3035 lines
135 KiB
C++
3035 lines
135 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "../dispatcher/InputDispatcher.h"
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#include <android-base/stringprintf.h>
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#include <android-base/thread_annotations.h>
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#include <binder/Binder.h>
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#include <input/Input.h>
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#include <gtest/gtest.h>
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#include <linux/input.h>
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#include <cinttypes>
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#include <thread>
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#include <unordered_set>
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#include <vector>
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using android::base::StringPrintf;
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namespace android::inputdispatcher {
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// An arbitrary time value.
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static const nsecs_t ARBITRARY_TIME = 1234;
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// An arbitrary device id.
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static const int32_t DEVICE_ID = 1;
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// An arbitrary display id.
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static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
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// An arbitrary injector pid / uid pair that has permission to inject events.
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static const int32_t INJECTOR_PID = 999;
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static const int32_t INJECTOR_UID = 1001;
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struct PointF {
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float x;
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float y;
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};
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/**
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* Return a DOWN key event with KEYCODE_A.
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*/
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static KeyEvent getTestKeyEvent() {
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KeyEvent event;
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event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
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INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
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ARBITRARY_TIME, ARBITRARY_TIME);
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return event;
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}
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// --- FakeInputDispatcherPolicy ---
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class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
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InputDispatcherConfiguration mConfig;
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protected:
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virtual ~FakeInputDispatcherPolicy() {
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}
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public:
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FakeInputDispatcherPolicy() {
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}
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void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
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assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action,
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args.displayId);
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}
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void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) {
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assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action,
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args.displayId);
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}
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void assertFilterInputEventWasNotCalled() {
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std::scoped_lock lock(mLock);
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ASSERT_EQ(nullptr, mFilteredEvent);
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}
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void assertNotifyConfigurationChangedWasCalled(nsecs_t when) {
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std::scoped_lock lock(mLock);
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ASSERT_TRUE(mConfigurationChangedTime)
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<< "Timed out waiting for configuration changed call";
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ASSERT_EQ(*mConfigurationChangedTime, when);
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mConfigurationChangedTime = std::nullopt;
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}
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void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) {
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std::scoped_lock lock(mLock);
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ASSERT_TRUE(mLastNotifySwitch);
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// We do not check id because it is not exposed to the policy
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EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime);
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EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags);
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EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues);
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EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask);
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mLastNotifySwitch = std::nullopt;
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}
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void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) {
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std::scoped_lock lock(mLock);
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ASSERT_EQ(touchedToken, mOnPointerDownToken);
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mOnPointerDownToken.clear();
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}
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void assertOnPointerDownWasNotCalled() {
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std::scoped_lock lock(mLock);
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ASSERT_TRUE(mOnPointerDownToken == nullptr)
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<< "Expected onPointerDownOutsideFocus to not have been called";
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}
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// This function must be called soon after the expected ANR timer starts,
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// because we are also checking how much time has passed.
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void assertNotifyAnrWasCalled(std::chrono::nanoseconds timeout,
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const sp<InputApplicationHandle>& expectedApplication,
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const sp<IBinder>& expectedToken) {
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std::pair<sp<InputApplicationHandle>, sp<IBinder>> anrData;
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ASSERT_NO_FATAL_FAILURE(anrData = getNotifyAnrData(timeout));
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ASSERT_EQ(expectedApplication, anrData.first);
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ASSERT_EQ(expectedToken, anrData.second);
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}
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std::pair<sp<InputApplicationHandle>, sp<IBinder>> getNotifyAnrData(
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std::chrono::nanoseconds timeout) {
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const std::chrono::time_point start = std::chrono::steady_clock::now();
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std::unique_lock lock(mLock);
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std::chrono::duration timeToWait = timeout + 100ms; // provide some slack
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android::base::ScopedLockAssertion assumeLocked(mLock);
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// If there is an ANR, Dispatcher won't be idle because there are still events
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// in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle
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// before checking if ANR was called.
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// Since dispatcher is not guaranteed to call notifyAnr right away, we need to provide
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// it some time to act. 100ms seems reasonable.
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mNotifyAnr.wait_for(lock, timeToWait, [this]() REQUIRES(mLock) {
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return !mAnrApplications.empty() && !mAnrWindowTokens.empty();
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});
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const std::chrono::duration waited = std::chrono::steady_clock::now() - start;
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if (mAnrApplications.empty() || mAnrWindowTokens.empty()) {
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ADD_FAILURE() << "Did not receive ANR callback";
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}
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// Ensure that the ANR didn't get raised too early. We can't be too strict here because
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// the dispatcher started counting before this function was called
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if (std::chrono::abs(timeout - waited) > 100ms) {
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ADD_FAILURE() << "ANR was raised too early or too late. Expected "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count()
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<< "ms, but waited "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(waited).count()
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<< "ms instead";
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}
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std::pair<sp<InputApplicationHandle>, sp<IBinder>> result =
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std::make_pair(mAnrApplications.front(), mAnrWindowTokens.front());
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mAnrApplications.pop();
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mAnrWindowTokens.pop();
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return result;
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}
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void assertNotifyAnrWasNotCalled() {
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std::scoped_lock lock(mLock);
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ASSERT_TRUE(mAnrApplications.empty());
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ASSERT_TRUE(mAnrWindowTokens.empty());
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}
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void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) {
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mConfig.keyRepeatTimeout = timeout;
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mConfig.keyRepeatDelay = delay;
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}
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void setAnrTimeout(std::chrono::nanoseconds timeout) { mAnrTimeout = timeout; }
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private:
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std::mutex mLock;
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std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock);
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std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock);
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sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock);
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std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock);
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// ANR handling
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std::queue<sp<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock);
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std::queue<sp<IBinder>> mAnrWindowTokens GUARDED_BY(mLock);
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std::condition_variable mNotifyAnr;
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std::chrono::nanoseconds mAnrTimeout = 0ms;
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virtual void notifyConfigurationChanged(nsecs_t when) override {
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std::scoped_lock lock(mLock);
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mConfigurationChangedTime = when;
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}
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virtual nsecs_t notifyAnr(const sp<InputApplicationHandle>& application,
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const sp<IBinder>& windowToken, const std::string&) override {
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std::scoped_lock lock(mLock);
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mAnrApplications.push(application);
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mAnrWindowTokens.push(windowToken);
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mNotifyAnr.notify_all();
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return mAnrTimeout.count();
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}
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virtual void notifyInputChannelBroken(const sp<IBinder>&) override {}
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virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
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virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
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*outConfig = mConfig;
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}
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virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
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std::scoped_lock lock(mLock);
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switch (inputEvent->getType()) {
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case AINPUT_EVENT_TYPE_KEY: {
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const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent);
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mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent);
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break;
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}
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case AINPUT_EVENT_TYPE_MOTION: {
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const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent);
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mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent);
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break;
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}
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}
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return true;
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}
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virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
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virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
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virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*,
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uint32_t) override {
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return 0;
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}
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virtual bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t,
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KeyEvent*) override {
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return false;
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}
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virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask,
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uint32_t policyFlags) override {
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std::scoped_lock lock(mLock);
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/** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is
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* essentially a passthrough for notifySwitch.
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*/
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mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask);
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}
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virtual void pokeUserActivity(nsecs_t, int32_t) override {}
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virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override {
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return false;
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}
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virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {
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std::scoped_lock lock(mLock);
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mOnPointerDownToken = newToken;
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}
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void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action,
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int32_t displayId) {
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std::scoped_lock lock(mLock);
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ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called.";
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ASSERT_EQ(mFilteredEvent->getType(), type);
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if (type == AINPUT_EVENT_TYPE_KEY) {
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const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent);
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EXPECT_EQ(keyEvent.getEventTime(), eventTime);
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EXPECT_EQ(keyEvent.getAction(), action);
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EXPECT_EQ(keyEvent.getDisplayId(), displayId);
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} else if (type == AINPUT_EVENT_TYPE_MOTION) {
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const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent);
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EXPECT_EQ(motionEvent.getEventTime(), eventTime);
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EXPECT_EQ(motionEvent.getAction(), action);
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EXPECT_EQ(motionEvent.getDisplayId(), displayId);
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} else {
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FAIL() << "Unknown type: " << type;
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}
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mFilteredEvent = nullptr;
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}
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};
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// --- HmacKeyManagerTest ---
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class HmacKeyManagerTest : public testing::Test {
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protected:
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HmacKeyManager mHmacKeyManager;
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};
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/**
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* Ensure that separate calls to sign the same data are generating the same key.
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* We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance
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* that a specific key and data combination would produce INVALID_HMAC, which would cause flaky
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* tests.
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*/
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TEST_F(HmacKeyManagerTest, GeneratedHmac_IsConsistent) {
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KeyEvent event = getTestKeyEvent();
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VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
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std::array<uint8_t, 32> hmac1 = mHmacKeyManager.sign(verifiedEvent);
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std::array<uint8_t, 32> hmac2 = mHmacKeyManager.sign(verifiedEvent);
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ASSERT_EQ(hmac1, hmac2);
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}
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/**
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* Ensure that changes in VerifiedKeyEvent produce a different hmac.
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*/
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TEST_F(HmacKeyManagerTest, GeneratedHmac_ChangesWhenFieldsChange) {
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KeyEvent event = getTestKeyEvent();
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VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event);
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std::array<uint8_t, 32> initialHmac = mHmacKeyManager.sign(verifiedEvent);
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verifiedEvent.deviceId += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.source += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.eventTimeNanos += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.displayId += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.action += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.downTimeNanos += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.flags += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.keyCode += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.scanCode += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.metaState += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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verifiedEvent.repeatCount += 1;
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ASSERT_NE(initialHmac, mHmacKeyManager.sign(verifiedEvent));
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}
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// --- InputDispatcherTest ---
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class InputDispatcherTest : public testing::Test {
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protected:
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sp<FakeInputDispatcherPolicy> mFakePolicy;
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sp<InputDispatcher> mDispatcher;
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virtual void SetUp() override {
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mFakePolicy = new FakeInputDispatcherPolicy();
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mDispatcher = new InputDispatcher(mFakePolicy);
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mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
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//Start InputDispatcher thread
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ASSERT_EQ(OK, mDispatcher->start());
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}
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virtual void TearDown() override {
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ASSERT_EQ(OK, mDispatcher->stop());
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mFakePolicy.clear();
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mDispatcher.clear();
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}
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/**
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* Used for debugging when writing the test
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*/
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void dumpDispatcherState() {
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std::string dump;
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mDispatcher->dump(dump);
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std::stringstream ss(dump);
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std::string to;
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while (std::getline(ss, to, '\n')) {
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ALOGE("%s", to.c_str());
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}
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}
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};
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TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
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KeyEvent event;
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// Rejects undefined key actions.
