767 lines
28 KiB
C++
767 lines
28 KiB
C++
/*
|
|
* Copyright (C) 2017 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wconversion"
|
|
|
|
//#define LOG_NDEBUG 0
|
|
#undef LOG_TAG
|
|
#define LOG_TAG "BufferStateLayer"
|
|
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
|
|
|
#include "BufferStateLayer.h"
|
|
|
|
#include <limits>
|
|
|
|
#include <compositionengine/LayerFECompositionState.h>
|
|
#include <gui/BufferQueue.h>
|
|
#include <private/gui/SyncFeatures.h>
|
|
#include <renderengine/Image.h>
|
|
|
|
#include "EffectLayer.h"
|
|
#include "TimeStats/TimeStats.h"
|
|
|
|
namespace android {
|
|
|
|
// clang-format off
|
|
const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1
|
|
};
|
|
// clang-format on
|
|
|
|
BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args)
|
|
: BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) {
|
|
mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
|
|
mCurrentState.dataspace = ui::Dataspace::V0_SRGB;
|
|
}
|
|
|
|
BufferStateLayer::~BufferStateLayer() {
|
|
// The original layer and the clone layer share the same texture and buffer. Therefore, only
|
|
// one of the layers, in this case the original layer, needs to handle the deletion. The
|
|
// original layer and the clone should be removed at the same time so there shouldn't be any
|
|
// issue with the clone layer trying to use the texture.
|
|
if (mBufferInfo.mBuffer != nullptr && !isClone()) {
|
|
// Ensure that mBuffer is uncached from RenderEngine here, as
|
|
// RenderEngine may have been using the buffer as an external texture
|
|
// after the client uncached the buffer.
|
|
auto& engine(mFlinger->getRenderEngine());
|
|
engine.unbindExternalTextureBuffer(mBufferInfo.mBuffer->getId());
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Interface implementation for Layer
|
|
// -----------------------------------------------------------------------
|
|
void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
|
|
// The previous release fence notifies the client that SurfaceFlinger is done with the previous
|
|
// buffer that was presented on this layer. The first transaction that came in this frame that
|
|
// replaced the previous buffer on this layer needs this release fence, because the fence will
|
|
// let the client know when that previous buffer is removed from the screen.
|
|
//
|
|
// Every other transaction on this layer does not need a release fence because no other
|
|
// Transactions that were set on this layer this frame are going to have their preceeding buffer
|
|
// removed from the display this frame.
|
|
//
|
|
// For example, if we have 3 transactions this frame. The first transaction doesn't contain a
|
|
// buffer so it doesn't need a previous release fence because the layer still needs the previous
|
|
// buffer. The second transaction contains a buffer so it needs a previous release fence because
|
|
// the previous buffer will be released this frame. The third transaction also contains a
|
|
// buffer. It replaces the buffer in the second transaction. The buffer in the second
|
|
// transaction will now no longer be presented so it is released immediately and the third
|
|
// transaction doesn't need a previous release fence.
|
|
for (auto& handle : mDrawingState.callbackHandles) {
|
|
if (handle->releasePreviousBuffer) {
|
|
handle->previousReleaseFence = releaseFence;
|
|
break;
|
|
}
|
|
}
|
|
|
|
mPreviousReleaseFence = releaseFence;
|
|
|
|
// Prevent tracing the same release multiple times.
|
|
if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) {
|
|
mPreviousReleasedFrameNumber = mPreviousFrameNumber;
|
|
}
|
|
}
|
|
|
|
void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
|
|
for (const auto& handle : mDrawingState.callbackHandles) {
|
|
handle->transformHint = mTransformHint;
|
|
handle->dequeueReadyTime = dequeueReadyTime;
|
|
}
|
|
|
|
mFlinger->getTransactionCompletedThread().finalizePendingCallbackHandles(
|
|
mDrawingState.callbackHandles);
|
|
|
|
mDrawingState.callbackHandles = {};
|
|
|
|
const sp<Fence>& releaseFence(mPreviousReleaseFence);
|
|
std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence);
|
|
{
|
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
|
if (mPreviousFrameNumber != 0) {
|
|
mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
|
|
std::move(releaseFenceTime));
|
|
}
|
|
}
|
|
}
|
|
|
|
void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence,
|
|
const CompositorTiming& compositorTiming) {
|
|
for (const auto& handle : mDrawingState.callbackHandles) {
|
|
handle->gpuCompositionDoneFence = glDoneFence;
|
|
handle->compositorTiming = compositorTiming;
|
|
}
|
|
}
|
|
|
|
bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const {
|
|
if (getSidebandStreamChanged() || getAutoRefresh()) {
|
|
return true;
|
|
}
|
|
|
|
return hasFrameUpdate();
|
|
}
|
|
|
|
bool BufferStateLayer::willPresentCurrentTransaction() const {
|
|
// Returns true if the most recent Transaction applied to CurrentState will be presented.
