase(displayToken);
|
|
if (const auto& physical = currentState.physical) {
|
|
getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id);
|
|
}
|
|
processDisplayAdded(displayToken, currentState);
|
|
if (currentState.physical) {
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
setPowerModeInternal(display, hal::PowerMode::ON);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (const auto display = getDisplayDeviceLocked(displayToken)) {
|
|
if (currentState.layerStack != drawingState.layerStack) {
|
|
display->setLayerStack(currentState.layerStack);
|
|
}
|
|
|
|
if (currentState.width != drawingState.width ||
|
|
currentState.height != drawingState.height) {
|
|
display->setDisplaySize(currentState.width, currentState.height);
|
|
}
|
|
if ((currentState.orientation != drawingState.orientation) ||
|
|
(currentState.viewport != drawingState.viewport) ||
|
|
(currentState.frame != drawingState.frame)) {
|
|
display->setProjection(currentState.orientation, currentState.viewport,
|
|
currentState.frame);
|
|
}
|
|
if (currentState.width != drawingState.width ||
|
|
currentState.height != drawingState.height) {
|
|
|
|
if (display->isPrimary()) {
|
|
mScheduler->onPrimaryDisplayAreaChanged(currentState.width * currentState.height);
|
|
}
|
|
|
|
if (mRefreshRateOverlay) {
|
|
mRefreshRateOverlay->setViewport(display->getSize());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::processDisplayChangesLocked() {
|
|
// here we take advantage of Vector's copy-on-write semantics to
|
|
// improve performance by skipping the transaction entirely when
|
|
// know that the lists are identical
|
|
const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
|
|
const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
|
|
if (!curr.isIdenticalTo(draw)) {
|
|
mVisibleRegionsDirty = true;
|
|
|
|
// find the displays that were removed
|
|
// (ie: in drawing state but not in current state)
|
|
// also handle displays that changed
|
|
// (ie: displays that are in both lists)
|
|
for (size_t i = 0; i < draw.size(); i++) {
|
|
const wp<IBinder>& displayToken = draw.keyAt(i);
|
|
const ssize_t j = curr.indexOfKey(displayToken);
|
|
if (j < 0) {
|
|
// in drawing state but not in current state
|
|
processDisplayRemoved(displayToken);
|
|
} else {
|
|
// this display is in both lists. see if something changed.
|
|
const DisplayDeviceState& currentState = curr[j];
|
|
const DisplayDeviceState& drawingState = draw[i];
|
|
processDisplayChanged(displayToken, currentState, drawingState);
|
|
}
|
|
}
|
|
|
|
// find displays that were added
|
|
// (ie: in current state but not in drawing state)
|
|
for (size_t i = 0; i < curr.size(); i++) {
|
|
const wp<IBinder>& displayToken = curr.keyAt(i);
|
|
if (draw.indexOfKey(displayToken) < 0) {
|
|
processDisplayAdded(displayToken, curr[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
mDrawingState.displays = mCurrentState.displays;
|
|
}
|
|
|
|
void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
|
{
|
|
const nsecs_t expectedPresentTime = mExpectedPresentTime.load();
|
|
|
|
// Notify all layers of available frames
|
|
mCurrentState.traverse([expectedPresentTime](Layer* layer) {
|
|
layer->notifyAvailableFrames(expectedPresentTime);
|
|
});
|
|
|
|
/*
|
|
* Traversal of the children
|
|
* (perform the transaction for each of them if needed)
|
|
*/
|
|
|
|
if ((transactionFlags & eTraversalNeeded) || mForceTraversal) {
|
|
mForceTraversal = false;
|
|
mCurrentState.traverse([&](Layer* layer) {
|
|
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
|
|
if (!trFlags) return;
|
|
|
|
const uint32_t flags = layer->doTransaction(0);
|
|
if (flags & Layer::eVisibleRegion)
|
|
mVisibleRegionsDirty = true;
|
|
|
|
if (flags & Layer::eInputInfoChanged) {
|
|
mInputInfoChanged = true;
|
|
}
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Perform display own transactions if needed
|
|
*/
|
|
|
|
if (transactionFlags & eDisplayTransactionNeeded) {
|
|
processDisplayChangesLocked();
|
|
processDisplayHotplugEventsLocked();
|
|
}
|
|
|
|
if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) {
|
|
// The transform hint might have changed for some layers
|
|
// (either because a display has changed, or because a layer
|
|
// as changed).
|
|
//
|
|
// Walk through all the layers in currentLayers,
|
|
// and update their transform hint.
|
|
//
|
|
// If a layer is visible only on a single display, then that
|
|
// display is used to calculate the hint, otherwise we use the
|
|
// default display.
|
|
//
|
|
// NOTE: we do this here, rather than when presenting the display so that
|
|
// the hint is set before we acquire a buffer from the surface texture.
|
|
//
|
|
// NOTE: layer transactions have taken place already, so we use their
|
|
// drawing state. However, SurfaceFlinger's own transaction has not
|
|
// happened yet, so we must use the current state layer list
|
|
// (soon to become the drawing state list).
|
|
//
|
|
sp<const DisplayDevice> hintDisplay;
|
|
uint32_t currentlayerStack = 0;
|
|
bool first = true;
|
|
mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) {
|
|
// NOTE: we rely on the fact that layers are sorted by
|
|
// layerStack first (so we don't have to traverse the list
|
|
// of displays for every layer).
|
|
uint32_t layerStack = layer->getLayerStack();
|
|
if (first || currentlayerStack != layerStack) {
|
|
currentlayerStack = layerStack;
|
|
// figure out if this layerstack is mirrored
|
|
// (more than one display) if so, pick the default display,
|
|
// if not, pick the only display it's on.
|
|
hintDisplay = nullptr;
|
|
for (const auto& [token, display] : mDisplays) {
|
|
if (display->getCompositionDisplay()
|
|
->belongsInOutput(layer->getLayerStack(),
|
|
layer->getPrimaryDisplayOnly())) {
|
|
if (hintDisplay) {
|
|
hintDisplay = nullptr;
|
|
break;
|
|
} else {
|
|
hintDisplay = display;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hintDisplay) {
|
|
// NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
|
|
// redraw after transform hint changes. See bug 8508397.
|
|
|
|
// could be null when this layer is using a layerStack
|
|
// that is not visible on any display. Also can occur at
|
|
// screen off/on times.
|
|
hintDisplay = getDefaultDisplayDeviceLocked();
|
|
}
|
|
|
|
// could be null if there is no display available at all to get
|
|
// the transform hint from.
|
|
if (hintDisplay) {
|
|
layer->updateTransformHint(hintDisplay->getTransformHint());
|
|
}
|
|
|
|
first = false;
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Perform our own transaction if needed
|
|
*/
|
|
|
|
if (mLayersAdded) {
|
|
mLayersAdded = false;
|
|
// Layers have been added.
|
|
mVisibleRegionsDirty = true;
|
|
}
|
|
|
|
// some layers might have been removed, so
|
|
// we need to update the regions they're exposing.
|
|
if (mLayersRemoved) {
|
|
mLayersRemoved = false;
|
|
mVisibleRegionsDirty = true;
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
if (mLayersPendingRemoval.indexOf(layer) >= 0) {
|
|
// this layer is not visible anymore
|
|
Region visibleReg;
|
|
visibleReg.set(layer->getScreenBounds());
|
|
invalidateLayerStack(layer, visibleReg);
|
|
}
|
|
});
|
|
}
|
|
|
|
commitInputWindowCommands();
|
|
commitTransaction();
|
|
}
|
|
|
|
void SurfaceFlinger::updateInputFlinger() {
|
|
ATRACE_CALL();
|
|
if (!mInputFlinger) {
|
|
return;
|
|
}
|
|
|
|
if (mVisibleRegionsDirty || mInputInfoChanged) {
|
|
mInputInfoChanged = false;
|
|
updateInputWindowInfo();
|
|
} else if (mInputWindowCommands.syncInputWindows) {
|
|
// If the caller requested to sync input windows, but there are no
|
|
// changes to input windows, notify immediately.
|
|
setInputWindowsFinished();
|
|
}
|
|
|
|
mInputWindowCommands.clear();
|
|
}
|
|
|
|
void SurfaceFlinger::updateInputWindowInfo() {
|
|
std::vector<InputWindowInfo> inputHandles;
|
|
|
|
mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
|
|
if (layer->needsInputInfo()) {
|
|
// When calculating the screen bounds we ignore the transparent region since it may
|
|
// result in an unwanted offset.
|
|
inputHandles.push_back(layer->fillInputInfo());
|
|
}
|
|
});
|
|
|
|
mInputFlinger->setInputWindows(inputHandles,
|
|
mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener
|
|
: nullptr);
|
|
}
|
|
|
|
void SurfaceFlinger::commitInputWindowCommands() {
|
|
mInputWindowCommands.merge(mPendingInputWindowCommands);
|
|
mPendingInputWindowCommands.clear();
|
|
}
|
|
|
|
void SurfaceFlinger::updateCursorAsync() {
|
|
compositionengine::CompositionRefreshArgs refreshArgs;
|
|
for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) {
|
|
if (display->getId()) {
|
|
refreshArgs.outputs.push_back(display->getCompositionDisplay());
|
|
}
|
|
}
|
|
|
|
mCompositionEngine->updateCursorAsync(refreshArgs);
|
|
}
|
|
|
|
void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate,
|
|
Scheduler::ConfigEvent event) {
|
|
// If this is called from the main thread mStateLock must be locked before
|
|
// Currently the only way to call this function from the main thread is from
|
|
// Sheduler::chooseRefreshRateForContent
|
|
|
|
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
|
|
changeRefreshRateLocked(refreshRate, event);
|
|
}
|
|
|
|
void SurfaceFlinger::initScheduler(DisplayId primaryDisplayId) {
|
|
if (mScheduler) {
|
|
// In practice it's not allowed to hotplug in/out the primary display once it's been
|
|
// connected during startup, but some tests do it, so just warn and return.
|
|
ALOGW("Can't re-init scheduler");
|
|
return;
|
|
}
|
|
|
|
auto currentConfig = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(primaryDisplayId));
|
|
mRefreshRateConfigs =
|
|
std::make_unique<scheduler::RefreshRateConfigs>(getHwComposer().getConfigs(
|
|
primaryDisplayId),
|
|
currentConfig);
|
|
mRefreshRateStats =
|
|
std::make_unique<scheduler::RefreshRateStats>(*mRefreshRateConfigs, *mTimeStats,
|
|
currentConfig, hal::PowerMode::OFF);
|
|
mRefreshRateStats->setConfigMode(currentConfig);
|
|
|
|
mPhaseConfiguration = getFactory().createPhaseConfiguration(*mRefreshRateConfigs);
|
|
|
|
// start the EventThread
|
|
mScheduler =
|
|
getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); },
|
|
*mRefreshRateConfigs, *this);
|
|
mAppConnectionHandle =
|
|
mScheduler->createConnection("app", mPhaseConfiguration->getCurrentOffsets().late.app,
|
|
impl::EventThread::InterceptVSyncsCallback());
|
|
mSfConnectionHandle =
|
|
mScheduler->createConnection("sf", mPhaseConfiguration->getCurrentOffsets().late.sf,
|
|
[this](nsecs_t timestamp) {
|
|
mInterceptor->saveVSyncEvent(timestamp);
|
|
});
|
|
|
|
mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle));
|
|
mVSyncModulator.emplace(*mScheduler, mAppConnectionHandle, mSfConnectionHandle,
|
|
mPhaseConfiguration->getCurrentOffsets());
|
|
|
|
mRegionSamplingThread =
|
|
new RegionSamplingThread(*this, *mScheduler,
|
|
RegionSamplingThread::EnvironmentTimingTunables());
|
|
// Dispatch a config change request for the primary display on scheduler
|
|
// initialization, so that the EventThreads always contain a reference to a
|
|
// prior configuration.
|
|
//
|
|
// This is a bit hacky, but this avoids a back-pointer into the main SF
|
|
// classes from EventThread, and there should be no run-time binder cost
|
|
// anyway since there are no connected apps at this point.
|
|
const nsecs_t vsyncPeriod =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(currentConfig).getVsyncPeriod();
|
|
mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, primaryDisplayId.value,
|
|
currentConfig, vsyncPeriod);
|
|
}
|
|
|
|
void SurfaceFlinger::commitTransaction()
|
|
{
|
|
commitTransactionLocked();
|
|
mTransactionPending = false;
|
|
mAnimTransactionPending = false;
|
|
mTransactionCV.broadcast();
|
|
}
|
|
|
|
void SurfaceFlinger::commitTransactionLocked() {
|
|
if (!mLayersPendingRemoval.isEmpty()) {
|
|
// Notify removed layers now that they can't be drawn from
|
|
for (const auto& l : mLayersPendingRemoval) {
|
|
recordBufferingStats(l->getName(), l->getOccupancyHistory(true));
|
|
|
|
// Ensure any buffers set to display on any children are released.
|
|
if (l->isRemovedFromCurrentState()) {
|
|
l->latchAndReleaseBuffer();
|
|
}
|
|
|
|
// If the layer has been removed and has no parent, then it will not be reachable
|
|
// when traversing layers on screen. Add the layer to the offscreenLayers set to
|
|
// ensure we can copy its current to drawing state.
|
|
if (!l->getParent()) {
|
|
mOffscreenLayers.emplace(l.get());
|
|
}
|
|
}
|
|
mLayersPendingRemoval.clear();
|
|
}
|
|
|
|
// If this transaction is part of a window animation then the next frame
|
|
// we composite should be considered an animation as well.
|
|
mAnimCompositionPending = mAnimTransactionPending;
|
|
|
|
mDrawingState = mCurrentState;
|
|
// clear the "changed" flags in current state
|
|
mCurrentState.colorMatrixChanged = false;
|
|
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
layer->commitChildList();
|
|
|
|
// If the layer can be reached when traversing mDrawingState, then the layer is no
|
|
// longer offscreen. Remove the layer from the offscreenLayer set.
|
|
if (mOffscreenLayers.count(layer)) {
|
|
mOffscreenLayers.erase(layer);
|
|
}
|
|
});
|
|
|
|
commitOffscreenLayers();
|
|
mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); });
|
|
}
|
|
|
|
void SurfaceFlinger::commitOffscreenLayers() {
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) {
|
|
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
|
|
if (!trFlags) return;
|
|
|
|
layer->doTransaction(0);
|
|
layer->commitChildList();
|
|
});
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) {
|
|
for (const auto& [token, displayDevice] : ON_MAIN_THREAD(mDisplays)) {
|
|
auto display = displayDevice->getCompositionDisplay();
|
|
if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
|
|
display->editState().dirtyRegion.orSelf(dirty);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SurfaceFlinger::handlePageFlip()
|
|
{
|
|
ATRACE_CALL();
|
|
ALOGV("handlePageFlip");
|
|
|
|
nsecs_t latchTime = systemTime();
|
|
|
|
bool visibleRegions = false;
|
|
bool frameQueued = false;
|
|
bool newDataLatched = false;
|
|
|
|
const nsecs_t expectedPresentTime = mExpectedPresentTime.load();
|
|
|
|
// Store the set of layers that need updates. This set must not change as
|
|
// buffers are being latched, as this could result in a deadlock.
|
|
// Example: Two producers share the same command stream and:
|
|
// 1.) Layer 0 is latched
|
|
// 2.) Layer 0 gets a new frame
|
|
// 2.) Layer 1 gets a new frame
|
|
// 3.) Layer 1 is latched.
|
|
// Display is now waiting on Layer 1's frame, which is behind layer 0's
|
|
// second frame. But layer 0's second frame could be waiting on display.
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
if (layer->hasReadyFrame()) {
|
|
frameQueued = true;
|
|
if (layer->shouldPresentNow(expectedPresentTime)) {
|
|
mLayersWithQueuedFrames.push_back(layer);
|
|
} else {
|
|
ATRACE_NAME("!layer->shouldPresentNow()");
|
|
layer->useEmptyDamage();
|
|
}
|
|
} else {
|
|
layer->useEmptyDamage();
|
|
}
|
|
});
|
|
|
|
// The client can continue submitting buffers for offscreen layers, but they will not
|
|
// be shown on screen. Therefore, we need to latch and release buffers of offscreen
|
|
// layers to ensure dequeueBuffer doesn't block indefinitely.