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event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
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INVALID_HMAC,
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/*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME,
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ARBITRARY_TIME);
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ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
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mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
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INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
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<< "Should reject key events with undefined action.";
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// Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
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event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
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INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
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ARBITRARY_TIME, ARBITRARY_TIME);
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ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
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mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
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INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
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<< "Should reject key events with ACTION_MULTIPLE.";
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}
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TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
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MotionEvent event;
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PointerProperties pointerProperties[MAX_POINTERS + 1];
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PointerCoords pointerCoords[MAX_POINTERS + 1];
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for (int i = 0; i <= MAX_POINTERS; i++) {
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pointerProperties[i].clear();
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pointerProperties[i].id = i;
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pointerCoords[i].clear();
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}
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// Some constants commonly used below
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constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
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constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
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constexpr int32_t metaState = AMETA_NONE;
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constexpr MotionClassification classification = MotionClassification::NONE;
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// Rejects undefined motion actions.
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event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
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/*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */,
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1 /* yScale */, 0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
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AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME,
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/*pointerCount*/ 1, pointerProperties, pointerCoords);
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ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
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mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
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INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
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<< "Should reject motion events with undefined action.";
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// Rejects pointer down with invalid index.
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event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
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AMOTION_EVENT_ACTION_POINTER_DOWN |
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(1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
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0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */,
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0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
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AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME,
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/*pointerCount*/ 1, pointerProperties, pointerCoords);
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ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
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mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
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INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
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<< "Should reject motion events with pointer down index too large.";
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event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
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AMOTION_EVENT_ACTION_POINTER_DOWN |
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(~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
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0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */,
|
|
0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with pointer down index too small.";
|
|
|
|
// Rejects pointer up with invalid index.
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_POINTER_UP |
|
|
(1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */,
|
|
0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with pointer up index too large.";
|
|
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_POINTER_UP |
|
|
(~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
0, 0, edgeFlags, metaState, 0, classification, 1 /* xScale */, 1 /* yScale */,
|
|
0, 0, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with pointer up index too small.";
|
|
|
|
// Rejects motion events with invalid number of pointers.
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
|
|
1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 0, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with 0 pointers.";
|
|
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
|
|
1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with more than MAX_POINTERS pointers.";
|
|
|
|
// Rejects motion events with invalid pointer ids.
|
|
pointerProperties[0].id = -1;
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
|
|
1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with pointer ids less than 0.";
|
|
|
|
pointerProperties[0].id = MAX_POINTER_ID + 1;
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
|
|
1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
|
|
|
|
// Rejects motion events with duplicate pointer ids.
|
|
pointerProperties[0].id = 1;
|
|
pointerProperties[1].id = 1;
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
|
|
AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
|
|
1 /* xScale */, 1 /* yScale */, 0, 0, 0, 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
ARBITRARY_TIME, ARBITRARY_TIME,
|
|
/*pointerCount*/ 2, pointerProperties, pointerCoords);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 0ms, 0))
|
|
<< "Should reject motion events with duplicate pointer ids.";
|
|
}
|
|
|
|
/* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */
|
|
|
|
TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) {
|
|
constexpr nsecs_t eventTime = 20;
|
|
NotifyConfigurationChangedArgs args(10 /*id*/, eventTime);
|
|
mDispatcher->notifyConfigurationChanged(&args);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
|
|
mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) {
|
|
NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/,
|
|
2 /*switchMask*/);
|
|
mDispatcher->notifySwitch(&args);
|
|
|
|
// InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener
|
|
args.policyFlags |= POLICY_FLAG_TRUSTED;
|
|
mFakePolicy->assertNotifySwitchWasCalled(args);
|
|
}
|
|
|
|
// --- InputDispatcherTest SetInputWindowTest ---
|
|
static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms;
|
|
static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s;
|
|
|
|
class FakeApplicationHandle : public InputApplicationHandle {
|
|
public:
|
|
FakeApplicationHandle() {
|
|
mInfo.name = "Fake Application";
|
|
mInfo.token = new BBinder();
|
|
mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count();
|
|
}
|
|
virtual ~FakeApplicationHandle() {}
|
|
|
|
virtual bool updateInfo() override {
|
|
return true;
|
|
}
|
|
|
|
void setDispatchingTimeout(std::chrono::nanoseconds timeout) {
|
|
mInfo.dispatchingTimeout = timeout.count();
|
|
}
|
|
};
|
|
|
|
class FakeInputReceiver {
|
|
public:
|
|
explicit FakeInputReceiver(const sp<InputChannel>& clientChannel, const std::string name)
|
|
: mName(name) {
|
|
mConsumer = std::make_unique<InputConsumer>(clientChannel);
|
|
}
|
|
|
|
InputEvent* consume() {
|
|
InputEvent* event;
|
|
std::optional<uint32_t> consumeSeq = receiveEvent(&event);
|
|
if (!consumeSeq) {
|
|
return nullptr;
|
|
}
|
|
finishEvent(*consumeSeq);
|
|
return event;
|
|
}
|
|
|
|
/**
|
|
* Receive an event without acknowledging it.
|
|
* Return the sequence number that could later be used to send finished signal.
|
|
*/
|
|
std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
|
|
uint32_t consumeSeq;
|
|
InputEvent* event;
|
|
|
|
std::chrono::time_point start = std::chrono::steady_clock::now();
|
|
status_t status = WOULD_BLOCK;
|
|
while (status == WOULD_BLOCK) {
|
|
status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
|
|
&event);
|
|
std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
|
|
if (elapsed > 100ms) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (status == WOULD_BLOCK) {
|
|
// Just means there's no event available.
|
|
return std::nullopt;
|
|
}
|
|
|
|
if (status != OK) {
|
|
ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK.";
|
|
return std::nullopt;
|
|
}
|
|
if (event == nullptr) {
|
|
ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer";
|
|
return std::nullopt;
|
|
}
|
|
if (outEvent != nullptr) {
|
|
*outEvent = event;
|
|
}
|
|
return consumeSeq;
|
|
}
|
|
|
|
/**
|
|
* To be used together with "receiveEvent" to complete the consumption of an event.
|
|
*/
|
|
void finishEvent(uint32_t consumeSeq) {
|
|
const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true);
|
|
ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK.";
|
|
}
|
|
|
|
void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId,
|
|
int32_t expectedFlags) {
|
|
InputEvent* event = consume();
|
|
|
|
ASSERT_NE(nullptr, event) << mName.c_str()
|
|
<< ": consumer should have returned non-NULL event.";
|
|
ASSERT_EQ(expectedEventType, event->getType())
|
|
<< mName.c_str() << " expected " << inputEventTypeToString(expectedEventType)
|
|
<< " event, got " << inputEventTypeToString(event->getType()) << " event";
|
|
|
|
EXPECT_EQ(expectedDisplayId, event->getDisplayId());
|
|
|
|
switch (expectedEventType) {
|
|
case AINPUT_EVENT_TYPE_KEY: {
|
|
const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event);
|
|
EXPECT_EQ(expectedAction, keyEvent.getAction());
|
|
EXPECT_EQ(expectedFlags, keyEvent.getFlags());
|
|
break;
|
|
}
|
|
case AINPUT_EVENT_TYPE_MOTION: {
|
|
const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
|
|
EXPECT_EQ(expectedAction, motionEvent.getAction());
|
|
EXPECT_EQ(expectedFlags, motionEvent.getFlags());
|
|
break;
|
|
}
|
|
case AINPUT_EVENT_TYPE_FOCUS: {
|
|
FAIL() << "Use 'consumeFocusEvent' for FOCUS events";
|
|
}
|
|
default: {
|
|
FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType;
|
|
}
|
|
}
|
|
}
|
|
|
|
void consumeFocusEvent(bool hasFocus, bool inTouchMode) {
|
|
InputEvent* event = consume();
|
|
ASSERT_NE(nullptr, event) << mName.c_str()
|
|
<< ": consumer should have returned non-NULL event.";
