add flatbuffers
commit 6da1cf79d90eb242e7da5318241d42279a3df3ba Author: Max Burke <max@urbanlogiq.com> Date: Sun Jan 19 14:47:28 2020 -0800 [rust] Add use declarations to Rust-generated bindings for imported FB definitions (#5645) * Bugfix for Rust generation of union fields named with language keywords
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45
flatbuffers/tests/MyGame/Example/NestedStruct.cs
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45
flatbuffers/tests/MyGame/Example/NestedStruct.cs
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::FlatBuffers;
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public struct NestedStruct : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
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public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
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public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
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public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
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public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
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public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
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public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
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public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
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public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
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builder.Prep(8, 32);
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for (int _idx0 = 2; _idx0 > 0; _idx0--) {
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builder.PutLong(D[_idx0-1]);
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}
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builder.Pad(5);
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for (int _idx0 = 2; _idx0 > 0; _idx0--) {
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builder.PutSbyte((sbyte)C[_idx0-1]);
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}
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builder.PutSbyte((sbyte)B);
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for (int _idx0 = 2; _idx0 > 0; _idx0--) {
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builder.PutInt(A[_idx0-1]);
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}
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return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
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}
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};
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}
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