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing,
|
|
[&](Layer* l) { l->latchAndReleaseBuffer(); });
|
|
}
|
|
|
|
if (!mLayersWithQueuedFrames.empty()) {
|
|
// mStateLock is needed for latchBuffer as LayerRejecter::reject()
|
|
// writes to Layer current state. See also b/119481871
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
for (auto& layer : mLayersWithQueuedFrames) {
|
|
if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) {
|
|
mLayersPendingRefresh.push_back(layer);
|
|
}
|
|
layer->useSurfaceDamage();
|
|
if (layer->isBufferLatched()) {
|
|
newDataLatched = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
mVisibleRegionsDirty |= visibleRegions;
|
|
|
|
// If we will need to wake up at some time in the future to deal with a
|
|
// queued frame that shouldn't be displayed during this vsync period, wake
|
|
// up during the next vsync period to check again.
|
|
if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) {
|
|
signalLayerUpdate();
|
|
}
|
|
|
|
// enter boot animation on first buffer latch
|
|
if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) {
|
|
ALOGI("Enter boot animation");
|
|
mBootStage = BootStage::BOOTANIMATION;
|
|
}
|
|
|
|
mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); });
|
|
|
|
// Only continue with the refresh if there is actually new work to do
|
|
return !mLayersWithQueuedFrames.empty() && newDataLatched;
|
|
}
|
|
|
|
void SurfaceFlinger::invalidateHwcGeometry()
|
|
{
|
|
mGeometryInvalid = true;
|
|
}
|
|
|
|
status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle,
|
|
const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc,
|
|
const sp<IBinder>& parentHandle,
|
|
const sp<Layer>& parentLayer, bool addToCurrentState,
|
|
uint32_t* outTransformHint) {
|
|
// add this layer to the current state list
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
sp<Layer> parent;
|
|
if (parentHandle != nullptr) {
|
|
parent = fromHandleLocked(parentHandle).promote();
|
|
if (parent == nullptr) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
} else {
|
|
parent = parentLayer;
|
|
}
|
|
|
|
if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) {
|
|
ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
|
|
ISurfaceComposer::MAX_LAYERS);
|
|
return NO_MEMORY;
|
|
}
|
|
|
|
mLayersByLocalBinderToken.emplace(handle->localBinder(), lbc);
|
|
|
|
if (parent == nullptr && addToCurrentState) {
|
|
mCurrentState.layersSortedByZ.add(lbc);
|
|
} else if (parent == nullptr) {
|
|
lbc->onRemovedFromCurrentState();
|
|
} else if (parent->isRemovedFromCurrentState()) {
|
|
parent->addChild(lbc);
|
|
lbc->onRemovedFromCurrentState();
|
|
} else {
|
|
parent->addChild(lbc);
|
|
}
|
|
|
|
if (gbc != nullptr) {
|
|
mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get());
|
|
LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() >
|
|
mMaxGraphicBufferProducerListSize,
|
|
"Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
|
|
mGraphicBufferProducerList.size(),
|
|
mMaxGraphicBufferProducerListSize, mNumLayers.load());
|
|
}
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
lbc->updateTransformHint(display->getTransformHint());
|
|
}
|
|
if (outTransformHint) {
|
|
*outTransformHint = lbc->getTransformHint();
|
|
}
|
|
|
|
mLayersAdded = true;
|
|
}
|
|
|
|
// attach this layer to the client
|
|
client->attachLayer(handle, lbc);
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::removeGraphicBufferProducerAsync(const wp<IBinder>& binder) {
|
|
static_cast<void>(schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
mGraphicBufferProducerList.erase(binder);
|
|
}));
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::peekTransactionFlags() {
|
|
return mTransactionFlags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
|
|
return mTransactionFlags.fetch_and(~flags) & flags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
|
|
return setTransactionFlags(flags, Scheduler::TransactionStart::Normal);
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags,
|
|
Scheduler::TransactionStart transactionStart) {
|
|
uint32_t old = mTransactionFlags.fetch_or(flags);
|
|
mVSyncModulator->setTransactionStart(transactionStart);
|
|
if ((old & flags)==0) { // wake the server up
|
|
signalTransaction();
|
|
}
|
|
return old;
|
|
}
|
|
|
|
void SurfaceFlinger::setTraversalNeeded() {
|
|
mForceTraversal = true;
|
|
}
|
|
|
|
bool SurfaceFlinger::flushTransactionQueues() {
|
|
// to prevent onHandleDestroyed from being called while the lock is held,
|
|
// we must keep a copy of the transactions (specifically the composer
|
|
// states) around outside the scope of the lock
|
|
std::vector<const TransactionState> transactions;
|
|
bool flushedATransaction = false;
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
auto it = mTransactionQueues.begin();
|
|
while (it != mTransactionQueues.end()) {
|
|
auto& [applyToken, transactionQueue] = *it;
|
|
|
|
while (!transactionQueue.empty()) {
|
|
const auto& transaction = transactionQueue.front();
|
|
if (!transactionIsReadyToBeApplied(transaction.desiredPresentTime,
|
|
transaction.states)) {
|
|
setTransactionFlags(eTransactionFlushNeeded);
|
|
break;
|
|
}
|
|
transactions.push_back(transaction);
|
|
applyTransactionState(transaction.states, transaction.displays, transaction.flags,
|
|
mPendingInputWindowCommands, transaction.desiredPresentTime,
|
|
transaction.buffer, transaction.postTime,
|
|
transaction.privileged, transaction.hasListenerCallbacks,
|
|
transaction.listenerCallbacks, /*isMainThread*/ true);
|
|
transactionQueue.pop();
|
|
flushedATransaction = true;
|
|
}
|
|
|
|
if (transactionQueue.empty()) {
|
|
it = mTransactionQueues.erase(it);
|
|
mTransactionCV.broadcast();
|
|
} else {
|
|
it = std::next(it, 1);
|
|
}
|
|
}
|
|
}
|
|
return flushedATransaction;
|
|
}
|
|
|
|
bool SurfaceFlinger::transactionFlushNeeded() {
|
|
return !mTransactionQueues.empty();
|
|
}
|
|
|
|
|
|
bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime,
|
|
const Vector<ComposerState>& states) {
|
|
|
|
const nsecs_t expectedPresentTime = mExpectedPresentTime.load();
|
|
// Do not present if the desiredPresentTime has not passed unless it is more than one second
|
|
// in the future. We ignore timestamps more than 1 second in the future for stability reasons.
|
|
if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime &&
|
|
desiredPresentTime < expectedPresentTime + s2ns(1)) {
|
|
return false;
|
|
}
|
|
|
|
for (const ComposerState& state : states) {
|
|
const layer_state_t& s = state.state;
|
|
if (!(s.what & layer_state_t::eAcquireFenceChanged)) {
|
|
continue;
|
|
}
|
|
if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SurfaceFlinger::setTransactionState(
|
|
const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags,
|
|
const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands,
|
|
int64_t desiredPresentTime, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks,
|
|
const std::vector<ListenerCallbacks>& listenerCallbacks) {
|
|
ATRACE_CALL();
|
|
|
|
const int64_t postTime = systemTime();
|
|
|
|
bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess();
|
|
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
// If its TransactionQueue already has a pending TransactionState or if it is pending
|
|
auto itr = mTransactionQueues.find(applyToken);
|
|
// if this is an animation frame, wait until prior animation frame has
|
|
// been applied by SF
|
|
if (flags & eAnimation) {
|
|
while (itr != mTransactionQueues.end()) {
|
|
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
|
|
if (CC_UNLIKELY(err != NO_ERROR)) {
|
|
ALOGW_IF(err == TIMED_OUT,
|
|
"setTransactionState timed out "
|
|
"waiting for animation frame to apply");
|
|
break;
|
|
}
|
|
itr = mTransactionQueues.find(applyToken);
|
|
}
|
|
}
|
|
|
|
const bool pendingTransactions = itr != mTransactionQueues.end();
|
|
// Expected present time is computed and cached on invalidate, so it may be stale.
|
|
if (!pendingTransactions) {
|
|
mExpectedPresentTime = calculateExpectedPresentTime(systemTime());
|
|
}
|
|
|
|
if (pendingTransactions || !transactionIsReadyToBeApplied(desiredPresentTime, states)) {
|
|
mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime,
|
|
uncacheBuffer, postTime, privileged,
|
|
hasListenerCallbacks, listenerCallbacks);
|
|
setTransactionFlags(eTransactionFlushNeeded);
|
|
return;
|
|
}
|
|
|
|
applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime,
|
|
uncacheBuffer, postTime, privileged, hasListenerCallbacks,
|
|
listenerCallbacks);
|
|
}
|
|
|
|
void SurfaceFlinger::applyTransactionState(
|
|
const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags,
|
|
const InputWindowCommands& inputWindowCommands, const int64_t desiredPresentTime,
|
|
const client_cache_t& uncacheBuffer, const int64_t postTime, bool privileged,
|
|
bool hasListenerCallbacks, const std::vector<ListenerCallbacks>& listenerCallbacks,
|
|
bool isMainThread) {
|
|
uint32_t transactionFlags = 0;
|
|
|
|
if (flags & eAnimation) {
|
|
// For window updates that are part of an animation we must wait for
|
|
// previous animation "frames" to be handled.
|
|
while (!isMainThread && mAnimTransactionPending) {
|
|
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
|
|
if (CC_UNLIKELY(err != NO_ERROR)) {
|
|
// just in case something goes wrong in SF, return to the
|
|
// caller after a few seconds.
|
|
ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
|
|
"waiting for previous animation frame");
|
|
mAnimTransactionPending = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const DisplayState& display : displays) {
|
|
transactionFlags |= setDisplayStateLocked(display);
|
|
}
|
|
|
|
// start and end registration for listeners w/ no surface so they can get their callback. Note
|
|
// that listeners with SurfaceControls will start registration during setClientStateLocked
|
|
// below.
|
|
for (const auto& listener : listenerCallbacks) {
|
|
mTransactionCompletedThread.startRegistration(listener);
|
|
mTransactionCompletedThread.endRegistration(listener);
|
|
}
|
|
|
|
std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces;
|
|
uint32_t clientStateFlags = 0;
|
|
for (const ComposerState& state : states) {
|
|
clientStateFlags |= setClientStateLocked(state, desiredPresentTime, postTime, privileged,
|
|
listenerCallbacksWithSurfaces);
|
|
if ((flags & eAnimation) && state.state.surface) {
|
|
if (const auto layer = fromHandleLocked(state.state.surface).promote(); layer) {
|
|
mScheduler->recordLayerHistory(layer.get(), desiredPresentTime,
|
|
LayerHistory::LayerUpdateType::AnimationTX);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto& listenerCallback : listenerCallbacksWithSurfaces) {
|
|
mTransactionCompletedThread.endRegistration(listenerCallback);
|
|
}
|
|
|
|
// If the state doesn't require a traversal and there are callbacks, send them now
|
|
if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) {
|
|
mTransactionCompletedThread.sendCallbacks();
|
|
}
|
|
transactionFlags |= clientStateFlags;
|
|
|
|
transactionFlags |= addInputWindowCommands(inputWindowCommands);
|
|
|
|
if (uncacheBuffer.isValid()) {
|
|
ClientCache::getInstance().erase(uncacheBuffer);
|
|
getRenderEngine().unbindExternalTextureBuffer(uncacheBuffer.id);
|
|
}
|
|
|
|
// If a synchronous transaction is explicitly requested without any changes, force a transaction
|
|
// anyway. This can be used as a flush mechanism for previous async transactions.
|
|
// Empty animation transaction can be used to simulate back-pressure, so also force a
|
|
// transaction for empty animation transactions.
|
|
if (transactionFlags == 0 &&
|
|
((flags & eSynchronous) || (flags & eAnimation))) {
|
|
transactionFlags = eTransactionNeeded;
|
|
}
|
|
|
|
// If we are on the main thread, we are about to preform a traversal. Clear the traversal bit
|
|
// so we don't have to wake up again next frame to preform an uneeded traversal.
|
|
if (isMainThread && (transactionFlags & eTraversalNeeded)) {
|
|
transactionFlags = transactionFlags & (~eTraversalNeeded);
|
|
mForceTraversal = true;
|
|
}
|
|
|
|
const auto transactionStart = [](uint32_t flags) {
|
|
if (flags & eEarlyWakeup) {
|
|
return Scheduler::TransactionStart::Early;
|
|
}
|
|
if (flags & eExplicitEarlyWakeupEnd) {
|
|
return Scheduler::TransactionStart::EarlyEnd;
|
|
}
|
|
if (flags & eExplicitEarlyWakeupStart) {
|
|
return Scheduler::TransactionStart::EarlyStart;
|
|
}
|
|
return Scheduler::TransactionStart::Normal;
|
|
}(flags);
|
|
|
|
if (transactionFlags) {
|
|
if (mInterceptor->isEnabled()) {
|
|
mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags);
|
|
}
|
|
|
|
// TODO(b/159125966): Remove eEarlyWakeup completly as no client should use this flag
|
|
if (flags & eEarlyWakeup) {
|
|
ALOGW("eEarlyWakeup is deprecated. Use eExplicitEarlyWakeup[Start|End]");
|
|
}
|
|
|
|
if (!privileged && (flags & (eExplicitEarlyWakeupStart | eExplicitEarlyWakeupEnd))) {
|
|
ALOGE("Only WindowManager is allowed to use eExplicitEarlyWakeup[Start|End] flags");
|
|
flags &= ~(eExplicitEarlyWakeupStart | eExplicitEarlyWakeupEnd);
|
|
}
|
|
|
|
// this triggers the transaction
|
|
setTransactionFlags(transactionFlags, transactionStart);
|
|
|
|
if (flags & eAnimation) {
|
|
mAnimTransactionPending = true;
|
|
}
|
|
|
|
// if this is a synchronous transaction, wait for it to take effect
|
|
// before returning.
|
|
const bool synchronous = flags & eSynchronous;
|
|
const bool syncInput = inputWindowCommands.syncInputWindows;
|
|
if (!synchronous && !syncInput) {
|
|
return;
|
|
}
|
|
|
|
if (synchronous) {
|
|
mTransactionPending = true;
|
|
}
|
|
if (syncInput) {
|
|
mPendingSyncInputWindows = true;
|
|
}
|
|
|
|
|
|
// applyTransactionState can be called by either the main SF thread or by
|
|
// another process through setTransactionState. While a given process may wish
|
|
// to wait on synchronous transactions, the main SF thread should never
|
|
// be blocked. Therefore, we only wait if isMainThread is false.
|
|
while (!isMainThread && (mTransactionPending || mPendingSyncInputWindows)) {
|
|
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
|
|
if (CC_UNLIKELY(err != NO_ERROR)) {
|
|
// just in case something goes wrong in SF, return to the
|
|
// called after a few seconds.