|
|
ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType())
|
|
<< "Got " << inputEventTypeToString(event->getType())
|
|
<< " event instead of FOCUS event";
|
|
|
|
ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
|
|
<< mName.c_str() << ": event displayId should always be NONE.";
|
|
|
|
FocusEvent* focusEvent = static_cast<FocusEvent*>(event);
|
|
EXPECT_EQ(hasFocus, focusEvent->getHasFocus());
|
|
EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode());
|
|
}
|
|
|
|
void assertNoEvents() {
|
|
InputEvent* event = consume();
|
|
if (event == nullptr) {
|
|
return;
|
|
}
|
|
if (event->getType() == AINPUT_EVENT_TYPE_KEY) {
|
|
KeyEvent& keyEvent = static_cast<KeyEvent&>(*event);
|
|
ADD_FAILURE() << "Received key event "
|
|
<< KeyEvent::actionToString(keyEvent.getAction());
|
|
} else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) {
|
|
MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
|
|
ADD_FAILURE() << "Received motion event "
|
|
<< MotionEvent::actionToString(motionEvent.getAction());
|
|
} else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) {
|
|
FocusEvent& focusEvent = static_cast<FocusEvent&>(*event);
|
|
ADD_FAILURE() << "Received focus event, hasFocus = "
|
|
<< (focusEvent.getHasFocus() ? "true" : "false");
|
|
}
|
|
FAIL() << mName.c_str()
|
|
<< ": should not have received any events, so consume() should return NULL";
|
|
}
|
|
|
|
sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); }
|
|
|
|
protected:
|
|
std::unique_ptr<InputConsumer> mConsumer;
|
|
PreallocatedInputEventFactory mEventFactory;
|
|
|
|
std::string mName;
|
|
};
|
|
|
|
class FakeWindowHandle : public InputWindowHandle {
|
|
public:
|
|
static const int32_t WIDTH = 600;
|
|
static const int32_t HEIGHT = 800;
|
|
|
|
FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle,
|
|
const sp<InputDispatcher>& dispatcher, const std::string name,
|
|
int32_t displayId, sp<IBinder> token = nullptr)
|
|
: mName(name) {
|
|
if (token == nullptr) {
|
|
sp<InputChannel> serverChannel, clientChannel;
|
|
InputChannel::openInputChannelPair(name, serverChannel, clientChannel);
|
|
mInputReceiver = std::make_unique<FakeInputReceiver>(clientChannel, name);
|
|
dispatcher->registerInputChannel(serverChannel);
|
|
token = serverChannel->getConnectionToken();
|
|
}
|
|
|
|
inputApplicationHandle->updateInfo();
|
|
mInfo.applicationInfo = *inputApplicationHandle->getInfo();
|
|
|
|
mInfo.token = token;
|
|
mInfo.id = sId++;
|
|
mInfo.name = name;
|
|
mInfo.layoutParamsFlags = 0;
|
|
mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
|
|
mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT.count();
|
|
mInfo.frameLeft = 0;
|
|
mInfo.frameTop = 0;
|
|
mInfo.frameRight = WIDTH;
|
|
mInfo.frameBottom = HEIGHT;
|
|
mInfo.globalScaleFactor = 1.0;
|
|
mInfo.touchableRegion.clear();
|
|
mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT));
|
|
mInfo.visible = true;
|
|
mInfo.canReceiveKeys = true;
|
|
mInfo.hasFocus = false;
|
|
mInfo.hasWallpaper = false;
|
|
mInfo.paused = false;
|
|
mInfo.ownerPid = INJECTOR_PID;
|
|
mInfo.ownerUid = INJECTOR_UID;
|
|
mInfo.inputFeatures = 0;
|
|
mInfo.displayId = displayId;
|
|
}
|
|
|
|
virtual bool updateInfo() { return true; }
|
|
|
|
void setFocus(bool hasFocus) { mInfo.hasFocus = hasFocus; }
|
|
|
|
void setDispatchingTimeout(std::chrono::nanoseconds timeout) {
|
|
mInfo.dispatchingTimeout = timeout.count();
|
|
}
|
|
|
|
void setPaused(bool paused) { mInfo.paused = paused; }
|
|
|
|
void setFrame(const Rect& frame) {
|
|
mInfo.frameLeft = frame.left;
|
|
mInfo.frameTop = frame.top;
|
|
mInfo.frameRight = frame.right;
|
|
mInfo.frameBottom = frame.bottom;
|
|
mInfo.touchableRegion.clear();
|
|
mInfo.addTouchableRegion(frame);
|
|
}
|
|
|
|
void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; }
|
|
|
|
void setWindowScale(float xScale, float yScale) {
|
|
mInfo.windowXScale = xScale;
|
|
mInfo.windowYScale = yScale;
|
|
}
|
|
|
|
void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
|
|
int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
|
|
int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
|
|
int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
void consumeMotionPointerDown(int32_t pointerIdx,
|
|
int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, int32_t expectedFlags = 0) {
|
|
int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN
|
|
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
|
|
int32_t expectedFlags = 0) {
|
|
int32_t action = AMOTION_EVENT_ACTION_POINTER_UP
|
|
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
|
|
int32_t expectedFlags = 0) {
|
|
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) {
|
|
ASSERT_NE(mInputReceiver, nullptr)
|
|
<< "Cannot consume events from a window with no receiver";
|
|
mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode);
|
|
}
|
|
|
|
void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId,
|
|
int32_t expectedFlags) {
|
|
ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver";
|
|
mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId,
|
|
expectedFlags);
|
|
}
|
|
|
|
std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
|
|
if (mInputReceiver == nullptr) {
|
|
ADD_FAILURE() << "Invalid receive event on window with no receiver";
|
|
return std::nullopt;
|
|
}
|
|
return mInputReceiver->receiveEvent(outEvent);
|
|
}
|
|
|
|
void finishEvent(uint32_t sequenceNum) {
|
|
ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver";
|
|
mInputReceiver->finishEvent(sequenceNum);
|
|
}
|
|
|
|
InputEvent* consume() {
|
|
if (mInputReceiver == nullptr) {
|
|
return nullptr;
|
|
}
|
|
return mInputReceiver->consume();
|
|
}
|
|
|
|
void assertNoEvents() {
|
|
ASSERT_NE(mInputReceiver, nullptr)
|
|
<< "Call 'assertNoEvents' on a window with an InputReceiver";
|
|
mInputReceiver->assertNoEvents();
|
|
}
|
|
|
|
sp<IBinder> getToken() { return mInfo.token; }
|
|
|
|
const std::string& getName() { return mName; }
|
|
|
|
private:
|
|
const std::string mName;
|
|
std::unique_ptr<FakeInputReceiver> mInputReceiver;
|
|
static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger
|
|
};
|
|
|
|
std::atomic<int32_t> FakeWindowHandle::sId{1};
|
|
|
|
static int32_t injectKey(const sp<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount,
|
|
int32_t displayId = ADISPLAY_ID_NONE,
|
|
int32_t syncMode = INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT,
|
|
std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT) {
|
|
KeyEvent event;
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
|
|
// Define a valid key down event.
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
|
|
INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE,
|
|
repeatCount, currentTime, currentTime);
|
|
|
|
// Inject event until dispatch out.
|
|
return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, syncMode,
|
|
injectionTimeout,
|
|
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
|
|
}
|
|
|
|
static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher,
|
|
int32_t displayId = ADISPLAY_ID_NONE) {
|
|
return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId);
|
|
}
|
|
|
|
static int32_t injectKeyUp(const sp<InputDispatcher>& dispatcher,
|
|
int32_t displayId = ADISPLAY_ID_NONE) {
|
|
return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId);
|
|
}
|
|
|
|
static int32_t injectMotionEvent(
|
|
const sp<InputDispatcher>& dispatcher, int32_t action, int32_t source, int32_t displayId,
|
|
const PointF& position,
|
|
const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION},
|
|
std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
|
|
int32_t injectionMode = INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT,
|
|
nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC)) {
|
|
MotionEvent event;
|
|
PointerProperties pointerProperties[1];
|
|
PointerCoords pointerCoords[1];
|
|
|
|
pointerProperties[0].clear();
|
|
pointerProperties[0].id = 0;
|
|
pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
|
|
|
|
pointerCoords[0].clear();
|
|
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, position.x);
|
|
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, position.y);
|
|
|
|
// Define a valid motion down event.
|
|
event.initialize(InputEvent::nextId(), DEVICE_ID, source, displayId, INVALID_HMAC, action,
|
|
/* actionButton */ 0,
|
|
/* flags */ 0,
|
|
/* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
|
|
/* xScale */ 1, /* yScale */ 1, /* xOffset */ 0, /* yOffset */ 0,
|
|
/* xPrecision */ 0, /* yPrecision */ 0, cursorPosition.x, cursorPosition.y,
|
|
eventTime, eventTime,
|
|
/*pointerCount*/ 1, pointerProperties, pointerCoords);
|
|
|
|
// Inject event until dispatch out.
|
|
return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, injectionMode,
|
|
injectionTimeout,
|
|
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
|
|
}
|
|
|
|
static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t source,
|
|
int32_t displayId, const PointF& location = {100, 200}) {
|
|
return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location);
|
|
}
|
|
|
|
static int32_t injectMotionUp(const sp<InputDispatcher>& dispatcher, int32_t source,
|
|
int32_t displayId, const PointF& location = {100, 200}) {
|
|
return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location);
|
|
}
|
|
|
|
static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) {
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
// Define a valid key event.
|
|
NotifyKeyArgs args(/* id */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
|
|
POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A, KEY_A,
|
|
AMETA_NONE, currentTime);
|
|
|
|
return args;
|
|
}
|
|
|
|
static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId,
|
|
const std::vector<PointF>& points) {
|
|
size_t pointerCount = points.size();
|
|
if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) {
|
|
EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer";
|
|
}
|
|
|
|
PointerProperties pointerProperties[pointerCount];
|
|
PointerCoords pointerCoords[pointerCount];
|
|
|
|
for (size_t i = 0; i < pointerCount; i++) {
|
|
pointerProperties[i].clear();
|
|
pointerProperties[i].id = i;
|
|
pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
|
|
|
|
pointerCoords[i].clear();
|
|
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x);
|
|
pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y);
|
|
}
|
|
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
// Define a valid motion event.
|
|
NotifyMotionArgs args(/* id */ 0, currentTime, DEVICE_ID, source, displayId,
|
|
POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0,
|
|
AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
|
|
AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties,
|
|
pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
|
|
|
|
return args;
|
|
}
|
|
|
|
static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) {
|
|
return generateMotionArgs(action, source, displayId, {PointF{100, 200}});
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Window should receive motion event.
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
/**
|
|
* Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues.
|
|
* To ensure that window receives only events that were directly inside of it, add
|
|
* FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
|
|
* when finding touched windows.
|
|
* This test serves as a sanity check for the next test, where setInputWindows is
|
|
* called twice.
|
|
*/
|
|
TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
window->setFrame(Rect(0, 0, 100, 100));
|
|
window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
{50, 50}))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Window should receive motion event.
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
/**
|
|
* Calling setInputWindows twice, with the same info, should not cause any issues.
|
|
* To ensure that window receives only events that were directly inside of it, add
|
|
* FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input
|
|
* when finding touched windows.
|
|
*/
|
|
TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
window->setFrame(Rect(0, 0, 100, 100));
|
|
window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
{50, 50}))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Window should receive motion event.
