// GENERATED FILE - DO NOT EDIT. // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gles_loader_autogen.cpp: // Simple GLES function loader. #include "gles_loader_autogen.h" ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef; ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f; ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf; ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv; ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef; ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv; ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv; ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf; ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf; ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf; ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f; ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize; ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef; ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef; ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf; ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv; ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx; ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex; ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub; ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x; ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex; ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState; ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState; ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx; ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv; ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv; ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx; ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx; ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx; ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp; ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx; ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv; ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x; ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x; ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer; ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx; ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix; ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix; ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex; ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex; ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel; ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer; ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi; ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx; ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv; ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv; ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex; ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer; ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture; ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader; ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture; ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData; ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf; ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil; ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask; ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader; ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace; ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader; ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures; ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc; ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef; ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader; ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable; ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements; ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable; ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish; ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace; ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures; ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError; ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv; ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource; ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint; ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer; ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer; ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader; ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth; ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram; ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset; ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels; ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage; ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor; ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary; ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp; ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport; ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries; ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery; ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v; ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase; ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi; ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi; ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync; ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync; ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync; ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync; ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v; ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers; ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers; ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler; ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary; ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC glDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC glDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC glMultiDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glRenderbufferStorageMultisampleANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC glGetRenderbufferImageANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC glGetTexImageANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC glImportMemoryZirconHandleANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC glDisableExtensionANGLE; ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC glGetFramebufferAttachmentParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC glGetFramebufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC glGetRenderbufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC glImportSemaphoreZirconHandleANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE; ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM; ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT; ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT; ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT; ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT; ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT; ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT; ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT; ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT; ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC glBlendEquationSeparateiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC glBlendEquationiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC glBlendFuncSeparateiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC glBlendFunciEXT; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC glColorMaskiEXT; ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC glDisableiEXT; ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC glEnableiEXT; ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC glIsEnablediEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glDrawElementsInstancedBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glDrawRangeElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glMultiDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT; ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT; ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT; ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT; ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT; ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT; ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT; ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT; ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT; ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR; ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR; ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR; ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR; ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR; ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR; ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR; ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR; ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR; ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV; ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV; ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV; ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV; ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV; ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV; ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC glBlendEquationSeparateiOES; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC glBlendEquationiOES; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC glBlendFuncSeparateiOES; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC glBlendFunciOES; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC glColorMaskiOES; ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC glDisableiOES; ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC glEnableiOES; ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC glIsEnablediOES; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC glDrawElementsBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glDrawElementsInstancedBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glDrawRangeElementsBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glGetFramebufferAttachmentParameterivOES; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES; ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES; ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES; ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES; ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES; ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES; ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES; ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES; ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES; ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES; ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES; ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE; ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE; ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC glCompressedTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE; ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC glDisableVertexAttribArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC glEnableVertexAttribArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC glFramebufferRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC glGetFramebufferAttachmentParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC glGetRenderbufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC glGetShaderPrecisionFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC glGetVertexAttribPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE; ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE; ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC glCompressedTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE; ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC glRenderbufferStorageMultisampleContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC glFramebufferTextureLayerContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC glTransformFeedbackVaryingsContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC glGetTransformFeedbackVaryingContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC glGetActiveUniformBlockivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC glGetActiveUniformBlockNameContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE; ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC glDeleteTransformFeedbacksContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE; ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC glResumeTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC glInvalidateSubFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC glDispatchComputeIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC glGetFramebufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC glGetProgramResourceIndexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC glGetProgramResourceLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE; ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC glProgramUniformMatrix2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC glProgramUniformMatrix3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC glProgramUniformMatrix4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glProgramUniformMatrix2x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glProgramUniformMatrix3x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glProgramUniformMatrix2x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glProgramUniformMatrix4x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glProgramUniformMatrix3x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glProgramUniformMatrix4x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC glValidateProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC glGetProgramPipelineInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC glTexStorage2DMultisampleContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC glDrawArraysInstancedBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC glRenderbufferStorageMultisampleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC glGetRenderbufferImageANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC glGetTexImageANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC glDrawArraysInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC glDrawElementsInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC glVertexAttribDivisorANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC glImportMemoryZirconHandleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC glMultiDrawArraysInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC glMultiDrawElementsInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC glDisableExtensionANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glCompressedTexImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glCompressedTexImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC glCompressedTexSubImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC glCompressedTexSubImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC glGetActiveUniformBlockivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC glGetBooleani_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC glGetBufferParameteri64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetBufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC glGetBufferPointervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetFramebufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC glGetInteger64i_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC glGetInteger64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC glGetIntegeri_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC glGetInternalformativRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC glGetMultisamplefvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC glGetPointervRobustANGLERobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC glGetProgramInterfaceivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC glGetProgramivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC glGetQueryObjecti64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC glGetQueryObjectivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC glGetQueryObjectui64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC glGetQueryObjectuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetRenderbufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC glGetSamplerParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC glGetSamplerParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC glGetSamplerParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetSamplerParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC glGetTexLevelParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetTexLevelParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC glGetTexParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC glGetTexParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC glGetTexParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glGetTexParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC glGetUniformfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC glGetUniformivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC glGetUniformuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC glGetVertexAttribIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC glGetVertexAttribIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC glGetVertexAttribPointervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC glGetVertexAttribfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC glGetVertexAttribivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC glGetnUniformfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC glGetnUniformivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC glGetnUniformuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC glSamplerParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC glSamplerParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC glSamplerParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glSamplerParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC glTexParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC glTexParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC glTexParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC glTexParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexSubImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexSubImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC glImportSemaphoreZirconHandleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC glTexImage2DExternalANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC glGetTexLevelParameterfvANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC glGetTexLevelParameterivANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC glTexStorage2DMultisampleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC glGetTranslatedShaderSourceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC glBindUniformLocationCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCompressedCopyTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC glCoverageModulationCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC glBindFragDataLocationEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC glBindFragDataLocationIndexedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC glGetProgramResourceLocationIndexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC glGetInteger64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC glBlendEquationSeparateiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC glBlendEquationiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC glBlendFuncSeparateiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC glBlendFunciEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC glColorMaskiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC glDisableiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC glEnableiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC glIsEnablediEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC glDrawElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC glDrawElementsInstancedBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC glDrawRangeElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC glMultiDrawElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC glDrawElementsInstancedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC glFlushMappedBufferRangeEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC glGetMemoryObjectParameterivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC glMemoryObjectParameterivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC glTexStorageMem2DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC glTexStorageMem3DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC glFramebufferTexture2DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC glRenderbufferStorageMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC glGetGraphicsResetStatusEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC glGetSemaphoreParameterui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC glSemaphoreParameterui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC glDebugMessageCallbackKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC glMaxShaderCompilerThreadsKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glEGLImageTargetRenderbufferStorageOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC glEGLImageTargetTexture2DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC glBlendEquationSeparateiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC glBlendEquationiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC glBlendFuncSeparateiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC glBlendFunciOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC glColorMaskiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC glDisableiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC glEnableiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC glIsEnablediOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC glDrawElementsBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC glDrawElementsInstancedBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC glDrawRangeElementsBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC glCompressedTexImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCompressedTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC glFramebufferTexture3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glGetSamplerParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC glGetSamplerParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC glSamplerParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC glTexStorage3DMultisampleOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC glFramebufferTextureMultiviewOVRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC glCheckFramebufferStatusOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC glFramebufferRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC glFramebufferTexture2DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC glGetFramebufferAttachmentParameterivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC glGetRenderbufferParameterivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC glCurrentPaletteMatrixOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC glLoadPaletteFromModelViewMatrixOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE; namespace angle { void LoadGLES(LoadProc loadProc) { glAlphaFunc = reinterpret_cast(loadProc("glAlphaFunc")); glClipPlanef = reinterpret_cast(loadProc("glClipPlanef")); glColor4f = reinterpret_cast(loadProc("glColor4f")); glFogf = reinterpret_cast(loadProc("glFogf")); glFogfv = reinterpret_cast(loadProc("glFogfv")); glFrustumf = reinterpret_cast(loadProc("glFrustumf")); glGetClipPlanef = reinterpret_cast(loadProc("glGetClipPlanef")); glGetLightfv = reinterpret_cast(loadProc("glGetLightfv")); glGetMaterialfv = reinterpret_cast(loadProc("glGetMaterialfv")); glGetTexEnvfv = reinterpret_cast(loadProc("glGetTexEnvfv")); glLightModelf = reinterpret_cast(loadProc("glLightModelf")); glLightModelfv = reinterpret_cast(loadProc("glLightModelfv")); glLightf = reinterpret_cast(loadProc("glLightf")); glLightfv = reinterpret_cast(loadProc("glLightfv")); glLoadMatrixf = reinterpret_cast(loadProc("glLoadMatrixf")); glMaterialf = reinterpret_cast(loadProc("glMaterialf")); glMaterialfv = reinterpret_cast(loadProc("glMaterialfv")); glMultMatrixf = reinterpret_cast(loadProc("glMultMatrixf")); glMultiTexCoord4f = reinterpret_cast(loadProc("glMultiTexCoord4f")); glNormal3f = reinterpret_cast(loadProc("glNormal3f")); glOrthof = reinterpret_cast(loadProc("glOrthof")); glPointParameterf = reinterpret_cast(loadProc("glPointParameterf")); glPointParameterfv = reinterpret_cast(loadProc("glPointParameterfv")); glPointSize = reinterpret_cast(loadProc("glPointSize")); glRotatef = reinterpret_cast(loadProc("glRotatef")); glScalef = reinterpret_cast(loadProc("glScalef")); glTexEnvf = reinterpret_cast(loadProc("glTexEnvf")); glTexEnvfv = reinterpret_cast(loadProc("glTexEnvfv")); glTranslatef = reinterpret_cast(loadProc("glTranslatef")); glAlphaFuncx = reinterpret_cast(loadProc("glAlphaFuncx")); glClearColorx = reinterpret_cast(loadProc("glClearColorx")); glClearDepthx = reinterpret_cast(loadProc("glClearDepthx")); glClientActiveTexture = reinterpret_cast(loadProc("glClientActiveTexture")); glClipPlanex = reinterpret_cast(loadProc("glClipPlanex")); glColor4ub = reinterpret_cast(loadProc("glColor4ub")); glColor4x = reinterpret_cast(loadProc("glColor4x")); glColorPointer = reinterpret_cast(loadProc("glColorPointer")); glDepthRangex = reinterpret_cast(loadProc("glDepthRangex")); glDisableClientState = reinterpret_cast(loadProc("glDisableClientState")); glEnableClientState = reinterpret_cast(loadProc("glEnableClientState")); glFogx = reinterpret_cast(loadProc("glFogx")); glFogxv = reinterpret_cast(loadProc("glFogxv")); glFrustumx = reinterpret_cast(loadProc("glFrustumx")); glGetClipPlanex = reinterpret_cast(loadProc("glGetClipPlanex")); glGetFixedv = reinterpret_cast(loadProc("glGetFixedv")); glGetLightxv = reinterpret_cast(loadProc("glGetLightxv")); glGetMaterialxv = reinterpret_cast(loadProc("glGetMaterialxv")); glGetPointerv = reinterpret_cast(loadProc("glGetPointerv")); glGetTexEnviv = reinterpret_cast(loadProc("glGetTexEnviv")); glGetTexEnvxv = reinterpret_cast(loadProc("glGetTexEnvxv")); glGetTexParameterxv = reinterpret_cast(loadProc("glGetTexParameterxv")); glLightModelx = reinterpret_cast(loadProc("glLightModelx")); glLightModelxv = reinterpret_cast(loadProc("glLightModelxv")); glLightx = reinterpret_cast(loadProc("glLightx")); glLightxv = reinterpret_cast(loadProc("glLightxv")); glLineWidthx = reinterpret_cast(loadProc("glLineWidthx")); glLoadIdentity = reinterpret_cast(loadProc("glLoadIdentity")); glLoadMatrixx = reinterpret_cast(loadProc("glLoadMatrixx")); glLogicOp = reinterpret_cast(loadProc("glLogicOp")); glMaterialx = reinterpret_cast(loadProc("glMaterialx")); glMaterialxv = reinterpret_cast(loadProc("glMaterialxv")); glMatrixMode = reinterpret_cast(loadProc("glMatrixMode")); glMultMatrixx = reinterpret_cast(loadProc("glMultMatrixx")); glMultiTexCoord4x = reinterpret_cast(loadProc("glMultiTexCoord4x")); glNormal3x = reinterpret_cast(loadProc("glNormal3x")); glNormalPointer = reinterpret_cast(loadProc("glNormalPointer")); glOrthox = reinterpret_cast(loadProc("glOrthox")); glPointParameterx = reinterpret_cast(loadProc("glPointParameterx")); glPointParameterxv = reinterpret_cast(loadProc("glPointParameterxv")); glPointSizex = reinterpret_cast(loadProc("glPointSizex")); glPolygonOffsetx = reinterpret_cast(loadProc("glPolygonOffsetx")); glPopMatrix = reinterpret_cast(loadProc("glPopMatrix")); glPushMatrix = reinterpret_cast(loadProc("glPushMatrix")); glRotatex = reinterpret_cast(loadProc("glRotatex")); glSampleCoveragex = reinterpret_cast(loadProc("glSampleCoveragex")); glScalex = reinterpret_cast(loadProc("glScalex")); glShadeModel = reinterpret_cast(loadProc("glShadeModel")); glTexCoordPointer = reinterpret_cast(loadProc("glTexCoordPointer")); glTexEnvi = reinterpret_cast(loadProc("glTexEnvi")); glTexEnvx = reinterpret_cast(loadProc("glTexEnvx")); glTexEnviv = reinterpret_cast(loadProc("glTexEnviv")); glTexEnvxv = reinterpret_cast(loadProc("glTexEnvxv")); glTexParameterx = reinterpret_cast(loadProc("glTexParameterx")); glTexParameterxv = reinterpret_cast(loadProc("glTexParameterxv")); glTranslatex = reinterpret_cast(loadProc("glTranslatex")); glVertexPointer = reinterpret_cast(loadProc("glVertexPointer")); glActiveTexture = reinterpret_cast(loadProc("glActiveTexture")); glAttachShader = reinterpret_cast(loadProc("glAttachShader")); glBindAttribLocation = reinterpret_cast(loadProc("glBindAttribLocation")); glBindBuffer = reinterpret_cast(loadProc("glBindBuffer")); glBindFramebuffer = reinterpret_cast(loadProc("glBindFramebuffer")); glBindRenderbuffer = reinterpret_cast(loadProc("glBindRenderbuffer")); glBindTexture = reinterpret_cast(loadProc("glBindTexture")); glBlendColor = reinterpret_cast(loadProc("glBlendColor")); glBlendEquation = reinterpret_cast(loadProc("glBlendEquation")); glBlendEquationSeparate = reinterpret_cast(loadProc("glBlendEquationSeparate")); glBlendFunc = reinterpret_cast(loadProc("glBlendFunc")); glBlendFuncSeparate = reinterpret_cast(loadProc("glBlendFuncSeparate")); glBufferData = reinterpret_cast(loadProc("glBufferData")); glBufferSubData = reinterpret_cast(loadProc("glBufferSubData")); glCheckFramebufferStatus = reinterpret_cast(loadProc("glCheckFramebufferStatus")); glClear = reinterpret_cast(loadProc("glClear")); glClearColor = reinterpret_cast(loadProc("glClearColor")); glClearDepthf = reinterpret_cast(loadProc("glClearDepthf")); glClearStencil = reinterpret_cast(loadProc("glClearStencil")); glColorMask = reinterpret_cast(loadProc("glColorMask")); glCompileShader = reinterpret_cast(loadProc("glCompileShader")); glCompressedTexImage2D = reinterpret_cast(loadProc("glCompressedTexImage2D")); glCompressedTexSubImage2D = reinterpret_cast(loadProc("glCompressedTexSubImage2D")); glCopyTexImage2D = reinterpret_cast(loadProc("glCopyTexImage2D")); glCopyTexSubImage2D = reinterpret_cast(loadProc("glCopyTexSubImage2D")); glCreateProgram = reinterpret_cast(loadProc("glCreateProgram")); glCreateShader = reinterpret_cast(loadProc("glCreateShader")); glCullFace = reinterpret_cast(loadProc("glCullFace")); glDeleteBuffers = reinterpret_cast(loadProc("glDeleteBuffers")); glDeleteFramebuffers = reinterpret_cast(loadProc("glDeleteFramebuffers")); glDeleteProgram = reinterpret_cast(loadProc("glDeleteProgram")); glDeleteRenderbuffers = reinterpret_cast(loadProc("glDeleteRenderbuffers")); glDeleteShader = reinterpret_cast(loadProc("glDeleteShader")); glDeleteTextures = reinterpret_cast(loadProc("glDeleteTextures")); glDepthFunc = reinterpret_cast(loadProc("glDepthFunc")); glDepthMask = reinterpret_cast(loadProc("glDepthMask")); glDepthRangef = reinterpret_cast(loadProc("glDepthRangef")); glDetachShader = reinterpret_cast(loadProc("glDetachShader")); glDisable = reinterpret_cast(loadProc("glDisable")); glDisableVertexAttribArray = reinterpret_cast(loadProc("glDisableVertexAttribArray")); glDrawArrays = reinterpret_cast(loadProc("glDrawArrays")); glDrawElements = reinterpret_cast(loadProc("glDrawElements")); glEnable = reinterpret_cast(loadProc("glEnable")); glEnableVertexAttribArray = reinterpret_cast(loadProc("glEnableVertexAttribArray")); glFinish = reinterpret_cast(loadProc("glFinish")); glFlush = reinterpret_cast(loadProc("glFlush")); glFramebufferRenderbuffer = reinterpret_cast(loadProc("glFramebufferRenderbuffer")); glFramebufferTexture2D = reinterpret_cast(loadProc("glFramebufferTexture2D")); glFrontFace = reinterpret_cast(loadProc("glFrontFace")); glGenBuffers = reinterpret_cast(loadProc("glGenBuffers")); glGenerateMipmap = reinterpret_cast(loadProc("glGenerateMipmap")); glGenFramebuffers = reinterpret_cast(loadProc("glGenFramebuffers")); glGenRenderbuffers = reinterpret_cast(loadProc("glGenRenderbuffers")); glGenTextures = reinterpret_cast(loadProc("glGenTextures")); glGetActiveAttrib = reinterpret_cast(loadProc("glGetActiveAttrib")); glGetActiveUniform = reinterpret_cast(loadProc("glGetActiveUniform")); glGetAttachedShaders = reinterpret_cast(loadProc("glGetAttachedShaders")); glGetAttribLocation = reinterpret_cast(loadProc("glGetAttribLocation")); glGetBooleanv = reinterpret_cast(loadProc("glGetBooleanv")); glGetBufferParameteriv = reinterpret_cast(loadProc("glGetBufferParameteriv")); glGetError = reinterpret_cast(loadProc("glGetError")); glGetFloatv = reinterpret_cast(loadProc("glGetFloatv")); glGetFramebufferAttachmentParameteriv = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameteriv")); glGetIntegerv = reinterpret_cast(loadProc("glGetIntegerv")); glGetProgramiv = reinterpret_cast(loadProc("glGetProgramiv")); glGetProgramInfoLog = reinterpret_cast(loadProc("glGetProgramInfoLog")); glGetRenderbufferParameteriv = reinterpret_cast( loadProc("glGetRenderbufferParameteriv")); glGetShaderiv = reinterpret_cast(loadProc("glGetShaderiv")); glGetShaderInfoLog = reinterpret_cast(loadProc("glGetShaderInfoLog")); glGetShaderPrecisionFormat = reinterpret_cast(loadProc("glGetShaderPrecisionFormat")); glGetShaderSource = reinterpret_cast(loadProc("glGetShaderSource")); glGetString = reinterpret_cast(loadProc("glGetString")); glGetTexParameterfv = reinterpret_cast(loadProc("glGetTexParameterfv")); glGetTexParameteriv = reinterpret_cast(loadProc("glGetTexParameteriv")); glGetUniformfv = reinterpret_cast(loadProc("glGetUniformfv")); glGetUniformiv = reinterpret_cast(loadProc("glGetUniformiv")); glGetUniformLocation = reinterpret_cast(loadProc("glGetUniformLocation")); glGetVertexAttribfv = reinterpret_cast(loadProc("glGetVertexAttribfv")); glGetVertexAttribiv = reinterpret_cast(loadProc("glGetVertexAttribiv")); glGetVertexAttribPointerv = reinterpret_cast(loadProc("glGetVertexAttribPointerv")); glHint = reinterpret_cast(loadProc("glHint")); glIsBuffer = reinterpret_cast(loadProc("glIsBuffer")); glIsEnabled = reinterpret_cast(loadProc("glIsEnabled")); glIsFramebuffer = reinterpret_cast(loadProc("glIsFramebuffer")); glIsProgram = reinterpret_cast(loadProc("glIsProgram")); glIsRenderbuffer = reinterpret_cast(loadProc("glIsRenderbuffer")); glIsShader = reinterpret_cast(loadProc("glIsShader")); glIsTexture = reinterpret_cast(loadProc("glIsTexture")); glLineWidth = reinterpret_cast(loadProc("glLineWidth")); glLinkProgram = reinterpret_cast(loadProc("glLinkProgram")); glPixelStorei = reinterpret_cast(loadProc("glPixelStorei")); glPolygonOffset = reinterpret_cast(loadProc("glPolygonOffset")); glReadPixels = reinterpret_cast(loadProc("glReadPixels")); glReleaseShaderCompiler = reinterpret_cast(loadProc("glReleaseShaderCompiler")); glRenderbufferStorage = reinterpret_cast(loadProc("glRenderbufferStorage")); glSampleCoverage = reinterpret_cast(loadProc("glSampleCoverage")); glScissor = reinterpret_cast(loadProc("glScissor")); glShaderBinary = reinterpret_cast(loadProc("glShaderBinary")); glShaderSource = reinterpret_cast(loadProc("glShaderSource")); glStencilFunc = reinterpret_cast(loadProc("glStencilFunc")); glStencilFuncSeparate = reinterpret_cast(loadProc("glStencilFuncSeparate")); glStencilMask = reinterpret_cast(loadProc("glStencilMask")); glStencilMaskSeparate = reinterpret_cast(loadProc("glStencilMaskSeparate")); glStencilOp = reinterpret_cast(loadProc("glStencilOp")); glStencilOpSeparate = reinterpret_cast(loadProc("glStencilOpSeparate")); glTexImage2D = reinterpret_cast(loadProc("glTexImage2D")); glTexParameterf = reinterpret_cast(loadProc("glTexParameterf")); glTexParameterfv = reinterpret_cast(loadProc("glTexParameterfv")); glTexParameteri = reinterpret_cast(loadProc("glTexParameteri")); glTexParameteriv = reinterpret_cast(loadProc("glTexParameteriv")); glTexSubImage2D = reinterpret_cast(loadProc("glTexSubImage2D")); glUniform1f = reinterpret_cast(loadProc("glUniform1f")); glUniform1fv = reinterpret_cast(loadProc("glUniform1fv")); glUniform1i = reinterpret_cast(loadProc("glUniform1i")); glUniform1iv = reinterpret_cast(loadProc("glUniform1iv")); glUniform2f = reinterpret_cast(loadProc("glUniform2f")); glUniform2fv = reinterpret_cast(loadProc("glUniform2fv")); glUniform2i = reinterpret_cast(loadProc("glUniform2i")); glUniform2iv = reinterpret_cast(loadProc("glUniform2iv")); glUniform3f = reinterpret_cast(loadProc("glUniform3f")); glUniform3fv = reinterpret_cast(loadProc("glUniform3fv")); glUniform3i = reinterpret_cast(loadProc("glUniform3i")); glUniform3iv = reinterpret_cast(loadProc("glUniform3iv")); glUniform4f = reinterpret_cast(loadProc("glUniform4f")); glUniform4fv = reinterpret_cast(loadProc("glUniform4fv")); glUniform4i = reinterpret_cast(loadProc("glUniform4i")); glUniform4iv = reinterpret_cast(loadProc("glUniform4iv")); glUniformMatrix2fv = reinterpret_cast(loadProc("glUniformMatrix2fv")); glUniformMatrix3fv = reinterpret_cast(loadProc("glUniformMatrix3fv")); glUniformMatrix4fv = reinterpret_cast(loadProc("glUniformMatrix4fv")); glUseProgram = reinterpret_cast(loadProc("glUseProgram")); glValidateProgram = reinterpret_cast(loadProc("glValidateProgram")); glVertexAttrib1f = reinterpret_cast(loadProc("glVertexAttrib1f")); glVertexAttrib1fv = reinterpret_cast(loadProc("glVertexAttrib1fv")); glVertexAttrib2f = reinterpret_cast(loadProc("glVertexAttrib2f")); glVertexAttrib2fv = reinterpret_cast(loadProc("glVertexAttrib2fv")); glVertexAttrib3f = reinterpret_cast(loadProc("glVertexAttrib3f")); glVertexAttrib3fv = reinterpret_cast(loadProc("glVertexAttrib3fv")); glVertexAttrib4f = reinterpret_cast(loadProc("glVertexAttrib4f")); glVertexAttrib4fv = reinterpret_cast(loadProc("glVertexAttrib4fv")); glVertexAttribPointer = reinterpret_cast(loadProc("glVertexAttribPointer")); glViewport = reinterpret_cast(loadProc("glViewport")); glReadBuffer = reinterpret_cast(loadProc("glReadBuffer")); glDrawRangeElements = reinterpret_cast(loadProc("glDrawRangeElements")); glTexImage3D = reinterpret_cast(loadProc("glTexImage3D")); glTexSubImage3D = reinterpret_cast(loadProc("glTexSubImage3D")); glCopyTexSubImage3D = reinterpret_cast(loadProc("glCopyTexSubImage3D")); glCompressedTexImage3D = reinterpret_cast(loadProc("glCompressedTexImage3D")); glCompressedTexSubImage3D = reinterpret_cast(loadProc("glCompressedTexSubImage3D")); glGenQueries = reinterpret_cast(loadProc("glGenQueries")); glDeleteQueries = reinterpret_cast(loadProc("glDeleteQueries")); glIsQuery = reinterpret_cast(loadProc("glIsQuery")); glBeginQuery = reinterpret_cast(loadProc("glBeginQuery")); glEndQuery = reinterpret_cast(loadProc("glEndQuery")); glGetQueryiv = reinterpret_cast(loadProc("glGetQueryiv")); glGetQueryObjectuiv = reinterpret_cast(loadProc("glGetQueryObjectuiv")); glUnmapBuffer = reinterpret_cast(loadProc("glUnmapBuffer")); glGetBufferPointerv = reinterpret_cast(loadProc("glGetBufferPointerv")); glDrawBuffers = reinterpret_cast(loadProc("glDrawBuffers")); glUniformMatrix2x3fv = reinterpret_cast(loadProc("glUniformMatrix2x3fv")); glUniformMatrix3x2fv = reinterpret_cast(loadProc("glUniformMatrix3x2fv")); glUniformMatrix2x4fv = reinterpret_cast(loadProc("glUniformMatrix2x4fv")); glUniformMatrix4x2fv = reinterpret_cast(loadProc("glUniformMatrix4x2fv")); glUniformMatrix3x4fv = reinterpret_cast(loadProc("glUniformMatrix3x4fv")); glUniformMatrix4x3fv = reinterpret_cast(loadProc("glUniformMatrix4x3fv")); glBlitFramebuffer = reinterpret_cast(loadProc("glBlitFramebuffer")); glRenderbufferStorageMultisample = reinterpret_cast( loadProc("glRenderbufferStorageMultisample")); glFramebufferTextureLayer = reinterpret_cast(loadProc("glFramebufferTextureLayer")); glMapBufferRange = reinterpret_cast(loadProc("glMapBufferRange")); glFlushMappedBufferRange = reinterpret_cast(loadProc("glFlushMappedBufferRange")); glBindVertexArray = reinterpret_cast(loadProc("glBindVertexArray")); glDeleteVertexArrays = reinterpret_cast(loadProc("glDeleteVertexArrays")); glGenVertexArrays = reinterpret_cast(loadProc("glGenVertexArrays")); glIsVertexArray = reinterpret_cast(loadProc("glIsVertexArray")); glGetIntegeri_v = reinterpret_cast(loadProc("glGetIntegeri_v")); glBeginTransformFeedback = reinterpret_cast(loadProc("glBeginTransformFeedback")); glEndTransformFeedback = reinterpret_cast(loadProc("glEndTransformFeedback")); glBindBufferRange = reinterpret_cast(loadProc("glBindBufferRange")); glBindBufferBase = reinterpret_cast(loadProc("glBindBufferBase")); glTransformFeedbackVaryings = reinterpret_cast( loadProc("glTransformFeedbackVaryings")); glGetTransformFeedbackVarying = reinterpret_cast( loadProc("glGetTransformFeedbackVarying")); glVertexAttribIPointer = reinterpret_cast(loadProc("glVertexAttribIPointer")); glGetVertexAttribIiv = reinterpret_cast(loadProc("glGetVertexAttribIiv")); glGetVertexAttribIuiv = reinterpret_cast(loadProc("glGetVertexAttribIuiv")); glVertexAttribI4i = reinterpret_cast(loadProc("glVertexAttribI4i")); glVertexAttribI4ui = reinterpret_cast(loadProc("glVertexAttribI4ui")); glVertexAttribI4iv = reinterpret_cast(loadProc("glVertexAttribI4iv")); glVertexAttribI4uiv = reinterpret_cast(loadProc("glVertexAttribI4uiv")); glGetUniformuiv = reinterpret_cast(loadProc("glGetUniformuiv")); glGetFragDataLocation = reinterpret_cast(loadProc("glGetFragDataLocation")); glUniform1ui = reinterpret_cast(loadProc("glUniform1ui")); glUniform2ui = reinterpret_cast(loadProc("glUniform2ui")); glUniform3ui = reinterpret_cast(loadProc("glUniform3ui")); glUniform4ui = reinterpret_cast(loadProc("glUniform4ui")); glUniform1uiv = reinterpret_cast(loadProc("glUniform1uiv")); glUniform2uiv = reinterpret_cast(loadProc("glUniform2uiv")); glUniform3uiv = reinterpret_cast(loadProc("glUniform3uiv")); glUniform4uiv = reinterpret_cast(loadProc("glUniform4uiv")); glClearBufferiv = reinterpret_cast(loadProc("glClearBufferiv")); glClearBufferuiv = reinterpret_cast(loadProc("glClearBufferuiv")); glClearBufferfv = reinterpret_cast(loadProc("glClearBufferfv")); glClearBufferfi = reinterpret_cast(loadProc("glClearBufferfi")); glGetStringi = reinterpret_cast(loadProc("glGetStringi")); glCopyBufferSubData = reinterpret_cast(loadProc("glCopyBufferSubData")); glGetUniformIndices = reinterpret_cast(loadProc("glGetUniformIndices")); glGetActiveUniformsiv = reinterpret_cast(loadProc("glGetActiveUniformsiv")); glGetUniformBlockIndex = reinterpret_cast(loadProc("glGetUniformBlockIndex")); glGetActiveUniformBlockiv = reinterpret_cast(loadProc("glGetActiveUniformBlockiv")); glGetActiveUniformBlockName = reinterpret_cast( loadProc("glGetActiveUniformBlockName")); glUniformBlockBinding = reinterpret_cast(loadProc("glUniformBlockBinding")); glDrawArraysInstanced = reinterpret_cast(loadProc("glDrawArraysInstanced")); glDrawElementsInstanced = reinterpret_cast(loadProc("glDrawElementsInstanced")); glFenceSync = reinterpret_cast(loadProc("glFenceSync")); glIsSync = reinterpret_cast(loadProc("glIsSync")); glDeleteSync = reinterpret_cast(loadProc("glDeleteSync")); glClientWaitSync = reinterpret_cast(loadProc("glClientWaitSync")); glWaitSync = reinterpret_cast(loadProc("glWaitSync")); glGetInteger64v = reinterpret_cast(loadProc("glGetInteger64v")); glGetSynciv = reinterpret_cast(loadProc("glGetSynciv")); glGetInteger64i_v = reinterpret_cast(loadProc("glGetInteger64i_v")); glGetBufferParameteri64v = reinterpret_cast(loadProc("glGetBufferParameteri64v")); glGenSamplers = reinterpret_cast(loadProc("glGenSamplers")); glDeleteSamplers = reinterpret_cast(loadProc("glDeleteSamplers")); glIsSampler = reinterpret_cast(loadProc("glIsSampler")); glBindSampler = reinterpret_cast(loadProc("glBindSampler")); glSamplerParameteri = reinterpret_cast(loadProc("glSamplerParameteri")); glSamplerParameteriv = reinterpret_cast(loadProc("glSamplerParameteriv")); glSamplerParameterf = reinterpret_cast(loadProc("glSamplerParameterf")); glSamplerParameterfv = reinterpret_cast(loadProc("glSamplerParameterfv")); glGetSamplerParameteriv = reinterpret_cast(loadProc("glGetSamplerParameteriv")); glGetSamplerParameterfv = reinterpret_cast(loadProc("glGetSamplerParameterfv")); glVertexAttribDivisor = reinterpret_cast(loadProc("glVertexAttribDivisor")); glBindTransformFeedback = reinterpret_cast(loadProc("glBindTransformFeedback")); glDeleteTransformFeedbacks = reinterpret_cast(loadProc("glDeleteTransformFeedbacks")); glGenTransformFeedbacks = reinterpret_cast(loadProc("glGenTransformFeedbacks")); glIsTransformFeedback = reinterpret_cast(loadProc("glIsTransformFeedback")); glPauseTransformFeedback = reinterpret_cast(loadProc("glPauseTransformFeedback")); glResumeTransformFeedback = reinterpret_cast(loadProc("glResumeTransformFeedback")); glGetProgramBinary = reinterpret_cast(loadProc("glGetProgramBinary")); glProgramBinary = reinterpret_cast(loadProc("glProgramBinary")); glProgramParameteri = reinterpret_cast(loadProc("glProgramParameteri")); glInvalidateFramebuffer = reinterpret_cast(loadProc("glInvalidateFramebuffer")); glInvalidateSubFramebuffer = reinterpret_cast(loadProc("glInvalidateSubFramebuffer")); glTexStorage2D = reinterpret_cast(loadProc("glTexStorage2D")); glTexStorage3D = reinterpret_cast(loadProc("glTexStorage3D")); glGetInternalformativ = reinterpret_cast(loadProc("glGetInternalformativ")); glDispatchCompute = reinterpret_cast(loadProc("glDispatchCompute")); glDispatchComputeIndirect = reinterpret_cast(loadProc("glDispatchComputeIndirect")); glDrawArraysIndirect = reinterpret_cast(loadProc("glDrawArraysIndirect")); glDrawElementsIndirect = reinterpret_cast(loadProc("glDrawElementsIndirect")); glFramebufferParameteri = reinterpret_cast(loadProc("glFramebufferParameteri")); glGetFramebufferParameteriv = reinterpret_cast( loadProc("glGetFramebufferParameteriv")); glGetProgramInterfaceiv = reinterpret_cast(loadProc("glGetProgramInterfaceiv")); glGetProgramResourceIndex = reinterpret_cast(loadProc("glGetProgramResourceIndex")); glGetProgramResourceName = reinterpret_cast(loadProc("glGetProgramResourceName")); glGetProgramResourceiv = reinterpret_cast(loadProc("glGetProgramResourceiv")); glGetProgramResourceLocation = reinterpret_cast( loadProc("glGetProgramResourceLocation")); glUseProgramStages = reinterpret_cast(loadProc("glUseProgramStages")); glActiveShaderProgram = reinterpret_cast(loadProc("glActiveShaderProgram")); glCreateShaderProgramv = reinterpret_cast(loadProc("glCreateShaderProgramv")); glBindProgramPipeline = reinterpret_cast(loadProc("glBindProgramPipeline")); glDeleteProgramPipelines = reinterpret_cast(loadProc("glDeleteProgramPipelines")); glGenProgramPipelines = reinterpret_cast(loadProc("glGenProgramPipelines")); glIsProgramPipeline = reinterpret_cast(loadProc("glIsProgramPipeline")); glGetProgramPipelineiv = reinterpret_cast(loadProc("glGetProgramPipelineiv")); glProgramUniform1i = reinterpret_cast(loadProc("glProgramUniform1i")); glProgramUniform2i = reinterpret_cast(loadProc("glProgramUniform2i")); glProgramUniform3i = reinterpret_cast(loadProc("glProgramUniform3i")); glProgramUniform4i = reinterpret_cast(loadProc("glProgramUniform4i")); glProgramUniform1ui = reinterpret_cast(loadProc("glProgramUniform1ui")); glProgramUniform2ui = reinterpret_cast(loadProc("glProgramUniform2ui")); glProgramUniform3ui = reinterpret_cast(loadProc("glProgramUniform3ui")); glProgramUniform4ui = reinterpret_cast(loadProc("glProgramUniform4ui")); glProgramUniform1f = reinterpret_cast(loadProc("glProgramUniform1f")); glProgramUniform2f = reinterpret_cast(loadProc("glProgramUniform2f")); glProgramUniform3f = reinterpret_cast(loadProc("glProgramUniform3f")); glProgramUniform4f = reinterpret_cast(loadProc("glProgramUniform4f")); glProgramUniform1iv = reinterpret_cast(loadProc("glProgramUniform1iv")); glProgramUniform2iv = reinterpret_cast(loadProc("glProgramUniform2iv")); glProgramUniform3iv = reinterpret_cast(loadProc("glProgramUniform3iv")); glProgramUniform4iv = reinterpret_cast(loadProc("glProgramUniform4iv")); glProgramUniform1uiv = reinterpret_cast(loadProc("glProgramUniform1uiv")); glProgramUniform2uiv = reinterpret_cast(loadProc("glProgramUniform2uiv")); glProgramUniform3uiv = reinterpret_cast(loadProc("glProgramUniform3uiv")); glProgramUniform4uiv = reinterpret_cast(loadProc("glProgramUniform4uiv")); glProgramUniform1fv = reinterpret_cast(loadProc("glProgramUniform1fv")); glProgramUniform2fv = reinterpret_cast(loadProc("glProgramUniform2fv")); glProgramUniform3fv = reinterpret_cast(loadProc("glProgramUniform3fv")); glProgramUniform4fv = reinterpret_cast(loadProc("glProgramUniform4fv")); glProgramUniformMatrix2fv = reinterpret_cast(loadProc("glProgramUniformMatrix2fv")); glProgramUniformMatrix3fv = reinterpret_cast(loadProc("glProgramUniformMatrix3fv")); glProgramUniformMatrix4fv = reinterpret_cast(loadProc("glProgramUniformMatrix4fv")); glProgramUniformMatrix2x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fv")); glProgramUniformMatrix3x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fv")); glProgramUniformMatrix2x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fv")); glProgramUniformMatrix4x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fv")); glProgramUniformMatrix3x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fv")); glProgramUniformMatrix4x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fv")); glValidateProgramPipeline = reinterpret_cast(loadProc("glValidateProgramPipeline")); glGetProgramPipelineInfoLog = reinterpret_cast( loadProc("glGetProgramPipelineInfoLog")); glBindImageTexture = reinterpret_cast(loadProc("glBindImageTexture")); glGetBooleani_v = reinterpret_cast(loadProc("glGetBooleani_v")); glMemoryBarrier = reinterpret_cast(loadProc("glMemoryBarrier")); glMemoryBarrierByRegion = reinterpret_cast(loadProc("glMemoryBarrierByRegion")); glTexStorage2DMultisample = reinterpret_cast(loadProc("glTexStorage2DMultisample")); glGetMultisamplefv = reinterpret_cast(loadProc("glGetMultisamplefv")); glSampleMaski = reinterpret_cast(loadProc("glSampleMaski")); glGetTexLevelParameteriv = reinterpret_cast(loadProc("glGetTexLevelParameteriv")); glGetTexLevelParameterfv = reinterpret_cast(loadProc("glGetTexLevelParameterfv")); glBindVertexBuffer = reinterpret_cast(loadProc("glBindVertexBuffer")); glVertexAttribFormat = reinterpret_cast(loadProc("glVertexAttribFormat")); glVertexAttribIFormat = reinterpret_cast(loadProc("glVertexAttribIFormat")); glVertexAttribBinding = reinterpret_cast(loadProc("glVertexAttribBinding")); glVertexBindingDivisor = reinterpret_cast(loadProc("glVertexBindingDivisor")); glDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedBaseInstanceANGLE")); glDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); glMultiDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); glCopySubTexture3DANGLE = reinterpret_cast(loadProc("glCopySubTexture3DANGLE")); glCopyTexture3DANGLE = reinterpret_cast(loadProc("glCopyTexture3DANGLE")); glBlitFramebufferANGLE = reinterpret_cast(loadProc("glBlitFramebufferANGLE")); glRenderbufferStorageMultisampleANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleANGLE")); glGetRenderbufferImageANGLE = reinterpret_cast( loadProc("glGetRenderbufferImageANGLE")); glGetTexImageANGLE = reinterpret_cast(loadProc("glGetTexImageANGLE")); glDrawArraysInstancedANGLE = reinterpret_cast(loadProc("glDrawArraysInstancedANGLE")); glDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedANGLE")); glVertexAttribDivisorANGLE = reinterpret_cast(loadProc("glVertexAttribDivisorANGLE")); glImportMemoryZirconHandleANGLE = reinterpret_cast( loadProc("glImportMemoryZirconHandleANGLE")); glMultiDrawArraysANGLE = reinterpret_cast(loadProc("glMultiDrawArraysANGLE")); glMultiDrawArraysInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedANGLE")); glMultiDrawElementsANGLE = reinterpret_cast(loadProc("glMultiDrawElementsANGLE")); glMultiDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedANGLE")); glProvokingVertexANGLE = reinterpret_cast(loadProc("glProvokingVertexANGLE")); glDisableExtensionANGLE = reinterpret_cast(loadProc("glDisableExtensionANGLE")); glRequestExtensionANGLE = reinterpret_cast(loadProc("glRequestExtensionANGLE")); glCompressedTexImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DRobustANGLE")); glCompressedTexImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DRobustANGLE")); glCompressedTexSubImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DRobustANGLE")); glCompressedTexSubImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DRobustANGLE")); glGetActiveUniformBlockivRobustANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivRobustANGLE")); glGetBooleani_vRobustANGLE = reinterpret_cast(loadProc("glGetBooleani_vRobustANGLE")); glGetBooleanvRobustANGLE = reinterpret_cast(loadProc("glGetBooleanvRobustANGLE")); glGetBufferParameteri64vRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vRobustANGLE")); glGetBufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameterivRobustANGLE")); glGetBufferPointervRobustANGLE = reinterpret_cast( loadProc("glGetBufferPointervRobustANGLE")); glGetFloatvRobustANGLE = reinterpret_cast(loadProc("glGetFloatvRobustANGLE")); glGetFramebufferAttachmentParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); glGetFramebufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivRobustANGLE")); glGetInteger64i_vRobustANGLE = reinterpret_cast( loadProc("glGetInteger64i_vRobustANGLE")); glGetInteger64vRobustANGLE = reinterpret_cast(loadProc("glGetInteger64vRobustANGLE")); glGetIntegeri_vRobustANGLE = reinterpret_cast(loadProc("glGetIntegeri_vRobustANGLE")); glGetIntegervRobustANGLE = reinterpret_cast(loadProc("glGetIntegervRobustANGLE")); glGetInternalformativRobustANGLE = reinterpret_cast( loadProc("glGetInternalformativRobustANGLE")); glGetMultisamplefvRobustANGLE = reinterpret_cast( loadProc("glGetMultisamplefvRobustANGLE")); glGetPointervRobustANGLERobustANGLE = reinterpret_cast( loadProc("glGetPointervRobustANGLERobustANGLE")); glGetProgramInterfaceivRobustANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivRobustANGLE")); glGetProgramivRobustANGLE = reinterpret_cast(loadProc("glGetProgramivRobustANGLE")); glGetQueryObjecti64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vRobustANGLE")); glGetQueryObjectivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectivRobustANGLE")); glGetQueryObjectui64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vRobustANGLE")); glGetQueryObjectuivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivRobustANGLE")); glGetQueryivRobustANGLE = reinterpret_cast(loadProc("glGetQueryivRobustANGLE")); glGetRenderbufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivRobustANGLE")); glGetSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivRobustANGLE")); glGetSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivRobustANGLE")); glGetSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvRobustANGLE")); glGetSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivRobustANGLE")); glGetShaderivRobustANGLE = reinterpret_cast(loadProc("glGetShaderivRobustANGLE")); glGetTexLevelParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvRobustANGLE")); glGetTexLevelParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivRobustANGLE")); glGetTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIivRobustANGLE")); glGetTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivRobustANGLE")); glGetTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterfvRobustANGLE")); glGetTexParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterivRobustANGLE")); glGetUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetUniformfvRobustANGLE")); glGetUniformivRobustANGLE = reinterpret_cast(loadProc("glGetUniformivRobustANGLE")); glGetUniformuivRobustANGLE = reinterpret_cast(loadProc("glGetUniformuivRobustANGLE")); glGetVertexAttribIivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivRobustANGLE")); glGetVertexAttribIuivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivRobustANGLE")); glGetVertexAttribPointervRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervRobustANGLE")); glGetVertexAttribfvRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvRobustANGLE")); glGetVertexAttribivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribivRobustANGLE")); glGetnUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetnUniformfvRobustANGLE")); glGetnUniformivRobustANGLE = reinterpret_cast(loadProc("glGetnUniformivRobustANGLE")); glGetnUniformuivRobustANGLE = reinterpret_cast( loadProc("glGetnUniformuivRobustANGLE")); glReadPixelsRobustANGLE = reinterpret_cast(loadProc("glReadPixelsRobustANGLE")); glReadnPixelsRobustANGLE = reinterpret_cast(loadProc("glReadnPixelsRobustANGLE")); glSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIivRobustANGLE")); glSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivRobustANGLE")); glSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterfvRobustANGLE")); glSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterivRobustANGLE")); glTexImage2DRobustANGLE = reinterpret_cast(loadProc("glTexImage2DRobustANGLE")); glTexImage3DRobustANGLE = reinterpret_cast(loadProc("glTexImage3DRobustANGLE")); glTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIivRobustANGLE")); glTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIuivRobustANGLE")); glTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glTexParameterfvRobustANGLE")); glTexParameterivRobustANGLE = reinterpret_cast( loadProc("glTexParameterivRobustANGLE")); glTexSubImage2DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage2DRobustANGLE")); glTexSubImage3DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage3DRobustANGLE")); glImportSemaphoreZirconHandleANGLE = reinterpret_cast( loadProc("glImportSemaphoreZirconHandleANGLE")); glInvalidateTextureANGLE = reinterpret_cast(loadProc("glInvalidateTextureANGLE")); glTexImage2DExternalANGLE = reinterpret_cast(loadProc("glTexImage2DExternalANGLE")); glGetMultisamplefvANGLE = reinterpret_cast(loadProc("glGetMultisamplefvANGLE")); glGetTexLevelParameterfvANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvANGLE")); glGetTexLevelParameterivANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivANGLE")); glSampleMaskiANGLE = reinterpret_cast(loadProc("glSampleMaskiANGLE")); glTexStorage2DMultisampleANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleANGLE")); glGetTranslatedShaderSourceANGLE = reinterpret_cast( loadProc("glGetTranslatedShaderSourceANGLE")); glBindUniformLocationCHROMIUM = reinterpret_cast( loadProc("glBindUniformLocationCHROMIUM")); glCompressedCopyTextureCHROMIUM = reinterpret_cast( loadProc("glCompressedCopyTextureCHROMIUM")); glCopySubTextureCHROMIUM = reinterpret_cast(loadProc("glCopySubTextureCHROMIUM")); glCopyTextureCHROMIUM = reinterpret_cast(loadProc("glCopyTextureCHROMIUM")); glCoverageModulationCHROMIUM = reinterpret_cast( loadProc("glCoverageModulationCHROMIUM")); glLoseContextCHROMIUM = reinterpret_cast(loadProc("glLoseContextCHROMIUM")); glBindFragDataLocationEXT = reinterpret_cast(loadProc("glBindFragDataLocationEXT")); glBindFragDataLocationIndexedEXT = reinterpret_cast( loadProc("glBindFragDataLocationIndexedEXT")); glGetFragDataIndexEXT = reinterpret_cast(loadProc("glGetFragDataIndexEXT")); glGetProgramResourceLocationIndexEXT = reinterpret_cast( loadProc("glGetProgramResourceLocationIndexEXT")); glInsertEventMarkerEXT = reinterpret_cast(loadProc("glInsertEventMarkerEXT")); glPopGroupMarkerEXT = reinterpret_cast(loadProc("glPopGroupMarkerEXT")); glPushGroupMarkerEXT = reinterpret_cast(loadProc("glPushGroupMarkerEXT")); glDiscardFramebufferEXT = reinterpret_cast(loadProc("glDiscardFramebufferEXT")); glBeginQueryEXT = reinterpret_cast(loadProc("glBeginQueryEXT")); glDeleteQueriesEXT = reinterpret_cast(loadProc("glDeleteQueriesEXT")); glEndQueryEXT = reinterpret_cast(loadProc("glEndQueryEXT")); glGenQueriesEXT = reinterpret_cast(loadProc("glGenQueriesEXT")); glGetInteger64vEXT = reinterpret_cast(loadProc("glGetInteger64vEXT")); glGetQueryObjecti64vEXT = reinterpret_cast(loadProc("glGetQueryObjecti64vEXT")); glGetQueryObjectivEXT = reinterpret_cast(loadProc("glGetQueryObjectivEXT")); glGetQueryObjectui64vEXT = reinterpret_cast(loadProc("glGetQueryObjectui64vEXT")); glGetQueryObjectuivEXT = reinterpret_cast(loadProc("glGetQueryObjectuivEXT")); glGetQueryivEXT = reinterpret_cast(loadProc("glGetQueryivEXT")); glIsQueryEXT = reinterpret_cast(loadProc("glIsQueryEXT")); glQueryCounterEXT = reinterpret_cast(loadProc("glQueryCounterEXT")); glDrawBuffersEXT = reinterpret_cast(loadProc("glDrawBuffersEXT")); glBlendEquationSeparateiEXT = reinterpret_cast( loadProc("glBlendEquationSeparateiEXT")); glBlendEquationiEXT = reinterpret_cast(loadProc("glBlendEquationiEXT")); glBlendFuncSeparateiEXT = reinterpret_cast(loadProc("glBlendFuncSeparateiEXT")); glBlendFunciEXT = reinterpret_cast(loadProc("glBlendFunciEXT")); glColorMaskiEXT = reinterpret_cast(loadProc("glColorMaskiEXT")); glDisableiEXT = reinterpret_cast(loadProc("glDisableiEXT")); glEnableiEXT = reinterpret_cast(loadProc("glEnableiEXT")); glIsEnablediEXT = reinterpret_cast(loadProc("glIsEnablediEXT")); glDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsBaseVertexEXT")); glDrawElementsInstancedBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexEXT")); glDrawRangeElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexEXT")); glMultiDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glMultiDrawElementsBaseVertexEXT")); glFramebufferTextureEXT = reinterpret_cast(loadProc("glFramebufferTextureEXT")); glDrawArraysInstancedEXT = reinterpret_cast(loadProc("glDrawArraysInstancedEXT")); glDrawElementsInstancedEXT = reinterpret_cast(loadProc("glDrawElementsInstancedEXT")); glVertexAttribDivisorEXT = reinterpret_cast(loadProc("glVertexAttribDivisorEXT")); glFlushMappedBufferRangeEXT = reinterpret_cast( loadProc("glFlushMappedBufferRangeEXT")); glMapBufferRangeEXT = reinterpret_cast(loadProc("glMapBufferRangeEXT")); glBufferStorageMemEXT = reinterpret_cast(loadProc("glBufferStorageMemEXT")); glCreateMemoryObjectsEXT = reinterpret_cast(loadProc("glCreateMemoryObjectsEXT")); glDeleteMemoryObjectsEXT = reinterpret_cast(loadProc("glDeleteMemoryObjectsEXT")); glGetMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glGetMemoryObjectParameterivEXT")); glGetUnsignedBytei_vEXT = reinterpret_cast(loadProc("glGetUnsignedBytei_vEXT")); glGetUnsignedBytevEXT = reinterpret_cast(loadProc("glGetUnsignedBytevEXT")); glIsMemoryObjectEXT = reinterpret_cast(loadProc("glIsMemoryObjectEXT")); glMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glMemoryObjectParameterivEXT")); glTexStorageMem2DEXT = reinterpret_cast(loadProc("glTexStorageMem2DEXT")); glTexStorageMem2DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem2DMultisampleEXT")); glTexStorageMem3DEXT = reinterpret_cast(loadProc("glTexStorageMem3DEXT")); glTexStorageMem3DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem3DMultisampleEXT")); glImportMemoryFdEXT = reinterpret_cast(loadProc("glImportMemoryFdEXT")); glFramebufferTexture2DMultisampleEXT = reinterpret_cast( loadProc("glFramebufferTexture2DMultisampleEXT")); glRenderbufferStorageMultisampleEXT = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleEXT")); glGetGraphicsResetStatusEXT = reinterpret_cast( loadProc("glGetGraphicsResetStatusEXT")); glGetnUniformfvEXT = reinterpret_cast(loadProc("glGetnUniformfvEXT")); glGetnUniformivEXT = reinterpret_cast(loadProc("glGetnUniformivEXT")); glReadnPixelsEXT = reinterpret_cast(loadProc("glReadnPixelsEXT")); glDeleteSemaphoresEXT = reinterpret_cast(loadProc("glDeleteSemaphoresEXT")); glGenSemaphoresEXT = reinterpret_cast(loadProc("glGenSemaphoresEXT")); glGetSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glGetSemaphoreParameterui64vEXT")); glIsSemaphoreEXT = reinterpret_cast(loadProc("glIsSemaphoreEXT")); glSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glSemaphoreParameterui64vEXT")); glSignalSemaphoreEXT = reinterpret_cast(loadProc("glSignalSemaphoreEXT")); glWaitSemaphoreEXT = reinterpret_cast(loadProc("glWaitSemaphoreEXT")); glImportSemaphoreFdEXT = reinterpret_cast(loadProc("glImportSemaphoreFdEXT")); glTexStorage1DEXT = reinterpret_cast(loadProc("glTexStorage1DEXT")); glTexStorage2DEXT = reinterpret_cast(loadProc("glTexStorage2DEXT")); glTexStorage3DEXT = reinterpret_cast(loadProc("glTexStorage3DEXT")); glDebugMessageCallbackKHR = reinterpret_cast(loadProc("glDebugMessageCallbackKHR")); glDebugMessageControlKHR = reinterpret_cast(loadProc("glDebugMessageControlKHR")); glDebugMessageInsertKHR = reinterpret_cast(loadProc("glDebugMessageInsertKHR")); glGetDebugMessageLogKHR = reinterpret_cast(loadProc("glGetDebugMessageLogKHR")); glGetObjectLabelKHR = reinterpret_cast(loadProc("glGetObjectLabelKHR")); glGetObjectPtrLabelKHR = reinterpret_cast(loadProc("glGetObjectPtrLabelKHR")); glGetPointervKHR = reinterpret_cast(loadProc("glGetPointervKHR")); glObjectLabelKHR = reinterpret_cast(loadProc("glObjectLabelKHR")); glObjectPtrLabelKHR = reinterpret_cast(loadProc("glObjectPtrLabelKHR")); glPopDebugGroupKHR = reinterpret_cast(loadProc("glPopDebugGroupKHR")); glPushDebugGroupKHR = reinterpret_cast(loadProc("glPushDebugGroupKHR")); glMaxShaderCompilerThreadsKHR = reinterpret_cast( loadProc("glMaxShaderCompilerThreadsKHR")); glDeleteFencesNV = reinterpret_cast(loadProc("glDeleteFencesNV")); glFinishFenceNV = reinterpret_cast(loadProc("glFinishFenceNV")); glGenFencesNV = reinterpret_cast(loadProc("glGenFencesNV")); glGetFenceivNV = reinterpret_cast(loadProc("glGetFenceivNV")); glIsFenceNV = reinterpret_cast(loadProc("glIsFenceNV")); glSetFenceNV = reinterpret_cast(loadProc("glSetFenceNV")); glTestFenceNV = reinterpret_cast(loadProc("glTestFenceNV")); glEGLImageTargetRenderbufferStorageOES = reinterpret_cast( loadProc("glEGLImageTargetRenderbufferStorageOES")); glEGLImageTargetTexture2DOES = reinterpret_cast( loadProc("glEGLImageTargetTexture2DOES")); glBlendEquationSeparateiOES = reinterpret_cast( loadProc("glBlendEquationSeparateiOES")); glBlendEquationiOES = reinterpret_cast(loadProc("glBlendEquationiOES")); glBlendFuncSeparateiOES = reinterpret_cast(loadProc("glBlendFuncSeparateiOES")); glBlendFunciOES = reinterpret_cast(loadProc("glBlendFunciOES")); glColorMaskiOES = reinterpret_cast(loadProc("glColorMaskiOES")); glDisableiOES = reinterpret_cast(loadProc("glDisableiOES")); glEnableiOES = reinterpret_cast(loadProc("glEnableiOES")); glIsEnablediOES = reinterpret_cast(loadProc("glIsEnablediOES")); glDrawElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsBaseVertexOES")); glDrawElementsInstancedBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexOES")); glDrawRangeElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexOES")); glGetProgramBinaryOES = reinterpret_cast(loadProc("glGetProgramBinaryOES")); glProgramBinaryOES = reinterpret_cast(loadProc("glProgramBinaryOES")); glGetBufferPointervOES = reinterpret_cast(loadProc("glGetBufferPointervOES")); glMapBufferOES = reinterpret_cast(loadProc("glMapBufferOES")); glUnmapBufferOES = reinterpret_cast(loadProc("glUnmapBufferOES")); glCompressedTexImage3DOES = reinterpret_cast(loadProc("glCompressedTexImage3DOES")); glCompressedTexSubImage3DOES = reinterpret_cast( loadProc("glCompressedTexSubImage3DOES")); glCopyTexSubImage3DOES = reinterpret_cast(loadProc("glCopyTexSubImage3DOES")); glFramebufferTexture3DOES = reinterpret_cast(loadProc("glFramebufferTexture3DOES")); glTexImage3DOES = reinterpret_cast(loadProc("glTexImage3DOES")); glTexSubImage3DOES = reinterpret_cast(loadProc("glTexSubImage3DOES")); glGetSamplerParameterIivOES = reinterpret_cast( loadProc("glGetSamplerParameterIivOES")); glGetSamplerParameterIuivOES = reinterpret_cast( loadProc("glGetSamplerParameterIuivOES")); glGetTexParameterIivOES = reinterpret_cast(loadProc("glGetTexParameterIivOES")); glGetTexParameterIuivOES = reinterpret_cast(loadProc("glGetTexParameterIuivOES")); glSamplerParameterIivOES = reinterpret_cast(loadProc("glSamplerParameterIivOES")); glSamplerParameterIuivOES = reinterpret_cast(loadProc("glSamplerParameterIuivOES")); glTexParameterIivOES = reinterpret_cast(loadProc("glTexParameterIivOES")); glTexParameterIuivOES = reinterpret_cast(loadProc("glTexParameterIuivOES")); glTexStorage3DMultisampleOES = reinterpret_cast( loadProc("glTexStorage3DMultisampleOES")); glBindVertexArrayOES = reinterpret_cast(loadProc("glBindVertexArrayOES")); glDeleteVertexArraysOES = reinterpret_cast(loadProc("glDeleteVertexArraysOES")); glGenVertexArraysOES = reinterpret_cast(loadProc("glGenVertexArraysOES")); glIsVertexArrayOES = reinterpret_cast(loadProc("glIsVertexArrayOES")); glFramebufferTextureMultiviewOVR = reinterpret_cast( loadProc("glFramebufferTextureMultiviewOVR")); glDrawTexfOES = reinterpret_cast(loadProc("glDrawTexfOES")); glDrawTexfvOES = reinterpret_cast(loadProc("glDrawTexfvOES")); glDrawTexiOES = reinterpret_cast(loadProc("glDrawTexiOES")); glDrawTexivOES = reinterpret_cast(loadProc("glDrawTexivOES")); glDrawTexsOES = reinterpret_cast(loadProc("glDrawTexsOES")); glDrawTexsvOES = reinterpret_cast(loadProc("glDrawTexsvOES")); glDrawTexxOES = reinterpret_cast(loadProc("glDrawTexxOES")); glDrawTexxvOES = reinterpret_cast(loadProc("glDrawTexxvOES")); glBindFramebufferOES = reinterpret_cast(loadProc("glBindFramebufferOES")); glBindRenderbufferOES = reinterpret_cast(loadProc("glBindRenderbufferOES")); glCheckFramebufferStatusOES = reinterpret_cast( loadProc("glCheckFramebufferStatusOES")); glDeleteFramebuffersOES = reinterpret_cast(loadProc("glDeleteFramebuffersOES")); glDeleteRenderbuffersOES = reinterpret_cast(loadProc("glDeleteRenderbuffersOES")); glFramebufferRenderbufferOES = reinterpret_cast( loadProc("glFramebufferRenderbufferOES")); glFramebufferTexture2DOES = reinterpret_cast(loadProc("glFramebufferTexture2DOES")); glGenFramebuffersOES = reinterpret_cast(loadProc("glGenFramebuffersOES")); glGenRenderbuffersOES = reinterpret_cast(loadProc("glGenRenderbuffersOES")); glGenerateMipmapOES = reinterpret_cast(loadProc("glGenerateMipmapOES")); glGetFramebufferAttachmentParameterivOES = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivOES")); glGetRenderbufferParameterivOES = reinterpret_cast( loadProc("glGetRenderbufferParameterivOES")); glIsFramebufferOES = reinterpret_cast(loadProc("glIsFramebufferOES")); glIsRenderbufferOES = reinterpret_cast(loadProc("glIsRenderbufferOES")); glRenderbufferStorageOES = reinterpret_cast(loadProc("glRenderbufferStorageOES")); glCurrentPaletteMatrixOES = reinterpret_cast(loadProc("glCurrentPaletteMatrixOES")); glLoadPaletteFromModelViewMatrixOES = reinterpret_cast( loadProc("glLoadPaletteFromModelViewMatrixOES")); glMatrixIndexPointerOES = reinterpret_cast(loadProc("glMatrixIndexPointerOES")); glWeightPointerOES = reinterpret_cast(loadProc("glWeightPointerOES")); glPointSizePointerOES = reinterpret_cast(loadProc("glPointSizePointerOES")); glQueryMatrixxOES = reinterpret_cast(loadProc("glQueryMatrixxOES")); glGetTexGenfvOES = reinterpret_cast(loadProc("glGetTexGenfvOES")); glGetTexGenivOES = reinterpret_cast(loadProc("glGetTexGenivOES")); glGetTexGenxvOES = reinterpret_cast(loadProc("glGetTexGenxvOES")); glTexGenfOES = reinterpret_cast(loadProc("glTexGenfOES")); glTexGenfvOES = reinterpret_cast(loadProc("glTexGenfvOES")); glTexGeniOES = reinterpret_cast(loadProc("glTexGeniOES")); glTexGenivOES = reinterpret_cast(loadProc("glTexGenivOES")); glTexGenxOES = reinterpret_cast(loadProc("glTexGenxOES")); glTexGenxvOES = reinterpret_cast(loadProc("glTexGenxvOES")); glAlphaFuncContextANGLE = reinterpret_cast(loadProc("glAlphaFuncContextANGLE")); glClipPlanefContextANGLE = reinterpret_cast(loadProc("glClipPlanefContextANGLE")); glColor4fContextANGLE = reinterpret_cast(loadProc("glColor4fContextANGLE")); glFogfContextANGLE = reinterpret_cast(loadProc("glFogfContextANGLE")); glFogfvContextANGLE = reinterpret_cast(loadProc("glFogfvContextANGLE")); glFrustumfContextANGLE = reinterpret_cast(loadProc("glFrustumfContextANGLE")); glGetClipPlanefContextANGLE = reinterpret_cast( loadProc("glGetClipPlanefContextANGLE")); glGetLightfvContextANGLE = reinterpret_cast(loadProc("glGetLightfvContextANGLE")); glGetMaterialfvContextANGLE = reinterpret_cast( loadProc("glGetMaterialfvContextANGLE")); glGetTexEnvfvContextANGLE = reinterpret_cast(loadProc("glGetTexEnvfvContextANGLE")); glLightModelfContextANGLE = reinterpret_cast(loadProc("glLightModelfContextANGLE")); glLightModelfvContextANGLE = reinterpret_cast(loadProc("glLightModelfvContextANGLE")); glLightfContextANGLE = reinterpret_cast(loadProc("glLightfContextANGLE")); glLightfvContextANGLE = reinterpret_cast(loadProc("glLightfvContextANGLE")); glLoadMatrixfContextANGLE = reinterpret_cast(loadProc("glLoadMatrixfContextANGLE")); glMaterialfContextANGLE = reinterpret_cast(loadProc("glMaterialfContextANGLE")); glMaterialfvContextANGLE = reinterpret_cast(loadProc("glMaterialfvContextANGLE")); glMultMatrixfContextANGLE = reinterpret_cast(loadProc("glMultMatrixfContextANGLE")); glMultiTexCoord4fContextANGLE = reinterpret_cast( loadProc("glMultiTexCoord4fContextANGLE")); glNormal3fContextANGLE = reinterpret_cast(loadProc("glNormal3fContextANGLE")); glOrthofContextANGLE = reinterpret_cast(loadProc("glOrthofContextANGLE")); glPointParameterfContextANGLE = reinterpret_cast( loadProc("glPointParameterfContextANGLE")); glPointParameterfvContextANGLE = reinterpret_cast( loadProc("glPointParameterfvContextANGLE")); glPointSizeContextANGLE = reinterpret_cast(loadProc("glPointSizeContextANGLE")); glRotatefContextANGLE = reinterpret_cast(loadProc("glRotatefContextANGLE")); glScalefContextANGLE = reinterpret_cast(loadProc("glScalefContextANGLE")); glTexEnvfContextANGLE = reinterpret_cast(loadProc("glTexEnvfContextANGLE")); glTexEnvfvContextANGLE = reinterpret_cast(loadProc("glTexEnvfvContextANGLE")); glTranslatefContextANGLE = reinterpret_cast(loadProc("glTranslatefContextANGLE")); glAlphaFuncxContextANGLE = reinterpret_cast(loadProc("glAlphaFuncxContextANGLE")); glClearColorxContextANGLE = reinterpret_cast(loadProc("glClearColorxContextANGLE")); glClearDepthxContextANGLE = reinterpret_cast(loadProc("glClearDepthxContextANGLE")); glClientActiveTextureContextANGLE = reinterpret_cast( loadProc("glClientActiveTextureContextANGLE")); glClipPlanexContextANGLE = reinterpret_cast(loadProc("glClipPlanexContextANGLE")); glColor4ubContextANGLE = reinterpret_cast(loadProc("glColor4ubContextANGLE")); glColor4xContextANGLE = reinterpret_cast(loadProc("glColor4xContextANGLE")); glColorPointerContextANGLE = reinterpret_cast(loadProc("glColorPointerContextANGLE")); glDepthRangexContextANGLE = reinterpret_cast(loadProc("glDepthRangexContextANGLE")); glDisableClientStateContextANGLE = reinterpret_cast( loadProc("glDisableClientStateContextANGLE")); glEnableClientStateContextANGLE = reinterpret_cast( loadProc("glEnableClientStateContextANGLE")); glFogxContextANGLE = reinterpret_cast(loadProc("glFogxContextANGLE")); glFogxvContextANGLE = reinterpret_cast(loadProc("glFogxvContextANGLE")); glFrustumxContextANGLE = reinterpret_cast(loadProc("glFrustumxContextANGLE")); glGetClipPlanexContextANGLE = reinterpret_cast( loadProc("glGetClipPlanexContextANGLE")); glGetFixedvContextANGLE = reinterpret_cast(loadProc("glGetFixedvContextANGLE")); glGetLightxvContextANGLE = reinterpret_cast(loadProc("glGetLightxvContextANGLE")); glGetMaterialxvContextANGLE = reinterpret_cast( loadProc("glGetMaterialxvContextANGLE")); glGetPointervContextANGLE = reinterpret_cast(loadProc("glGetPointervContextANGLE")); glGetTexEnvivContextANGLE = reinterpret_cast(loadProc("glGetTexEnvivContextANGLE")); glGetTexEnvxvContextANGLE = reinterpret_cast(loadProc("glGetTexEnvxvContextANGLE")); glGetTexParameterxvContextANGLE = reinterpret_cast( loadProc("glGetTexParameterxvContextANGLE")); glLightModelxContextANGLE = reinterpret_cast(loadProc("glLightModelxContextANGLE")); glLightModelxvContextANGLE = reinterpret_cast(loadProc("glLightModelxvContextANGLE")); glLightxContextANGLE = reinterpret_cast(loadProc("glLightxContextANGLE")); glLightxvContextANGLE = reinterpret_cast(loadProc("glLightxvContextANGLE")); glLineWidthxContextANGLE = reinterpret_cast(loadProc("glLineWidthxContextANGLE")); glLoadIdentityContextANGLE = reinterpret_cast(loadProc("glLoadIdentityContextANGLE")); glLoadMatrixxContextANGLE = reinterpret_cast(loadProc("glLoadMatrixxContextANGLE")); glLogicOpContextANGLE = reinterpret_cast(loadProc("glLogicOpContextANGLE")); glMaterialxContextANGLE = reinterpret_cast(loadProc("glMaterialxContextANGLE")); glMaterialxvContextANGLE = reinterpret_cast(loadProc("glMaterialxvContextANGLE")); glMatrixModeContextANGLE = reinterpret_cast(loadProc("glMatrixModeContextANGLE")); glMultMatrixxContextANGLE = reinterpret_cast(loadProc("glMultMatrixxContextANGLE")); glMultiTexCoord4xContextANGLE = reinterpret_cast( loadProc("glMultiTexCoord4xContextANGLE")); glNormal3xContextANGLE = reinterpret_cast(loadProc("glNormal3xContextANGLE")); glNormalPointerContextANGLE = reinterpret_cast( loadProc("glNormalPointerContextANGLE")); glOrthoxContextANGLE = reinterpret_cast(loadProc("glOrthoxContextANGLE")); glPointParameterxContextANGLE = reinterpret_cast( loadProc("glPointParameterxContextANGLE")); glPointParameterxvContextANGLE = reinterpret_cast( loadProc("glPointParameterxvContextANGLE")); glPointSizexContextANGLE = reinterpret_cast(loadProc("glPointSizexContextANGLE")); glPolygonOffsetxContextANGLE = reinterpret_cast( loadProc("glPolygonOffsetxContextANGLE")); glPopMatrixContextANGLE = reinterpret_cast(loadProc("glPopMatrixContextANGLE")); glPushMatrixContextANGLE = reinterpret_cast(loadProc("glPushMatrixContextANGLE")); glRotatexContextANGLE = reinterpret_cast(loadProc("glRotatexContextANGLE")); glSampleCoveragexContextANGLE = reinterpret_cast( loadProc("glSampleCoveragexContextANGLE")); glScalexContextANGLE = reinterpret_cast(loadProc("glScalexContextANGLE")); glShadeModelContextANGLE = reinterpret_cast(loadProc("glShadeModelContextANGLE")); glTexCoordPointerContextANGLE = reinterpret_cast( loadProc("glTexCoordPointerContextANGLE")); glTexEnviContextANGLE = reinterpret_cast(loadProc("glTexEnviContextANGLE")); glTexEnvxContextANGLE = reinterpret_cast(loadProc("glTexEnvxContextANGLE")); glTexEnvivContextANGLE = reinterpret_cast(loadProc("glTexEnvivContextANGLE")); glTexEnvxvContextANGLE = reinterpret_cast(loadProc("glTexEnvxvContextANGLE")); glTexParameterxContextANGLE = reinterpret_cast( loadProc("glTexParameterxContextANGLE")); glTexParameterxvContextANGLE = reinterpret_cast( loadProc("glTexParameterxvContextANGLE")); glTranslatexContextANGLE = reinterpret_cast(loadProc("glTranslatexContextANGLE")); glVertexPointerContextANGLE = reinterpret_cast( loadProc("glVertexPointerContextANGLE")); glActiveTextureContextANGLE = reinterpret_cast( loadProc("glActiveTextureContextANGLE")); glAttachShaderContextANGLE = reinterpret_cast(loadProc("glAttachShaderContextANGLE")); glBindAttribLocationContextANGLE = reinterpret_cast( loadProc("glBindAttribLocationContextANGLE")); glBindBufferContextANGLE = reinterpret_cast(loadProc("glBindBufferContextANGLE")); glBindFramebufferContextANGLE = reinterpret_cast( loadProc("glBindFramebufferContextANGLE")); glBindRenderbufferContextANGLE = reinterpret_cast( loadProc("glBindRenderbufferContextANGLE")); glBindTextureContextANGLE = reinterpret_cast(loadProc("glBindTextureContextANGLE")); glBlendColorContextANGLE = reinterpret_cast(loadProc("glBlendColorContextANGLE")); glBlendEquationContextANGLE = reinterpret_cast( loadProc("glBlendEquationContextANGLE")); glBlendEquationSeparateContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateContextANGLE")); glBlendFuncContextANGLE = reinterpret_cast(loadProc("glBlendFuncContextANGLE")); glBlendFuncSeparateContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateContextANGLE")); glBufferDataContextANGLE = reinterpret_cast(loadProc("glBufferDataContextANGLE")); glBufferSubDataContextANGLE = reinterpret_cast( loadProc("glBufferSubDataContextANGLE")); glCheckFramebufferStatusContextANGLE = reinterpret_cast( loadProc("glCheckFramebufferStatusContextANGLE")); glClearContextANGLE = reinterpret_cast(loadProc("glClearContextANGLE")); glClearColorContextANGLE = reinterpret_cast(loadProc("glClearColorContextANGLE")); glClearDepthfContextANGLE = reinterpret_cast(loadProc("glClearDepthfContextANGLE")); glClearStencilContextANGLE = reinterpret_cast(loadProc("glClearStencilContextANGLE")); glColorMaskContextANGLE = reinterpret_cast(loadProc("glColorMaskContextANGLE")); glCompileShaderContextANGLE = reinterpret_cast( loadProc("glCompileShaderContextANGLE")); glCompressedTexImage2DContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DContextANGLE")); glCompressedTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DContextANGLE")); glCopyTexImage2DContextANGLE = reinterpret_cast( loadProc("glCopyTexImage2DContextANGLE")); glCopyTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage2DContextANGLE")); glCreateProgramContextANGLE = reinterpret_cast( loadProc("glCreateProgramContextANGLE")); glCreateShaderContextANGLE = reinterpret_cast(loadProc("glCreateShaderContextANGLE")); glCullFaceContextANGLE = reinterpret_cast(loadProc("glCullFaceContextANGLE")); glDeleteBuffersContextANGLE = reinterpret_cast( loadProc("glDeleteBuffersContextANGLE")); glDeleteFramebuffersContextANGLE = reinterpret_cast( loadProc("glDeleteFramebuffersContextANGLE")); glDeleteProgramContextANGLE = reinterpret_cast( loadProc("glDeleteProgramContextANGLE")); glDeleteRenderbuffersContextANGLE = reinterpret_cast( loadProc("glDeleteRenderbuffersContextANGLE")); glDeleteShaderContextANGLE = reinterpret_cast(loadProc("glDeleteShaderContextANGLE")); glDeleteTexturesContextANGLE = reinterpret_cast( loadProc("glDeleteTexturesContextANGLE")); glDepthFuncContextANGLE = reinterpret_cast(loadProc("glDepthFuncContextANGLE")); glDepthMaskContextANGLE = reinterpret_cast(loadProc("glDepthMaskContextANGLE")); glDepthRangefContextANGLE = reinterpret_cast(loadProc("glDepthRangefContextANGLE")); glDetachShaderContextANGLE = reinterpret_cast(loadProc("glDetachShaderContextANGLE")); glDisableContextANGLE = reinterpret_cast(loadProc("glDisableContextANGLE")); glDisableVertexAttribArrayContextANGLE = reinterpret_cast( loadProc("glDisableVertexAttribArrayContextANGLE")); glDrawArraysContextANGLE = reinterpret_cast(loadProc("glDrawArraysContextANGLE")); glDrawElementsContextANGLE = reinterpret_cast(loadProc("glDrawElementsContextANGLE")); glEnableContextANGLE = reinterpret_cast(loadProc("glEnableContextANGLE")); glEnableVertexAttribArrayContextANGLE = reinterpret_cast( loadProc("glEnableVertexAttribArrayContextANGLE")); glFinishContextANGLE = reinterpret_cast(loadProc("glFinishContextANGLE")); glFlushContextANGLE = reinterpret_cast(loadProc("glFlushContextANGLE")); glFramebufferRenderbufferContextANGLE = reinterpret_cast( loadProc("glFramebufferRenderbufferContextANGLE")); glFramebufferTexture2DContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DContextANGLE")); glFrontFaceContextANGLE = reinterpret_cast(loadProc("glFrontFaceContextANGLE")); glGenBuffersContextANGLE = reinterpret_cast(loadProc("glGenBuffersContextANGLE")); glGenerateMipmapContextANGLE = reinterpret_cast( loadProc("glGenerateMipmapContextANGLE")); glGenFramebuffersContextANGLE = reinterpret_cast( loadProc("glGenFramebuffersContextANGLE")); glGenRenderbuffersContextANGLE = reinterpret_cast( loadProc("glGenRenderbuffersContextANGLE")); glGenTexturesContextANGLE = reinterpret_cast(loadProc("glGenTexturesContextANGLE")); glGetActiveAttribContextANGLE = reinterpret_cast( loadProc("glGetActiveAttribContextANGLE")); glGetActiveUniformContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformContextANGLE")); glGetAttachedShadersContextANGLE = reinterpret_cast( loadProc("glGetAttachedShadersContextANGLE")); glGetAttribLocationContextANGLE = reinterpret_cast( loadProc("glGetAttribLocationContextANGLE")); glGetBooleanvContextANGLE = reinterpret_cast(loadProc("glGetBooleanvContextANGLE")); glGetBufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetBufferParameterivContextANGLE")); glGetErrorContextANGLE = reinterpret_cast(loadProc("glGetErrorContextANGLE")); glGetFloatvContextANGLE = reinterpret_cast(loadProc("glGetFloatvContextANGLE")); glGetFramebufferAttachmentParameterivContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); glGetIntegervContextANGLE = reinterpret_cast(loadProc("glGetIntegervContextANGLE")); glGetProgramivContextANGLE = reinterpret_cast(loadProc("glGetProgramivContextANGLE")); glGetProgramInfoLogContextANGLE = reinterpret_cast( loadProc("glGetProgramInfoLogContextANGLE")); glGetRenderbufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivContextANGLE")); glGetShaderivContextANGLE = reinterpret_cast(loadProc("glGetShaderivContextANGLE")); glGetShaderInfoLogContextANGLE = reinterpret_cast( loadProc("glGetShaderInfoLogContextANGLE")); glGetShaderPrecisionFormatContextANGLE = reinterpret_cast( loadProc("glGetShaderPrecisionFormatContextANGLE")); glGetShaderSourceContextANGLE = reinterpret_cast( loadProc("glGetShaderSourceContextANGLE")); glGetStringContextANGLE = reinterpret_cast(loadProc("glGetStringContextANGLE")); glGetTexParameterfvContextANGLE = reinterpret_cast( loadProc("glGetTexParameterfvContextANGLE")); glGetTexParameterivContextANGLE = reinterpret_cast( loadProc("glGetTexParameterivContextANGLE")); glGetUniformfvContextANGLE = reinterpret_cast(loadProc("glGetUniformfvContextANGLE")); glGetUniformivContextANGLE = reinterpret_cast(loadProc("glGetUniformivContextANGLE")); glGetUniformLocationContextANGLE = reinterpret_cast( loadProc("glGetUniformLocationContextANGLE")); glGetVertexAttribfvContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvContextANGLE")); glGetVertexAttribivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribivContextANGLE")); glGetVertexAttribPointervContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervContextANGLE")); glHintContextANGLE = reinterpret_cast(loadProc("glHintContextANGLE")); glIsBufferContextANGLE = reinterpret_cast(loadProc("glIsBufferContextANGLE")); glIsEnabledContextANGLE = reinterpret_cast(loadProc("glIsEnabledContextANGLE")); glIsFramebufferContextANGLE = reinterpret_cast( loadProc("glIsFramebufferContextANGLE")); glIsProgramContextANGLE = reinterpret_cast(loadProc("glIsProgramContextANGLE")); glIsRenderbufferContextANGLE = reinterpret_cast( loadProc("glIsRenderbufferContextANGLE")); glIsShaderContextANGLE = reinterpret_cast(loadProc("glIsShaderContextANGLE")); glIsTextureContextANGLE = reinterpret_cast(loadProc("glIsTextureContextANGLE")); glLineWidthContextANGLE = reinterpret_cast(loadProc("glLineWidthContextANGLE")); glLinkProgramContextANGLE = reinterpret_cast(loadProc("glLinkProgramContextANGLE")); glPixelStoreiContextANGLE = reinterpret_cast(loadProc("glPixelStoreiContextANGLE")); glPolygonOffsetContextANGLE = reinterpret_cast( loadProc("glPolygonOffsetContextANGLE")); glReadPixelsContextANGLE = reinterpret_cast(loadProc("glReadPixelsContextANGLE")); glReleaseShaderCompilerContextANGLE = reinterpret_cast( loadProc("glReleaseShaderCompilerContextANGLE")); glRenderbufferStorageContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageContextANGLE")); glSampleCoverageContextANGLE = reinterpret_cast( loadProc("glSampleCoverageContextANGLE")); glScissorContextANGLE = reinterpret_cast(loadProc("glScissorContextANGLE")); glShaderBinaryContextANGLE = reinterpret_cast(loadProc("glShaderBinaryContextANGLE")); glShaderSourceContextANGLE = reinterpret_cast(loadProc("glShaderSourceContextANGLE")); glStencilFuncContextANGLE = reinterpret_cast(loadProc("glStencilFuncContextANGLE")); glStencilFuncSeparateContextANGLE = reinterpret_cast( loadProc("glStencilFuncSeparateContextANGLE")); glStencilMaskContextANGLE = reinterpret_cast(loadProc("glStencilMaskContextANGLE")); glStencilMaskSeparateContextANGLE = reinterpret_cast( loadProc("glStencilMaskSeparateContextANGLE")); glStencilOpContextANGLE = reinterpret_cast(loadProc("glStencilOpContextANGLE")); glStencilOpSeparateContextANGLE = reinterpret_cast( loadProc("glStencilOpSeparateContextANGLE")); glTexImage2DContextANGLE = reinterpret_cast(loadProc("glTexImage2DContextANGLE")); glTexParameterfContextANGLE = reinterpret_cast( loadProc("glTexParameterfContextANGLE")); glTexParameterfvContextANGLE = reinterpret_cast( loadProc("glTexParameterfvContextANGLE")); glTexParameteriContextANGLE = reinterpret_cast( loadProc("glTexParameteriContextANGLE")); glTexParameterivContextANGLE = reinterpret_cast( loadProc("glTexParameterivContextANGLE")); glTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glTexSubImage2DContextANGLE")); glUniform1fContextANGLE = reinterpret_cast(loadProc("glUniform1fContextANGLE")); glUniform1fvContextANGLE = reinterpret_cast(loadProc("glUniform1fvContextANGLE")); glUniform1iContextANGLE = reinterpret_cast(loadProc("glUniform1iContextANGLE")); glUniform1ivContextANGLE = reinterpret_cast(loadProc("glUniform1ivContextANGLE")); glUniform2fContextANGLE = reinterpret_cast(loadProc("glUniform2fContextANGLE")); glUniform2fvContextANGLE = reinterpret_cast(loadProc("glUniform2fvContextANGLE")); glUniform2iContextANGLE = reinterpret_cast(loadProc("glUniform2iContextANGLE")); glUniform2ivContextANGLE = reinterpret_cast(loadProc("glUniform2ivContextANGLE")); glUniform3fContextANGLE = reinterpret_cast(loadProc("glUniform3fContextANGLE")); glUniform3fvContextANGLE = reinterpret_cast(loadProc("glUniform3fvContextANGLE")); glUniform3iContextANGLE = reinterpret_cast(loadProc("glUniform3iContextANGLE")); glUniform3ivContextANGLE = reinterpret_cast(loadProc("glUniform3ivContextANGLE")); glUniform4fContextANGLE = reinterpret_cast(loadProc("glUniform4fContextANGLE")); glUniform4fvContextANGLE = reinterpret_cast(loadProc("glUniform4fvContextANGLE")); glUniform4iContextANGLE = reinterpret_cast(loadProc("glUniform4iContextANGLE")); glUniform4ivContextANGLE = reinterpret_cast(loadProc("glUniform4ivContextANGLE")); glUniformMatrix2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2fvContextANGLE")); glUniformMatrix3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3fvContextANGLE")); glUniformMatrix4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4fvContextANGLE")); glUseProgramContextANGLE = reinterpret_cast(loadProc("glUseProgramContextANGLE")); glValidateProgramContextANGLE = reinterpret_cast( loadProc("glValidateProgramContextANGLE")); glVertexAttrib1fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib1fContextANGLE")); glVertexAttrib1fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib1fvContextANGLE")); glVertexAttrib2fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib2fContextANGLE")); glVertexAttrib2fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib2fvContextANGLE")); glVertexAttrib3fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib3fContextANGLE")); glVertexAttrib3fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib3fvContextANGLE")); glVertexAttrib4fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib4fContextANGLE")); glVertexAttrib4fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib4fvContextANGLE")); glVertexAttribPointerContextANGLE = reinterpret_cast( loadProc("glVertexAttribPointerContextANGLE")); glViewportContextANGLE = reinterpret_cast(loadProc("glViewportContextANGLE")); glReadBufferContextANGLE = reinterpret_cast(loadProc("glReadBufferContextANGLE")); glDrawRangeElementsContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsContextANGLE")); glTexImage3DContextANGLE = reinterpret_cast(loadProc("glTexImage3DContextANGLE")); glTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DContextANGLE")); glCopyTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage3DContextANGLE")); glCompressedTexImage3DContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DContextANGLE")); glCompressedTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DContextANGLE")); glGenQueriesContextANGLE = reinterpret_cast(loadProc("glGenQueriesContextANGLE")); glDeleteQueriesContextANGLE = reinterpret_cast( loadProc("glDeleteQueriesContextANGLE")); glIsQueryContextANGLE = reinterpret_cast(loadProc("glIsQueryContextANGLE")); glBeginQueryContextANGLE = reinterpret_cast(loadProc("glBeginQueryContextANGLE")); glEndQueryContextANGLE = reinterpret_cast(loadProc("glEndQueryContextANGLE")); glGetQueryivContextANGLE = reinterpret_cast(loadProc("glGetQueryivContextANGLE")); glGetQueryObjectuivContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivContextANGLE")); glUnmapBufferContextANGLE = reinterpret_cast(loadProc("glUnmapBufferContextANGLE")); glGetBufferPointervContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervContextANGLE")); glDrawBuffersContextANGLE = reinterpret_cast(loadProc("glDrawBuffersContextANGLE")); glUniformMatrix2x3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2x3fvContextANGLE")); glUniformMatrix3x2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3x2fvContextANGLE")); glUniformMatrix2x4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2x4fvContextANGLE")); glUniformMatrix4x2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4x2fvContextANGLE")); glUniformMatrix3x4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3x4fvContextANGLE")); glUniformMatrix4x3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4x3fvContextANGLE")); glBlitFramebufferContextANGLE = reinterpret_cast( loadProc("glBlitFramebufferContextANGLE")); glRenderbufferStorageMultisampleContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleContextANGLE")); glFramebufferTextureLayerContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureLayerContextANGLE")); glMapBufferRangeContextANGLE = reinterpret_cast( loadProc("glMapBufferRangeContextANGLE")); glFlushMappedBufferRangeContextANGLE = reinterpret_cast( loadProc("glFlushMappedBufferRangeContextANGLE")); glBindVertexArrayContextANGLE = reinterpret_cast( loadProc("glBindVertexArrayContextANGLE")); glDeleteVertexArraysContextANGLE = reinterpret_cast( loadProc("glDeleteVertexArraysContextANGLE")); glGenVertexArraysContextANGLE = reinterpret_cast( loadProc("glGenVertexArraysContextANGLE")); glIsVertexArrayContextANGLE = reinterpret_cast( loadProc("glIsVertexArrayContextANGLE")); glGetIntegeri_vContextANGLE = reinterpret_cast( loadProc("glGetIntegeri_vContextANGLE")); glBeginTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glBeginTransformFeedbackContextANGLE")); glEndTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glEndTransformFeedbackContextANGLE")); glBindBufferRangeContextANGLE = reinterpret_cast( loadProc("glBindBufferRangeContextANGLE")); glBindBufferBaseContextANGLE = reinterpret_cast( loadProc("glBindBufferBaseContextANGLE")); glTransformFeedbackVaryingsContextANGLE = reinterpret_cast( loadProc("glTransformFeedbackVaryingsContextANGLE")); glGetTransformFeedbackVaryingContextANGLE = reinterpret_cast( loadProc("glGetTransformFeedbackVaryingContextANGLE")); glVertexAttribIPointerContextANGLE = reinterpret_cast( loadProc("glVertexAttribIPointerContextANGLE")); glGetVertexAttribIivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivContextANGLE")); glGetVertexAttribIuivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivContextANGLE")); glVertexAttribI4iContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4iContextANGLE")); glVertexAttribI4uiContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4uiContextANGLE")); glVertexAttribI4ivContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4ivContextANGLE")); glVertexAttribI4uivContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4uivContextANGLE")); glGetUniformuivContextANGLE = reinterpret_cast( loadProc("glGetUniformuivContextANGLE")); glGetFragDataLocationContextANGLE = reinterpret_cast( loadProc("glGetFragDataLocationContextANGLE")); glUniform1uiContextANGLE = reinterpret_cast(loadProc("glUniform1uiContextANGLE")); glUniform2uiContextANGLE = reinterpret_cast(loadProc("glUniform2uiContextANGLE")); glUniform3uiContextANGLE = reinterpret_cast(loadProc("glUniform3uiContextANGLE")); glUniform4uiContextANGLE = reinterpret_cast(loadProc("glUniform4uiContextANGLE")); glUniform1uivContextANGLE = reinterpret_cast(loadProc("glUniform1uivContextANGLE")); glUniform2uivContextANGLE = reinterpret_cast(loadProc("glUniform2uivContextANGLE")); glUniform3uivContextANGLE = reinterpret_cast(loadProc("glUniform3uivContextANGLE")); glUniform4uivContextANGLE = reinterpret_cast(loadProc("glUniform4uivContextANGLE")); glClearBufferivContextANGLE = reinterpret_cast( loadProc("glClearBufferivContextANGLE")); glClearBufferuivContextANGLE = reinterpret_cast( loadProc("glClearBufferuivContextANGLE")); glClearBufferfvContextANGLE = reinterpret_cast( loadProc("glClearBufferfvContextANGLE")); glClearBufferfiContextANGLE = reinterpret_cast( loadProc("glClearBufferfiContextANGLE")); glGetStringiContextANGLE = reinterpret_cast(loadProc("glGetStringiContextANGLE")); glCopyBufferSubDataContextANGLE = reinterpret_cast( loadProc("glCopyBufferSubDataContextANGLE")); glGetUniformIndicesContextANGLE = reinterpret_cast( loadProc("glGetUniformIndicesContextANGLE")); glGetActiveUniformsivContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformsivContextANGLE")); glGetUniformBlockIndexContextANGLE = reinterpret_cast( loadProc("glGetUniformBlockIndexContextANGLE")); glGetActiveUniformBlockivContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivContextANGLE")); glGetActiveUniformBlockNameContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockNameContextANGLE")); glUniformBlockBindingContextANGLE = reinterpret_cast( loadProc("glUniformBlockBindingContextANGLE")); glDrawArraysInstancedContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedContextANGLE")); glDrawElementsInstancedContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedContextANGLE")); glFenceSyncContextANGLE = reinterpret_cast(loadProc("glFenceSyncContextANGLE")); glIsSyncContextANGLE = reinterpret_cast(loadProc("glIsSyncContextANGLE")); glDeleteSyncContextANGLE = reinterpret_cast(loadProc("glDeleteSyncContextANGLE")); glClientWaitSyncContextANGLE = reinterpret_cast( loadProc("glClientWaitSyncContextANGLE")); glWaitSyncContextANGLE = reinterpret_cast(loadProc("glWaitSyncContextANGLE")); glGetInteger64vContextANGLE = reinterpret_cast( loadProc("glGetInteger64vContextANGLE")); glGetSyncivContextANGLE = reinterpret_cast(loadProc("glGetSyncivContextANGLE")); glGetInteger64i_vContextANGLE = reinterpret_cast( loadProc("glGetInteger64i_vContextANGLE")); glGetBufferParameteri64vContextANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vContextANGLE")); glGenSamplersContextANGLE = reinterpret_cast(loadProc("glGenSamplersContextANGLE")); glDeleteSamplersContextANGLE = reinterpret_cast( loadProc("glDeleteSamplersContextANGLE")); glIsSamplerContextANGLE = reinterpret_cast(loadProc("glIsSamplerContextANGLE")); glBindSamplerContextANGLE = reinterpret_cast(loadProc("glBindSamplerContextANGLE")); glSamplerParameteriContextANGLE = reinterpret_cast( loadProc("glSamplerParameteriContextANGLE")); glSamplerParameterivContextANGLE = reinterpret_cast( loadProc("glSamplerParameterivContextANGLE")); glSamplerParameterfContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfContextANGLE")); glSamplerParameterfvContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfvContextANGLE")); glGetSamplerParameterivContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivContextANGLE")); glGetSamplerParameterfvContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvContextANGLE")); glVertexAttribDivisorContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorContextANGLE")); glBindTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glBindTransformFeedbackContextANGLE")); glDeleteTransformFeedbacksContextANGLE = reinterpret_cast( loadProc("glDeleteTransformFeedbacksContextANGLE")); glGenTransformFeedbacksContextANGLE = reinterpret_cast( loadProc("glGenTransformFeedbacksContextANGLE")); glIsTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glIsTransformFeedbackContextANGLE")); glPauseTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glPauseTransformFeedbackContextANGLE")); glResumeTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glResumeTransformFeedbackContextANGLE")); glGetProgramBinaryContextANGLE = reinterpret_cast( loadProc("glGetProgramBinaryContextANGLE")); glProgramBinaryContextANGLE = reinterpret_cast( loadProc("glProgramBinaryContextANGLE")); glProgramParameteriContextANGLE = reinterpret_cast( loadProc("glProgramParameteriContextANGLE")); glInvalidateFramebufferContextANGLE = reinterpret_cast( loadProc("glInvalidateFramebufferContextANGLE")); glInvalidateSubFramebufferContextANGLE = reinterpret_cast( loadProc("glInvalidateSubFramebufferContextANGLE")); glTexStorage2DContextANGLE = reinterpret_cast(loadProc("glTexStorage2DContextANGLE")); glTexStorage3DContextANGLE = reinterpret_cast(loadProc("glTexStorage3DContextANGLE")); glGetInternalformativContextANGLE = reinterpret_cast( loadProc("glGetInternalformativContextANGLE")); glDispatchComputeContextANGLE = reinterpret_cast( loadProc("glDispatchComputeContextANGLE")); glDispatchComputeIndirectContextANGLE = reinterpret_cast( loadProc("glDispatchComputeIndirectContextANGLE")); glDrawArraysIndirectContextANGLE = reinterpret_cast( loadProc("glDrawArraysIndirectContextANGLE")); glDrawElementsIndirectContextANGLE = reinterpret_cast( loadProc("glDrawElementsIndirectContextANGLE")); glFramebufferParameteriContextANGLE = reinterpret_cast( loadProc("glFramebufferParameteriContextANGLE")); glGetFramebufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivContextANGLE")); glGetProgramInterfaceivContextANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivContextANGLE")); glGetProgramResourceIndexContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceIndexContextANGLE")); glGetProgramResourceNameContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceNameContextANGLE")); glGetProgramResourceivContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceivContextANGLE")); glGetProgramResourceLocationContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceLocationContextANGLE")); glUseProgramStagesContextANGLE = reinterpret_cast( loadProc("glUseProgramStagesContextANGLE")); glActiveShaderProgramContextANGLE = reinterpret_cast( loadProc("glActiveShaderProgramContextANGLE")); glCreateShaderProgramvContextANGLE = reinterpret_cast( loadProc("glCreateShaderProgramvContextANGLE")); glBindProgramPipelineContextANGLE = reinterpret_cast( loadProc("glBindProgramPipelineContextANGLE")); glDeleteProgramPipelinesContextANGLE = reinterpret_cast( loadProc("glDeleteProgramPipelinesContextANGLE")); glGenProgramPipelinesContextANGLE = reinterpret_cast( loadProc("glGenProgramPipelinesContextANGLE")); glIsProgramPipelineContextANGLE = reinterpret_cast( loadProc("glIsProgramPipelineContextANGLE")); glGetProgramPipelineivContextANGLE = reinterpret_cast( loadProc("glGetProgramPipelineivContextANGLE")); glProgramUniform1iContextANGLE = reinterpret_cast( loadProc("glProgramUniform1iContextANGLE")); glProgramUniform2iContextANGLE = reinterpret_cast( loadProc("glProgramUniform2iContextANGLE")); glProgramUniform3iContextANGLE = reinterpret_cast( loadProc("glProgramUniform3iContextANGLE")); glProgramUniform4iContextANGLE = reinterpret_cast( loadProc("glProgramUniform4iContextANGLE")); glProgramUniform1uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform1uiContextANGLE")); glProgramUniform2uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform2uiContextANGLE")); glProgramUniform3uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform3uiContextANGLE")); glProgramUniform4uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform4uiContextANGLE")); glProgramUniform1fContextANGLE = reinterpret_cast( loadProc("glProgramUniform1fContextANGLE")); glProgramUniform2fContextANGLE = reinterpret_cast( loadProc("glProgramUniform2fContextANGLE")); glProgramUniform3fContextANGLE = reinterpret_cast( loadProc("glProgramUniform3fContextANGLE")); glProgramUniform4fContextANGLE = reinterpret_cast( loadProc("glProgramUniform4fContextANGLE")); glProgramUniform1ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform1ivContextANGLE")); glProgramUniform2ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform2ivContextANGLE")); glProgramUniform3ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform3ivContextANGLE")); glProgramUniform4ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform4ivContextANGLE")); glProgramUniform1uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform1uivContextANGLE")); glProgramUniform2uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform2uivContextANGLE")); glProgramUniform3uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform3uivContextANGLE")); glProgramUniform4uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform4uivContextANGLE")); glProgramUniform1fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform1fvContextANGLE")); glProgramUniform2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform2fvContextANGLE")); glProgramUniform3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform3fvContextANGLE")); glProgramUniform4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform4fvContextANGLE")); glProgramUniformMatrix2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2fvContextANGLE")); glProgramUniformMatrix3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3fvContextANGLE")); glProgramUniformMatrix4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4fvContextANGLE")); glProgramUniformMatrix2x3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fvContextANGLE")); glProgramUniformMatrix3x2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fvContextANGLE")); glProgramUniformMatrix2x4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fvContextANGLE")); glProgramUniformMatrix4x2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fvContextANGLE")); glProgramUniformMatrix3x4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fvContextANGLE")); glProgramUniformMatrix4x3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fvContextANGLE")); glValidateProgramPipelineContextANGLE = reinterpret_cast( loadProc("glValidateProgramPipelineContextANGLE")); glGetProgramPipelineInfoLogContextANGLE = reinterpret_cast( loadProc("glGetProgramPipelineInfoLogContextANGLE")); glBindImageTextureContextANGLE = reinterpret_cast( loadProc("glBindImageTextureContextANGLE")); glGetBooleani_vContextANGLE = reinterpret_cast( loadProc("glGetBooleani_vContextANGLE")); glMemoryBarrierContextANGLE = reinterpret_cast( loadProc("glMemoryBarrierContextANGLE")); glMemoryBarrierByRegionContextANGLE = reinterpret_cast( loadProc("glMemoryBarrierByRegionContextANGLE")); glTexStorage2DMultisampleContextANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleContextANGLE")); glGetMultisamplefvContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvContextANGLE")); glSampleMaskiContextANGLE = reinterpret_cast(loadProc("glSampleMaskiContextANGLE")); glGetTexLevelParameterivContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivContextANGLE")); glGetTexLevelParameterfvContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvContextANGLE")); glBindVertexBufferContextANGLE = reinterpret_cast( loadProc("glBindVertexBufferContextANGLE")); glVertexAttribFormatContextANGLE = reinterpret_cast( loadProc("glVertexAttribFormatContextANGLE")); glVertexAttribIFormatContextANGLE = reinterpret_cast( loadProc("glVertexAttribIFormatContextANGLE")); glVertexAttribBindingContextANGLE = reinterpret_cast( loadProc("glVertexAttribBindingContextANGLE")); glVertexBindingDivisorContextANGLE = reinterpret_cast( loadProc("glVertexBindingDivisorContextANGLE")); glDrawArraysInstancedBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); glCopySubTexture3DANGLEContextANGLE = reinterpret_cast( loadProc("glCopySubTexture3DANGLEContextANGLE")); glCopyTexture3DANGLEContextANGLE = reinterpret_cast( loadProc("glCopyTexture3DANGLEContextANGLE")); glBlitFramebufferANGLEContextANGLE = reinterpret_cast( loadProc("glBlitFramebufferANGLEContextANGLE")); glRenderbufferStorageMultisampleANGLEContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); glGetRenderbufferImageANGLEContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferImageANGLEContextANGLE")); glGetTexImageANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexImageANGLEContextANGLE")); glDrawArraysInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedANGLEContextANGLE")); glDrawElementsInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedANGLEContextANGLE")); glVertexAttribDivisorANGLEContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorANGLEContextANGLE")); glImportMemoryZirconHandleANGLEContextANGLE = reinterpret_cast( loadProc("glImportMemoryZirconHandleANGLEContextANGLE")); glMultiDrawArraysANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysANGLEContextANGLE")); glMultiDrawArraysInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); glMultiDrawElementsANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsANGLEContextANGLE")); glMultiDrawElementsInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); glProvokingVertexANGLEContextANGLE = reinterpret_cast( loadProc("glProvokingVertexANGLEContextANGLE")); glDisableExtensionANGLEContextANGLE = reinterpret_cast( loadProc("glDisableExtensionANGLEContextANGLE")); glRequestExtensionANGLEContextANGLE = reinterpret_cast( loadProc("glRequestExtensionANGLEContextANGLE")); glCompressedTexImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); glCompressedTexImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); glCompressedTexSubImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); glCompressedTexSubImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); glGetActiveUniformBlockivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); glGetBooleani_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBooleani_vRobustANGLEContextANGLE")); glGetBooleanvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBooleanvRobustANGLEContextANGLE")); glGetBufferParameteri64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); glGetBufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); glGetBufferPointervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervRobustANGLEContextANGLE")); glGetFloatvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFloatvRobustANGLEContextANGLE")); glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); glGetFramebufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); glGetInteger64i_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); glGetInteger64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInteger64vRobustANGLEContextANGLE")); glGetIntegeri_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); glGetIntegervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetIntegervRobustANGLEContextANGLE")); glGetInternalformativRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInternalformativRobustANGLEContextANGLE")); glGetMultisamplefvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); glGetPointervRobustANGLERobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); glGetProgramInterfaceivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); glGetProgramivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetProgramivRobustANGLEContextANGLE")); glGetQueryObjecti64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); glGetQueryObjectivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); glGetQueryObjectui64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); glGetQueryObjectuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); glGetQueryivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryivRobustANGLEContextANGLE")); glGetRenderbufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); glGetSamplerParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); glGetSamplerParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); glGetSamplerParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); glGetSamplerParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); glGetShaderivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetShaderivRobustANGLEContextANGLE")); glGetTexLevelParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); glGetTexLevelParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); glGetTexParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); glGetTexParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); glGetTexParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); glGetTexParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterivRobustANGLEContextANGLE")); glGetUniformfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformfvRobustANGLEContextANGLE")); glGetUniformivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformivRobustANGLEContextANGLE")); glGetUniformuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformuivRobustANGLEContextANGLE")); glGetVertexAttribIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); glGetVertexAttribIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); glGetVertexAttribPointervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); glGetVertexAttribfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); glGetVertexAttribivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); glGetnUniformfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformfvRobustANGLEContextANGLE")); glGetnUniformivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformivRobustANGLEContextANGLE")); glGetnUniformuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformuivRobustANGLEContextANGLE")); glReadPixelsRobustANGLEContextANGLE = reinterpret_cast( loadProc("glReadPixelsRobustANGLEContextANGLE")); glReadnPixelsRobustANGLEContextANGLE = reinterpret_cast( loadProc("glReadnPixelsRobustANGLEContextANGLE")); glSamplerParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); glSamplerParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); glSamplerParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); glSamplerParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterivRobustANGLEContextANGLE")); glTexImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage2DRobustANGLEContextANGLE")); glTexImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage3DRobustANGLEContextANGLE")); glTexParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterIivRobustANGLEContextANGLE")); glTexParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterIuivRobustANGLEContextANGLE")); glTexParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterfvRobustANGLEContextANGLE")); glTexParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterivRobustANGLEContextANGLE")); glTexSubImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexSubImage2DRobustANGLEContextANGLE")); glTexSubImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DRobustANGLEContextANGLE")); glImportSemaphoreZirconHandleANGLEContextANGLE = reinterpret_cast( loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE")); glInvalidateTextureANGLEContextANGLE = reinterpret_cast( loadProc("glInvalidateTextureANGLEContextANGLE")); glTexImage2DExternalANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage2DExternalANGLEContextANGLE")); glGetMultisamplefvANGLEContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvANGLEContextANGLE")); glGetTexLevelParameterfvANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); glGetTexLevelParameterivANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivANGLEContextANGLE")); glSampleMaskiANGLEContextANGLE = reinterpret_cast( loadProc("glSampleMaskiANGLEContextANGLE")); glTexStorage2DMultisampleANGLEContextANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); glGetTranslatedShaderSourceANGLEContextANGLE = reinterpret_cast( loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); glBindUniformLocationCHROMIUMContextANGLE = reinterpret_cast( loadProc("glBindUniformLocationCHROMIUMContextANGLE")); glCompressedCopyTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); glCopySubTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCopySubTextureCHROMIUMContextANGLE")); glCopyTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCopyTextureCHROMIUMContextANGLE")); glCoverageModulationCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCoverageModulationCHROMIUMContextANGLE")); glLoseContextCHROMIUMContextANGLE = reinterpret_cast( loadProc("glLoseContextCHROMIUMContextANGLE")); glBindFragDataLocationEXTContextANGLE = reinterpret_cast( loadProc("glBindFragDataLocationEXTContextANGLE")); glBindFragDataLocationIndexedEXTContextANGLE = reinterpret_cast( loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); glGetFragDataIndexEXTContextANGLE = reinterpret_cast( loadProc("glGetFragDataIndexEXTContextANGLE")); glGetProgramResourceLocationIndexEXTContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); glInsertEventMarkerEXTContextANGLE = reinterpret_cast( loadProc("glInsertEventMarkerEXTContextANGLE")); glPopGroupMarkerEXTContextANGLE = reinterpret_cast( loadProc("glPopGroupMarkerEXTContextANGLE")); glPushGroupMarkerEXTContextANGLE = reinterpret_cast( loadProc("glPushGroupMarkerEXTContextANGLE")); glDiscardFramebufferEXTContextANGLE = reinterpret_cast( loadProc("glDiscardFramebufferEXTContextANGLE")); glBeginQueryEXTContextANGLE = reinterpret_cast( loadProc("glBeginQueryEXTContextANGLE")); glDeleteQueriesEXTContextANGLE = reinterpret_cast( loadProc("glDeleteQueriesEXTContextANGLE")); glEndQueryEXTContextANGLE = reinterpret_cast(loadProc("glEndQueryEXTContextANGLE")); glGenQueriesEXTContextANGLE = reinterpret_cast( loadProc("glGenQueriesEXTContextANGLE")); glGetInteger64vEXTContextANGLE = reinterpret_cast( loadProc("glGetInteger64vEXTContextANGLE")); glGetQueryObjecti64vEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vEXTContextANGLE")); glGetQueryObjectivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectivEXTContextANGLE")); glGetQueryObjectui64vEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vEXTContextANGLE")); glGetQueryObjectuivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivEXTContextANGLE")); glGetQueryivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryivEXTContextANGLE")); glIsQueryEXTContextANGLE = reinterpret_cast(loadProc("glIsQueryEXTContextANGLE")); glQueryCounterEXTContextANGLE = reinterpret_cast( loadProc("glQueryCounterEXTContextANGLE")); glDrawBuffersEXTContextANGLE = reinterpret_cast( loadProc("glDrawBuffersEXTContextANGLE")); glBlendEquationSeparateiEXTContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateiEXTContextANGLE")); glBlendEquationiEXTContextANGLE = reinterpret_cast( loadProc("glBlendEquationiEXTContextANGLE")); glBlendFuncSeparateiEXTContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateiEXTContextANGLE")); glBlendFunciEXTContextANGLE = reinterpret_cast( loadProc("glBlendFunciEXTContextANGLE")); glColorMaskiEXTContextANGLE = reinterpret_cast( loadProc("glColorMaskiEXTContextANGLE")); glDisableiEXTContextANGLE = reinterpret_cast(loadProc("glDisableiEXTContextANGLE")); glEnableiEXTContextANGLE = reinterpret_cast(loadProc("glEnableiEXTContextANGLE")); glIsEnablediEXTContextANGLE = reinterpret_cast( loadProc("glIsEnablediEXTContextANGLE")); glDrawElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsBaseVertexEXTContextANGLE")); glDrawElementsInstancedBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); glDrawRangeElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); glMultiDrawElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); glFramebufferTextureEXTContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureEXTContextANGLE")); glDrawArraysInstancedEXTContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedEXTContextANGLE")); glDrawElementsInstancedEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedEXTContextANGLE")); glVertexAttribDivisorEXTContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorEXTContextANGLE")); glFlushMappedBufferRangeEXTContextANGLE = reinterpret_cast( loadProc("glFlushMappedBufferRangeEXTContextANGLE")); glMapBufferRangeEXTContextANGLE = reinterpret_cast( loadProc("glMapBufferRangeEXTContextANGLE")); glBufferStorageMemEXTContextANGLE = reinterpret_cast( loadProc("glBufferStorageMemEXTContextANGLE")); glCreateMemoryObjectsEXTContextANGLE = reinterpret_cast( loadProc("glCreateMemoryObjectsEXTContextANGLE")); glDeleteMemoryObjectsEXTContextANGLE = reinterpret_cast( loadProc("glDeleteMemoryObjectsEXTContextANGLE")); glGetMemoryObjectParameterivEXTContextANGLE = reinterpret_cast( loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); glGetUnsignedBytei_vEXTContextANGLE = reinterpret_cast( loadProc("glGetUnsignedBytei_vEXTContextANGLE")); glGetUnsignedBytevEXTContextANGLE = reinterpret_cast( loadProc("glGetUnsignedBytevEXTContextANGLE")); glIsMemoryObjectEXTContextANGLE = reinterpret_cast( loadProc("glIsMemoryObjectEXTContextANGLE")); glMemoryObjectParameterivEXTContextANGLE = reinterpret_cast( loadProc("glMemoryObjectParameterivEXTContextANGLE")); glTexStorageMem2DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem2DEXTContextANGLE")); glTexStorageMem2DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); glTexStorageMem3DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem3DEXTContextANGLE")); glTexStorageMem3DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); glImportMemoryFdEXTContextANGLE = reinterpret_cast( loadProc("glImportMemoryFdEXTContextANGLE")); glFramebufferTexture2DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); glRenderbufferStorageMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); glGetGraphicsResetStatusEXTContextANGLE = reinterpret_cast( loadProc("glGetGraphicsResetStatusEXTContextANGLE")); glGetnUniformfvEXTContextANGLE = reinterpret_cast( loadProc("glGetnUniformfvEXTContextANGLE")); glGetnUniformivEXTContextANGLE = reinterpret_cast( loadProc("glGetnUniformivEXTContextANGLE")); glReadnPixelsEXTContextANGLE = reinterpret_cast( loadProc("glReadnPixelsEXTContextANGLE")); glDeleteSemaphoresEXTContextANGLE = reinterpret_cast( loadProc("glDeleteSemaphoresEXTContextANGLE")); glGenSemaphoresEXTContextANGLE = reinterpret_cast( loadProc("glGenSemaphoresEXTContextANGLE")); glGetSemaphoreParameterui64vEXTContextANGLE = reinterpret_cast( loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); glIsSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glIsSemaphoreEXTContextANGLE")); glSemaphoreParameterui64vEXTContextANGLE = reinterpret_cast( loadProc("glSemaphoreParameterui64vEXTContextANGLE")); glSignalSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glSignalSemaphoreEXTContextANGLE")); glWaitSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glWaitSemaphoreEXTContextANGLE")); glImportSemaphoreFdEXTContextANGLE = reinterpret_cast( loadProc("glImportSemaphoreFdEXTContextANGLE")); glTexStorage1DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage1DEXTContextANGLE")); glTexStorage2DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage2DEXTContextANGLE")); glTexStorage3DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage3DEXTContextANGLE")); glDebugMessageCallbackKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageCallbackKHRContextANGLE")); glDebugMessageControlKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageControlKHRContextANGLE")); glDebugMessageInsertKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageInsertKHRContextANGLE")); glGetDebugMessageLogKHRContextANGLE = reinterpret_cast( loadProc("glGetDebugMessageLogKHRContextANGLE")); glGetObjectLabelKHRContextANGLE = reinterpret_cast( loadProc("glGetObjectLabelKHRContextANGLE")); glGetObjectPtrLabelKHRContextANGLE = reinterpret_cast( loadProc("glGetObjectPtrLabelKHRContextANGLE")); glGetPointervKHRContextANGLE = reinterpret_cast( loadProc("glGetPointervKHRContextANGLE")); glObjectLabelKHRContextANGLE = reinterpret_cast( loadProc("glObjectLabelKHRContextANGLE")); glObjectPtrLabelKHRContextANGLE = reinterpret_cast( loadProc("glObjectPtrLabelKHRContextANGLE")); glPopDebugGroupKHRContextANGLE = reinterpret_cast( loadProc("glPopDebugGroupKHRContextANGLE")); glPushDebugGroupKHRContextANGLE = reinterpret_cast( loadProc("glPushDebugGroupKHRContextANGLE")); glMaxShaderCompilerThreadsKHRContextANGLE = reinterpret_cast( loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); glDeleteFencesNVContextANGLE = reinterpret_cast( loadProc("glDeleteFencesNVContextANGLE")); glFinishFenceNVContextANGLE = reinterpret_cast( loadProc("glFinishFenceNVContextANGLE")); glGenFencesNVContextANGLE = reinterpret_cast(loadProc("glGenFencesNVContextANGLE")); glGetFenceivNVContextANGLE = reinterpret_cast(loadProc("glGetFenceivNVContextANGLE")); glIsFenceNVContextANGLE = reinterpret_cast(loadProc("glIsFenceNVContextANGLE")); glSetFenceNVContextANGLE = reinterpret_cast(loadProc("glSetFenceNVContextANGLE")); glTestFenceNVContextANGLE = reinterpret_cast(loadProc("glTestFenceNVContextANGLE")); glEGLImageTargetRenderbufferStorageOESContextANGLE = reinterpret_cast( loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); glEGLImageTargetTexture2DOESContextANGLE = reinterpret_cast( loadProc("glEGLImageTargetTexture2DOESContextANGLE")); glBlendEquationSeparateiOESContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateiOESContextANGLE")); glBlendEquationiOESContextANGLE = reinterpret_cast( loadProc("glBlendEquationiOESContextANGLE")); glBlendFuncSeparateiOESContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateiOESContextANGLE")); glBlendFunciOESContextANGLE = reinterpret_cast( loadProc("glBlendFunciOESContextANGLE")); glColorMaskiOESContextANGLE = reinterpret_cast( loadProc("glColorMaskiOESContextANGLE")); glDisableiOESContextANGLE = reinterpret_cast(loadProc("glDisableiOESContextANGLE")); glEnableiOESContextANGLE = reinterpret_cast(loadProc("glEnableiOESContextANGLE")); glIsEnablediOESContextANGLE = reinterpret_cast( loadProc("glIsEnablediOESContextANGLE")); glDrawElementsBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawElementsBaseVertexOESContextANGLE")); glDrawElementsInstancedBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); glDrawRangeElementsBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); glGetProgramBinaryOESContextANGLE = reinterpret_cast( loadProc("glGetProgramBinaryOESContextANGLE")); glProgramBinaryOESContextANGLE = reinterpret_cast( loadProc("glProgramBinaryOESContextANGLE")); glGetBufferPointervOESContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervOESContextANGLE")); glMapBufferOESContextANGLE = reinterpret_cast(loadProc("glMapBufferOESContextANGLE")); glUnmapBufferOESContextANGLE = reinterpret_cast( loadProc("glUnmapBufferOESContextANGLE")); glCompressedTexImage3DOESContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DOESContextANGLE")); glCompressedTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DOESContextANGLE")); glCopyTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage3DOESContextANGLE")); glFramebufferTexture3DOESContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture3DOESContextANGLE")); glTexImage3DOESContextANGLE = reinterpret_cast( loadProc("glTexImage3DOESContextANGLE")); glTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DOESContextANGLE")); glGetSamplerParameterIivOESContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivOESContextANGLE")); glGetSamplerParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivOESContextANGLE")); glGetTexParameterIivOESContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIivOESContextANGLE")); glGetTexParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivOESContextANGLE")); glSamplerParameterIivOESContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIivOESContextANGLE")); glSamplerParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivOESContextANGLE")); glTexParameterIivOESContextANGLE = reinterpret_cast( loadProc("glTexParameterIivOESContextANGLE")); glTexParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glTexParameterIuivOESContextANGLE")); glTexStorage3DMultisampleOESContextANGLE = reinterpret_cast( loadProc("glTexStorage3DMultisampleOESContextANGLE")); glBindVertexArrayOESContextANGLE = reinterpret_cast( loadProc("glBindVertexArrayOESContextANGLE")); glDeleteVertexArraysOESContextANGLE = reinterpret_cast( loadProc("glDeleteVertexArraysOESContextANGLE")); glGenVertexArraysOESContextANGLE = reinterpret_cast( loadProc("glGenVertexArraysOESContextANGLE")); glIsVertexArrayOESContextANGLE = reinterpret_cast( loadProc("glIsVertexArrayOESContextANGLE")); glFramebufferTextureMultiviewOVRContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); glDrawTexfOESContextANGLE = reinterpret_cast(loadProc("glDrawTexfOESContextANGLE")); glDrawTexfvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexfvOESContextANGLE")); glDrawTexiOESContextANGLE = reinterpret_cast(loadProc("glDrawTexiOESContextANGLE")); glDrawTexivOESContextANGLE = reinterpret_cast(loadProc("glDrawTexivOESContextANGLE")); glDrawTexsOESContextANGLE = reinterpret_cast(loadProc("glDrawTexsOESContextANGLE")); glDrawTexsvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexsvOESContextANGLE")); glDrawTexxOESContextANGLE = reinterpret_cast(loadProc("glDrawTexxOESContextANGLE")); glDrawTexxvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexxvOESContextANGLE")); glBindFramebufferOESContextANGLE = reinterpret_cast( loadProc("glBindFramebufferOESContextANGLE")); glBindRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glBindRenderbufferOESContextANGLE")); glCheckFramebufferStatusOESContextANGLE = reinterpret_cast( loadProc("glCheckFramebufferStatusOESContextANGLE")); glDeleteFramebuffersOESContextANGLE = reinterpret_cast( loadProc("glDeleteFramebuffersOESContextANGLE")); glDeleteRenderbuffersOESContextANGLE = reinterpret_cast( loadProc("glDeleteRenderbuffersOESContextANGLE")); glFramebufferRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glFramebufferRenderbufferOESContextANGLE")); glFramebufferTexture2DOESContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DOESContextANGLE")); glGenFramebuffersOESContextANGLE = reinterpret_cast( loadProc("glGenFramebuffersOESContextANGLE")); glGenRenderbuffersOESContextANGLE = reinterpret_cast( loadProc("glGenRenderbuffersOESContextANGLE")); glGenerateMipmapOESContextANGLE = reinterpret_cast( loadProc("glGenerateMipmapOESContextANGLE")); glGetFramebufferAttachmentParameterivOESContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); glGetRenderbufferParameterivOESContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivOESContextANGLE")); glIsFramebufferOESContextANGLE = reinterpret_cast( loadProc("glIsFramebufferOESContextANGLE")); glIsRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glIsRenderbufferOESContextANGLE")); glRenderbufferStorageOESContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageOESContextANGLE")); glCurrentPaletteMatrixOESContextANGLE = reinterpret_cast( loadProc("glCurrentPaletteMatrixOESContextANGLE")); glLoadPaletteFromModelViewMatrixOESContextANGLE = reinterpret_cast( loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); glMatrixIndexPointerOESContextANGLE = reinterpret_cast( loadProc("glMatrixIndexPointerOESContextANGLE")); glWeightPointerOESContextANGLE = reinterpret_cast( loadProc("glWeightPointerOESContextANGLE")); glPointSizePointerOESContextANGLE = reinterpret_cast( loadProc("glPointSizePointerOESContextANGLE")); glQueryMatrixxOESContextANGLE = reinterpret_cast( loadProc("glQueryMatrixxOESContextANGLE")); glGetTexGenfvOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenfvOESContextANGLE")); glGetTexGenivOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenivOESContextANGLE")); glGetTexGenxvOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenxvOESContextANGLE")); glTexGenfOESContextANGLE = reinterpret_cast(loadProc("glTexGenfOESContextANGLE")); glTexGenfvOESContextANGLE = reinterpret_cast(loadProc("glTexGenfvOESContextANGLE")); glTexGeniOESContextANGLE = reinterpret_cast(loadProc("glTexGeniOESContextANGLE")); glTexGenivOESContextANGLE = reinterpret_cast(loadProc("glTexGenivOESContextANGLE")); glTexGenxOESContextANGLE = reinterpret_cast(loadProc("glTexGenxOESContextANGLE")); glTexGenxvOESContextANGLE = reinterpret_cast(loadProc("glTexGenxvOESContextANGLE")); } } // namespace angle