|
|
return (getSidebandStreamChanged() || getAutoRefresh() ||
|
|
(mCurrentState.modified &&
|
|
(mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr))) &&
|
|
!mLayerDetached;
|
|
}
|
|
|
|
/* TODO: vhau uncomment once deferred transaction migration complete in
|
|
* WindowManager
|
|
void BufferStateLayer::pushPendingState() {
|
|
if (!mCurrentState.modified) {
|
|
return;
|
|
}
|
|
mPendingStates.push_back(mCurrentState);
|
|
ATRACE_INT(mTransactionName.c_str(), mPendingStates.size());
|
|
}
|
|
*/
|
|
|
|
bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
|
|
mCurrentStateModified = mCurrentState.modified;
|
|
bool stateUpdateAvailable = Layer::applyPendingStates(stateToCommit);
|
|
mCurrentStateModified = stateUpdateAvailable && mCurrentStateModified;
|
|
mCurrentState.modified = false;
|
|
return stateUpdateAvailable;
|
|
}
|
|
|
|
// Crop that applies to the window
|
|
Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const {
|
|
return Rect::INVALID_RECT;
|
|
}
|
|
|
|
bool BufferStateLayer::setTransform(uint32_t transform) {
|
|
if (mCurrentState.transform == transform) return false;
|
|
mCurrentState.transform = transform;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
|
|
if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setCrop(const Rect& crop) {
|
|
Rect c = crop;
|
|
if (c.left < 0) {
|
|
c.left = 0;
|
|
}
|
|
if (c.top < 0) {
|
|
c.top = 0;
|
|
}
|
|
// If the width and/or height are < 0, make it [0, 0, -1, -1] so the equality comparision below
|
|
// treats all invalid rectangles the same.
|
|
if (!c.isValid()) {
|
|
c.makeInvalid();
|
|
}
|
|
|
|
if (mCurrentState.crop == c) return false;
|
|
mCurrentState.crop = c;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setFrame(const Rect& frame) {
|
|
int x = frame.left;
|
|
int y = frame.top;
|
|
int w = frame.getWidth();
|
|
int h = frame.getHeight();
|
|
|
|
if (x < 0) {
|
|
x = 0;
|
|
w = frame.right;
|
|
}
|
|
|
|
if (y < 0) {
|
|
y = 0;
|
|
h = frame.bottom;
|
|
}
|
|
|
|
if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y &&
|
|
mCurrentState.active.w == w && mCurrentState.active.h == h) {
|
|
return false;
|
|
}
|
|
|
|
if (!frame.isValid()) {
|
|
x = y = w = h = 0;
|
|
}
|
|
mCurrentState.active.transform.set(x, y);
|
|
mCurrentState.active.w = w;
|
|
mCurrentState.active.h = h;
|
|
|
|
mCurrentState.sequence++;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t postedTime,
|
|
nsecs_t desiredPresentTime) {
|
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
|
mAcquireTimeline.updateSignalTimes();
|
|
std::shared_ptr<FenceTime> acquireFenceTime =
|
|
std::make_shared<FenceTime>((acquireFence ? acquireFence : Fence::NO_FENCE));
|
|
NewFrameEventsEntry newTimestamps = {mCurrentState.frameNumber, postedTime, desiredPresentTime,
|
|
acquireFenceTime};
|
|
mFrameEventHistory.setProducerWantsEvents();
|
|
mFrameEventHistory.addQueue(newTimestamps);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, const sp<Fence>& acquireFence,
|
|
nsecs_t postTime, nsecs_t desiredPresentTime,
|
|
const client_cache_t& clientCacheId) {
|
|
if (mCurrentState.buffer) {
|
|
mReleasePreviousBuffer = true;
|
|
}
|
|
|
|
mCurrentState.frameNumber++;
|
|
|
|
mCurrentState.buffer = buffer;
|
|
mCurrentState.clientCacheId = clientCacheId;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
|
|
const int32_t layerId = getSequence();
|
|
mFlinger->mTimeStats->setPostTime(layerId, mCurrentState.frameNumber, getName().c_str(),
|
|
postTime);
|
|
desiredPresentTime = desiredPresentTime <= 0 ? 0 : desiredPresentTime;
|
|
mCurrentState.desiredPresentTime = desiredPresentTime;
|
|
|
|
mFlinger->mScheduler->recordLayerHistory(this, desiredPresentTime,
|
|
LayerHistory::LayerUpdateType::Buffer);
|
|
|
|
addFrameEvent(acquireFence, postTime, desiredPresentTime);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
|
|