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
// The foreground window should receive the first touch down event.
|
|
TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top",
|
|
ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Top window should receive the touch down event. Second window should not receive anything.
|
|
windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
windowSecond->assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top",
|
|
ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
|
|
// Display should have only one focused window
|
|
windowSecond->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
|
|
|
|
windowSecond->consumeFocusEvent(true);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Focused window should receive event.
|
|
windowTop->assertNoEvents();
|
|
windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, SetInputWindow_FocusPriority) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top",
|
|
ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
|
|
// Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first)
|
|
windowTop->setFocus(true);
|
|
windowSecond->setFocus(true);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
|
|
windowTop->consumeFocusEvent(true);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Top focused window should receive event.
|
|
windowTop->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
windowSecond->assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, SetInputWindow_InputWindowInfo) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
|
|
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top",
|
|
ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
|
|
windowTop->setFocus(true);
|
|
windowSecond->setFocus(true);
|
|
// Release channel for window is no longer valid.
|
|
windowTop->releaseChannel();
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
|
|
windowSecond->consumeFocusEvent(true);
|
|
|
|
// Test inject a key down, should dispatch to a valid window.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
|
|
// Top window is invalid, so it should not receive any input event.
|
|
windowTop->assertNoEvents();
|
|
windowSecond->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
|
|
sp<FakeWindowHandle> windowLeft =
|
|
new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
|
|
windowLeft->setFrame(Rect(0, 0, 600, 800));
|
|
windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
sp<FakeWindowHandle> windowRight =
|
|
new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
|
|
windowRight->setFrame(Rect(600, 0, 1200, 800));
|
|
windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
|
|
|
|
// Inject an event with coordinate in the area of right window, with mouse cursor in the area of
|
|
// left window. This event should be dispatched to the left window.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
|
|
ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400}));
|
|
windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
windowRight->assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
window->setFocus(true);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true);
|
|
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
|
|
// Window should receive key down event.
|
|
window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
|
|
// When device reset happens, that key stream should be terminated with FLAG_CANCELED
|
|
// on the app side.
|
|
NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
|
|
mDispatcher->notifyDeviceReset(&args);
|
|
window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
|
|
AKEY_EVENT_FLAG_CANCELED);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Window should receive motion down event.
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
|
|
// When device reset happens, that motion stream should be terminated with ACTION_CANCEL
|
|
// on the app side.
|
|
NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
|
|
mDispatcher->notifyDeviceReset(&args);
|
|
window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT,
|
|
0 /*expectedFlags*/);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
|
|
// Create a couple of windows
|
|
sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"First Window", ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"Second Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
// Add the windows to the dispatcher
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
|
|
|
|
// Send down to the first window
|
|
NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&downMotionArgs);
|
|
// Only the first window should get the down event
|
|
firstWindow->consumeMotionDown();
|
|
secondWindow->assertNoEvents();
|
|
|
|
// Transfer touch focus to the second window
|
|
mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
|
|
// The first window gets cancel and the second gets down
|
|
firstWindow->consumeMotionCancel();
|
|
secondWindow->consumeMotionDown();
|
|
|
|
// Send up event to the second window
|
|
NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&upMotionArgs);
|
|
// The first window gets no events and the second gets up
|
|
firstWindow->assertNoEvents();
|
|
secondWindow->consumeMotionUp();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
|
|
PointF touchPoint = {10, 10};
|
|
|
|
// Create a couple of windows
|
|
sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"First Window", ADISPLAY_ID_DEFAULT);
|
|
sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"Second Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
// Add the windows to the dispatcher
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
|
|
|
|
// Send down to the first window
|
|
NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint});
|
|
mDispatcher->notifyMotion(&downMotionArgs);
|
|
// Only the first window should get the down event
|
|
firstWindow->consumeMotionDown();
|
|
secondWindow->assertNoEvents();
|
|
|
|
// Send pointer down to the first window
|
|
NotifyMotionArgs pointerDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
|
|
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
|
|
mDispatcher->notifyMotion(&pointerDownMotionArgs);
|
|
// Only the first window should get the pointer down event
|
|
firstWindow->consumeMotionPointerDown(1);
|
|
secondWindow->assertNoEvents();
|
|
|
|
// Transfer touch focus to the second window
|
|
mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
|
|
// The first window gets cancel and the second gets down and pointer down
|
|
firstWindow->consumeMotionCancel();
|
|
secondWindow->consumeMotionDown();
|
|
secondWindow->consumeMotionPointerDown(1);
|
|
|
|
// Send pointer up to the second window
|
|
NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
|
|
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
|
|
mDispatcher->notifyMotion(&pointerUpMotionArgs);
|
|
// The first window gets nothing and the second gets pointer up
|
|
firstWindow->assertNoEvents();
|
|
secondWindow->consumeMotionPointerUp(1);
|
|
|
|
// Send up event to the second window
|
|
NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&upMotionArgs);
|
|
// The first window gets nothing and the second gets up
|
|
firstWindow->assertNoEvents();
|
|
secondWindow->consumeMotionUp();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
|
|
// Create a non touch modal window that supports split touch
|
|
sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"First Window", ADISPLAY_ID_DEFAULT);
|
|
firstWindow->setFrame(Rect(0, 0, 600, 400));
|
|
firstWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
|
|
| InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
|
|
// Create a non touch modal window that supports split touch
|
|
sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
|
|
"Second Window", ADISPLAY_ID_DEFAULT);
|
|
secondWindow->setFrame(Rect(0, 400, 600, 800));
|
|
secondWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
|
|
| InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
|
|
// Add the windows to the dispatcher
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
|
|
|
|
PointF pointInFirst = {300, 200};
|
|
PointF pointInSecond = {300, 600};
|
|
|
|
// Send down to the first window
|
|
NotifyMotionArgs firstDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst});
|
|
mDispatcher->notifyMotion(&firstDownMotionArgs);
|
|
// Only the first window should get the down event
|
|
firstWindow->consumeMotionDown();
|
|
secondWindow->assertNoEvents();
|
|
|
|
// Send down to the second window
|
|
NotifyMotionArgs secondDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
|
|
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
|
|
mDispatcher->notifyMotion(&secondDownMotionArgs);
|
|
// The first window gets a move and the second a down
|
|
firstWindow->consumeMotionMove();
|
|
secondWindow->consumeMotionDown();
|
|
|
|
// Transfer touch focus to the second window
|
|
mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken());
|
|
// The first window gets cancel and the new gets pointer down (it already saw down)
|
|
firstWindow->consumeMotionCancel();
|
|
secondWindow->consumeMotionPointerDown(1);
|
|
|
|
// Send pointer up to the second window
|
|
NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
|
|
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
|
|
mDispatcher->notifyMotion(&pointerUpMotionArgs);
|
|
// The first window gets nothing and the second gets pointer up
|
|
firstWindow->assertNoEvents();
|
|
secondWindow->consumeMotionPointerUp(1);
|
|
|
|
// Send up event to the second window
|
|
NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&upMotionArgs);
|
|
// The first window gets nothing and the second gets up
|
|
firstWindow->assertNoEvents();
|
|
secondWindow->consumeMotionUp();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
window->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
window->consumeFocusEvent(true);
|
|
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
|
|
// Window should receive key down event.
|
|
window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
mDispatcher->waitForIdle();
|
|
|
|
window->assertNoEvents();
|
|
}
|
|
|
|
// If a window is touchable, but does not have focus, it should receive motion events, but not keys
|
|
TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
// Send key
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
// Send motion
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Window should receive only the motion event
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
window->assertNoEvents(); // Key event or focus event will not be received
|
|
}
|
|
|
|
class FakeMonitorReceiver {
|
|
public:
|
|
FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name,
|
|
int32_t displayId, bool isGestureMonitor = false) {
|
|
sp<InputChannel> serverChannel, clientChannel;
|
|
InputChannel::openInputChannelPair(name, serverChannel, clientChannel);
|
|
mInputReceiver = std::make_unique<FakeInputReceiver>(clientChannel, name);
|
|
dispatcher->registerInputMonitor(serverChannel, displayId, isGestureMonitor);
|
|
}
|
|
|
|
sp<IBinder> getToken() { return mInputReceiver->getToken(); }
|
|
|
|
void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
|
|
mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN,
|
|
expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); }
|
|
|
|
void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); }
|
|
|
|
void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
|
|
mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
|
|
expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
|
|
mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP,
|
|
expectedDisplayId, expectedFlags);
|
|
}
|
|
|
|
void assertNoEvents() { mInputReceiver->assertNoEvents(); }
|
|
|
|
private:
|
|
std::unique_ptr<FakeInputReceiver> mInputReceiver;
|
|
};
|
|
|
|
// Tests for gesture monitors
|
|
TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
window->setFocus(true);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true);
|
|
|
|
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
|
|
window->releaseChannel();
|
|
|
|
mDispatcher->pilferPointers(monitor.getToken());
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) {
|
|
FakeMonitorReceiver monitor =
|
|
FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
|
|
std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
|
|
ASSERT_TRUE(consumeSeq);
|
|
|
|
mFakePolicy->assertNotifyAnrWasCalled(DISPATCHING_TIMEOUT, nullptr, monitor.getToken());
|
|
monitor.finishEvent(*consumeSeq);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, TestMoveEvent) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
// Window should receive motion down event.
|
|
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
|
|
motionArgs.action = AMOTION_EVENT_ACTION_MOVE;
|
|
motionArgs.id += 1;
|
|
motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
|
|
motionArgs.pointerCoords[0].getX() - 10);
|
|
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
|
|
0 /*expectedFlags*/);
|
|
}
|
|
|
|
/**
|
|
* Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to
|
|
* the device default right away. In the test scenario, we check both the default value,
|
|
* and the action of enabling / disabling.