|
|
ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
|
|
mTransactionPending = false;
|
|
mPendingSyncInputWindows = false;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// even if a transaction is not needed, we need to update VsyncModulator
|
|
// about explicit early indications
|
|
if (transactionStart == Scheduler::TransactionStart::EarlyStart ||
|
|
transactionStart == Scheduler::TransactionStart::EarlyEnd) {
|
|
mVSyncModulator->setTransactionStart(transactionStart);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) {
|
|
const ssize_t index = mCurrentState.displays.indexOfKey(s.token);
|
|
if (index < 0) return 0;
|
|
|
|
uint32_t flags = 0;
|
|
DisplayDeviceState& state = mCurrentState.displays.editValueAt(index);
|
|
|
|
const uint32_t what = s.what;
|
|
if (what & DisplayState::eSurfaceChanged) {
|
|
if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) {
|
|
state.surface = s.surface;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eLayerStackChanged) {
|
|
if (state.layerStack != s.layerStack) {
|
|
state.layerStack = s.layerStack;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eDisplayProjectionChanged) {
|
|
if (state.orientation != s.orientation) {
|
|
state.orientation = s.orientation;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.frame != s.frame) {
|
|
state.frame = s.frame;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.viewport != s.viewport) {
|
|
state.viewport = s.viewport;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
if (what & DisplayState::eDisplaySizeChanged) {
|
|
if (state.width != s.width) {
|
|
state.width = s.width;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
if (state.height != s.height) {
|
|
state.height = s.height;
|
|
flags |= eDisplayTransactionNeeded;
|
|
}
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
|
|
(usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)
|
|
: !checkPermission(sAccessSurfaceFlinger, pid, uid))) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::setClientStateLocked(
|
|
const ComposerState& composerState, int64_t desiredPresentTime, int64_t postTime,
|
|
bool privileged,
|
|
std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& listenerCallbacks) {
|
|
const layer_state_t& s = composerState.state;
|
|
|
|
for (auto& listener : s.listeners) {
|
|
// note that startRegistration will not re-register if the listener has
|
|
// already be registered for a prior surface control
|
|
mTransactionCompletedThread.startRegistration(listener);
|
|
listenerCallbacks.insert(listener);
|
|
}
|
|
|
|
sp<Layer> layer = nullptr;
|
|
if (s.surface) {
|
|
layer = fromHandleLocked(s.surface).promote();
|
|
} else {
|
|
// The client may provide us a null handle. Treat it as if the layer was removed.
|
|
ALOGW("Attempt to set client state with a null layer handle");
|
|
}
|
|
if (layer == nullptr) {
|
|
for (auto& [listener, callbackIds] : s.listeners) {
|
|
mTransactionCompletedThread.registerUnpresentedCallbackHandle(
|
|
new CallbackHandle(listener, callbackIds, s.surface));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32_t flags = 0;
|
|
|
|
const uint64_t what = s.what;
|
|
|
|
// If we are deferring transaction, make sure to push the pending state, as otherwise the
|
|
// pending state will also be deferred.
|
|
if (what & layer_state_t::eDeferTransaction_legacy) {
|
|
layer->pushPendingState();
|
|
}
|
|
|
|
// Only set by BLAST adapter layers
|
|
if (what & layer_state_t::eProducerDisconnect) {
|
|
layer->onDisconnect();
|
|
}
|
|
|
|
if (what & layer_state_t::ePositionChanged) {
|
|
if (layer->setPosition(s.x, s.y)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eLayerChanged) {
|
|
// NOTE: index needs to be calculated before we update the state
|
|
const auto& p = layer->getParent();
|
|
if (p == nullptr) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
if (layer->setLayer(s.z) && idx >= 0) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
} else {
|
|
if (p->setChildLayer(layer, s.z)) {
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
}
|
|
}
|
|
if (what & layer_state_t::eRelativeLayerChanged) {
|
|
// NOTE: index needs to be calculated before we update the state
|
|
const auto& p = layer->getParent();
|
|
if (p == nullptr) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
} else {
|
|
if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) {
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
}
|
|
}
|
|
if (what & layer_state_t::eSizeChanged) {
|
|
if (layer->setSize(s.w, s.h)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eAlphaChanged) {
|
|
if (layer->setAlpha(s.alpha))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorChanged) {
|
|
if (layer->setColor(s.color))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorTransformChanged) {
|
|
if (layer->setColorTransform(s.colorTransform)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eBackgroundColorChanged) {
|
|
if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eMatrixChanged) {
|
|
// TODO: b/109894387
|
|
//
|
|
// SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary
|
|
// rotation. To see the problem observe that if we have a square parent, and a child
|
|
// of the same size, then we rotate the child 45 degrees around it's center, the child
|
|
// must now be cropped to a non rectangular 8 sided region.
|
|
//
|
|
// Of course we can fix this in the future. For now, we are lucky, SurfaceControl is
|
|
// private API, and the WindowManager only uses rotation in one case, which is on a top
|
|
// level layer in which cropping is not an issue.
|
|
//
|
|
// However given that abuse of rotation matrices could lead to surfaces extending outside
|
|
// of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER
|
|
// (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving
|
|
// transformations.
|
|
if (layer->setMatrix(s.matrix, privileged))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eTransparentRegionChanged) {
|
|
if (layer->setTransparentRegionHint(s.transparentRegion))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eFlagsChanged) {
|
|
if (layer->setFlags(s.flags, s.mask))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eCropChanged_legacy) {
|
|
if (layer->setCrop_legacy(s.crop_legacy)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eCornerRadiusChanged) {
|
|
if (layer->setCornerRadius(s.cornerRadius))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eBackgroundBlurRadiusChanged && !mDisableBlurs && mSupportsBlur) {
|
|
if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eLayerStackChanged) {
|
|
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
|
|
// We only allow setting layer stacks for top level layers,
|
|
// everything else inherits layer stack from its parent.
|
|
if (layer->hasParent()) {
|
|
ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid",
|
|
layer->getDebugName());
|
|
} else if (idx < 0) {
|
|
ALOGE("Attempt to set layer stack on layer without parent (%s) that "
|
|
"that also does not appear in the top level layer list. Something"
|
|
" has gone wrong.",
|
|
layer->getDebugName());
|
|
} else if (layer->setLayerStack(s.layerStack)) {
|
|
mCurrentState.layersSortedByZ.removeAt(idx);
|
|
mCurrentState.layersSortedByZ.add(layer);
|
|
// we need traversal (state changed)
|
|
// AND transaction (list changed)
|
|
flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eDeferTransaction_legacy) {
|
|
if (s.barrierHandle_legacy != nullptr) {
|
|
layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy);
|
|
} else if (s.barrierGbp_legacy != nullptr) {
|
|
const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy;
|
|
if (authenticateSurfaceTextureLocked(gbp)) {
|
|
const auto& otherLayer =
|
|
(static_cast<MonitoredProducer*>(gbp.get()))->getLayer();
|
|
layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy);
|
|
} else {
|
|
ALOGE("Attempt to defer transaction to to an"
|
|
" unrecognized GraphicBufferProducer");
|
|
}
|
|
}
|
|
// We don't trigger a traversal here because if no other state is
|
|
// changed, we don't want this to cause any more work
|
|
}
|
|
if (what & layer_state_t::eReparentChildren) {
|
|
if (layer->reparentChildren(s.reparentHandle)) {
|
|
flags |= eTransactionNeeded|eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eDetachChildren) {
|
|
layer->detachChildren();
|
|
}
|
|
if (what & layer_state_t::eOverrideScalingModeChanged) {
|
|
layer->setOverrideScalingMode(s.overrideScalingMode);
|
|
// We don't trigger a traversal here because if no other state is
|
|
// changed, we don't want this to cause any more work
|
|
}
|
|
if (what & layer_state_t::eTransformChanged) {
|
|
if (layer->setTransform(s.transform)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eTransformToDisplayInverseChanged) {
|
|
if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse))
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eCropChanged) {
|
|
if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eFrameChanged) {
|
|
if (layer->setFrame(s.frame)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eAcquireFenceChanged) {
|
|
if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eDataspaceChanged) {
|
|
if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eHdrMetadataChanged) {
|
|
if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eSurfaceDamageRegionChanged) {
|
|
if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eApiChanged) {
|
|
if (layer->setApi(s.api)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eSidebandStreamChanged) {
|
|
if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eInputInfoChanged) {
|
|
if (privileged) {
|
|
layer->setInputInfo(s.inputInfo);
|
|
flags |= eTraversalNeeded;
|
|
} else {
|
|
ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER");
|
|
}
|
|
}
|
|
if (what & layer_state_t::eMetadataChanged) {
|
|
if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eColorSpaceAgnosticChanged) {
|
|
if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eShadowRadiusChanged) {
|
|
if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded;
|
|
}
|
|
if (what & layer_state_t::eFrameRateSelectionPriority) {
|
|
if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eFrameRateChanged) {
|
|
if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility,
|
|
"SurfaceFlinger::setClientStateLocked") &&
|
|
layer->setFrameRate(Layer::FrameRate(s.frameRate,
|
|
Layer::FrameRate::convertCompatibility(
|
|
s.frameRateCompatibility)))) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (what & layer_state_t::eFixedTransformHintChanged) {
|
|
if (layer->setFixedTransformHint(s.fixedTransformHint)) {
|
|
flags |= eTraversalNeeded | eTransformHintUpdateNeeded;
|
|
}
|
|
}
|
|
// This has to happen after we reparent children because when we reparent to null we remove
|
|
// child layers from current state and remove its relative z. If the children are reparented in
|
|
// the same transaction, then we have to make sure we reparent the children first so we do not
|
|
// lose its relative z order.
|
|
if (what & layer_state_t::eReparent) {
|
|
bool hadParent = layer->hasParent();
|
|
if (layer->reparent(s.parentHandleForChild)) {
|
|
if (!hadParent) {
|
|
mCurrentState.layersSortedByZ.remove(layer);
|
|
}
|
|
flags |= eTransactionNeeded | eTraversalNeeded;
|
|
}
|
|
}
|
|
std::vector<sp<CallbackHandle>> callbackHandles;
|
|
if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!s.listeners.empty())) {
|
|
for (auto& [listener, callbackIds] : s.listeners) {
|
|
callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface));
|
|
}
|
|
}
|
|
bool bufferChanged = what & layer_state_t::eBufferChanged;
|
|
bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged;
|
|
sp<GraphicBuffer> buffer;
|
|
if (bufferChanged && cacheIdChanged && s.buffer != nullptr) {
|
|
buffer = s.buffer;
|
|
bool success = ClientCache::getInstance().add(s.cachedBuffer, s.buffer);
|
|
if (success) {
|
|
getRenderEngine().cacheExternalTextureBuffer(s.buffer);
|
|
success = ClientCache::getInstance()
|
|
.registerErasedRecipient(s.cachedBuffer,
|
|
wp<ClientCache::ErasedRecipient>(this));
|
|
if (!success) {
|
|
getRenderEngine().unbindExternalTextureBuffer(s.buffer->getId());
|
|
}
|
|
}
|
|
} else if (cacheIdChanged) {
|
|
buffer = ClientCache::getInstance().get(s.cachedBuffer);
|
|
} else if (bufferChanged) {
|
|
buffer = s.buffer;
|
|
}
|
|
if (buffer) {
|
|
if (layer->setBuffer(buffer, s.acquireFence, postTime, desiredPresentTime,
|
|
s.cachedBuffer)) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
}
|
|
if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded;
|
|
// Do not put anything that updates layer state or modifies flags after
|
|
// setTransactionCompletedListener
|
|
return flags;
|
|
}
|
|
|
|
uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) {
|
|
uint32_t flags = 0;
|
|
if (inputWindowCommands.syncInputWindows) {
|
|
flags |= eTraversalNeeded;
|
|
}
|
|
|
|
mPendingInputWindowCommands.merge(inputWindowCommands);
|
|
return flags;
|
|
}
|
|
|
|
status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle,
|
|
sp<IBinder>* outHandle) {
|
|
if (!mirrorFromHandle) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
sp<Layer> mirrorLayer;
|
|
sp<Layer> mirrorFrom;
|
|
std::string uniqueName = getUniqueLayerName("MirrorRoot");
|
|
|
|
{
|
|
Mutex::Autolock _l(mStateLock);
|
|
mirrorFrom = fromHandleLocked(mirrorFromHandle).promote();
|
|
if (!mirrorFrom) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
status_t result = createContainerLayer(client, std::move(uniqueName), -1, -1, 0,
|
|
LayerMetadata(), outHandle, &mirrorLayer);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
|
|
mirrorLayer->mClonedChild = mirrorFrom->createClone();
|
|
}
|
|
|
|
return addClientLayer(client, *outHandle, nullptr, mirrorLayer, nullptr, nullptr, false,
|
|
nullptr /* outTransformHint */);
|
|
}
|
|
|
|
status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w,
|
|
uint32_t h, PixelFormat format, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<IGraphicBufferProducer>* gbp,
|
|
const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer,
|
|
uint32_t* outTransformHint) {
|
|
if (int32_t(w|h) < 0) {
|
|
ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr,
|
|
"Expected only one of parentLayer or parentHandle to be non-null. "
|
|
"Programmer error?");
|
|
|
|
status_t result = NO_ERROR;
|
|
|
|
sp<Layer> layer;
|
|
|
|
std::string uniqueName = getUniqueLayerName(name.string());
|
|
|
|
bool primaryDisplayOnly = false;
|
|
|
|
// window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java
|
|
// TODO b/64227542
|
|
if (metadata.has(METADATA_WINDOW_TYPE)) {
|
|
int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0);
|
|
if (windowType == 441731) {
|
|
metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL);
|
|
primaryDisplayOnly = true;
|
|
}
|
|
}
|
|
|
|
switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
|
|
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
|
|
result = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), format, handle, gbp, &layer);
|
|
|
|
break;
|
|
case ISurfaceComposerClient::eFXSurfaceBufferState:
|
|
result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
break;
|
|
case ISurfaceComposerClient::eFXSurfaceEffect:
|
|
// check if buffer size is set for color layer.
|
|
if (w > 0 || h > 0) {
|
|
ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
result = createEffectLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
break;
|
|
case ISurfaceComposerClient::eFXSurfaceContainer:
|
|
// check if buffer size is set for container layer.
|
|
if (w > 0 || h > 0) {
|
|
ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)",
|
|
int(w), int(h));
|
|
return BAD_VALUE;
|
|
}
|
|
result = createContainerLayer(client, std::move(uniqueName), w, h, flags,
|
|
std::move(metadata), handle, &layer);
|
|
break;
|
|
default:
|
|
result = BAD_VALUE;
|
|
break;
|
|
}
|
|
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
|
|
if (primaryDisplayOnly) {
|
|
layer->setPrimaryDisplayOnly();
|
|
}
|
|
|
|
bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess();
|
|
result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer,
|
|
addToCurrentState, outTransformHint);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
mInterceptor->saveSurfaceCreation(layer);
|
|
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return result;
|
|
}
|
|
|
|
std::string SurfaceFlinger::getUniqueLayerName(const char* name) {
|
|
unsigned dupeCounter = 0;
|
|
|
|
// Tack on our counter whether there is a hit or not, so everyone gets a tag
|
|
std::string uniqueName = base::StringPrintf("%s#%u", name, dupeCounter);
|
|
|
|
// Grab the state lock since we're accessing mCurrentState
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
// Loop over layers until we're sure there is no matching name
|
|
bool matchFound = true;
|
|
while (matchFound) {
|
|
matchFound = false;
|
|
mCurrentState.traverse([&](Layer* layer) {
|
|
if (layer->getName() == uniqueName) {
|
|
matchFound = true;
|
|
uniqueName = base::StringPrintf("%s#%u", name, ++dupeCounter);
|
|
}
|
|
});
|
|
}
|
|
|
|
ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name, uniqueName.c_str());
|
|
return uniqueName;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, PixelFormat& format,
|
|
sp<IBinder>* handle,
|
|
sp<IGraphicBufferProducer>* gbp,
|
|
sp<Layer>* outLayer) {
|
|
// initialize the surfaces
|
|
switch (format) {
|
|
case PIXEL_FORMAT_TRANSPARENT:
|
|
case PIXEL_FORMAT_TRANSLUCENT:
|
|
format = PIXEL_FORMAT_RGBA_8888;
|
|
break;
|
|
case PIXEL_FORMAT_OPAQUE:
|
|
format = PIXEL_FORMAT_RGBX_8888;
|
|
break;
|
|
}
|
|
|
|
sp<BufferQueueLayer> layer;
|
|
LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
|
|
args.textureName = getNewTexture();
|
|
{
|
|
// Grab the SF state lock during this since it's the only safe way to access
|
|
// RenderEngine when creating a BufferLayerConsumer
|
|
// TODO: Check if this lock is still needed here
|
|
Mutex::Autolock lock(mStateLock);
|
|
layer = getFactory().createBufferQueueLayer(args);
|
|
}
|
|
|
|
status_t err = layer->setDefaultBufferProperties(w, h, format);
|
|
if (err == NO_ERROR) {
|
|
*handle = layer->getHandle();
|
|
*gbp = layer->getProducer();
|
|
*outLayer = layer;
|
|
}
|
|
|
|
ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
|
|
return err;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<Layer>* outLayer) {
|
|
LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
|
|
args.textureName = getNewTexture();
|
|
sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args);
|
|
*handle = layer->getHandle();
|
|
*outLayer = layer;
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createEffectLayer(const sp<Client>& client, std::string name, uint32_t w,
|
|
uint32_t h, uint32_t flags, LayerMetadata metadata,
|
|
sp<IBinder>* handle, sp<Layer>* outLayer) {
|
|
*outLayer = getFactory().createEffectLayer(
|
|
{this, client, std::move(name), w, h, flags, std::move(metadata)});
|
|
*handle = (*outLayer)->getHandle();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, std::string name,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
LayerMetadata metadata, sp<IBinder>* handle,
|
|
sp<Layer>* outLayer) {
|
|
*outLayer = getFactory().createContainerLayer(
|
|
{this, client, std::move(name), w, h, flags, std::move(metadata)});
|
|
*handle = (*outLayer)->getHandle();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) {
|
|
mLayersPendingRemoval.add(layer);
|
|
mLayersRemoved = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
}
|
|
|
|
void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer)
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
// If a layer has a parent, we allow it to out-live it's handle
|
|
// with the idea that the parent holds a reference and will eventually
|
|
// be cleaned up. However no one cleans up the top-level so we do so
|
|
// here.
