557 lines
21 KiB
C++
Executable File
557 lines
21 KiB
C++
Executable File
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include <algorithm>
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#include "android-base/errors.h"
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#include "android-base/file.h"
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#include "android-base/logging.h"
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#include "android-base/stringprintf.h"
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#include "android-base/unique_fd.h"
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#include "android-base/utf8.h"
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#include "utils/Compat.h"
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#include "utils/FileMap.h"
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#include "ziparchive/zip_archive.h"
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#include "androidfw/Asset.h"
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#include "androidfw/Idmap.h"
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#include "androidfw/misc.h"
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#include "androidfw/ResourceTypes.h"
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#include "androidfw/Util.h"
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namespace android {
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using base::SystemErrorCodeToString;
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using base::unique_fd;
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static const std::string kResourcesArsc("resources.arsc");
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ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
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std::string path,
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time_t last_mod_time,
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package_property_t property_flags)
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: assets_provider_(std::move(assets_provider)),
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path_(std::move(path)),
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last_mod_time_(last_mod_time),
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property_flags_(property_flags) {
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}
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// Provides asset files from a zip file.
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class ZipAssetsProvider : public AssetsProvider {
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public:
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~ZipAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
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}
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static std::unique_ptr<const AssetsProvider> Create(
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unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
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const off64_t length = ApkAssets::kUnknownLength) {
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::ZipArchiveHandle unmanaged_handle;
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const int32_t result = (length == ApkAssets::kUnknownLength)
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? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
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: ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
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offset);
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if (result != 0) {
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LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
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<< " and length " << length << ": " << ::ErrorCodeString(result);
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::CloseArchive(unmanaged_handle);
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return {};
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}
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return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
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unmanaged_handle));
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}
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// Iterate over all files and directories within the zip. The order of iteration is not
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// guaranteed to be the same as the order of elements in the central directory but is stable for a
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// given zip file.
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bool ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const override {
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// If this is a resource loader from an .arsc, there will be no zip handle
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if (zip_handle_ == nullptr) {
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return false;
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}
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std::string root_path_full = root_path;
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if (root_path_full.back() != '/') {
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root_path_full += '/';
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}
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void* cookie;
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if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
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return false;
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}
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std::string name;
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::ZipEntry entry{};
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// We need to hold back directories because many paths will contain them and we want to only
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// surface one.
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std::set<std::string> dirs{};
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int32_t result;
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while ((result = ::Next(cookie, &entry, &name)) == 0) {
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StringPiece full_file_path(name);
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StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
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if (!leaf_file_path.empty()) {
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auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
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if (iter != leaf_file_path.end()) {
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std::string dir =
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leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
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dirs.insert(std::move(dir));
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} else {
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f(leaf_file_path, kFileTypeRegular);
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}
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}
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}
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::EndIteration(cookie);
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// Now present the unique directories.
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for (const std::string& dir : dirs) {
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f(dir, kFileTypeDirectory);
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}
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// -1 is end of iteration, anything else is an error.
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return result == -1;
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
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if (file_exists) {
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*file_exists = false;
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}
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::ZipEntry entry;
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int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
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if (result != 0) {
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return {};
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}
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if (file_exists) {
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*file_exists = true;
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}
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const int fd = ::GetFileDescriptor(zip_handle_.get());
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const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
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if (entry.method == kCompressDeflated) {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.compressed_length,
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true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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std::unique_ptr<Asset> asset =
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Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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} else {
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std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
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if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.uncompressed_length,
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true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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unique_fd ufd;
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if (!GetPath()) {
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// If the `path` is not set, create a new `fd` for the new Asset to own in order to create
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// new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
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// to create new file descriptors.