|
|
*/
|
|
TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
window->setFocus(true);
|
|
|
|
SCOPED_TRACE("Check default value of touch mode");
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
|
|
|
|
SCOPED_TRACE("Remove the window to trigger focus loss");
|
|
window->setFocus(false);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/);
|
|
|
|
SCOPED_TRACE("Disable touch mode");
|
|
mDispatcher->setInTouchMode(false);
|
|
window->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/);
|
|
|
|
SCOPED_TRACE("Remove the window to trigger focus loss");
|
|
window->setFocus(false);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/);
|
|
|
|
SCOPED_TRACE("Enable touch mode again");
|
|
mDispatcher->setInTouchMode(true);
|
|
window->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
|
|
|
|
window->assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
window->setFocus(true);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
|
|
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
|
|
InputEvent* event = window->consume();
|
|
ASSERT_NE(event, nullptr);
|
|
|
|
std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
|
|
ASSERT_NE(verified, nullptr);
|
|
ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY);
|
|
|
|
ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos);
|
|
ASSERT_EQ(keyArgs.deviceId, verified->deviceId);
|
|
ASSERT_EQ(keyArgs.source, verified->source);
|
|
ASSERT_EQ(keyArgs.displayId, verified->displayId);
|
|
|
|
const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified);
|
|
|
|
ASSERT_EQ(keyArgs.action, verifiedKey.action);
|
|
ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos);
|
|
ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags);
|
|
ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode);
|
|
ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode);
|
|
ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState);
|
|
ASSERT_EQ(0, verifiedKey.repeatCount);
|
|
}
|
|
|
|
TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) {
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
sp<FakeWindowHandle> window =
|
|
new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
InputEvent* event = window->consume();
|
|
ASSERT_NE(event, nullptr);
|
|
|
|
std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
|
|
ASSERT_NE(verified, nullptr);
|
|
ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION);
|
|
|
|
EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos);
|
|
EXPECT_EQ(motionArgs.deviceId, verified->deviceId);
|
|
EXPECT_EQ(motionArgs.source, verified->source);
|
|
EXPECT_EQ(motionArgs.displayId, verified->displayId);
|
|
|
|
const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified);
|
|
|
|
EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX);
|
|
EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY);
|
|
EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked);
|
|
EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos);
|
|
EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags);
|
|
EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState);
|
|
EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState);
|
|
}
|
|
|
|
class InputDispatcherKeyRepeatTest : public InputDispatcherTest {
|
|
protected:
|
|
static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms
|
|
static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000; // 40 ms
|
|
|
|
sp<FakeApplicationHandle> mApp;
|
|
sp<FakeWindowHandle> mWindow;
|
|
|
|
virtual void SetUp() override {
|
|
mFakePolicy = new FakeInputDispatcherPolicy();
|
|
mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY);
|
|
mDispatcher = new InputDispatcher(mFakePolicy);
|
|
mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
|
|
ASSERT_EQ(OK, mDispatcher->start());
|
|
|
|
setUpWindow();
|
|
}
|
|
|
|
void setUpWindow() {
|
|
mApp = new FakeApplicationHandle();
|
|
mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
|
|
|
|
mWindow->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
|
|
mWindow->consumeFocusEvent(true);
|
|
}
|
|
|
|
void sendAndConsumeKeyDown() {
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
|
|
keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
|
|
// Window should receive key down event.
|
|
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
}
|
|
|
|
void expectKeyRepeatOnce(int32_t repeatCount) {
|
|
SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount));
|
|
InputEvent* repeatEvent = mWindow->consume();
|
|
ASSERT_NE(nullptr, repeatEvent);
|
|
|
|
uint32_t eventType = repeatEvent->getType();
|
|
ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType);
|
|
|
|
KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent);
|
|
uint32_t eventAction = repeatKeyEvent->getAction();
|
|
EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction);
|
|
EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount());
|
|
}
|
|
|
|
void sendAndConsumeKeyUp() {
|
|
NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
|
|
keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
|
|
// Window should receive key down event.
|
|
mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
|
|
0 /*expectedFlags*/);
|
|
}
|
|
};
|
|
|
|
TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) {
|
|
sendAndConsumeKeyDown();
|
|
for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
|
|
expectKeyRepeatOnce(repeatCount);
|
|
}
|
|
}
|
|
|
|
TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) {
|
|
sendAndConsumeKeyDown();
|
|
expectKeyRepeatOnce(1 /*repeatCount*/);
|
|
sendAndConsumeKeyUp();
|
|
mWindow->assertNoEvents();
|
|
}
|
|
|
|
TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) {
|
|
sendAndConsumeKeyDown();
|
|
for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
|
|
InputEvent* repeatEvent = mWindow->consume();
|
|
ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
|
|
EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER,
|
|
IdGenerator::getSource(repeatEvent->getId()));
|
|
}
|
|
}
|
|
|
|
TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) {
|
|
sendAndConsumeKeyDown();
|
|
|
|
std::unordered_set<int32_t> idSet;
|
|
for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
|
|
InputEvent* repeatEvent = mWindow->consume();
|
|
ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
|
|
int32_t id = repeatEvent->getId();
|
|
EXPECT_EQ(idSet.end(), idSet.find(id));
|
|
idSet.insert(id);
|
|
}
|
|
}
|
|
|
|
/* Test InputDispatcher for MultiDisplay */
|
|
class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest {
|
|
public:
|
|
static constexpr int32_t SECOND_DISPLAY_ID = 1;
|
|
virtual void SetUp() override {
|
|
InputDispatcherTest::SetUp();
|
|
|
|
application1 = new FakeApplicationHandle();
|
|
windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1",
|
|
ADISPLAY_ID_DEFAULT);
|
|
|
|
// Set focus window for primary display, but focused display would be second one.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
|
|
windowInPrimary->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}});
|
|
windowInPrimary->consumeFocusEvent(true);
|
|
|
|
application2 = new FakeApplicationHandle();
|
|
windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2",
|
|
SECOND_DISPLAY_ID);
|
|
// Set focus to second display window.
|
|
// Set focus display to second one.
|
|
mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
|
|
// Set focus window for second display.
|
|
mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2);
|
|
windowInSecondary->setFocus(true);
|
|
mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
|
|
windowInSecondary->consumeFocusEvent(true);
|
|
}
|
|
|
|
virtual void TearDown() override {
|
|
InputDispatcherTest::TearDown();
|
|
|
|
application1.clear();
|
|
windowInPrimary.clear();
|
|
application2.clear();
|
|
windowInSecondary.clear();
|
|
}
|
|
|
|
protected:
|
|
sp<FakeApplicationHandle> application1;
|
|
sp<FakeWindowHandle> windowInPrimary;
|
|
sp<FakeApplicationHandle> application2;
|
|
sp<FakeWindowHandle> windowInSecondary;
|
|
};
|
|
|
|
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) {
|
|
// Test touch down on primary display.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
windowInSecondary->assertNoEvents();
|
|
|
|
// Test touch down on second display.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->assertNoEvents();
|
|
windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
|
|
}
|
|
|
|
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) {
|
|
// Test inject a key down with display id specified.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
windowInSecondary->assertNoEvents();
|
|
|
|
// Test inject a key down without display id specified.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->assertNoEvents();
|
|
windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
|
|
// Remove all windows in secondary display.
|
|
mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
|
|
|
|
// Expect old focus should receive a cancel event.
|
|
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
|
|
AKEY_EVENT_FLAG_CANCELED);
|
|
|
|
// Test inject a key down, should timeout because of no target window.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT";
|
|
windowInPrimary->assertNoEvents();
|
|
windowInSecondary->consumeFocusEvent(false);
|
|
windowInSecondary->assertNoEvents();
|
|
}
|
|
|
|
// Test per-display input monitors for motion event.
|
|
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) {
|
|
FakeMonitorReceiver monitorInPrimary =
|
|
FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
|
|
FakeMonitorReceiver monitorInSecondary =
|
|
FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
|
|
|
|
// Test touch down on primary display.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
windowInSecondary->assertNoEvents();
|
|
monitorInSecondary.assertNoEvents();
|
|
|
|
// Test touch down on second display.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->assertNoEvents();
|
|
monitorInPrimary.assertNoEvents();
|
|
windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
|
|
monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID);
|
|
|
|
// Test inject a non-pointer motion event.
|
|
// If specific a display, it will dispatch to the focused window of particular display,
|
|
// or it will dispatch to the focused window of focused display.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
|
|
AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->assertNoEvents();
|
|
monitorInPrimary.assertNoEvents();
|
|
windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE);
|
|
monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE);
|
|
}
|
|
|
|
// Test per-display input monitors for key event.
|
|
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) {
|
|
//Input monitor per display.
|
|
FakeMonitorReceiver monitorInPrimary =
|
|
FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
|
|
FakeMonitorReceiver monitorInSecondary =
|
|
FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
|
|
|
|
// Test inject a key down.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
windowInPrimary->assertNoEvents();
|
|
monitorInPrimary.assertNoEvents();
|
|
windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE);
|
|
}
|
|
|
|
class InputFilterTest : public InputDispatcherTest {
|
|
protected:
|
|
static constexpr int32_t SECOND_DISPLAY_ID = 1;
|
|
|
|
void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) {
|
|
NotifyMotionArgs motionArgs;
|
|
|
|
motionArgs = generateMotionArgs(
|
|
AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
motionArgs = generateMotionArgs(
|
|
AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
if (expectToBeFiltered) {
|
|
mFakePolicy->assertFilterInputEventWasCalled(motionArgs);
|
|
} else {
|
|
mFakePolicy->assertFilterInputEventWasNotCalled();
|
|
}
|
|
}
|
|
|
|
void testNotifyKey(bool expectToBeFiltered) {
|
|
NotifyKeyArgs keyArgs;
|
|
|
|
keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP);
|
|
mDispatcher->notifyKey(&keyArgs);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
|
|
if (expectToBeFiltered) {
|
|
mFakePolicy->assertFilterInputEventWasCalled(keyArgs);
|
|
} else {
|
|
mFakePolicy->assertFilterInputEventWasNotCalled();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Test InputFilter for MotionEvent
|
|
TEST_F(InputFilterTest, MotionEvent_InputFilter) {
|
|
// Since the InputFilter is disabled by default, check if touch events aren't filtered.
|
|
testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
|
|
testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
|
|
|
|
// Enable InputFilter
|
|
mDispatcher->setInputFilterEnabled(true);
|
|
// Test touch on both primary and second display, and check if both events are filtered.
|
|
testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true);
|
|
testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true);
|
|
|
|
// Disable InputFilter
|
|
mDispatcher->setInputFilterEnabled(false);
|
|
// Test touch on both primary and second display, and check if both events aren't filtered.
|
|
testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false);
|
|
testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false);
|
|
}
|
|
|
|
// Test InputFilter for KeyEvent
|
|
TEST_F(InputFilterTest, KeyEvent_InputFilter) {
|
|
// Since the InputFilter is disabled by default, check if key event aren't filtered.
|
|
testNotifyKey(/*expectToBeFiltered*/ false);
|
|
|
|
// Enable InputFilter
|
|
mDispatcher->setInputFilterEnabled(true);
|
|
// Send a key event, and check if it is filtered.
|
|
testNotifyKey(/*expectToBeFiltered*/ true);
|
|
|
|
// Disable InputFilter
|
|
mDispatcher->setInputFilterEnabled(false);
|
|
// Send a key event, and check if it isn't filtered.
|
|
testNotifyKey(/*expectToBeFiltered*/ false);
|
|
}
|
|
|
|
class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest {
|
|
virtual void SetUp() override {
|
|
InputDispatcherTest::SetUp();
|
|
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
mUnfocusedWindow = new FakeWindowHandle(application, mDispatcher, "Top",
|
|
ADISPLAY_ID_DEFAULT);
|
|
mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
|
|
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
|
|
// window.
|
|
mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
mFocusedWindow =
|
|
new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
|
|
mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
|
|
mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
|
|
mFocusedWindow->setFocus(true);
|
|
|
|
// Expect one focus window exist in display.
