add flatbuffers
commit 6da1cf79d90eb242e7da5318241d42279a3df3ba Author: Max Burke <max@urbanlogiq.com> Date: Sun Jan 19 14:47:28 2020 -0800 [rust] Add use declarations to Rust-generated bindings for imported FB definitions (#5645) * Bugfix for Rust generation of union fields named with language keywords
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62
flatbuffers/tests/MyGame/Example/ArrayStruct.cs
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62
flatbuffers/tests/MyGame/Example/ArrayStruct.cs
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::FlatBuffers;
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public struct ArrayStruct : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
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public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
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public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
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public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
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public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
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public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
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public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); }
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public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } }
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public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); }
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public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); }
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public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); }
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public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) {
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builder.Prep(8, 160);
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for (int _idx0 = 2; _idx0 > 0; _idx0--) {
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builder.PutLong(F[_idx0-1]);
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}
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builder.Pad(4);
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builder.PutInt(E);
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for (int _idx0 = 2; _idx0 > 0; _idx0--) {
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builder.Prep(8, 32);
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for (int _idx1 = 2; _idx1 > 0; _idx1--) {
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builder.PutLong(d_D[_idx0-1,_idx1-1]);
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}
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builder.Pad(5);
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for (int _idx1 = 2; _idx1 > 0; _idx1--) {
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builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
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}
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builder.PutSbyte((sbyte)d_B[_idx0-1]);
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for (int _idx1 = 2; _idx1 > 0; _idx1--) {
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builder.PutInt(d_A[_idx0-1,_idx1-1]);
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}
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}
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builder.Pad(7);
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builder.PutSbyte(C);
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for (int _idx0 = 15; _idx0 > 0; _idx0--) {
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builder.PutInt(B[_idx0-1]);
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}
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builder.PutFloat(A);
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return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
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}
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};
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}
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