65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdio.h>
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#include <utils/StrongPointer.h>
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#include <android/hardware/automotive/sv/1.0/ISurroundViewService.h>
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#include <android/hardware/automotive/sv/1.0/ISurroundViewStream.h>
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#include <android/hardware/automotive/evs/1.1/IEvsEnumerator.h>
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#include <android/hardware_buffer.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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using namespace android::hardware::automotive::sv::V1_0;
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using namespace android::hardware::automotive::evs::V1_1;
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using BufferDesc_1_0 = ::android::hardware::automotive::evs::V1_0::BufferDesc;
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class SurroundViewServiceCallback : public ISurroundViewStream {
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public:
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SurroundViewServiceCallback(android::sp<IEvsDisplay> pDisplay,
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android::sp<ISurroundViewSession> pSession);
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// Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewStream.
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android::hardware::Return<void> notify(SvEvent svEvent) override;
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android::hardware::Return<void> receiveFrames(const SvFramesDesc& svFramesDesc) override;
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private:
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static const char* getEGLError(void);
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static const std::string getGLFramebufferError(void);
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bool prepareGL();
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BufferDesc convertBufferDesc(const BufferDesc_1_0& src);
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bool attachRenderTarget(const BufferDesc& tgtBuffer);
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void detachRenderTarget();
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static EGLDisplay sGLDisplay;
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static GLuint sFrameBuffer;
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static GLuint sColorBuffer;
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static GLuint sDepthBuffer;
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static GLuint sTextureId;
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static EGLImageKHR sKHRimage;
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android::sp<IEvsDisplay> mDisplay;
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android::sp<ISurroundViewSession> mSession;
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};
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