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
|
|
mFocusedWindow->consumeFocusEvent(true);
|
|
}
|
|
|
|
virtual void TearDown() override {
|
|
InputDispatcherTest::TearDown();
|
|
|
|
mUnfocusedWindow.clear();
|
|
mFocusedWindow.clear();
|
|
}
|
|
|
|
protected:
|
|
sp<FakeWindowHandle> mUnfocusedWindow;
|
|
sp<FakeWindowHandle> mFocusedWindow;
|
|
static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60};
|
|
};
|
|
|
|
// Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
|
|
// DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received
|
|
// the onPointerDownOutsideFocus callback.
|
|
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
{20, 20}))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
mUnfocusedWindow->consumeMotionDown();
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken());
|
|
}
|
|
|
|
// Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action
|
|
// DOWN on the window that doesn't have focus. Ensure no window received the
|
|
// onPointerDownOutsideFocus callback.
|
|
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20}))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
mFocusedWindow->consumeMotionDown();
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertOnPointerDownWasNotCalled();
|
|
}
|
|
|
|
// Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't
|
|
// have focus. Ensure no window received the onPointerDownOutsideFocus callback.
|
|
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
|
|
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertOnPointerDownWasNotCalled();
|
|
}
|
|
|
|
// Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action
|
|
// DOWN on the window that already has focus. Ensure no window received the
|
|
// onPointerDownOutsideFocus callback.
|
|
TEST_F(InputDispatcherOnPointerDownOutsideFocus,
|
|
OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_TOUCH_POINT))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
mFocusedWindow->consumeMotionDown();
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertOnPointerDownWasNotCalled();
|
|
}
|
|
|
|
// These tests ensures we can send touch events to a single client when there are multiple input
|
|
// windows that point to the same client token.
|
|
class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest {
|
|
virtual void SetUp() override {
|
|
InputDispatcherTest::SetUp();
|
|
|
|
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
|
|
mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1",
|
|
ADISPLAY_ID_DEFAULT);
|
|
// Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window.
|
|
// We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
|
|
mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
|
|
InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
mWindow1->setFrame(Rect(0, 0, 100, 100));
|
|
|
|
mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
|
|
ADISPLAY_ID_DEFAULT, mWindow1->getToken());
|
|
mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
|
|
InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
mWindow2->setFrame(Rect(100, 100, 200, 200));
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
|
|
}
|
|
|
|
protected:
|
|
sp<FakeWindowHandle> mWindow1;
|
|
sp<FakeWindowHandle> mWindow2;
|
|
|
|
// Helper function to convert the point from screen coordinates into the window's space
|
|
static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) {
|
|
float x = windowInfo->windowXScale * (point.x - windowInfo->frameLeft);
|
|
float y = windowInfo->windowYScale * (point.y - windowInfo->frameTop);
|
|
return {x, y};
|
|
}
|
|
|
|
void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction,
|
|
const std::vector<PointF>& points) {
|
|
const std::string name = window->getName();
|
|
InputEvent* event = window->consume();
|
|
|
|
ASSERT_NE(nullptr, event) << name.c_str()
|
|
<< ": consumer should have returned non-NULL event.";
|
|
|
|
ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
|
|
<< name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION)
|
|
<< " event, got " << inputEventTypeToString(event->getType()) << " event";
|
|
|
|
const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
|
|
EXPECT_EQ(expectedAction, motionEvent.getAction());
|
|
|
|
for (size_t i = 0; i < points.size(); i++) {
|
|
float expectedX = points[i].x;
|
|
float expectedY = points[i].y;
|
|
|
|
EXPECT_EQ(expectedX, motionEvent.getX(i))
|
|
<< "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str()
|
|
<< ", got " << motionEvent.getX(i);
|
|
EXPECT_EQ(expectedY, motionEvent.getY(i))
|
|
<< "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str()
|
|
<< ", got " << motionEvent.getY(i);
|
|
}
|
|
}
|
|
};
|
|
|
|
TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) {
|
|
// Touch Window 1
|
|
PointF touchedPoint = {10, 10};
|
|
PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
|
|
|
|
// Release touch on Window 1
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
// consume the UP event
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_UP, {expectedPoint});
|
|
|
|
// Touch Window 2
|
|
touchedPoint = {150, 150};
|
|
expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
|
|
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Consuming from window1 since it's the window that has the InputReceiver
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
|
|
}
|
|
|
|
TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentScale) {
|
|
mWindow2->setWindowScale(0.5f, 0.5f);
|
|
|
|
// Touch Window 1
|
|
PointF touchedPoint = {10, 10};
|
|
PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint);
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
|
|
|
|
// Release touch on Window 1
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
// consume the UP event
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_UP, {expectedPoint});
|
|
|
|
// Touch Window 2
|
|
touchedPoint = {150, 150};
|
|
expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint);
|
|
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {touchedPoint});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Consuming from window1 since it's the window that has the InputReceiver
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
|
|
}
|
|
|
|
TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentScale) {
|
|
mWindow2->setWindowScale(0.5f, 0.5f);
|
|
|
|
// Touch Window 1
|
|
std::vector<PointF> touchedPoints = {PointF{10, 10}};
|
|
std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
|
|
|
|
// Touch Window 2
|
|
int32_t actionPointerDown =
|
|
AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
touchedPoints.emplace_back(PointF{150, 150});
|
|
expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
|
|
|
|
motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Consuming from window1 since it's the window that has the InputReceiver
|
|
consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
|
|
}
|
|
|
|
TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentScale) {
|
|
mWindow2->setWindowScale(0.5f, 0.5f);
|
|
|
|
// Touch Window 1
|
|
std::vector<PointF> touchedPoints = {PointF{10, 10}};
|
|
std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
|
|
|
|
// Touch Window 2
|
|
int32_t actionPointerDown =
|
|
AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
touchedPoints.emplace_back(PointF{150, 150});
|
|
expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
|
|
|
|
motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Consuming from window1 since it's the window that has the InputReceiver
|
|
consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
|
|
|
|
// Move both windows
|
|
touchedPoints = {{20, 20}, {175, 175}};
|
|
expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
|
|
getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
|
|
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
|
|
}
|
|
|
|
TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
|
|
mWindow1->setWindowScale(0.5f, 0.5f);
|
|
|
|
// Touch Window 1
|
|
std::vector<PointF> touchedPoints = {PointF{10, 10}};
|
|
std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
|
|
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
|
|
|
|
// Touch Window 2
|
|
int32_t actionPointerDown =
|
|
AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
touchedPoints.emplace_back(PointF{150, 150});
|
|
expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
|
|
|
|
motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
// Consuming from window1 since it's the window that has the InputReceiver
|
|
consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
|
|
|
|
// Move both windows
|
|
touchedPoints = {{20, 20}, {175, 175}};
|
|
expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
|
|
getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
|
|
|
|
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, touchedPoints);
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
|
|
}
|
|
|
|
class InputDispatcherSingleWindowAnr : public InputDispatcherTest {
|
|
virtual void SetUp() override {
|
|
InputDispatcherTest::SetUp();
|
|
|
|
mApplication = new FakeApplicationHandle();
|
|
mApplication->setDispatchingTimeout(20ms);
|
|
mWindow =
|
|
new FakeWindowHandle(mApplication, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
|
|
mWindow->setFrame(Rect(0, 0, 30, 30));
|
|
mWindow->setDispatchingTimeout(10ms);
|
|
mWindow->setFocus(true);
|
|
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
|
|
// window.
|
|
mWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
|
|
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
mWindow->consumeFocusEvent(true);
|
|
}
|
|
|
|
virtual void TearDown() override {
|
|
InputDispatcherTest::TearDown();
|
|
mWindow.clear();
|
|
}
|
|
|
|
protected:
|
|
sp<FakeApplicationHandle> mApplication;
|
|
sp<FakeWindowHandle> mWindow;
|
|
static constexpr PointF WINDOW_LOCATION = {20, 20};
|
|
|
|
void tapOnWindow() {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
WINDOW_LOCATION));
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
WINDOW_LOCATION));
|
|
}
|
|
};
|
|
|
|
// Send a tap and respond, which should not cause an ANR.
|
|
TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) {
|
|
tapOnWindow();
|
|
mWindow->consumeMotionDown();
|
|
mWindow->consumeMotionUp();
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
}
|
|
|
|
// Send a regular key and respond, which should not cause an ANR.
|
|
TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher));
|
|
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
}
|
|
|
|
// Send an event to the app and have the app not respond right away.
|
|
// When ANR is raised, policy will tell the dispatcher to cancel the events for that window.
|
|
// So InputDispatcher will enqueue ACTION_CANCEL event as well.
|
|
TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
WINDOW_LOCATION));
|
|
|
|
std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN
|
|
ASSERT_TRUE(sequenceNum);
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
|
|
// The remaining lines are not really needed for the test, but kept as a sanity check
|
|
mWindow->finishEvent(*sequenceNum);
|
|
mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
|
|
ADISPLAY_ID_DEFAULT, 0 /*flags*/);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
// Send a key to the app and have the app not respond right away.
|
|
TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) {
|
|
// Inject a key, and don't respond - expect that ANR is called.