|
|
if (layer->getParent() == nullptr) {
|
|
mCurrentState.layersSortedByZ.remove(layer);
|
|
}
|
|
markLayerPendingRemovalLocked(layer);
|
|
|
|
auto it = mLayersByLocalBinderToken.begin();
|
|
while (it != mLayersByLocalBinderToken.end()) {
|
|
if (it->second == layer) {
|
|
it = mLayersByLocalBinderToken.erase(it);
|
|
} else {
|
|
it++;
|
|
}
|
|
}
|
|
|
|
layer.clear();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void SurfaceFlinger::onInitializeDisplays() {
|
|
const auto display = getDefaultDisplayDeviceLocked();
|
|
if (!display) return;
|
|
|
|
const sp<IBinder> token = display->getDisplayToken().promote();
|
|
LOG_ALWAYS_FATAL_IF(token == nullptr);
|
|
|
|
// reset screen orientation and use primary layer stack
|
|
Vector<ComposerState> state;
|
|
Vector<DisplayState> displays;
|
|
DisplayState d;
|
|
d.what = DisplayState::eDisplayProjectionChanged |
|
|
DisplayState::eLayerStackChanged;
|
|
d.token = token;
|
|
d.layerStack = 0;
|
|
d.orientation = ui::ROTATION_0;
|
|
d.frame.makeInvalid();
|
|
d.viewport.makeInvalid();
|
|
d.width = 0;
|
|
d.height = 0;
|
|
displays.add(d);
|
|
setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1, {}, false,
|
|
{});
|
|
|
|
setPowerModeInternal(display, hal::PowerMode::ON);
|
|
const nsecs_t vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod();
|
|
mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod);
|
|
|
|
// Use phase of 0 since phase is not known.
|
|
// Use latency of 0, which will snap to the ideal latency.
|
|
DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod};
|
|
setCompositorTimingSnapped(stats, 0);
|
|
}
|
|
|
|
void SurfaceFlinger::initializeDisplays() {
|
|
// Async since we may be called from the main thread.
|
|
static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); }));
|
|
}
|
|
|
|
void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) {
|
|
if (display->isVirtual()) {
|
|
ALOGE("%s: Invalid operation on virtual display", __FUNCTION__);
|
|
return;
|
|
}
|
|
|
|
const auto displayId = display->getId();
|
|
LOG_ALWAYS_FATAL_IF(!displayId);
|
|
|
|
ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str());
|
|
|
|
const hal::PowerMode currentMode = display->getPowerMode();
|
|
if (mode == currentMode) {
|
|
return;
|
|
}
|
|
|
|
display->setPowerMode(mode);
|
|
|
|
if (mInterceptor->isEnabled()) {
|
|
mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode));
|
|
}
|
|
const auto vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod();
|
|
if (currentMode == hal::PowerMode::OFF) {
|
|
if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) {
|
|
ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno));
|
|
}
|
|
getHwComposer().setPowerMode(*displayId, mode);
|
|
if (display->isPrimary() && mode != hal::PowerMode::DOZE_SUSPEND) {
|
|
getHwComposer().setVsyncEnabled(*displayId, mHWCVsyncPendingState);
|
|
mScheduler->onScreenAcquired(mAppConnectionHandle);
|
|
mScheduler->resyncToHardwareVsync(true, vsyncPeriod);
|
|
}
|
|
|
|
mVisibleRegionsDirty = true;
|
|
mHasPoweredOff = true;
|
|
repaintEverything();
|
|
} else if (mode == hal::PowerMode::OFF) {
|
|
// Turn off the display
|
|
if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) {
|
|
ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno));
|
|
}
|
|
if (display->isPrimary() && currentMode != hal::PowerMode::DOZE_SUSPEND) {
|
|
mScheduler->disableHardwareVsync(true);
|
|
mScheduler->onScreenReleased(mAppConnectionHandle);
|
|
}
|
|
|
|
// Make sure HWVsync is disabled before turning off the display
|
|
getHwComposer().setVsyncEnabled(*displayId, hal::Vsync::DISABLE);
|
|
|
|
getHwComposer().setPowerMode(*displayId, mode);
|
|
mVisibleRegionsDirty = true;
|
|
// from this point on, SF will stop drawing on this display
|
|
} else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) {
|
|
// Update display while dozing
|
|
getHwComposer().setPowerMode(*displayId, mode);
|
|
if (display->isPrimary() && currentMode == hal::PowerMode::DOZE_SUSPEND) {
|
|
mScheduler->onScreenAcquired(mAppConnectionHandle);
|
|
mScheduler->resyncToHardwareVsync(true, vsyncPeriod);
|
|
}
|
|
} else if (mode == hal::PowerMode::DOZE_SUSPEND) {
|
|
// Leave display going to doze
|
|
if (display->isPrimary()) {
|
|
mScheduler->disableHardwareVsync(true);
|
|
mScheduler->onScreenReleased(mAppConnectionHandle);
|
|
}
|
|
getHwComposer().setPowerMode(*displayId, mode);
|
|
} else {
|
|
ALOGE("Attempting to set unknown power mode: %d\n", mode);
|
|
getHwComposer().setPowerMode(*displayId, mode);
|
|
}
|
|
|
|
if (display->isPrimary()) {
|
|
mTimeStats->setPowerMode(mode);
|
|
mRefreshRateStats->setPowerMode(mode);
|
|
mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON);
|
|
}
|
|
|
|
ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str());
|
|
}
|
|
|
|
void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) {
|
|
schedule([=]() MAIN_THREAD {
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
ALOGE("Attempt to set power mode %d for invalid display token %p", mode,
|
|
displayToken.get());
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set power mode %d for virtual display", mode);
|
|
} else {
|
|
setPowerModeInternal(display, static_cast<hal::PowerMode>(mode));
|
|
}
|
|
}).wait();
|
|
}
|
|
|
|
status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) {
|
|
std::string result;
|
|
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
|
|
if ((uid != AID_SHELL) &&
|
|
!PermissionCache::checkPermission(sDump, pid, uid)) {
|
|
StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n",
|
|
pid, uid);
|
|
} else {
|
|
static const std::unordered_map<std::string, Dumper> dumpers = {
|
|
{"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)},
|
|
{"--dispsync"s,
|
|
dumper([this](std::string& s) { mScheduler->getPrimaryDispSync().dump(s); })},
|
|
{"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)},
|
|
{"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)},
|
|
{"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)},
|
|
{"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)},
|
|
{"--list"s, dumper(&SurfaceFlinger::listLayersLocked)},
|
|
{"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)},
|
|
{"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)},
|
|
{"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)},
|
|
{"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)},
|
|
};
|
|
|
|
const auto flag = args.empty() ? ""s : std::string(String8(args[0]));
|
|
|
|
bool dumpLayers = true;
|
|
{
|
|
TimedLock lock(mStateLock, s2ns(1), __FUNCTION__);
|
|
if (!lock.locked()) {
|
|
StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n",
|
|
strerror(-lock.status), lock.status);
|
|
}
|
|
|
|
if (const auto it = dumpers.find(flag); it != dumpers.end()) {
|
|
(it->second)(args, asProto, result);
|
|
dumpLayers = false;
|
|
} else if (!asProto) {
|
|
dumpAllLocked(args, result);
|
|
}
|
|
}
|
|
|
|
if (dumpLayers) {
|
|
const LayersProto layersProto = dumpProtoFromMainThread();
|
|
if (asProto) {
|
|
result.append(layersProto.SerializeAsString());
|
|
} else {
|
|
// Dump info that we need to access from the main thread
|
|
const auto layerTree = LayerProtoParser::generateLayerTree(layersProto);
|
|
result.append(LayerProtoParser::layerTreeToString(layerTree));
|
|
result.append("\n");
|
|
dumpOffscreenLayers(result);
|
|
}
|
|
}
|
|
}
|
|
write(fd, result.c_str(), result.size());
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) {
|
|
if (asProto && mTracing.isEnabled()) {
|
|
mTracing.writeToFileAsync();
|
|
}
|
|
|
|
return doDump(fd, DumpArgs(), asProto);
|
|
}
|
|
|
|
void SurfaceFlinger::listLayersLocked(std::string& result) const {
|
|
mCurrentState.traverseInZOrder(
|
|
[&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); });
|
|
}
|
|
|
|
void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const {
|
|
StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC());
|
|
|
|
if (args.size() > 1) {
|
|
const auto name = String8(args[1]);
|
|
mCurrentState.traverseInZOrder([&](Layer* layer) {
|
|
if (layer->getName() == name.string()) {
|
|
layer->dumpFrameStats(result);
|
|
}
|
|
});
|
|
} else {
|
|
mAnimFrameTracker.dumpStats(result);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) {
|
|
const bool clearAll = args.size() < 2;
|
|
const auto name = clearAll ? String8() : String8(args[1]);
|
|
|
|
mCurrentState.traverse([&](Layer* layer) {
|
|
if (clearAll || layer->getName() == name.string()) {
|
|
layer->clearFrameStats();
|
|
}
|
|
});
|
|
|
|
mAnimFrameTracker.clearStats();
|
|
}
|
|
|
|
void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const {
|
|
mTimeStats->parseArgs(asProto, args, result);
|
|
}
|
|
|
|
// This should only be called from the main thread. Otherwise it would need
|
|
// the lock and should use mCurrentState rather than mDrawingState.
|
|
void SurfaceFlinger::logFrameStats() {
|
|
mDrawingState.traverse([&](Layer* layer) {
|
|
layer->logFrameStats();
|
|
});
|
|
|
|
mAnimFrameTracker.logAndResetStats("<win-anim>");
|
|
}
|
|
|
|
void SurfaceFlinger::appendSfConfigString(std::string& result) const {
|
|
result.append(" [sf");
|
|
|
|
if (isLayerTripleBufferingDisabled())
|
|
result.append(" DISABLE_TRIPLE_BUFFERING");
|
|
|
|
StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset);
|
|
StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv);
|
|
StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize);
|
|
StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework);
|
|
StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64,
|
|
maxFrameBufferAcquiredBuffers);
|
|
result.append("]");
|
|
}
|
|
|
|
void SurfaceFlinger::dumpVSync(std::string& result) const {
|
|
mScheduler->dump(result);
|
|
|
|
mRefreshRateStats->dump(result);
|
|
result.append("\n");
|
|
|
|
mPhaseConfiguration->dump(result);
|
|
StringAppendF(&result,
|
|
" present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n",
|
|
dispSyncPresentTimeOffset, getVsyncPeriodFromHWC());
|
|
|
|
scheduler::RefreshRateConfigs::Policy policy = mRefreshRateConfigs->getDisplayManagerPolicy();
|
|
StringAppendF(&result,
|
|
"DesiredDisplayConfigSpecs (DisplayManager): default config ID: %d"
|
|
", primary range: [%.2f %.2f], app request range: [%.2f %.2f]\n\n",
|
|
policy.defaultConfig.value(), policy.primaryRange.min, policy.primaryRange.max,
|
|
policy.appRequestRange.min, policy.appRequestRange.max);
|
|
StringAppendF(&result, "(config override by backdoor: %s)\n\n",
|
|
mDebugDisplayConfigSetByBackdoor ? "yes" : "no");
|
|
scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy();
|
|
if (currentPolicy != policy) {
|
|
StringAppendF(&result,
|
|
"DesiredDisplayConfigSpecs (Override): default config ID: %d"
|
|
", primary range: [%.2f %.2f], app request range: [%.2f %.2f]\n\n",
|
|
currentPolicy.defaultConfig.value(), currentPolicy.primaryRange.min,
|
|
currentPolicy.primaryRange.max, currentPolicy.appRequestRange.min,
|
|
currentPolicy.appRequestRange.max);
|
|
}
|
|
|
|
mScheduler->dump(mAppConnectionHandle, result);
|
|
mScheduler->getPrimaryDispSync().dump(result);
|
|
}
|
|
|
|
void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const {
|
|
result.append("Static screen stats:\n");
|
|
for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) {
|
|
float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9;
|
|
float percent = 100.0f *
|
|
static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime;
|
|
StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent);
|
|
}
|
|
float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9;
|
|
float percent = 100.0f *
|
|
static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime;
|
|
StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1,
|
|
bucketTimeSec, percent);
|
|
}
|
|
|
|
void SurfaceFlinger::recordBufferingStats(const std::string& layerName,
|
|
std::vector<OccupancyTracker::Segment>&& history) {
|
|
Mutex::Autolock lock(getBE().mBufferingStatsMutex);
|
|
auto& stats = getBE().mBufferingStats[layerName];
|
|
for (const auto& segment : history) {
|
|
if (!segment.usedThirdBuffer) {
|
|
stats.twoBufferTime += segment.totalTime;
|
|
}
|
|
if (segment.occupancyAverage < 1.0f) {
|
|
stats.doubleBufferedTime += segment.totalTime;
|
|
} else if (segment.occupancyAverage < 2.0f) {
|
|
stats.tripleBufferedTime += segment.totalTime;
|
|
}
|
|
++stats.numSegments;
|
|
stats.totalTime += segment.totalTime;
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) {
|
|
result.append("Layer frame timestamps:\n");
|
|
|
|
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
|
|
const size_t count = currentLayers.size();
|
|
for (size_t i=0 ; i<count ; i++) {
|
|
currentLayers[i]->dumpFrameEvents(result);
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpBufferingStats(std::string& result) const {
|
|
result.append("Buffering stats:\n");
|
|
result.append(" [Layer name] <Active time> <Two buffer> "
|
|
"<Double buffered> <Triple buffered>\n");
|
|
Mutex::Autolock lock(getBE().mBufferingStatsMutex);
|
|
typedef std::tuple<std::string, float, float, float> BufferTuple;
|
|
std::map<float, BufferTuple, std::greater<float>> sorted;
|
|
for (const auto& statsPair : getBE().mBufferingStats) {
|
|
const char* name = statsPair.first.c_str();
|
|
const SurfaceFlingerBE::BufferingStats& stats = statsPair.second;
|
|
if (stats.numSegments == 0) {
|
|
continue;
|
|
}
|
|
float activeTime = ns2ms(stats.totalTime) / 1000.0f;
|
|
float twoBufferRatio = static_cast<float>(stats.twoBufferTime) /
|
|
stats.totalTime;
|
|
float doubleBufferRatio = static_cast<float>(
|
|
stats.doubleBufferedTime) / stats.totalTime;
|
|
float tripleBufferRatio = static_cast<float>(
|
|
stats.tripleBufferedTime) / stats.totalTime;
|
|
sorted.insert({activeTime, {name, twoBufferRatio,
|
|
doubleBufferRatio, tripleBufferRatio}});
|
|
}
|
|
for (const auto& sortedPair : sorted) {
|
|
float activeTime = sortedPair.first;
|
|
const BufferTuple& values = sortedPair.second;
|
|
StringAppendF(&result, " [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(),
|
|
activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values));
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const {
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = display->getId();
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId);
|
|
if (!hwcDisplayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result,
|
|
"Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(),
|
|
*hwcDisplayId);
|
|
uint8_t port;
|
|
DisplayIdentificationData data;
|
|
if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) {
|
|
result.append("no identification data\n");
|
|
continue;
|
|
}
|
|
|
|
if (!isEdid(data)) {
|
|
result.append("unknown identification data\n");
|
|
continue;
|
|
}
|
|
|
|
const auto edid = parseEdid(data);
|
|
if (!edid) {
|
|
result.append("invalid EDID\n");
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data());
|
|
result.append(edid->displayName.data(), edid->displayName.length());
|
|
result.append("\"\n");
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args,
|
|
std::string& result) const {
|
|
hal::HWDisplayId hwcDisplayId;
|
|
uint8_t port;
|
|
DisplayIdentificationData data;
|
|
|
|
if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) &&
|
|
getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) {
|
|
result.append(reinterpret_cast<const char*>(data.data()), data.size());
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
|
|
StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay);
|
|
StringAppendF(&result, "Device uses color management: %d\n", useColorManagement);
|
|
StringAppendF(&result, "DisplayColorSetting: %s\n",
|
|
decodeDisplayColorSetting(mDisplayColorSetting).c_str());
|
|
|
|
// TODO: print out if wide-color mode is active or not
|
|
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = display->getId();
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str());
|
|
std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId);
|
|
for (auto&& mode : modes) {
|
|
StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode);
|
|
}
|
|
|
|
ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode;
|
|
StringAppendF(&result, " Current color mode: %s (%d)\n",
|
|
decodeColorMode(currentMode).c_str(), currentMode);
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const {
|
|
// If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread.