// The acquire fences of BufferStateLayers have already signaled before they are set
|
|
mCallbackHandleAcquireTime = fence->getSignalTime();
|
|
|
|
mCurrentState.acquireFence = fence;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
|
|
if (mCurrentState.dataspace == dataspace) return false;
|
|
mCurrentState.dataspace = dataspace;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
|
|
if (mCurrentState.hdrMetadata == hdrMetadata) return false;
|
|
mCurrentState.hdrMetadata = hdrMetadata;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
|
|
mCurrentState.surfaceDamageRegion = surfaceDamage;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setApi(int32_t api) {
|
|
if (mCurrentState.api == api) return false;
|
|
mCurrentState.api = api;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
|
|
if (mCurrentState.sidebandStream == sidebandStream) return false;
|
|
mCurrentState.sidebandStream = sidebandStream;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
|
|
if (!mSidebandStreamChanged.exchange(true)) {
|
|
// mSidebandStreamChanged was false
|
|
mFlinger->signalLayerUpdate();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool BufferStateLayer::setTransactionCompletedListeners(
|
|
const std::vector<sp<CallbackHandle>>& handles) {
|
|
// If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return
|
|
if (handles.empty()) {
|
|
mReleasePreviousBuffer = false;
|
|
return false;
|
|
}
|
|
|
|
const bool willPresent = willPresentCurrentTransaction();
|
|
|
|
for (const auto& handle : handles) {
|
|
// If this transaction set a buffer on this layer, release its previous buffer
|
|
handle->releasePreviousBuffer = mReleasePreviousBuffer;
|
|
|
|
// If this layer will be presented in this frame
|
|
if (willPresent) {
|
|
// If this transaction set an acquire fence on this layer, set its acquire time
|
|
handle->acquireTime = mCallbackHandleAcquireTime;
|
|
|
|
// Notify the transaction completed thread that there is a pending latched callback
|
|
// handle
|
|
mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle);
|
|
|
|
// Store so latched time and release fence can be set
|
|
mCurrentState.callbackHandles.push_back(handle);
|
|
|
|
} else { // If this layer will NOT need to be relatched and presented this frame
|
|
// Notify the transaction completed thread this handle is done
|
|
mFlinger->getTransactionCompletedThread().registerUnpresentedCallbackHandle(handle);
|
|
}
|
|
}
|
|
|
|
mReleasePreviousBuffer = false;
|
|
mCallbackHandleAcquireTime = -1;
|
|
|
|
return willPresent;
|
|
}
|
|
|
|
void BufferStateLayer::forceSendCallbacks() {
|
|
mFlinger->getTransactionCompletedThread().finalizePendingCallbackHandles(
|
|
mCurrentState.callbackHandles);
|
|
}
|
|
|
|
bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
|
|
mCurrentState.transparentRegionHint = transparent;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
Rect BufferStateLayer::getBufferSize(const State& s) const {
|
|
// for buffer state layers we use the display frame size as the buffer size.
|
|
if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
|
|
return Rect(getActiveWidth(s), getActiveHeight(s));
|
|
}
|
|
|
|
// if the display frame is not defined, use the parent bounds as the buffer size.
|
|
const auto& p = mDrawingParent.promote();
|
|
if (p != nullptr) {
|
|
Rect parentBounds = Rect(p->getBounds(Region()));
|
|
if (!parentBounds.isEmpty()) {
|
|
return parentBounds;
|
|
}
|
|
}
|
|
|
|
return Rect::INVALID_RECT;
|
|
}
|
|
|
|
FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const {
|
|
const State& s(getDrawingState());
|
|
// for buffer state layers we use the display frame size as the buffer size.
|
|
if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) {
|
|
return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s));
|
|
}
|
|
|
|
// if the display frame is not defined, use the parent bounds as the buffer size.