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher));
|
|
std::optional<uint32_t> sequenceNum = mWindow->receiveEvent();
|
|
ASSERT_TRUE(sequenceNum);
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
// We have a focused application, but no focused window
|
|
TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) {
|
|
mWindow->setFocus(false);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
mWindow->consumeFocusEvent(false);
|
|
|
|
// taps on the window work as normal
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
WINDOW_LOCATION));
|
|
ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
|
|
mDispatcher->waitForIdle();
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
|
|
// Once a focused event arrives, we get an ANR for this application
|
|
// We specify the injection timeout to be smaller than the application timeout, to ensure that
|
|
// injection times out (instead of failing).
|
|
const int32_t result =
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
|
|
INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, 10ms);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, result);
|
|
const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, mApplication, nullptr /*windowToken*/);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
// We have a focused application, but no focused window
|
|
// If the policy wants to keep waiting on the focused window to be added, make sure
|
|
// that this timeout extension is honored and ANR is raised again.
|
|
TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_ExtendsAnr) {
|
|
mWindow->setFocus(false);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
mWindow->consumeFocusEvent(false);
|
|
const std::chrono::duration timeout = 5ms;
|
|
mFakePolicy->setAnrTimeout(timeout);
|
|
|
|
// Once a focused event arrives, we get an ANR for this application
|
|
// We specify the injection timeout to be smaller than the application timeout, to ensure that
|
|
// injection times out (instead of failing).
|
|
const int32_t result =
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
|
|
INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, 10ms);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, result);
|
|
const std::chrono::duration appTimeout =
|
|
mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(appTimeout, mApplication, nullptr /*windowToken*/);
|
|
|
|
// After the extended time has passed, ANR should be raised again
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, mApplication, nullptr /*windowToken*/);
|
|
|
|
// If we stop extending the timeout, dispatcher should go to idle.
|
|
// Another ANR may be raised during this time
|
|
mFakePolicy->setAnrTimeout(0ms);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
// We have a focused application, but no focused window
|
|
TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) {
|
|
mWindow->setFocus(false);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
mWindow->consumeFocusEvent(false);
|
|
|
|
// Once a focused event arrives, we get an ANR for this application
|
|
const int32_t result =
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
|
|
INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, 10ms);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, result);
|
|
|
|
const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, mApplication, nullptr /*windowToken*/);
|
|
|
|
// Future focused events get dropped right away
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, injectKeyDown(mDispatcher));
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mWindow->assertNoEvents();
|
|
}
|
|
|
|
/**
|
|
* Ensure that the implementation is valid. Since we are using multiset to keep track of the
|
|
* ANR timeouts, we are allowing entries with identical timestamps in the same connection.
|
|
* If we process 1 of the events, but ANR on the second event with the same timestamp,
|
|
* the ANR mechanism should still work.
|
|
*
|
|
* In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the
|
|
* DOWN event, while not responding on the second one.
|
|
*/
|
|
TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) {
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
|
|
{AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION},
|
|
500ms, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, currentTime);
|
|
|
|
// Now send ACTION_UP, with identical timestamp
|
|
injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
|
|
{AMOTION_EVENT_INVALID_CURSOR_POSITION,
|
|
AMOTION_EVENT_INVALID_CURSOR_POSITION},
|
|
500ms, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, currentTime);
|
|
|
|
// We have now sent down and up. Let's consume first event and then ANR on the second.
|
|
mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
}
|
|
|
|
// If an app is not responding to a key event, gesture monitors should continue to receive
|
|
// new motion events
|
|
TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) {
|
|
FakeMonitorReceiver monitor =
|
|
FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT));
|
|
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT));
|
|
|
|
// Stuck on the ACTION_UP
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr, mWindow->getToken());
|
|
|
|
// New tap will go to the gesture monitor, but not to the window
|
|
tapOnWindow();
|
|
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
|
|
|
|
mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion
|
|
mDispatcher->waitForIdle();
|
|
mWindow->assertNoEvents();
|
|
monitor.assertNoEvents();
|
|
}
|
|
|
|
// If an app is not responding to a motion event, gesture monitors should continue to receive
|
|
// new motion events
|
|
TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) {
|
|
FakeMonitorReceiver monitor =
|
|
FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
|
|
true /*isGestureMonitor*/);
|
|
|
|
tapOnWindow();
|
|
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
|
|
|
|
mWindow->consumeMotionDown();
|
|
// Stuck on the ACTION_UP
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr, mWindow->getToken());
|
|
|
|
// New tap will go to the gesture monitor, but not to the window
|
|
tapOnWindow();
|
|
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
|
|
monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
|
|
|
|
mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion
|
|
mDispatcher->waitForIdle();
|
|
mWindow->assertNoEvents();
|
|
monitor.assertNoEvents();
|
|
}
|
|
|
|
// If a window is unresponsive, then you get anr. if the window later catches up and starts to
|
|
// process events, you don't get an anr. When the window later becomes unresponsive again, you
|
|
// get an ANR again.
|
|
// 1. tap -> block on ACTION_UP -> receive ANR
|
|
// 2. consume all pending events (= queue becomes healthy again)
|
|
// 3. tap again -> block on ACTION_UP again -> receive ANR second time
|
|
TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) {
|
|
tapOnWindow();
|
|
|
|
mWindow->consumeMotionDown();
|
|
// Block on ACTION_UP
|
|
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
mWindow->consumeMotionUp(); // Now the connection should be healthy again
|
|
mDispatcher->waitForIdle();
|
|
mWindow->assertNoEvents();
|
|
|
|
tapOnWindow();
|
|
mWindow->consumeMotionDown();
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
mWindow->consumeMotionUp();
|
|
|
|
mDispatcher->waitForIdle();
|
|
mWindow->assertNoEvents();
|
|
}
|
|
|
|
// If the policy tells us to raise ANR again after some time, ensure that the timeout extension
|
|
// is honored
|
|
TEST_F(InputDispatcherSingleWindowAnr, Policy_CanExtendTimeout) {
|
|
const std::chrono::duration timeout = 5ms;
|
|
mFakePolicy->setAnrTimeout(timeout);
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
WINDOW_LOCATION));
|
|
|
|
const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(windowTimeout, nullptr /*application*/,
|
|
mWindow->getToken());
|
|
|
|
// Since the policy wanted to extend ANR, make sure it is called again after the extension
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/, mWindow->getToken());
|
|
mFakePolicy->setAnrTimeout(0ms);
|
|
std::this_thread::sleep_for(windowTimeout);
|
|
// We are not checking if ANR has been called, because it may have been called again by the
|
|
// time we set the timeout to 0
|
|
|
|
// When the policy finally says stop, we should get ACTION_CANCEL
|
|
mWindow->consumeMotionDown();
|
|
mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL,
|
|
ADISPLAY_ID_DEFAULT, 0 /*flags*/);
|
|
mWindow->assertNoEvents();
|
|
}
|
|
|
|
/**
|
|
* If a window is processing a motion event, and then a key event comes in, the key event should
|
|
* not to to the focused window until the motion is processed.
|
|
*
|
|
* Warning!!!
|
|
* This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
|
|
* and the injection timeout that we specify when injecting the key.
|
|
* We must have the injection timeout (10ms) be smaller than
|
|
* KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
|
|
*
|
|
* If that value changes, this test should also change.
|
|
*/
|
|
TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) {
|
|
mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
|
|
tapOnWindow();
|
|
std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
|
|
ASSERT_TRUE(downSequenceNum);
|
|
std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
|
|
ASSERT_TRUE(upSequenceNum);
|
|
// Don't finish the events yet, and send a key
|
|
// Injection will "succeed" because we will eventually give up and send the key to the focused
|
|
// window even if motions are still being processed. But because the injection timeout is short,
|
|
// we will receive INJECTION_TIMED_OUT as the result.
|
|
|
|
int32_t result =
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
|
|
INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, 10ms);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, result);
|
|
// Key will not be sent to the window, yet, because the window is still processing events
|
|
// and the key remains pending, waiting for the touch events to be processed
|
|
std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
|
|
ASSERT_FALSE(keySequenceNum);
|
|
|
|
std::this_thread::sleep_for(500ms);
|
|
// if we wait long enough though, dispatcher will give up, and still send the key
|
|
// to the focused window, even though we have not yet finished the motion event
|
|
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
mWindow->finishEvent(*downSequenceNum);
|
|
mWindow->finishEvent(*upSequenceNum);
|
|
}
|
|
|
|
/**
|
|
* If a window is processing a motion event, and then a key event comes in, the key event should
|
|
* not go to the focused window until the motion is processed.
|
|
* If then a new motion comes in, then the pending key event should be going to the currently
|
|
* focused window right away.
|
|
*/
|
|
TEST_F(InputDispatcherSingleWindowAnr,
|
|
PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) {
|
|
mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
|
|
|
|
tapOnWindow();
|
|
std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent();
|
|
ASSERT_TRUE(downSequenceNum);
|
|
std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent();
|
|
ASSERT_TRUE(upSequenceNum);
|
|
// Don't finish the events yet, and send a key
|
|
// Injection is async, so it will succeed
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
|
|
ADISPLAY_ID_DEFAULT, INPUT_EVENT_INJECTION_SYNC_NONE));
|
|
// At this point, key is still pending, and should not be sent to the application yet.
|
|
std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
|
|
ASSERT_FALSE(keySequenceNum);
|
|
|
|
// Now tap down again. It should cause the pending key to go to the focused window right away.
|
|
tapOnWindow();
|
|
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd
|
|
// the other events yet. We can finish events in any order.
|
|
mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN
|
|
mWindow->finishEvent(*upSequenceNum); // first tap's ACTION_UP
|
|
mWindow->consumeMotionDown();
|
|
mWindow->consumeMotionUp();
|
|
mWindow->assertNoEvents();
|
|
}
|
|
|
|
class InputDispatcherMultiWindowAnr : public InputDispatcherTest {
|
|
virtual void SetUp() override {
|
|
InputDispatcherTest::SetUp();
|
|
|
|
mApplication = new FakeApplicationHandle();
|
|
mApplication->setDispatchingTimeout(10ms);
|
|
mUnfocusedWindow =
|
|
new FakeWindowHandle(mApplication, mDispatcher, "Unfocused", ADISPLAY_ID_DEFAULT);
|
|
mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
|
|
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
|
|
// window.
|
|
// Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
|
|
mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
|
|
InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH |
|
|
InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
|
|
mFocusedWindow =
|
|
new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT);
|
|
mFocusedWindow->setDispatchingTimeout(10ms);
|
|
mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
|
|
mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
|
|
InputWindowInfo::FLAG_SPLIT_TOUCH);
|
|
|
|
// Set focused application.
|
|
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
|
|
mFocusedWindow->setFocus(true);
|
|
|
|
// Expect one focus window exist in display.
