/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LayerInfo.h" #include #include namespace android::scheduler { LayerInfo::LayerInfo(float lowRefreshRate, float highRefreshRate) : mLowRefreshRate(lowRefreshRate), mHighRefreshRate(highRefreshRate) {} void LayerInfo::setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now) { lastPresentTime = std::max(lastPresentTime, static_cast(0)); // Buffers can come with a present time far in the future. That keeps them relevant. mLastUpdatedTime = std::max(lastPresentTime, now); mPresentTimeHistory.insertPresentTime(mLastUpdatedTime); if (mLastPresentTime == 0) { // First frame mLastPresentTime = lastPresentTime; return; } const nsecs_t period = lastPresentTime - mLastPresentTime; mLastPresentTime = lastPresentTime; // Ignore time diff that are too high - those are stale values if (period > MAX_ACTIVE_LAYER_PERIOD_NS.count()) return; const float fps = std::min(1e9f / period, mHighRefreshRate); mRefreshRateHistory.insertRefreshRate(fps); } } // namespace android::scheduler