|
|
return parentBounds;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Interface implementation for BufferLayer
|
|
// -----------------------------------------------------------------------
|
|
bool BufferStateLayer::fenceHasSignaled() const {
|
|
if (latchUnsignaledBuffers()) {
|
|
return true;
|
|
}
|
|
|
|
const bool fenceSignaled =
|
|
getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
|
|
if (!fenceSignaled) {
|
|
mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
|
|
TimeStats::LatchSkipReason::LateAcquire);
|
|
}
|
|
|
|
return fenceSignaled;
|
|
}
|
|
|
|
bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const {
|
|
if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
|
|
return true;
|
|
}
|
|
|
|
return mCurrentState.desiredPresentTime <= expectedPresentTime;
|
|
}
|
|
|
|
bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) {
|
|
for (const auto& handle : mDrawingState.callbackHandles) {
|
|
handle->refreshStartTime = refreshStartTime;
|
|
}
|
|
return BufferLayer::onPreComposition(refreshStartTime);
|
|
}
|
|
|
|
uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const {
|
|
return mDrawingState.frameNumber;
|
|
}
|
|
|
|
/**
|
|
* This is the frameNumber used for deferred transaction signalling. We need to use this because
|
|
* of cases where we defer a transaction for a surface to itself. In the BLAST world this
|
|
* may not make a huge amount of sense (Why not just merge the Buffer transaction with the
|
|
* deferred transaction?) but this is an important legacy use case, for example moving
|
|
* a window at the same time it draws makes use of this kind of technique. So anyway
|
|
* imagine we have something like this:
|
|
*
|
|
* Transaction { // containing
|
|
* Buffer -> frameNumber = 2
|
|
* DeferTransactionUntil -> frameNumber = 2
|
|
* Random other stuff
|
|
* }
|
|
* Now imagine getHeadFrameNumber returned mDrawingState.mFrameNumber (or mCurrentFrameNumber).
|
|
* Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we
|
|
* haven't swapped mCurrentState to mDrawingState yet we will think the sync point
|
|
* is not ready. So we will return false from applyPendingState and not swap
|
|
* current state to drawing state. But because we don't swap current state
|
|
* to drawing state the number will never update and we will be stuck. This way
|
|
* we can see we need to return the frame number for the buffer we are about
|
|
* to apply.
|
|
*/
|
|
uint64_t BufferStateLayer::getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const {
|
|
return mCurrentState.frameNumber;
|
|
}
|
|
|
|
bool BufferStateLayer::getAutoRefresh() const {
|
|
// TODO(marissaw): support shared buffer mode
|
|
return false;
|
|
}
|
|
|
|
bool BufferStateLayer::getSidebandStreamChanged() const {
|
|
return mSidebandStreamChanged.load();
|
|
}
|
|
|
|
bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
|
|
if (mSidebandStreamChanged.exchange(false)) {
|
|
const State& s(getDrawingState());
|
|
// mSidebandStreamChanged was true
|
|
mSidebandStream = s.sidebandStream;
|
|
editCompositionState()->sidebandStream = mSidebandStream;
|
|
if (mSidebandStream != nullptr) {
|
|
setTransactionFlags(eTransactionNeeded);
|
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
recomputeVisibleRegions = true;
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool BufferStateLayer::hasFrameUpdate() const {
|
|
const State& c(getCurrentState());
|
|
return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr);
|
|
}
|
|
|
|
status_t BufferStateLayer::bindTextureImage() {
|
|
const State& s(getDrawingState());
|
|
auto& engine(mFlinger->getRenderEngine());
|
|
|
|
return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence);
|
|
}
|
|
|
|
status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime,
|
|
nsecs_t /*expectedPresentTime*/) {
|
|
const State& s(getDrawingState());
|
|
|
|
if (!s.buffer) {
|
|
if (s.bgColorLayer) {
|
|
for (auto& handle : mDrawingState.callbackHandles) {
|
|
handle->latchTime = latchTime;
|
|
}
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
const int32_t layerId = getSequence();
|
|
|
|
// Reject if the layer is invalid
|
|
uint32_t bufferWidth = s.buffer->width;
|
|
uint32_t bufferHeight = s.buffer->height;
|
|
|
|
if (s.transform & ui::Transform::ROT_90) {
|
|
std::swap(bufferWidth, bufferHeight);
|
|
}
|
|
|
|
if (s.transformToDisplayInverse) {
|
|
uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
|
|
if (invTransform & ui::Transform::ROT_90) {
|
|
std::swap(bufferWidth, bufferHeight);
|
|
}
|
|
}
|
|
|
|
if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
|
|
(s.active.w != bufferWidth || s.active.h != bufferHeight)) {
|
|
ALOGE("[%s] rejecting buffer: "
|
|
"bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
|
|
getDebugName(), bufferWidth, bufferHeight, s.active.w, s.active.h);
|
|
mFlinger->mTimeStats->removeTimeRecord(layerId, mDrawingState.frameNumber);
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
for (auto& handle : mDrawingState.callbackHandles) {
|
|
handle->latchTime = latchTime;
|
|
handle->frameNumber = mDrawingState.frameNumber;
|
|
}
|
|
|
|
if (!SyncFeatures::getInstance().useNativeFenceSync()) {
|
|
// Bind the new buffer to the GL texture.