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ufd = unique_fd(dup(fd));
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if (!ufd.ok()) {
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LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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}
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std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
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std::move(ufd), mode);
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if (asset == nullptr) {
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LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
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return {};
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}
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return asset;
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}
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
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explicit ZipAssetsProvider(std::string path,
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std::string friendly_name,
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ZipArchiveHandle unmanaged_handle)
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: zip_handle_(unmanaged_handle, ::CloseArchive),
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path_(std::move(path)),
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friendly_name_(std::move(friendly_name)) { }
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const char* GetPath() const {
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return path_.empty() ? nullptr : path_.c_str();
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}
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using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
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ZipArchivePtr zip_handle_;
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std::string path_;
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std::string friendly_name_;
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};
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class DirectoryAssetsProvider : AssetsProvider {
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public:
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~DirectoryAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
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struct stat sb{};
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const int result = stat(path.c_str(), &sb);
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if (result == -1) {
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LOG(ERROR) << "Failed to find directory '" << path << "'.";
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return nullptr;
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}
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if (!S_ISDIR(sb.st_mode)) {
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LOG(ERROR) << "Path '" << path << "' is not a directory.";
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return nullptr;
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}
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return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
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const std::string resolved_path = ResolvePath(path);
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if (file_exists) {
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struct stat sb{};
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const int result = stat(resolved_path.c_str(), &sb);
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*file_exists = result != -1 && S_ISREG(sb.st_mode);
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}
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return ApkAssets::CreateAssetFromFile(resolved_path);
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
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explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
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inline std::string ResolvePath(const std::string& path) const {
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return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
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}
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const std::string path_;
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};
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// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
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class EmptyAssetsProvider : public AssetsProvider {
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public:
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EmptyAssetsProvider() = default;
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~EmptyAssetsProvider() override = default;
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protected:
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std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
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Asset::AccessMode /* mode */,
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bool* file_exists) const override {
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if (file_exists) {
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*file_exists = false;
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}
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return nullptr;
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
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};
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// AssetProvider implementation
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class MultiAssetsProvider : public AssetsProvider {
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public:
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~MultiAssetsProvider() override = default;
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static std::unique_ptr<const AssetsProvider> Create(
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std::unique_ptr<const AssetsProvider> child, std::unique_ptr<const AssetsProvider> parent) {
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CHECK(parent != nullptr) << "parent provider must not be null";
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return (!child) ? std::move(parent)
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: std::unique_ptr<const AssetsProvider>(new MultiAssetsProvider(
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std::move(child), std::move(parent)));
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}
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bool ForEachFile(const std::string& root_path,
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const std::function<void(const StringPiece&, FileType)>& f) const override {
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// TODO: Only call the function once for files defined in the parent and child
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return child_->ForEachFile(root_path, f) && parent_->ForEachFile(root_path, f);
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}
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protected:
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std::unique_ptr<Asset> OpenInternal(
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const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
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auto asset = child_->Open(path, mode, file_exists);
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return (asset) ? std::move(asset) : parent_->Open(path, mode, file_exists);
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(MultiAssetsProvider);
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MultiAssetsProvider(std::unique_ptr<const AssetsProvider> child,
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std::unique_ptr<const AssetsProvider> parent)
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: child_(std::move(child)), parent_(std::move(parent)) { }
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std::unique_ptr<const AssetsProvider> child_;
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std::unique_ptr<const AssetsProvider> parent_;
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};
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// Opens the archive using the file path. Calling CloseArchive on the zip handle will close the
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// file.
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std::unique_ptr<const ApkAssets> ApkAssets::Load(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = ZipAssetsProvider::Create(path);
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return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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// Opens the archive using the file file descriptor with the specified file offset and read length.
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// If the `assume_ownership` parameter is 'true' calling CloseArchive will close the file.
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std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(
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unique_fd fd, const std::string& friendly_name, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
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const off64_t length) {
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CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
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CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
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<< kUnknownLength;
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auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
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return (assets) ? LoadImpl(std::move(assets), friendly_name, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = CreateAssetFromFile(path);
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return (assets) ? LoadTableImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(
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unique_fd fd, const std::string& friendly_name, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
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const off64_t length) {
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auto assets = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
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return (assets) ? LoadTableImpl(std::move(assets), friendly_name, flags,
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std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
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const package_property_t flags) {
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CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
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std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path);
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if (idmap_asset == nullptr) {
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return {};
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}
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const StringPiece idmap_data(
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reinterpret_cast<const char*>(idmap_asset->getBuffer(true /*wordAligned*/)),
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static_cast<size_t>(idmap_asset->getLength()));
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std::unique_ptr<const LoadedIdmap> loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
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if (loaded_idmap == nullptr) {
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LOG(ERROR) << "failed to load IDMAP " << idmap_path;
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return {};
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}
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auto overlay_path = loaded_idmap->OverlayApkPath();
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auto assets = ZipAssetsProvider::Create(overlay_path);
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return (assets) ? LoadImpl(std::move(assets), overlay_path, flags | PROPERTY_OVERLAY,
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nullptr /* override_asset */, std::move(idmap_asset),
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std::move(loaded_idmap))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(
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const std::string& path, const package_property_t flags,
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std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = DirectoryAssetsProvider::Create(path);
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return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
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: nullptr;
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(
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const package_property_t flags, std::unique_ptr<const AssetsProvider> override_asset) {
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auto assets = (override_asset) ? std::move(override_asset)
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: std::unique_ptr<const AssetsProvider>(new EmptyAssetsProvider());
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std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(std::move(assets), "empty" /* path */,
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-1 /* last_mod-time */, flags));
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loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
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// Need to force a move for mingw32.