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
|
|
LayersProto layersProto;
|
|
for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) {
|
|
layer->writeToProto(layersProto, traceFlags, display.get());
|
|
}
|
|
|
|
return layersProto;
|
|
}
|
|
|
|
void SurfaceFlinger::dumpHwc(std::string& result) const {
|
|
getHwComposer().dump(result);
|
|
}
|
|
|
|
void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const {
|
|
// Add a fake invisible root layer to the proto output and parent all the offscreen layers to
|
|
// it.
|
|
LayerProto* rootProto = layersProto.add_layers();
|
|
const int32_t offscreenRootLayerId = INT32_MAX - 2;
|
|
rootProto->set_id(offscreenRootLayerId);
|
|
rootProto->set_name("Offscreen Root");
|
|
rootProto->set_parent(-1);
|
|
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
// Add layer as child of the fake root
|
|
rootProto->add_children(offscreenLayer->sequence);
|
|
|
|
// Add layer
|
|
LayerProto* layerProto =
|
|
offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/);
|
|
layerProto->set_parent(offscreenRootLayerId);
|
|
}
|
|
}
|
|
|
|
LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) {
|
|
return schedule([=] { return dumpDrawingStateProto(traceFlags); }).get();
|
|
}
|
|
|
|
void SurfaceFlinger::dumpOffscreenLayers(std::string& result) {
|
|
result.append("Offscreen Layers:\n");
|
|
result.append(schedule([this] {
|
|
std::string result;
|
|
for (Layer* offscreenLayer : mOffscreenLayers) {
|
|
offscreenLayer->traverse(LayerVector::StateSet::Drawing,
|
|
[&](Layer* layer) {
|
|
layer->dumpCallingUidPid(result);
|
|
});
|
|
}
|
|
return result;
|
|
}).get());
|
|
}
|
|
|
|
void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const {
|
|
const bool colorize = !args.empty() && args[0] == String16("--color");
|
|
Colorizer colorizer(colorize);
|
|
|
|
// figure out if we're stuck somewhere
|
|
const nsecs_t now = systemTime();
|
|
const nsecs_t inTransaction(mDebugInTransaction);
|
|
nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
|
|
|
|
/*
|
|
* Dump library configuration.
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
result.append("Build configuration:");
|
|
colorizer.reset(result);
|
|
appendSfConfigString(result);
|
|
appendUiConfigString(result);
|
|
appendGuiConfigString(result);
|
|
result.append("\n");
|
|
|
|
result.append("\nDisplay identification data:\n");
|
|
dumpDisplayIdentificationData(result);
|
|
|
|
result.append("\nWide-Color information:\n");
|
|
dumpWideColorInfo(result);
|
|
|
|
colorizer.bold(result);
|
|
result.append("Sync configuration: ");
|
|
colorizer.reset(result);
|
|
result.append(SyncFeatures::getInstance().toString());
|
|
result.append("\n\n");
|
|
|
|
colorizer.bold(result);
|
|
result.append("Scheduler:\n");
|
|
colorizer.reset(result);
|
|
dumpVSync(result);
|
|
result.append("\n");
|
|
|
|
dumpStaticScreenStats(result);
|
|
result.append("\n");
|
|
|
|
StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load());
|
|
StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load());
|
|
StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load());
|
|
|
|
dumpBufferingStats(result);
|
|
|
|
/*
|
|
* Dump the visible layer list
|
|
*/
|
|
colorizer.bold(result);
|
|
StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load());
|
|
StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n",
|
|
mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize);
|
|
colorizer.reset(result);
|
|
|
|
{
|
|
StringAppendF(&result, "Composition layers\n");
|
|
mDrawingState.traverseInZOrder([&](Layer* layer) {
|
|
auto* compositionState = layer->getCompositionState();
|
|
if (!compositionState) return;
|
|
|
|
android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer,
|
|
layer->getDebugName() ? layer->getDebugName()
|
|
: "<unknown>");
|
|
compositionState->dump(result);
|
|
});
|
|
}
|
|
|
|
/*
|
|
* Dump Display state
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size());
|
|
colorizer.reset(result);
|
|
for (const auto& [token, display] : mDisplays) {
|
|
display->dump(result);
|
|
}
|
|
result.append("\n");
|
|
|
|
/*
|
|
* Dump CompositionEngine state
|
|
*/
|
|
|
|
mCompositionEngine->dump(result);
|
|
|
|
/*
|
|
* Dump SurfaceFlinger global state
|
|
*/
|
|
|
|
colorizer.bold(result);
|
|
result.append("SurfaceFlinger global state:\n");
|
|
colorizer.reset(result);
|
|
|
|
getRenderEngine().dump(result);
|
|
|
|
DebugEGLImageTracker::getInstance()->dump(result);
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
display->getCompositionDisplay()->getState().undefinedRegion.dump(result,
|
|
"undefinedRegion");
|
|
StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n",
|
|
toCString(display->getOrientation()), display->isPoweredOn());
|
|
}
|
|
StringAppendF(&result,
|
|
" transaction-flags : %08x\n"
|
|
" gpu_to_cpu_unsupported : %d\n",
|
|
mTransactionFlags.load(), !mGpuToCpuSupported);
|
|
|
|
if (const auto displayId = getInternalDisplayIdLocked();
|
|
displayId && getHwComposer().isConnected(*displayId)) {
|
|
const auto activeConfig = getHwComposer().getActiveConfig(*displayId);
|
|
StringAppendF(&result,
|
|
" refresh-rate : %f fps\n"
|
|
" x-dpi : %f\n"
|
|
" y-dpi : %f\n",
|
|
1e9 / getHwComposer().getDisplayVsyncPeriod(*displayId),
|
|
activeConfig->getDpiX(), activeConfig->getDpiY());
|
|
}
|
|
|
|
StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0);
|
|
|
|
/*
|
|
* Tracing state
|
|
*/
|
|
mTracing.dump(result);
|
|
result.append("\n");
|
|
|
|
/*
|
|
* HWC layer minidump
|
|
*/
|
|
for (const auto& [token, display] : mDisplays) {
|
|
const auto displayId = display->getId();
|
|
if (!displayId) {
|
|
continue;
|
|
}
|
|
|
|
StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str());
|
|
Layer::miniDumpHeader(result);
|
|
|
|
const DisplayDevice& ref = *display;
|
|
mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); });
|
|
result.append("\n");
|
|
}
|
|
|
|
/*
|
|
* Dump HWComposer state
|
|
*/
|
|
colorizer.bold(result);
|
|
result.append("h/w composer state:\n");
|
|
colorizer.reset(result);
|
|
bool hwcDisabled = mDebugDisableHWC || mDebugRegion;
|
|
StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled");
|
|
getHwComposer().dump(result);
|
|
|
|
/*
|
|
* Dump gralloc state
|
|
*/
|
|
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
|
|
alloc.dump(result);
|
|
|
|
/*
|
|
* Dump VrFlinger state if in use.
|
|
*/
|
|
if (mVrFlingerRequestsDisplay && mVrFlinger) {
|
|
result.append("VrFlinger state:\n");
|
|
result.append(mVrFlinger->Dump());
|
|
result.append("\n");
|
|
}
|
|
|
|
result.append(mTimeStats->miniDump());
|
|
result.append("\n");
|
|
}
|
|
|
|
void SurfaceFlinger::updateColorMatrixLocked() {
|
|
mat4 colorMatrix;
|
|
if (mGlobalSaturationFactor != 1.0f) {
|
|
// Rec.709 luma coefficients
|
|
float3 luminance{0.213f, 0.715f, 0.072f};
|
|
luminance *= 1.0f - mGlobalSaturationFactor;
|
|
mat4 saturationMatrix = mat4(
|
|
vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f},
|
|
vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f},
|
|
vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f},
|
|
vec4{0.0f, 0.0f, 0.0f, 1.0f}
|
|
);
|
|
colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer();
|
|
} else {
|
|
colorMatrix = mClientColorMatrix * mDaltonizer();
|
|
}
|
|
|
|
if (mCurrentState.colorMatrix != colorMatrix) {
|
|
mCurrentState.colorMatrix = colorMatrix;
|
|
mCurrentState.colorMatrixChanged = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) {
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic error "-Wswitch-enum"
|
|
switch (static_cast<ISurfaceComposerTag>(code)) {
|
|
// These methods should at minimum make sure that the client requested
|
|
// access to SF.
|
|
case BOOT_FINISHED:
|
|
case CLEAR_ANIMATION_FRAME_STATS:
|
|
case CREATE_DISPLAY:
|
|
case DESTROY_DISPLAY:
|
|
case ENABLE_VSYNC_INJECTIONS:
|
|
case GET_ANIMATION_FRAME_STATS:
|
|
case GET_HDR_CAPABILITIES:
|
|
case SET_DESIRED_DISPLAY_CONFIG_SPECS:
|
|
case GET_DESIRED_DISPLAY_CONFIG_SPECS:
|
|
case SET_ACTIVE_COLOR_MODE:
|
|
case GET_AUTO_LOW_LATENCY_MODE_SUPPORT:
|
|
case SET_AUTO_LOW_LATENCY_MODE:
|
|
case GET_GAME_CONTENT_TYPE_SUPPORT:
|
|
case SET_GAME_CONTENT_TYPE:
|
|
case INJECT_VSYNC:
|
|
case SET_POWER_MODE:
|
|
case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES:
|
|
case SET_DISPLAY_CONTENT_SAMPLING_ENABLED:
|
|
case GET_DISPLAYED_CONTENT_SAMPLE:
|
|
case NOTIFY_POWER_HINT:
|
|
case SET_GLOBAL_SHADOW_SETTINGS:
|
|
case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: {
|
|
// ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN is used by CTS tests, which acquire the
|
|
// necessary permission dynamically. Don't use the permission cache for this check.
|
|
bool usePermissionCache = code != ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN;
|
|
if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d",
|
|
ipc->getCallingPid(), ipc->getCallingUid());
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
case GET_LAYER_DEBUG_INFO: {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) {
|
|
ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
// Used by apps to hook Choreographer to SurfaceFlinger.
|
|
case CREATE_DISPLAY_EVENT_CONNECTION:
|
|
// The following calls are currently used by clients that do not
|
|
// request necessary permissions. However, they do not expose any secret
|
|
// information, so it is OK to pass them.
|
|
case AUTHENTICATE_SURFACE:
|
|
case GET_ACTIVE_COLOR_MODE:
|
|
case GET_ACTIVE_CONFIG:
|
|
case GET_PHYSICAL_DISPLAY_IDS:
|
|
case GET_PHYSICAL_DISPLAY_TOKEN:
|
|
case GET_DISPLAY_COLOR_MODES:
|
|
case GET_DISPLAY_NATIVE_PRIMARIES:
|
|
case GET_DISPLAY_INFO:
|
|
case GET_DISPLAY_CONFIGS:
|
|
case GET_DISPLAY_STATE:
|
|
case GET_DISPLAY_STATS:
|
|
case GET_SUPPORTED_FRAME_TIMESTAMPS:
|
|
// Calling setTransactionState is safe, because you need to have been
|
|
// granted a reference to Client* and Handle* to do anything with it.
|
|
case SET_TRANSACTION_STATE:
|
|
case CREATE_CONNECTION:
|
|
case GET_COLOR_MANAGEMENT:
|
|
case GET_COMPOSITION_PREFERENCE:
|
|
case GET_PROTECTED_CONTENT_SUPPORT:
|
|
case IS_WIDE_COLOR_DISPLAY:
|
|
// setFrameRate() is deliberately available for apps to call without any
|
|
// special permissions.
|
|
case SET_FRAME_RATE:
|
|
case GET_DISPLAY_BRIGHTNESS_SUPPORT:
|
|
case SET_DISPLAY_BRIGHTNESS: {
|
|
return OK;
|
|
}
|
|
case CAPTURE_LAYERS:
|
|
case CAPTURE_SCREEN:
|
|
case ADD_REGION_SAMPLING_LISTENER:
|
|
case REMOVE_REGION_SAMPLING_LISTENER: {
|
|
// codes that require permission check
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
if ((uid != AID_GRAPHICS) &&
|
|
!PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
|
|
ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
return OK;
|
|
}
|
|
case CAPTURE_SCREEN_BY_ID: {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int uid = ipc->getCallingUid();
|
|
if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) {
|
|
return OK;
|
|
}
|
|
return PERMISSION_DENIED;
|
|
}
|
|
}
|
|
|
|
// These codes are used for the IBinder protocol to either interrogate the recipient
|
|
// side of the transaction for its canonical interface descriptor or to dump its state.
|
|
// We let them pass by default.
|
|
if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION ||
|
|
code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION ||
|
|
code == IBinder::SYSPROPS_TRANSACTION) {
|
|
return OK;
|
|
}
|
|
// Numbers from 1000 to 1036 are currently used for backdoors. The code
|
|
// in onTransact verifies that the user is root, and has access to use SF.
|
|
if (code >= 1000 && code <= 1036) {
|
|
ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code);
|
|
return OK;
|
|
}
|
|
ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code);
|
|
return PERMISSION_DENIED;
|
|
#pragma clang diagnostic pop
|
|
}
|
|
|
|
status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply,
|
|
uint32_t flags) {
|
|
status_t credentialCheck = CheckTransactCodeCredentials(code);
|
|
if (credentialCheck != OK) {
|
|
return credentialCheck;
|
|
}
|
|
|
|
status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
|
|
if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
|
|
CHECK_INTERFACE(ISurfaceComposer, data, reply);
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int uid = ipc->getCallingUid();
|
|
if (CC_UNLIKELY(uid != AID_SYSTEM
|
|
&& !PermissionCache::checkCallingPermission(sHardwareTest))) {
|
|
const int pid = ipc->getCallingPid();
|
|
ALOGE("Permission Denial: "
|
|
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
int n;
|
|
switch (code) {
|
|
case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
|
|
case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
|
|
return NO_ERROR;
|
|
case 1002: // SHOW_UPDATES
|
|
n = data.readInt32();
|
|
mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1004:{ // repaint everything
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
}
|
|
case 1005:{ // force transaction
|
|
Mutex::Autolock _l(mStateLock);
|
|
setTransactionFlags(
|
|
eTransactionNeeded|
|
|
eDisplayTransactionNeeded|
|
|
eTraversalNeeded);
|
|
return NO_ERROR;
|
|
}
|
|
case 1006:{ // send empty update
|
|
signalRefresh();
|
|
return NO_ERROR;
|
|
}
|
|
case 1008: // toggle use of hw composer
|
|
n = data.readInt32();
|
|
mDebugDisableHWC = n != 0;
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1009: // toggle use of transform hint
|
|
n = data.readInt32();
|
|
mDebugDisableTransformHint = n != 0;
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
case 1010: // interrogate.
