41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
// Copyright 2017 The Fuchsia Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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library fuchsia.ui.gfx;
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// The shapes defined in this file can be used to define the rendered shape of
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// an |ObjectNode|, and to define the clip region of a |ClipNode|.
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// Rectangle centered at (0,0).
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struct RectangleArgs {
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Value width; // float32
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Value height; // float32
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};
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// RoundedRectangle centered at (0,0). Legal parameter values must satisfy the
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// constraint that the flat sides of the rectangle have non-negative length.
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// In other words, the following constraints must hold:
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// - top_left_radius + top_right_radius <= width
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// - bottom_left_radius + bottom_right_radius <= width
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// - top_left_radius + bottom_left_radius <= height
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// - top_right_radius + bottom_right_radius <= height
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struct RoundedRectangleArgs {
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Value width; // float32
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Value height; // float32
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Value top_left_radius; // float32
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Value top_right_radius; // float32
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Value bottom_right_radius; // float32
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Value bottom_left_radius; // float32
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};
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struct CircleArgs {
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Value radius; // float32
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};
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// A Mesh cannot be rendered until it has been bound to vertex/index buffers;
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// see BindMeshBuffersCmd.
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struct MeshArgs {
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uint8 dummy;
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};
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