|
|
//
|
|
// Older devices require the "implicit" synchronization provided
|
|
// by glEGLImageTargetTexture2DOES, which this method calls. Newer
|
|
// devices will either call this in Layer::onDraw, or (if it's not
|
|
// a GL-composited layer) not at all.
|
|
status_t err = bindTextureImage();
|
|
if (err != NO_ERROR) {
|
|
mFlinger->mTimeStats->onDestroy(layerId);
|
|
return BAD_VALUE;
|
|
}
|
|
}
|
|
|
|
mFlinger->mTimeStats->setAcquireFence(layerId, mDrawingState.frameNumber,
|
|
std::make_shared<FenceTime>(mDrawingState.acquireFence));
|
|
mFlinger->mTimeStats->setLatchTime(layerId, mDrawingState.frameNumber, latchTime);
|
|
|
|
mCurrentStateModified = false;
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t BufferStateLayer::updateActiveBuffer() {
|
|
const State& s(getDrawingState());
|
|
|
|
if (s.buffer == nullptr) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mPreviousBufferId = getCurrentBufferId();
|
|
mBufferInfo.mBuffer = s.buffer;
|
|
mBufferInfo.mFence = s.acquireFence;
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) {
|
|
// TODO(marissaw): support frame history events
|
|
mPreviousFrameNumber = mCurrentFrameNumber;
|
|
mCurrentFrameNumber = mDrawingState.frameNumber;
|
|
{
|
|
Mutex::Autolock lock(mFrameEventHistoryMutex);
|
|
mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
|
|
}
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) {
|
|
std::lock_guard lock(mMutex);
|
|
if (!clientCacheId.isValid()) {
|
|
ALOGE("invalid process, failed to erase buffer");
|
|
return;
|
|
}
|
|
eraseBufferLocked(clientCacheId);
|
|
}
|
|
|
|
uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) {
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
auto itr = mCachedBuffers.find(clientCacheId);
|
|
if (itr == mCachedBuffers.end()) {
|
|
return addCachedBuffer(clientCacheId);
|
|
}
|
|
auto& [hwcCacheSlot, counter] = itr->second;
|
|
counter = mCounter++;
|
|
return hwcCacheSlot;
|
|
}
|
|
|
|
uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId)
|
|
REQUIRES(mMutex) {
|
|
if (!clientCacheId.isValid()) {
|
|
ALOGE("invalid process, returning invalid slot");
|
|
return BufferQueue::INVALID_BUFFER_SLOT;
|
|
}
|
|
|
|
ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this));
|
|
|
|
uint32_t hwcCacheSlot = getFreeHwcCacheSlot();
|
|
mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++};
|
|
return hwcCacheSlot;
|
|
}
|
|
|
|
uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) {
|
|
if (mFreeHwcCacheSlots.empty()) {
|
|
evictLeastRecentlyUsed();
|
|
}
|
|
|
|
uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top();
|
|
mFreeHwcCacheSlots.pop();
|
|
return hwcCacheSlot;
|
|
}
|
|
|
|
void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) {
|
|
uint64_t minCounter = UINT_MAX;
|
|
client_cache_t minClientCacheId = {};
|
|
for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) {
|
|
const auto& [hwcCacheSlot, counter] = slotCounter;
|
|
if (counter < minCounter) {
|
|
minCounter = counter;
|
|
minClientCacheId = clientCacheId;
|
|
}
|
|
}
|
|
eraseBufferLocked(minClientCacheId);
|
|
|
|
ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this);
|
|
}
|
|
|
|
void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId)
|
|
REQUIRES(mMutex) {
|
|
auto itr = mCachedBuffers.find(clientCacheId);
|
|
if (itr == mCachedBuffers.end()) {
|
|
return;
|
|
}
|
|
auto& [hwcCacheSlot, counter] = itr->second;
|
|
|
|
// TODO send to hwc cache and resources
|
|
|
|