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(mDebugRegion);
|
|
reply->writeInt32(0);
|
|
reply->writeInt32(mDebugDisableHWC);
|
|
return NO_ERROR;
|
|
case 1013: {
|
|
const auto display = getDefaultDisplayDevice();
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
reply->writeInt32(display->getPageFlipCount());
|
|
return NO_ERROR;
|
|
}
|
|
case 1014: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
// daltonize
|
|
n = data.readInt32();
|
|
switch (n % 10) {
|
|
case 1:
|
|
mDaltonizer.setType(ColorBlindnessType::Protanomaly);
|
|
break;
|
|
case 2:
|
|
mDaltonizer.setType(ColorBlindnessType::Deuteranomaly);
|
|
break;
|
|
case 3:
|
|
mDaltonizer.setType(ColorBlindnessType::Tritanomaly);
|
|
break;
|
|
default:
|
|
mDaltonizer.setType(ColorBlindnessType::None);
|
|
break;
|
|
}
|
|
if (n >= 10) {
|
|
mDaltonizer.setMode(ColorBlindnessMode::Correction);
|
|
} else {
|
|
mDaltonizer.setMode(ColorBlindnessMode::Simulation);
|
|
}
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1015: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
// apply a color matrix
|
|
n = data.readInt32();
|
|
if (n) {
|
|
// color matrix is sent as a column-major mat4 matrix
|
|
for (size_t i = 0 ; i < 4; i++) {
|
|
for (size_t j = 0; j < 4; j++) {
|
|
mClientColorMatrix[i][j] = data.readFloat();
|
|
}
|
|
}
|
|
} else {
|
|
mClientColorMatrix = mat4();
|
|
}
|
|
|
|
// Check that supplied matrix's last row is {0,0,0,1} so we can avoid
|
|
// the division by w in the fragment shader
|
|
float4 lastRow(transpose(mClientColorMatrix)[3]);
|
|
if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) {
|
|
ALOGE("The color transform's last row must be (0, 0, 0, 1)");
|
|
}
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1016: { // Unused.
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
case 1017: {
|
|
n = data.readInt32();
|
|
mForceFullDamage = n != 0;
|
|
return NO_ERROR;
|
|
}
|
|
case 1018: { // Modify Choreographer's phase offset
|
|
n = data.readInt32();
|
|
mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n));
|
|
return NO_ERROR;
|
|
}
|
|
case 1019: { // Modify SurfaceFlinger's phase offset
|
|
n = data.readInt32();
|
|
mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n));
|
|
return NO_ERROR;
|
|
}
|
|
case 1020: { // Layer updates interceptor
|
|
n = data.readInt32();
|
|
if (n) {
|
|
ALOGV("Interceptor enabled");
|
|
mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays);
|
|
}
|
|
else{
|
|
ALOGV("Interceptor disabled");
|
|
mInterceptor->disable();
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1021: { // Disable HWC virtual displays
|
|
n = data.readInt32();
|
|
mUseHwcVirtualDisplays = !n;
|
|
return NO_ERROR;
|
|
}
|
|
case 1022: { // Set saturation boost
|
|
Mutex::Autolock _l(mStateLock);
|
|
mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f));
|
|
|
|
updateColorMatrixLocked();
|
|
return NO_ERROR;
|
|
}
|
|
case 1023: { // Set native mode
|
|
int32_t colorMode;
|
|
|
|
mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32());
|
|
if (data.readInt32(&colorMode) == NO_ERROR) {
|
|
mForceColorMode = static_cast<ColorMode>(colorMode);
|
|
}
|
|
invalidateHwcGeometry();
|
|
repaintEverything();
|
|
return NO_ERROR;
|
|
}
|
|
// Deprecate, use 1030 to check whether the device is color managed.
|
|
case 1024: {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
case 1025: { // Set layer tracing
|
|
n = data.readInt32();
|
|
if (n) {
|
|
ALOGD("LayerTracing enabled");
|
|
mTracingEnabledChanged = mTracing.enable();
|
|
reply->writeInt32(NO_ERROR);
|
|
} else {
|
|
ALOGD("LayerTracing disabled");
|
|
mTracingEnabledChanged = mTracing.disable();
|
|
if (mTracingEnabledChanged) {
|
|
reply->writeInt32(mTracing.writeToFile());
|
|
} else {
|
|
reply->writeInt32(NO_ERROR);
|
|
}
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1026: { // Get layer tracing status
|
|
reply->writeBool(mTracing.isEnabled());
|
|
return NO_ERROR;
|
|
}
|
|
// Is a DisplayColorSetting supported?
|
|
case 1027: {
|
|
const auto display = getDefaultDisplayDevice();
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
|
|
switch (setting) {
|
|
case DisplayColorSetting::kManaged:
|
|
reply->writeBool(useColorManagement);
|
|
break;
|
|
case DisplayColorSetting::kUnmanaged:
|
|
reply->writeBool(true);
|
|
break;
|
|
case DisplayColorSetting::kEnhanced:
|
|
reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE));
|
|
break;
|
|
default: // vendor display color setting
|
|
reply->writeBool(
|
|
display->hasRenderIntent(static_cast<RenderIntent>(setting)));
|
|
break;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
// Is VrFlinger active?
|
|
case 1028: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
reply->writeBool(getHwComposer().isUsingVrComposer());
|
|
return NO_ERROR;
|
|
}
|
|
// Set buffer size for SF tracing (value in KB)
|
|
case 1029: {
|
|
n = data.readInt32();
|
|
if (n <= 0 || n > MAX_TRACING_MEMORY) {
|
|
ALOGW("Invalid buffer size: %d KB", n);
|
|
reply->writeInt32(BAD_VALUE);
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
ALOGD("Updating trace buffer to %d KB", n);
|
|
mTracing.setBufferSize(n * 1024);
|
|
reply->writeInt32(NO_ERROR);
|
|
return NO_ERROR;
|
|
}
|
|
// Is device color managed?
|
|
case 1030: {
|
|
reply->writeBool(useColorManagement);
|
|
return NO_ERROR;
|
|
}
|
|
// Override default composition data space
|
|
// adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \
|
|
// && adb shell stop zygote && adb shell start zygote
|
|
// to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \
|
|
// adb shell stop zygote && adb shell start zygote
|
|
case 1031: {
|
|
Mutex::Autolock _l(mStateLock);
|
|
n = data.readInt32();
|
|
if (n) {
|
|
n = data.readInt32();
|
|
if (n) {
|
|
Dataspace dataspace = static_cast<Dataspace>(n);
|
|
if (!validateCompositionDataspace(dataspace)) {
|
|
return BAD_VALUE;
|
|
}
|
|
mDefaultCompositionDataspace = dataspace;
|
|
}
|
|
n = data.readInt32();
|
|
if (n) {
|
|
Dataspace dataspace = static_cast<Dataspace>(n);
|
|
if (!validateCompositionDataspace(dataspace)) {
|
|
return BAD_VALUE;
|
|
}
|
|
mWideColorGamutCompositionDataspace = dataspace;
|
|
}
|
|
} else {
|
|
// restore composition data space.
|
|
mDefaultCompositionDataspace = defaultCompositionDataspace;
|
|
mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
// Set trace flags
|
|
case 1033: {
|
|
n = data.readUint32();
|
|
ALOGD("Updating trace flags to 0x%x", n);
|
|
mTracing.setTraceFlags(n);
|
|
reply->writeInt32(NO_ERROR);
|
|
return NO_ERROR;
|
|
}
|
|
case 1034: {
|
|
switch (n = data.readInt32()) {
|
|
case 0:
|
|
case 1:
|
|
enableRefreshRateOverlay(static_cast<bool>(n));
|
|
break;
|
|
default: {
|
|
Mutex::Autolock lock(mStateLock);
|
|
reply->writeBool(mRefreshRateOverlay != nullptr);
|
|
}
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1035: {
|
|
n = data.readInt32();
|
|
mDebugDisplayConfigSetByBackdoor = false;
|
|
if (n >= 0) {
|
|
const auto displayToken = getInternalDisplayToken();
|
|
status_t result = setActiveConfig(displayToken, n);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
mDebugDisplayConfigSetByBackdoor = true;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
case 1036: {
|
|
if (data.readInt32() > 0) {
|
|
status_t result =
|
|
acquireFrameRateFlexibilityToken(&mDebugFrameRateFlexibilityToken);
|
|
if (result != NO_ERROR) {
|
|
return result;
|
|
}
|
|
} else {
|
|
mDebugFrameRateFlexibilityToken = nullptr;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void SurfaceFlinger::repaintEverything() {
|
|
mRepaintEverything = true;
|
|
signalTransaction();
|
|
}
|
|
|
|
void SurfaceFlinger::repaintEverythingForHWC() {
|
|
mRepaintEverything = true;
|
|
mPowerAdvisor.notifyDisplayUpdateImminent();
|
|
mEventQueue->invalidate();
|
|
}
|
|
|
|
void SurfaceFlinger::kernelTimerChanged(bool expired) {
|
|
static bool updateOverlay =
|
|
property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true);
|
|
if (!updateOverlay) return;
|
|
if (Mutex::Autolock lock(mStateLock); !mRefreshRateOverlay) return;
|
|
|
|
// Update the overlay on the main thread to avoid race conditions with
|
|
// mRefreshRateConfigs->getCurrentRefreshRate()
|
|
static_cast<void>(schedule([=] {
|
|
const auto desiredActiveConfig = getDesiredActiveConfig();
|
|
const auto& current = desiredActiveConfig
|
|
? mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId)
|
|
: mRefreshRateConfigs->getCurrentRefreshRate();
|
|
const auto& min = mRefreshRateConfigs->getMinRefreshRate();
|
|
|
|
if (current != min) {
|
|
const bool timerExpired = mKernelIdleTimerEnabled && expired;
|
|
|
|
if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) {
|
|
mRefreshRateOverlay->changeRefreshRate(timerExpired ? min : current);
|
|
}
|
|
mEventQueue->invalidate();
|
|
}
|
|
}));
|
|
}
|
|
|
|
void SurfaceFlinger::toggleKernelIdleTimer() {
|
|
using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction;
|
|
|
|
// If the support for kernel idle timer is disabled in SF code, don't do anything.
|
|
if (!mSupportKernelIdleTimer) {
|
|
return;
|
|
}
|
|
const KernelIdleTimerAction action = mRefreshRateConfigs->getIdleTimerAction();
|
|
|
|
switch (action) {
|
|
case KernelIdleTimerAction::TurnOff:
|
|
if (mKernelIdleTimerEnabled) {
|
|
ATRACE_INT("KernelIdleTimer", 0);
|
|
base::SetProperty(KERNEL_IDLE_TIMER_PROP, "false");
|
|
mKernelIdleTimerEnabled = false;
|
|
}
|
|
break;
|
|
case KernelIdleTimerAction::TurnOn:
|
|
if (!mKernelIdleTimerEnabled) {
|
|
ATRACE_INT("KernelIdleTimer", 1);
|
|
base::SetProperty(KERNEL_IDLE_TIMER_PROP, "true");
|
|
mKernelIdleTimerEnabled = true;
|
|
}
|
|
break;
|
|
case KernelIdleTimerAction::NoChange:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope
|
|
class WindowDisconnector {
|
|
public:
|
|
WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {}
|
|
~WindowDisconnector() {
|
|
native_window_api_disconnect(mWindow, mApi);
|
|
}
|
|
|
|
private:
|
|
ANativeWindow* mWindow;
|
|
const int mApi;
|
|
};
|
|
|
|
status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken,
|
|
sp<GraphicBuffer>* outBuffer, bool& outCapturedSecureLayers,
|
|
Dataspace reqDataspace, ui::PixelFormat reqPixelFormat,
|
|
const Rect& sourceCrop, uint32_t reqWidth,
|
|
uint32_t reqHeight, bool useIdentityTransform,
|
|
ui::Rotation rotation, bool captureSecureLayers) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken) return BAD_VALUE;
|
|
|
|
auto renderAreaRotation = ui::Transform::toRotationFlags(rotation);
|
|
if (renderAreaRotation == ui::Transform::ROT_INVALID) {
|
|
ALOGE("%s: Invalid rotation: %s", __FUNCTION__, toCString(rotation));
|
|
renderAreaRotation = ui::Transform::ROT_0;
|
|
}
|
|
|
|
sp<DisplayDevice> display;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) return NAME_NOT_FOUND;
|
|
|
|
// set the requested width/height to the logical display viewport size
|
|
// by default
|
|
if (reqWidth == 0 || reqHeight == 0) {
|
|
reqWidth = uint32_t(display->getViewport().width());
|
|
reqHeight = uint32_t(display->getViewport().height());
|
|
}
|
|
}
|
|
|
|
DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace,
|
|
renderAreaRotation, captureSecureLayers);
|
|
auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display,
|
|
std::placeholders::_1);
|
|
return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat,
|
|
useIdentityTransform, outCapturedSecureLayers);
|
|
}
|
|
|
|
static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) {
|
|
switch (colorMode) {
|
|
case ColorMode::DISPLAY_P3:
|
|
case ColorMode::BT2100_PQ:
|
|
case ColorMode::BT2100_HLG:
|
|
case ColorMode::DISPLAY_BT2020:
|
|
return Dataspace::DISPLAY_P3;
|
|
default:
|
|
return Dataspace::V0_SRGB;
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setSchedFifo(bool enabled) {
|
|
static constexpr int kFifoPriority = 2;
|
|
static constexpr int kOtherPriority = 0;
|
|
|
|
struct sched_param param = {0};
|
|
int sched_policy;
|
|
if (enabled) {
|
|
sched_policy = SCHED_FIFO;
|
|
param.sched_priority = kFifoPriority;
|
|
} else {
|
|
sched_policy = SCHED_OTHER;
|
|
param.sched_priority = kOtherPriority;
|
|
}
|
|
|
|
if (sched_setscheduler(0, sched_policy, ¶m) != 0) {
|
|
return -errno;
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
sp<DisplayDevice> SurfaceFlinger::getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack) {
|
|
const sp<IBinder> displayToken = getPhysicalDisplayTokenLocked(DisplayId{displayOrLayerStack});
|
|
if (displayToken) {
|
|
return getDisplayDeviceLocked(displayToken);
|
|
}
|
|
// Couldn't find display by displayId. Try to get display by layerStack since virtual displays
|
|
// may not have a displayId.
