190 lines
6.5 KiB
C++
190 lines
6.5 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AnimationContext.h"
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#include "RenderNode.h"
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#include "renderthread/RenderProxy.h"
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#include "renderthread/RenderTask.h"
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#include "tests/common/TestContext.h"
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#include "tests/common/TestScene.h"
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#include "tests/common/scenes/TestSceneBase.h"
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#include "utils/TraceUtils.h"
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#include <benchmark/benchmark.h>
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#include <gui/Surface.h>
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#include <log/log.h>
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#include <ui/PixelFormat.h>
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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using namespace android::uirenderer::test;
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class ContextFactory : public IContextFactory {
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public:
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virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
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return new AnimationContext(clock);
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}
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};
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template <class T>
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class ModifiedMovingAverage {
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public:
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explicit ModifiedMovingAverage(int weight) : mWeight(weight) {}
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T add(T today) {
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if (!mHasValue) {
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mAverage = today;
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} else {
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mAverage = (((mWeight - 1) * mAverage) + today) / mWeight;
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}
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return mAverage;
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}
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T average() { return mAverage; }
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private:
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bool mHasValue = false;
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int mWeight;
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T mAverage;
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};
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void outputBenchmarkReport(const TestScene::Info& info, const TestScene::Options& opts,
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benchmark::BenchmarkReporter* reporter, RenderProxy* proxy,
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double durationInS) {
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using namespace benchmark;
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struct ReportInfo {
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int percentile;
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const char* suffix;
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};
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static std::array<ReportInfo, 4> REPORTS = {
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ReportInfo{50, "_50th"}, ReportInfo{90, "_90th"}, ReportInfo{95, "_95th"},
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ReportInfo{99, "_99th"},
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};
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// Although a vector is used, it must stay with only a single element
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// otherwise the BenchmarkReporter will automatically compute
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// mean and stddev which doesn't make sense for our usage
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std::vector<BenchmarkReporter::Run> reports;
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BenchmarkReporter::Run report;
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report.run_name.function_name = info.name;
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report.iterations = static_cast<int64_t>(opts.count);
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report.real_accumulated_time = durationInS;
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report.cpu_accumulated_time = durationInS;
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report.counters["items_per_second"] = opts.count / durationInS;
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reports.push_back(report);
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reporter->ReportRuns(reports);
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// Pretend the percentiles are single-iteration runs of the test
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// If rendering offscreen skip this as it's fps that's more interesting
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// in that test case than percentiles.
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if (!opts.renderOffscreen) {
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for (auto& ri : REPORTS) {
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reports[0].run_name.function_name = info.name;
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reports[0].run_name.function_name += ri.suffix;
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durationInS = proxy->frameTimePercentile(ri.percentile) / 1000.0;
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reports[0].real_accumulated_time = durationInS;
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reports[0].cpu_accumulated_time = durationInS;
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reports[0].iterations = 1;
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reports[0].counters["items_per_second"] = 0;
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reporter->ReportRuns(reports);
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}
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}
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}
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void run(const TestScene::Info& info, const TestScene::Options& opts,
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benchmark::BenchmarkReporter* reporter) {
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Properties::forceDrawFrame = true;
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TestContext testContext;
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testContext.setRenderOffscreen(opts.renderOffscreen);
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// create the native surface
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const ui::Size& resolution = getActiveDisplayResolution();
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const int width = resolution.getWidth();
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const int height = resolution.getHeight();
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sp<Surface> surface = testContext.surface();
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std::unique_ptr<TestScene> scene(info.createScene(opts));
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scene->renderTarget = surface;
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sp<RenderNode> rootNode = TestUtils::createNode(
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0, 0, width, height, [&scene, width, height](RenderProperties& props, Canvas& canvas) {
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props.setClipToBounds(false);
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scene->createContent(width, height, canvas);
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});
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ContextFactory factory;
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std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode.get(), &factory));
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proxy->loadSystemProperties();
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proxy->setSurface(surface.get());
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float lightX = width / 2.0;
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proxy->setLightAlpha(255 * 0.075, 255 * 0.15);
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proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f));
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// Do a few cold runs then reset the stats so that the caches are all hot
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int warmupFrameCount = 5;
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if (opts.renderOffscreen) {
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// Do a few more warmups to try and boost the clocks up
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warmupFrameCount = 10;
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}
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for (int i = 0; i < warmupFrameCount; i++) {
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testContext.waitForVsync();
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nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
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UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
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proxy->syncAndDrawFrame();
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}
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proxy->resetProfileInfo();
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proxy->fence();
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if (opts.renderAhead) {
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usleep(33000);
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}
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proxy->setRenderAheadDepth(opts.renderAhead);
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ModifiedMovingAverage<double> avgMs(opts.reportFrametimeWeight);
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nsecs_t start = systemTime(SYSTEM_TIME_MONOTONIC);
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for (int i = 0; i < opts.count; i++) {
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testContext.waitForVsync();
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nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
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{
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ATRACE_NAME("UI-Draw Frame");
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UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
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scene->doFrame(i);
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proxy->syncAndDrawFrame();
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}
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if (opts.reportFrametimeWeight) {
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proxy->fence();
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nsecs_t done = systemTime(SYSTEM_TIME_MONOTONIC);
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avgMs.add((done - vsync) / 1000000.0);
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if (i % 10 == 9) {
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printf("Average frametime %.3fms\n", avgMs.average());
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}
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}
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}
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proxy->fence();
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nsecs_t end = systemTime(SYSTEM_TIME_MONOTONIC);
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if (reporter) {
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outputBenchmarkReport(info, opts, reporter, proxy.get(), (end - start) / (double)s2ns(1));
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} else {
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proxy->dumpProfileInfo(STDOUT_FILENO, DumpFlags::JankStats);
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}
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}
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