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
|
|
mFocusedWindow->consumeFocusEvent(true);
|
|
}
|
|
|
|
virtual void TearDown() override {
|
|
InputDispatcherTest::TearDown();
|
|
|
|
mUnfocusedWindow.clear();
|
|
mFocusedWindow.clear();
|
|
}
|
|
|
|
protected:
|
|
sp<FakeApplicationHandle> mApplication;
|
|
sp<FakeWindowHandle> mUnfocusedWindow;
|
|
sp<FakeWindowHandle> mFocusedWindow;
|
|
static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20};
|
|
static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75};
|
|
static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40};
|
|
|
|
void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); }
|
|
|
|
void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); }
|
|
|
|
private:
|
|
void tap(const PointF& location) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
location));
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
location));
|
|
}
|
|
};
|
|
|
|
// If we have 2 windows that are both unresponsive, the one with the shortest timeout
|
|
// should be ANR'd first.
|
|
TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_LOCATION))
|
|
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
|
|
mFocusedWindow->consumeMotionDown();
|
|
mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
|
|
ADISPLAY_ID_DEFAULT, 0 /*flags*/);
|
|
// We consumed all events, so no ANR
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_LOCATION));
|
|
std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent();
|
|
ASSERT_TRUE(unfocusedSequenceNum);
|
|
std::optional<uint32_t> focusedSequenceNum = mFocusedWindow->receiveEvent();
|
|
ASSERT_TRUE(focusedSequenceNum);
|
|
|
|
const std::chrono::duration timeout =
|
|
mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/,
|
|
mFocusedWindow->getToken());
|
|
|
|
mFocusedWindow->finishEvent(*focusedSequenceNum);
|
|
mUnfocusedWindow->finishEvent(*unfocusedSequenceNum);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
}
|
|
|
|
// If we have 2 windows with identical timeouts that are both unresponsive,
|
|
// it doesn't matter which order they should have ANR.
|
|
// But we should receive ANR for both.
|
|
TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) {
|
|
// Set the timeout for unfocused window to match the focused window
|
|
mUnfocusedWindow->setDispatchingTimeout(10ms);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
|
|
|
|
tapOnFocusedWindow();
|
|
// we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window
|
|
std::pair<sp<InputApplicationHandle>, sp<IBinder>> anrData1 =
|
|
mFakePolicy->getNotifyAnrData(10ms);
|
|
std::pair<sp<InputApplicationHandle>, sp<IBinder>> anrData2 =
|
|
mFakePolicy->getNotifyAnrData(0ms);
|
|
|
|
// We don't know which window will ANR first. But both of them should happen eventually.
|
|
ASSERT_TRUE(mFocusedWindow->getToken() == anrData1.second ||
|
|
mFocusedWindow->getToken() == anrData2.second);
|
|
ASSERT_TRUE(mUnfocusedWindow->getToken() == anrData1.second ||
|
|
mUnfocusedWindow->getToken() == anrData2.second);
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
}
|
|
|
|
// If a window is already not responding, the second tap on the same window should be ignored.
|
|
// We should also log an error to account for the dropped event (not tested here).
|
|
// At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events.
|
|
TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
|
|
tapOnFocusedWindow();
|
|
mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
|
|
ADISPLAY_ID_DEFAULT, 0 /*flags*/);
|
|
// Receive the events, but don't respond
|
|
std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN
|
|
ASSERT_TRUE(downEventSequenceNum);
|
|
std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP
|
|
ASSERT_TRUE(upEventSequenceNum);
|
|
const std::chrono::duration timeout =
|
|
mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/,
|
|
mFocusedWindow->getToken());
|
|
|
|
// Tap once again
|
|
// We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_LOCATION));
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_LOCATION));
|
|
// Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a
|
|
// valid touch target
|
|
mUnfocusedWindow->assertNoEvents();
|
|
|
|
// Consume the first tap
|
|
mFocusedWindow->finishEvent(*downEventSequenceNum);
|
|
mFocusedWindow->finishEvent(*upEventSequenceNum);
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
// The second tap did not go to the focused window
|
|
mFocusedWindow->assertNoEvents();
|
|
// should not have another ANR after the window just became healthy again
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
}
|
|
|
|
// If you tap outside of all windows, there will not be ANR
|
|
TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) {
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
LOCATION_OUTSIDE_ALL_WINDOWS));
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
}
|
|
|
|
// Since the focused window is paused, tapping on it should not produce any events
|
|
TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) {
|
|
mFocusedWindow->setPaused(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
|
|
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED,
|
|
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
FOCUSED_WINDOW_LOCATION));
|
|
|
|
std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT));
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
// Should not ANR because the window is paused, and touches shouldn't go to it
|
|
mFakePolicy->assertNotifyAnrWasNotCalled();
|
|
|
|
mFocusedWindow->assertNoEvents();
|
|
mUnfocusedWindow->assertNoEvents();
|
|
}
|
|
|
|
/**
|
|
* If a window is processing a motion event, and then a key event comes in, the key event should
|
|
* not to to the focused window until the motion is processed.
|
|
* If a different window becomes focused at this time, the key should go to that window instead.
|
|
*
|
|
* Warning!!!
|
|
* This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
|
|
* and the injection timeout that we specify when injecting the key.
|
|
* We must have the injection timeout (10ms) be smaller than
|
|
* KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
|
|
*
|
|
* If that value changes, this test should also change.
|
|
*/
|
|
TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) {
|
|
// Set a long ANR timeout to prevent it from triggering
|
|
mFocusedWindow->setDispatchingTimeout(2s);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
|
|
|
|
tapOnUnfocusedWindow();
|
|
std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent();
|
|
ASSERT_TRUE(downSequenceNum);
|
|
std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent();
|
|
ASSERT_TRUE(upSequenceNum);
|
|
// Don't finish the events yet, and send a key
|
|
// Injection will succeed because we will eventually give up and send the key to the focused
|
|
// window even if motions are still being processed.
|
|
|
|
int32_t result =
|
|
injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
|
|
INPUT_EVENT_INJECTION_SYNC_NONE, 10ms /*injectionTimeout*/);
|
|
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, result);
|
|
// Key will not be sent to the window, yet, because the window is still processing events
|
|
// and the key remains pending, waiting for the touch events to be processed
|
|
std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent();
|
|
ASSERT_FALSE(keySequenceNum);
|
|
|
|
// Switch the focus to the "unfocused" window that we tapped. Expect the key to go there
|
|
mFocusedWindow->setFocus(false);
|
|
mUnfocusedWindow->setFocus(true);
|
|
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}});
|
|
|
|
// Focus events should precede the key events
|
|
mUnfocusedWindow->consumeFocusEvent(true);
|
|
mFocusedWindow->consumeFocusEvent(false);
|
|
|
|
// Finish the tap events, which should unblock dispatcher
|
|
mUnfocusedWindow->finishEvent(*downSequenceNum);
|
|
mUnfocusedWindow->finishEvent(*upSequenceNum);
|
|
|
|
// Now that all queues are cleared and no backlog in the connections, the key event
|
|
// can finally go to the newly focused "mUnfocusedWindow".
|
|
mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
|
|
mFocusedWindow->assertNoEvents();
|
|
mUnfocusedWindow->assertNoEvents();
|
|
}
|
|
|
|
// When the touch stream is split across 2 windows, and one of them does not respond,
|
|
// then ANR should be raised and the touch should be canceled for the unresponsive window.
|
|
// The other window should not be affected by that.
|
|
TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) {
|
|
// Touch Window 1
|
|
NotifyMotionArgs motionArgs =
|
|
generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
|
|
ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
|
|
ADISPLAY_ID_DEFAULT, 0 /*flags*/);
|
|
|
|
// Touch Window 2
|
|
int32_t actionPointerDown =
|
|
AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
|
|
motionArgs =
|
|
generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
|
|
{FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION});
|
|
mDispatcher->notifyMotion(&motionArgs);
|
|
|
|
const std::chrono::duration timeout =
|
|
mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
|
|
mFakePolicy->assertNotifyAnrWasCalled(timeout, nullptr /*application*/,
|
|
mFocusedWindow->getToken());
|
|
|
|
mUnfocusedWindow->consumeMotionDown();
|
|
mFocusedWindow->consumeMotionDown();
|
|
// Focused window may or may not receive ACTION_MOVE
|
|
// But it should definitely receive ACTION_CANCEL due to the ANR
|
|
InputEvent* event;
|
|
std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event);
|
|
ASSERT_TRUE(moveOrCancelSequenceNum);
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mFocusedWindow->finishEvent(*moveOrCancelSequenceNum);
|
|
ASSERT_NE(nullptr, event);
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|
ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION);
|
|
MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
|
|
if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) {
|
|
mFocusedWindow->consumeMotionCancel();
|
|
} else {
|
|
ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction());
|
|
}
|
|
|
|
ASSERT_TRUE(mDispatcher->waitForIdle());
|
|
mUnfocusedWindow->assertNoEvents();
|
|
mFocusedWindow->assertNoEvents();
|
|
}
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|
|
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} // namespace android::inputdispatcher
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