|
|
return getDisplayByLayerStack(displayOrLayerStack);
|
|
}
|
|
|
|
sp<DisplayDevice> SurfaceFlinger::getDisplayByLayerStack(uint64_t layerStack) {
|
|
for (const auto& [token, display] : mDisplays) {
|
|
if (display->getLayerStack() == layerStack) {
|
|
return display;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreen(uint64_t displayOrLayerStack, Dataspace* outDataspace,
|
|
sp<GraphicBuffer>* outBuffer) {
|
|
sp<DisplayDevice> display;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
ui::Transform::RotationFlags captureOrientation;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
display = getDisplayByIdOrLayerStack(displayOrLayerStack);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
width = uint32_t(display->getViewport().width());
|
|
height = uint32_t(display->getViewport().height());
|
|
|
|
const auto orientation = display->getOrientation();
|
|
captureOrientation = ui::Transform::toRotationFlags(orientation);
|
|
|
|
switch (captureOrientation) {
|
|
case ui::Transform::ROT_90:
|
|
captureOrientation = ui::Transform::ROT_270;
|
|
break;
|
|
|
|
case ui::Transform::ROT_270:
|
|
captureOrientation = ui::Transform::ROT_90;
|
|
break;
|
|
|
|
case ui::Transform::ROT_INVALID:
|
|
ALOGE("%s: Invalid orientation: %s", __FUNCTION__, toCString(orientation));
|
|
captureOrientation = ui::Transform::ROT_0;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
*outDataspace =
|
|
pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode);
|
|
}
|
|
|
|
DisplayRenderArea renderArea(display, Rect(), width, height, *outDataspace, captureOrientation,
|
|
false /* captureSecureLayers */);
|
|
|
|
auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display,
|
|
std::placeholders::_1);
|
|
bool ignored = false;
|
|
return captureScreenCommon(renderArea, traverseLayers, outBuffer, ui::PixelFormat::RGBA_8888,
|
|
false /* useIdentityTransform */,
|
|
ignored /* outCapturedSecureLayers */);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureLayers(
|
|
const sp<IBinder>& layerHandleBinder, sp<GraphicBuffer>* outBuffer,
|
|
const Dataspace reqDataspace, const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop,
|
|
const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& excludeHandles,
|
|
float frameScale, bool childrenOnly) {
|
|
ATRACE_CALL();
|
|
|
|
class LayerRenderArea : public RenderArea {
|
|
public:
|
|
LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop,
|
|
int32_t reqWidth, int32_t reqHeight, Dataspace reqDataSpace,
|
|
bool childrenOnly, const Rect& displayViewport)
|
|
: RenderArea(reqWidth, reqHeight, CaptureFill::CLEAR, reqDataSpace, displayViewport),
|
|
mLayer(layer),
|
|
mCrop(crop),
|
|
mNeedsFiltering(false),
|
|
mFlinger(flinger),
|
|
mChildrenOnly(childrenOnly) {}
|
|
const ui::Transform& getTransform() const override { return mTransform; }
|
|
Rect getBounds() const override { return mLayer->getBufferSize(mLayer->getDrawingState()); }
|
|
int getHeight() const override {
|
|
return mLayer->getBufferSize(mLayer->getDrawingState()).getHeight();
|
|
}
|
|
int getWidth() const override {
|
|
return mLayer->getBufferSize(mLayer->getDrawingState()).getWidth();
|
|
}
|
|
bool isSecure() const override { return false; }
|
|
bool needsFiltering() const override { return mNeedsFiltering; }
|
|
sp<const DisplayDevice> getDisplayDevice() const override { return nullptr; }
|
|
Rect getSourceCrop() const override {
|
|
if (mCrop.isEmpty()) {
|
|
return getBounds();
|
|
} else {
|
|
return mCrop;
|
|
}
|
|
}
|
|
class ReparentForDrawing {
|
|
public:
|
|
const sp<Layer>& oldParent;
|
|
const sp<Layer>& newParent;
|
|
|
|
ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent,
|
|
const Rect& drawingBounds)
|
|
: oldParent(oldParent), newParent(newParent) {
|
|
// Compute and cache the bounds for the new parent layer.
|
|
newParent->computeBounds(drawingBounds.toFloatRect(), ui::Transform(),
|
|
0.f /* shadowRadius */);
|
|
oldParent->setChildrenDrawingParent(newParent);
|
|
}
|
|
~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); }
|
|
};
|
|
|
|
void render(std::function<void()> drawLayers) override {
|
|
const Rect sourceCrop = getSourceCrop();
|
|
// no need to check rotation because there is none
|
|
mNeedsFiltering = sourceCrop.width() != getReqWidth() ||
|
|
sourceCrop.height() != getReqHeight();
|
|
|
|
if (!mChildrenOnly) {
|
|
mTransform = mLayer->getTransform().inverse();
|
|
drawLayers();
|
|
} else {
|
|
uint32_t w = static_cast<uint32_t>(getWidth());
|
|
uint32_t h = static_cast<uint32_t>(getHeight());
|
|
// In the "childrenOnly" case we reparent the children to a screenshot
|
|
// layer which has no properties set and which does not draw.
|
|
sp<ContainerLayer> screenshotParentLayer =
|
|
mFlinger->getFactory().createContainerLayer({mFlinger, nullptr,
|
|
"Screenshot Parent"s, w, h, 0,
|
|
LayerMetadata()});
|
|
|
|
ReparentForDrawing reparent(mLayer, screenshotParentLayer, sourceCrop);
|
|
drawLayers();
|
|
}
|
|
}
|
|
|
|
private:
|
|
const sp<Layer> mLayer;
|
|
const Rect mCrop;
|
|
|
|
ui::Transform mTransform;
|
|
bool mNeedsFiltering;
|
|
|
|
SurfaceFlinger* mFlinger;
|
|
const bool mChildrenOnly;
|
|
};
|
|
|
|
int reqWidth = 0;
|
|
int reqHeight = 0;
|
|
sp<Layer> parent;
|
|
Rect crop(sourceCrop);
|
|
std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers;
|
|
Rect displayViewport;
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
parent = fromHandleLocked(layerHandleBinder).promote();
|
|
if (parent == nullptr || parent->isRemovedFromCurrentState()) {
|
|
ALOGE("captureLayers called with an invalid or removed parent");
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
const int uid = IPCThreadState::self()->getCallingUid();
|
|
const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM;
|
|
if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) {
|
|
ALOGW("Attempting to capture secure layer: PERMISSION_DENIED");
|
|
return PERMISSION_DENIED;
|
|
}
|
|
|
|
Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getCurrentState());
|
|
if (sourceCrop.width() <= 0) {
|
|
crop.left = 0;
|
|
crop.right = parentSourceBounds.getWidth();
|
|
}
|
|
|
|
if (sourceCrop.height() <= 0) {
|
|
crop.top = 0;
|
|
crop.bottom = parentSourceBounds.getHeight();
|
|
}
|
|
|
|
if (crop.isEmpty() || frameScale <= 0.0f) {
|
|
// Error out if the layer has no source bounds (i.e. they are boundless) and a source
|
|
// crop was not specified, or an invalid frame scale was provided.
|
|
return BAD_VALUE;
|
|
}
|
|
reqWidth = crop.width() * frameScale;
|
|
reqHeight = crop.height() * frameScale;
|
|
|
|
for (const auto& handle : excludeHandles) {
|
|
sp<Layer> excludeLayer = fromHandleLocked(handle).promote();
|
|
if (excludeLayer != nullptr) {
|
|
excludeLayers.emplace(excludeLayer);
|
|
} else {
|
|
ALOGW("Invalid layer handle passed as excludeLayer to captureLayers");
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
}
|
|
|
|
const auto display = getDisplayByLayerStack(parent->getLayerStack());
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
displayViewport = display->getViewport();
|
|
} // mStateLock
|
|
|
|
// really small crop or frameScale
|
|
if (reqWidth <= 0) {
|
|
reqWidth = 1;
|
|
}
|
|
if (reqHeight <= 0) {
|
|
reqHeight = 1;
|
|
}
|
|
|
|
LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, reqDataspace, childrenOnly,
|
|
displayViewport);
|
|
auto traverseLayers = [parent, childrenOnly,
|
|
&excludeLayers](const LayerVector::Visitor& visitor) {
|
|
parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) {
|
|
if (!layer->isVisible()) {
|
|
return;
|
|
} else if (childrenOnly && layer == parent.get()) {
|
|
return;
|
|
}
|
|
|
|
sp<Layer> p = layer;
|
|
while (p != nullptr) {
|
|
if (excludeLayers.count(p) != 0) {
|
|
return;
|
|
}
|
|
p = p->getParent();
|
|
}
|
|
|
|
visitor(layer);
|
|
});
|
|
};
|
|
|
|
bool outCapturedSecureLayers = false;
|
|
return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, false,
|
|
outCapturedSecureLayers);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea,
|
|
TraverseLayersFunction traverseLayers,
|
|
sp<GraphicBuffer>* outBuffer,
|
|
const ui::PixelFormat reqPixelFormat,
|
|
bool useIdentityTransform,
|
|
bool& outCapturedSecureLayers) {
|
|
ATRACE_CALL();
|
|
|
|
// TODO(b/116112787) Make buffer usage a parameter.
|
|
const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
|
|
GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
|
|
*outBuffer =
|
|
getFactory().createGraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(),
|
|
static_cast<android_pixel_format>(reqPixelFormat), 1,
|
|
usage, "screenshot");
|
|
|
|
return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform,
|
|
false /* regionSampling */, outCapturedSecureLayers);
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea,
|
|
TraverseLayersFunction traverseLayers,
|
|
const sp<GraphicBuffer>& buffer,
|
|
bool useIdentityTransform, bool regionSampling,
|
|
bool& outCapturedSecureLayers) {
|
|
const int uid = IPCThreadState::self()->getCallingUid();
|
|
const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM;
|
|
|
|
status_t result;
|
|
int syncFd;
|
|
|
|
do {
|
|
std::tie(result, syncFd) =
|
|
schedule([&] {
|
|
if (mRefreshPending) {
|
|
ATRACE_NAME("Skipping screenshot for now");
|
|
return std::make_pair(EAGAIN, -1);
|
|
}
|
|
|
|
status_t result = NO_ERROR;
|
|
int fd = -1;
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
renderArea.render([&] {
|
|
result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(),
|
|
useIdentityTransform, forSystem, &fd,
|
|
regionSampling, outCapturedSecureLayers);
|
|
});
|
|
|
|
return std::make_pair(result, fd);
|
|
}).get();
|
|
} while (result == EAGAIN);
|
|
|
|
if (result == NO_ERROR) {
|
|
sync_wait(syncFd, -1);
|
|
close(syncFd);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
|
|
TraverseLayersFunction traverseLayers,
|
|
ANativeWindowBuffer* buffer, bool useIdentityTransform,
|
|
bool regionSampling, int* outSyncFd) {
|
|
ATRACE_CALL();
|
|
|
|
const auto reqWidth = renderArea.getReqWidth();
|
|
const auto reqHeight = renderArea.getReqHeight();
|
|
const auto sourceCrop = renderArea.getSourceCrop();
|
|
const auto transform = renderArea.getTransform();
|
|
const auto rotation = renderArea.getRotationFlags();
|
|
const auto& displayViewport = renderArea.getDisplayViewport();
|
|
|
|
renderengine::DisplaySettings clientCompositionDisplay;
|
|
std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers;
|
|
|
|
// assume that bounds are never offset, and that they are the same as the
|
|
// buffer bounds.
|
|
clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight);
|
|
clientCompositionDisplay.clip = sourceCrop;
|
|
clientCompositionDisplay.orientation = rotation;
|
|
clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace();
|
|
clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance;
|
|
|
|
const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill());
|
|
|
|
compositionengine::LayerFE::LayerSettings fillLayer;
|
|
fillLayer.source.buffer.buffer = nullptr;
|
|
fillLayer.source.solidColor = half3(0.0, 0.0, 0.0);
|
|
fillLayer.geometry.boundaries =
|
|
FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom);
|
|
fillLayer.alpha = half(alpha);
|
|
clientCompositionLayers.push_back(fillLayer);
|
|
|
|
const auto display = renderArea.getDisplayDevice();
|
|
std::vector<Layer*> renderedLayers;
|
|
Region clearRegion = Region::INVALID_REGION;
|
|
traverseLayers([&](Layer* layer) {
|
|
const bool supportProtectedContent = false;
|
|
Region clip(renderArea.getBounds());
|
|
compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{
|
|
clip,
|
|
useIdentityTransform,
|
|
layer->needsFilteringForScreenshots(display.get(), transform) ||
|
|
renderArea.needsFiltering(),
|
|
renderArea.isSecure(),
|
|
supportProtectedContent,
|
|
clearRegion,
|
|
displayViewport,
|
|
clientCompositionDisplay.outputDataspace,
|
|
true, /* realContentIsVisible */
|
|
false, /* clearContent */
|
|
};
|
|
std::vector<compositionengine::LayerFE::LayerSettings> results =
|
|
layer->prepareClientCompositionList(targetSettings);
|
|
if (results.size() > 0) {
|
|
for (auto& settings : results) {
|
|
settings.geometry.positionTransform =
|
|
transform.asMatrix4() * settings.geometry.positionTransform;
|
|
// There's no need to process blurs when we're executing region sampling,
|
|
// we're just trying to understand what we're drawing, and doing so without
|
|
// blurs is already a pretty good approximation.
|
|
if (regionSampling) {
|
|
settings.backgroundBlurRadius = 0;
|
|
}
|
|
}
|
|
clientCompositionLayers.insert(clientCompositionLayers.end(),
|
|
std::make_move_iterator(results.begin()),
|
|
std::make_move_iterator(results.end()));
|
|
renderedLayers.push_back(layer);
|
|
}
|
|
});
|
|
|
|
std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers(
|
|
clientCompositionLayers.size());
|
|
std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(),
|
|
clientCompositionLayerPointers.begin(),
|
|
std::pointer_traits<renderengine::LayerSettings*>::pointer_to);
|
|
|
|
clientCompositionDisplay.clearRegion = clearRegion;
|
|
// Use an empty fence for the buffer fence, since we just created the buffer so
|
|
// there is no need for synchronization with the GPU.
|
|
base::unique_fd bufferFence;
|
|
base::unique_fd drawFence;
|
|
getRenderEngine().useProtectedContext(false);
|
|
getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer,
|
|
/*useFramebufferCache=*/false, std::move(bufferFence), &drawFence);
|
|
|
|
*outSyncFd = drawFence.release();
|
|
|
|
if (*outSyncFd >= 0) {
|
|
sp<Fence> releaseFence = new Fence(dup(*outSyncFd));
|
|
for (auto* layer : renderedLayers) {
|
|
layer->onLayerDisplayed(releaseFence);
|
|
}
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea,
|
|
TraverseLayersFunction traverseLayers,
|
|
ANativeWindowBuffer* buffer,
|
|
bool useIdentityTransform, bool forSystem,
|
|
int* outSyncFd, bool regionSampling,
|
|
bool& outCapturedSecureLayers) {
|
|
ATRACE_CALL();
|
|
|
|
traverseLayers([&](Layer* layer) {
|
|
outCapturedSecureLayers =
|
|
outCapturedSecureLayers || (layer->isVisible() && layer->isSecure());
|
|
});
|
|
|
|
// We allow the system server to take screenshots of secure layers for
|
|
// use in situations like the Screen-rotation animation and place
|
|
// the impetus on WindowManager to not persist them.
|
|
if (outCapturedSecureLayers && !forSystem) {
|
|
ALOGW("FB is protected: PERMISSION_DENIED");
|
|
return PERMISSION_DENIED;
|
|
}
|
|
renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, regionSampling,
|
|
outSyncFd);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void SurfaceFlinger::setInputWindowsFinished() {
|
|
Mutex::Autolock _l(mStateLock);
|
|
|
|
mPendingSyncInputWindows = false;
|
|
|
|
mTransactionCV.broadcast();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverse(visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverseInZOrder(stateSet, visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const {
|
|
layersSortedByZ.traverseInReverseZOrder(stateSet, visitor);
|
|
}
|
|
|
|
void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& display,
|
|
const LayerVector::Visitor& visitor) {
|
|
// We loop through the first level of layers without traversing,
|
|
// as we need to determine which layers belong to the requested display.
|
|
for (const auto& layer : mDrawingState.layersSortedByZ) {
|
|
if (!layer->belongsToDisplay(display->getLayerStack(), false)) {
|
|
continue;
|
|
}
|
|
// relative layers are traversed in Layer::traverseInZOrder
|
|
layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) {
|
|
if (!layer->belongsToDisplay(display->getLayerStack(), false)) {
|
|
return;
|
|
}
|
|
if (!layer->isVisible()) {
|
|
return;
|
|
}
|
|
visitor(layer);
|
|
});
|
|
}
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDesiredDisplayConfigSpecsInternal(
|
|
const sp<DisplayDevice>& display,
|
|
const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
LOG_ALWAYS_FATAL_IF(!display->isPrimary() && overridePolicy,
|
|
"Can only set override policy on the primary display");
|
|
LOG_ALWAYS_FATAL_IF(!policy && !overridePolicy, "Can only clear the override policy");
|
|
|
|
if (!display->isPrimary()) {
|
|
// TODO(b/144711714): For non-primary displays we should be able to set an active config
|
|
// as well. For now, just call directly to setActiveConfigWithConstraints but ideally
|
|
// it should go thru setDesiredActiveConfig, similar to primary display.