mFreeHwcCacheSlots.push(hwcCacheSlot);
|
|
mCachedBuffers.erase(clientCacheId);
|
|
}
|
|
|
|
void BufferStateLayer::gatherBufferInfo() {
|
|
BufferLayer::gatherBufferInfo();
|
|
|
|
const State& s(getDrawingState());
|
|
mBufferInfo.mDesiredPresentTime = s.desiredPresentTime;
|
|
mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence);
|
|
mBufferInfo.mFence = s.acquireFence;
|
|
mBufferInfo.mTransform = s.transform;
|
|
mBufferInfo.mDataspace = translateDataspace(s.dataspace);
|
|
mBufferInfo.mCrop = computeCrop(s);
|
|
mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
|
|
mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion;
|
|
mBufferInfo.mHdrMetadata = s.hdrMetadata;
|
|
mBufferInfo.mApi = s.api;
|
|
mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse;
|
|
mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId);
|
|
}
|
|
|
|
Rect BufferStateLayer::computeCrop(const State& s) {
|
|
if (s.crop.isEmpty() && s.buffer) {
|
|
return s.buffer->getBounds();
|
|
} else if (s.buffer) {
|
|
Rect crop = s.crop;
|
|
crop.left = std::max(crop.left, 0);
|
|
crop.top = std::max(crop.top, 0);
|
|
uint32_t bufferWidth = s.buffer->getWidth();
|
|
uint32_t bufferHeight = s.buffer->getHeight();
|
|
if (bufferHeight <= std::numeric_limits<int32_t>::max() &&
|
|
bufferWidth <= std::numeric_limits<int32_t>::max()) {
|
|
crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth));
|
|
crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight));
|
|
}
|
|
if (!crop.isValid()) {
|
|
// Crop rect is out of bounds, return whole buffer
|
|
return s.buffer->getBounds();
|
|
}
|
|
return crop;
|
|
}
|
|
return s.crop;
|
|
}
|
|
|
|
sp<Layer> BufferStateLayer::createClone() {
|
|
LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata());
|
|
args.textureName = mTextureName;
|
|
sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args);
|
|
layer->mHwcSlotGenerator = mHwcSlotGenerator;
|
|
layer->setInitialValuesForClone(this);
|
|
return layer;
|
|
}
|
|
|
|
Layer::RoundedCornerState BufferStateLayer::getRoundedCornerState() const {
|
|
const auto& p = mDrawingParent.promote();
|
|
if (p != nullptr) {
|
|
RoundedCornerState parentState = p->getRoundedCornerState();
|
|
if (parentState.radius > 0) {
|
|
ui::Transform t = getActiveTransform(getDrawingState());
|
|
t = t.inverse();
|
|
parentState.cropRect = t.transform(parentState.cropRect);
|
|
// The rounded corners shader only accepts 1 corner radius for performance reasons,
|
|
// but a transform matrix can define horizontal and vertical scales.
|
|
// Let's take the average between both of them and pass into the shader, practically we
|
|
// never do this type of transformation on windows anyway.
|
|
parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
|
|
return parentState;
|
|
}
|
|
}
|
|
const float radius = getDrawingState().cornerRadius;
|
|
const State& s(getDrawingState());
|
|
if (radius <= 0 || (getActiveWidth(s) == UINT32_MAX && getActiveHeight(s) == UINT32_MAX))
|
|
return RoundedCornerState();
|
|
return RoundedCornerState(FloatRect(static_cast<float>(s.active.transform.tx()),
|
|
static_cast<float>(s.active.transform.ty()),
|
|
static_cast<float>(s.active.transform.tx() + s.active.w),
|
|
static_cast<float>(s.active.transform.ty() + s.active.h)),
|
|
radius);
|
|
}
|
|
} // namespace android
|
|
|
|
// TODO(b/129481165): remove the #pragma below and fix conversion issues
|
|
#pragma clang diagnostic pop // ignored "-Wconversion"
|