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return std::move(loaded_apk);
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}
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std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
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unique_fd fd(base::utf8::open(path.c_str(), O_RDONLY | O_BINARY | O_CLOEXEC));
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if (!fd.ok()) {
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LOG(ERROR) << "Failed to open file '" << path << "': " << SystemErrorCodeToString(errno);
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return {};
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}
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return CreateAssetFromFd(std::move(fd), path.c_str());
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}
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std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
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const char* path,
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off64_t offset,
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off64_t length) {
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CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
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CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
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<< kUnknownLength;
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if (length == kUnknownLength) {
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length = lseek64(fd, 0, SEEK_END);
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if (length < 0) {
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LOG(ERROR) << "Failed to get size of file '" << ((path) ? path : "anon") << "': "
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<< SystemErrorCodeToString(errno);
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return {};
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}
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}
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std::unique_ptr<FileMap> file_map = util::make_unique<FileMap>();
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if (!file_map->create(path, fd, offset, static_cast<size_t>(length), true /*readOnly*/)) {
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LOG(ERROR) << "Failed to mmap file '" << ((path) ? path : "anon") << "': "
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<< SystemErrorCodeToString(errno);
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return {};
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}
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// If `path` is set, do not pass ownership of the `fd` to the new Asset since
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// Asset::openFileDescriptor can use `path` to create new file descriptors.
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return Asset::createFromUncompressedMap(std::move(file_map),
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(path) ? base::unique_fd(-1) : std::move(fd),
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Asset::AccessMode::ACCESS_RANDOM);
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}
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std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
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std::unique_ptr<const AssetsProvider> assets, const std::string& path,
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package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets,
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std::unique_ptr<Asset> idmap_asset, std::unique_ptr<const LoadedIdmap> idmap) {
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const time_t last_mod_time = getFileModDate(path.c_str());
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// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
|
|
bool resources_asset_exists = false;
|
|
auto resources_asset_ = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
|
|
&resources_asset_exists);
|
|
|
|
assets = MultiAssetsProvider::Create(std::move(override_assets), std::move(assets));
|
|
|
|
// Wrap the handle in a unique_ptr so it gets automatically closed.
|
|
std::unique_ptr<ApkAssets>
|
|
loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
|
|
|
|
if (!resources_asset_exists) {
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
loaded_apk->resources_asset_ = std::move(resources_asset_);
|
|
if (!loaded_apk->resources_asset_) {
|
|
LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Must retain ownership of the IDMAP Asset so that all pointers to its mmapped data remain valid.
|
|
loaded_apk->idmap_asset_ = std::move(idmap_asset);
|
|
loaded_apk->loaded_idmap_ = std::move(idmap);
|
|
|
|
const StringPiece data(
|
|
reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
|
|
loaded_apk->resources_asset_->getLength());
|
|
if (data.data() == nullptr || data.empty()) {
|
|
LOG(ERROR) << "Failed to read '" << kResourcesArsc << "' data in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, loaded_apk->loaded_idmap_.get(),
|
|
property_flags);
|
|
if (!loaded_apk->loaded_arsc_) {
|
|
LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Need to force a move for mingw32.
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(
|
|
std::unique_ptr<Asset> resources_asset, const std::string& path,
|
|
package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets) {
|
|
|
|
const time_t last_mod_time = getFileModDate(path.c_str());
|
|
|
|
auto assets = (override_assets) ? std::move(override_assets)
|
|
: std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider());
|
|
|
|
std::unique_ptr<ApkAssets> loaded_apk(
|
|
new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
|
|
loaded_apk->resources_asset_ = std::move(resources_asset);
|
|
|
|
const StringPiece data(
|
|
reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
|
|
loaded_apk->resources_asset_->getLength());
|
|
if (data.data() == nullptr || data.empty()) {
|
|
LOG(ERROR) << "Failed to read resources table data in '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, nullptr, property_flags);
|
|
if (loaded_apk->loaded_arsc_ == nullptr) {
|
|
LOG(ERROR) << "Failed to read resources table in '" << path << "'.";
|
|
return {};
|
|
}
|
|
|
|
// Need to force a move for mingw32.
|
|
return std::move(loaded_apk);
|
|
}
|
|
|
|
bool ApkAssets::IsUpToDate() const {
|
|
if (IsLoader()) {
|
|
// Loaders are invalidated by the app, not the system, so assume they are up to date.
|
|
return true;
|
|
}
|
|
return (!loaded_idmap_ || loaded_idmap_->IsUpToDate()) &&
|
|
last_mod_time_ == getFileModDate(path_.c_str());
|
|
|
|
}
|
|
|
|
} // namespace android
|