|
|
ALOGV("setAllowedDisplayConfigsInternal for non-primary display");
|
|
const auto displayId = display->getId();
|
|
LOG_ALWAYS_FATAL_IF(!displayId);
|
|
|
|
hal::VsyncPeriodChangeConstraints constraints;
|
|
constraints.desiredTimeNanos = systemTime();
|
|
constraints.seamlessRequired = false;
|
|
|
|
hal::VsyncPeriodChangeTimeline timeline = {0, 0, 0};
|
|
if (getHwComposer().setActiveConfigWithConstraints(*displayId,
|
|
policy->defaultConfig.value(),
|
|
constraints, &timeline) < 0) {
|
|
return BAD_VALUE;
|
|
}
|
|
if (timeline.refreshRequired) {
|
|
repaintEverythingForHWC();
|
|
}
|
|
|
|
display->setActiveConfig(policy->defaultConfig);
|
|
const nsecs_t vsyncPeriod = getHwComposer()
|
|
.getConfigs(*displayId)[policy->defaultConfig.value()]
|
|
->getVsyncPeriod();
|
|
mScheduler->onNonPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value,
|
|
policy->defaultConfig, vsyncPeriod);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
if (mDebugDisplayConfigSetByBackdoor) {
|
|
// ignore this request as config is overridden by backdoor
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t setPolicyResult = overridePolicy
|
|
? mRefreshRateConfigs->setOverridePolicy(policy)
|
|
: mRefreshRateConfigs->setDisplayManagerPolicy(*policy);
|
|
if (setPolicyResult < 0) {
|
|
return BAD_VALUE;
|
|
}
|
|
if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) {
|
|
return NO_ERROR;
|
|
}
|
|
scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy();
|
|
|
|
ALOGV("Setting desired display config specs: defaultConfig: %d primaryRange: [%.0f %.0f]"
|
|
" expandedRange: [%.0f %.0f]",
|
|
currentPolicy.defaultConfig.value(), currentPolicy.primaryRange.min,
|
|
currentPolicy.primaryRange.max, currentPolicy.appRequestRange.min,
|
|
currentPolicy.appRequestRange.max);
|
|
|
|
// TODO(b/140204874): Leave the event in until we do proper testing with all apps that might
|
|
// be depending in this callback.
|
|
const nsecs_t vsyncPeriod =
|
|
mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig())
|
|
.getVsyncPeriod();
|
|
mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value,
|
|
display->getActiveConfig(), vsyncPeriod);
|
|
toggleKernelIdleTimer();
|
|
|
|
auto configId = mScheduler->getPreferredConfigId();
|
|
auto& preferredRefreshRate = configId
|
|
? mRefreshRateConfigs->getRefreshRateFromConfigId(*configId)
|
|
// NOTE: Choose the default config ID, if Scheduler doesn't have one in mind.
|
|
: mRefreshRateConfigs->getRefreshRateFromConfigId(currentPolicy.defaultConfig);
|
|
ALOGV("trying to switch to Scheduler preferred config %d (%s)",
|
|
preferredRefreshRate.getConfigId().value(), preferredRefreshRate.getName().c_str());
|
|
|
|
if (isDisplayConfigAllowed(preferredRefreshRate.getConfigId())) {
|
|
ALOGV("switching to Scheduler preferred config %d",
|
|
preferredRefreshRate.getConfigId().value());
|
|
setDesiredActiveConfig(
|
|
{preferredRefreshRate.getConfigId(), Scheduler::ConfigEvent::Changed});
|
|
} else {
|
|
LOG_ALWAYS_FATAL("Desired config not allowed: %d",
|
|
preferredRefreshRate.getConfigId().value());
|
|
}
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken,
|
|
int32_t defaultConfig,
|
|
float primaryRefreshRateMin,
|
|
float primaryRefreshRateMax,
|
|
float appRequestRefreshRateMin,
|
|
float appRequestRefreshRateMax) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([=]() -> status_t {
|
|
const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken));
|
|
if (!display) {
|
|
ALOGE("Attempt to set desired display configs for invalid display token %p",
|
|
displayToken.get());
|
|
return NAME_NOT_FOUND;
|
|
} else if (display->isVirtual()) {
|
|
ALOGW("Attempt to set desired display configs for virtual display");
|
|
return INVALID_OPERATION;
|
|
} else {
|
|
using Policy = scheduler::RefreshRateConfigs::Policy;
|
|
const Policy policy{HwcConfigIndexType(defaultConfig),
|
|
{primaryRefreshRateMin, primaryRefreshRateMax},
|
|
{appRequestRefreshRateMin, appRequestRefreshRateMax}};
|
|
constexpr bool kOverridePolicy = false;
|
|
|
|
return setDesiredDisplayConfigSpecsInternal(display, policy, kOverridePolicy);
|
|
}
|
|
});
|
|
|
|
return future.get();
|
|
}
|
|
|
|
status_t SurfaceFlinger::getDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken,
|
|
int32_t* outDefaultConfig,
|
|
float* outPrimaryRefreshRateMin,
|
|
float* outPrimaryRefreshRateMax,
|
|
float* outAppRequestRefreshRateMin,
|
|
float* outAppRequestRefreshRateMax) {
|
|
ATRACE_CALL();
|
|
|
|
if (!displayToken || !outDefaultConfig || !outPrimaryRefreshRateMin ||
|
|
!outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
Mutex::Autolock lock(mStateLock);
|
|
const auto display = getDisplayDeviceLocked(displayToken);
|
|
if (!display) {
|
|
return NAME_NOT_FOUND;
|
|
}
|
|
|
|
if (display->isPrimary()) {
|
|
scheduler::RefreshRateConfigs::Policy policy =
|
|
mRefreshRateConfigs->getDisplayManagerPolicy();
|
|
*outDefaultConfig = policy.defaultConfig.value();
|
|
*outPrimaryRefreshRateMin = policy.primaryRange.min;
|
|
*outPrimaryRefreshRateMax = policy.primaryRange.max;
|
|
*outAppRequestRefreshRateMin = policy.appRequestRange.min;
|
|
*outAppRequestRefreshRateMax = policy.appRequestRange.max;
|
|
return NO_ERROR;
|
|
} else if (display->isVirtual()) {
|
|
return INVALID_OPERATION;
|
|
} else {
|
|
const auto displayId = display->getId();
|
|
LOG_FATAL_IF(!displayId);
|
|
|
|
*outDefaultConfig = getHwComposer().getActiveConfigIndex(*displayId);
|
|
auto vsyncPeriod = getHwComposer().getActiveConfig(*displayId)->getVsyncPeriod();
|
|
*outPrimaryRefreshRateMin = 1e9f / vsyncPeriod;
|
|
*outPrimaryRefreshRateMax = 1e9f / vsyncPeriod;
|
|
*outAppRequestRefreshRateMin = 1e9f / vsyncPeriod;
|
|
*outAppRequestRefreshRateMax = 1e9f / vsyncPeriod;
|
|
return NO_ERROR;
|
|
}
|
|
}
|
|
|
|
void SurfaceFlinger::SetInputWindowsListener::onSetInputWindowsFinished() {
|
|
mFlinger->setInputWindowsFinished();
|
|
}
|
|
|
|
wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) {
|
|
Mutex::Autolock _l(mStateLock);
|
|
return fromHandleLocked(handle);
|
|
}
|
|
|
|
wp<Layer> SurfaceFlinger::fromHandleLocked(const sp<IBinder>& handle) {
|
|
BBinder* b = nullptr;
|
|
if (handle) {
|
|
b = handle->localBinder();
|
|
}
|
|
if (b == nullptr) {
|
|
return nullptr;
|
|
}
|
|
auto it = mLayersByLocalBinderToken.find(b);
|
|
if (it != mLayersByLocalBinderToken.end()) {
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
|
|
mNumLayers++;
|
|
mScheduler->registerLayer(layer);
|
|
}
|
|
|
|
void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
|
|
mNumLayers--;
|
|
removeFromOffscreenLayers(layer);
|
|
}
|
|
|
|
// WARNING: ONLY CALL THIS FROM LAYER DTOR
|
|
// Here we add children in the current state to offscreen layers and remove the
|
|
// layer itself from the offscreen layer list. Since
|
|
// this is the dtor, it is safe to access the current state. This keeps us
|
|
// from dangling children layers such that they are not reachable from the
|
|
// Drawing state nor the offscreen layer list
|
|
// See b/141111965
|
|
void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) {
|
|
for (auto& child : layer->getCurrentChildren()) {
|
|
mOffscreenLayers.emplace(child.get());
|
|
}
|
|
mOffscreenLayers.erase(layer);
|
|
}
|
|
|
|
void SurfaceFlinger::bufferErased(const client_cache_t& clientCacheId) {
|
|
getRenderEngine().unbindExternalTextureBuffer(clientCacheId.id);
|
|
}
|
|
|
|
status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
|
float lightPosY, float lightPosZ,
|
|
float lightRadius) {
|
|
Mutex::Autolock _l(mStateLock);
|
|
mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor);
|
|
mCurrentState.globalShadowSettings.spotColor = vec4(spotColor);
|
|
mCurrentState.globalShadowSettings.lightPos.y = lightPosY;
|
|
mCurrentState.globalShadowSettings.lightPos.z = lightPosZ;
|
|
mCurrentState.globalShadowSettings.lightRadius = lightRadius;
|
|
|
|
// these values are overridden when calculating the shadow settings for a layer.
|
|
mCurrentState.globalShadowSettings.lightPos.x = 0.f;
|
|
mCurrentState.globalShadowSettings.length = 0.f;
|
|
return NO_ERROR;
|
|
}
|
|
|
|
const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap()
|
|
const {
|
|
// TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking
|
|
// on the work to remove the table in that bug rather than adding more to
|
|
// it.
|
|
static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{
|
|
// Note: METADATA_OWNER_UID and METADATA_WINDOW_TYPE are officially
|
|
// supported, and exposed via the
|
|
// IVrComposerClient::VrCommand::SET_LAYER_INFO command.
|
|
{"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID},
|
|
{"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR},
|
|
};
|
|
return genericLayerMetadataKeyMap;
|
|
}
|
|
|
|
status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
|
|
int8_t compatibility) {
|
|
if (!ValidateFrameRate(frameRate, compatibility, "SurfaceFlinger::setFrameRate")) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
static_cast<void>(schedule([=] {
|
|
Mutex::Autolock lock(mStateLock);
|
|
if (authenticateSurfaceTextureLocked(surface)) {
|
|
sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer();
|
|
if (layer == nullptr) {
|
|
ALOGE("Attempt to set frame rate on a layer that no longer exists");
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
if (layer->setFrameRate(
|
|
Layer::FrameRate(frameRate,
|
|
Layer::FrameRate::convertCompatibility(compatibility)))) {
|
|
setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
} else {
|
|
ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer");
|
|
return BAD_VALUE;
|
|
}
|
|
return NO_ERROR;
|
|
}));
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t SurfaceFlinger::acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) {
|
|
if (!outToken) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
auto future = schedule([this] {
|
|
status_t result = NO_ERROR;
|
|
sp<IBinder> token;
|
|
|
|
if (mFrameRateFlexibilityTokenCount == 0) {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
|
|
// This is a little racy, but not in a way that hurts anything. As we grab the
|
|
// defaultConfig from the display manager policy, we could be setting a new display
|
|
// manager policy, leaving us using a stale defaultConfig. The defaultConfig doesn't
|
|
// matter for the override policy though, since we set allowGroupSwitching to true, so
|
|
// it's not a problem.
|
|
scheduler::RefreshRateConfigs::Policy overridePolicy;
|
|
overridePolicy.defaultConfig =
|
|
mRefreshRateConfigs->getDisplayManagerPolicy().defaultConfig;
|
|
overridePolicy.allowGroupSwitching = true;
|
|
constexpr bool kOverridePolicy = true;
|
|
result = setDesiredDisplayConfigSpecsInternal(display, overridePolicy, kOverridePolicy);
|
|
}
|
|
|
|
if (result == NO_ERROR) {
|
|
mFrameRateFlexibilityTokenCount++;
|
|
// Handing out a reference to the SurfaceFlinger object, as we're doing in the line
|
|
// below, is something to consider carefully. The lifetime of the
|
|
// FrameRateFlexibilityToken isn't tied to SurfaceFlinger object lifetime, so if this
|
|
// SurfaceFlinger object were to be destroyed while the token still exists, the token
|
|
// destructor would be accessing a stale SurfaceFlinger reference, and crash. This is ok
|
|
// in this case, for two reasons:
|
|
// 1. Once SurfaceFlinger::run() is called by main_surfaceflinger.cpp, the only way
|
|
// the program exits is via a crash. So we won't have a situation where the
|
|
// SurfaceFlinger object is dead but the process is still up.
|
|
// 2. The frame rate flexibility token is acquired/released only by CTS tests, so even
|
|
// if condition 1 were changed, the problem would only show up when running CTS tests,
|
|
// not on end user devices, so we could spot it and fix it without serious impact.
|
|
token = new FrameRateFlexibilityToken(
|
|
[this]() { onFrameRateFlexibilityTokenReleased(); });
|
|
ALOGD("Frame rate flexibility token acquired. count=%d",
|
|
mFrameRateFlexibilityTokenCount);
|
|
}
|
|
|
|
return std::make_pair(result, token);
|
|
});
|
|
|
|
status_t result;
|
|
std::tie(result, *outToken) = future.get();
|
|
return result;
|
|
}
|
|
|
|
void SurfaceFlinger::onFrameRateFlexibilityTokenReleased() {
|
|
static_cast<void>(schedule([this] {
|
|
LOG_ALWAYS_FATAL_IF(mFrameRateFlexibilityTokenCount == 0,
|
|
"Failed tracking frame rate flexibility tokens");
|
|
mFrameRateFlexibilityTokenCount--;
|
|
ALOGD("Frame rate flexibility token released. count=%d", mFrameRateFlexibilityTokenCount);
|
|
if (mFrameRateFlexibilityTokenCount == 0) {
|
|
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
|
|
constexpr bool kOverridePolicy = true;
|
|
status_t result = setDesiredDisplayConfigSpecsInternal(display, {}, kOverridePolicy);
|
|
LOG_ALWAYS_FATAL_IF(result < 0, "Failed releasing frame rate flexibility token");
|
|
}
|
|
}));
|
|
}
|
|
|
|
void SurfaceFlinger::enableRefreshRateOverlay(bool enable) {
|
|
static_cast<void>(schedule([=] {
|
|
std::unique_ptr<RefreshRateOverlay> overlay;
|
|
if (enable) {
|
|
overlay = std::make_unique<RefreshRateOverlay>(*this);
|
|
}
|
|
|
|
{
|
|
Mutex::Autolock lock(mStateLock);
|
|
|
|
// Destroy the layer of the current overlay, if any, outside the lock.
|
|
mRefreshRateOverlay.swap(overlay);
|
|
if (!mRefreshRateOverlay) return;
|
|
|
|
if (const auto display = getDefaultDisplayDeviceLocked()) {
|
|
mRefreshRateOverlay->setViewport(display->getSize());
|
|
}
|
|
|
|
mRefreshRateOverlay->changeRefreshRate(mRefreshRateConfigs->getCurrentRefreshRate());
|
|
}
|
|
}));
|
|
}
|
|
|
|
} // namespace android
|
|
|
|
#if defined(__gl_h_)
|
|
#error "don't include gl/gl.h in this file"
|
|
#endif
|
|
|
|
#if defined(__gl2_h_)
|
|
#error "don't include gl2/gl2.h in this file"
|
|
#endif
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic pop // ignored "-Wconversion"
|