158 lines
5.1 KiB
C++
158 lines
5.1 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SURROUND_VIEW_SERVICE_IMPL_ANIMATION_H_
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#define SURROUND_VIEW_SERVICE_IMPL_ANIMATION_H_
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#include "IOModuleCommon.h"
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#include "core_lib.h"
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#include <utils/SystemClock.h>
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#include <cstdint>
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#include <map>
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#include <set>
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#include <vector>
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#include <android/hardware/automotive/vehicle/2.0/IVehicle.h>
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using namespace ::android::hardware::automotive::vehicle::V2_0;
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using namespace android_auto::surround_view;
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace sv {
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namespace V1_0 {
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namespace implementation {
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// Car animation class. It is constructed with textures, animations, and
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// vhal_handler. It automatically updates animation params when
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// GetUpdatedAnimationParams() is called.
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class AnimationModule {
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public:
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// Constructor.
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// |parts| is from I/O module. The key value is part id.
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// |textures| is from I/O module. The key value is texture id.
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// |animations| is from I/O module.
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AnimationModule(const std::map<std::string, CarPart>& partsMap,
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const std::map<std::string, CarTexture>& texturesMap,
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const std::vector<AnimationInfo>& animations);
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// Gets Animation parameters with input of VehiclePropValue.
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std::vector<AnimationParam> getUpdatedAnimationParams(
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const std::vector<VehiclePropValue>& vehiclePropValue);
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private:
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// Internal car part status.
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struct CarPartStatus {
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// Car part id.
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std::string partId;
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// Car part children ids.
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std::vector<std::string> childIds;
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// Parent model matrix.
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Mat4x4 parentModel;
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// Local model in local coordinate.
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Mat4x4 localModel;
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// Current status model matrix in global coordinate with
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// animations combined.
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// current_model = local_model * parent_model;
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Mat4x4 currentModel;
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// Gamma parameters.
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float gamma;
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// Texture id.
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std::string textureId;
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// Internal vhal percentage. Each car part maintain its own copy
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// the vhal percentage.
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// Key value is vhal property (combined with area id).
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std::map<uint64_t, float> vhalProgressMap;
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// Vhal off map. Key value is vhal property (combined with area id).
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// Assume off status when vhal value is 0.
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std::map<uint64_t, bool> vhalOffMap;
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};
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// Internal Vhal status.
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struct VhalStatus {
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float vhalValueFloat;
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};
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// Help function to get vhal to parts map.
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void mapVhalToParts();
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// Help function to init car part status for constructor.
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void initCarPartStatus();
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// Iteratively update children parts status if partent status is changed.
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void updateChildrenParts(const std::string& partId, const Mat4x4& parentModel);
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// Perform gamma opertion for the part with given vhal property.
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void performGammaOp(const std::string& partId, uint64_t vhalProperty, const GammaOp& gammaOp);
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// Perform translation opertion for the part with given vhal property.
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void performTranslationOp(const std::string& partId, uint64_t vhalProperty,
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const TranslationOp& translationOp);
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// Perform texture opertion for the part with given vhal property.
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// Not implemented yet.
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void performTextureOp(const std::string& partId, uint64_t vhalProperty,
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const TextureOp& textureOp);
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// Perform rotation opertion for the part with given vhal property.
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void performRotationOp(const std::string& partId, uint64_t vhalProperty,
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const RotationOp& rotationOp);
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// Last call time of GetUpdatedAnimationParams() in millisecond.
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float mLastCallTime;
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// Current call time of GetUpdatedAnimationParams() in millisecond.
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float mCurrentCallTime;
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// Flag indicating if GetUpdatedAnimationParams() was called before.
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bool mIsCalled;
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std::map<std::string, CarPart> mPartsMap;
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std::map<std::string, CarTexture> mTexturesMap;
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std::vector<AnimationInfo> mAnimations;
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std::map<std::string, AnimationInfo> mPartsToAnimationMap;
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std::map<uint64_t, VhalStatus> mVhalStatusMap;
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std::map<uint64_t, std::set<std::string>> mVhalToPartsMap;
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std::map<std::string, CarPartStatus> mCarPartsStatusMap;
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std::map<std::string, AnimationParam> mUpdatedPartsMap;
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};
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} // namespace implementation
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} // namespace V1_0
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} // namespace sv
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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#endif // SURROUND_VIEW_SERVICE_IMPL_ANIMATION_H_
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