#------------------------------------------------------------------------------- # Copyright (c) 2017-2020, Arm Limited. All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause # #------------------------------------------------------------------------------- #Built in compiler identification does not work for embedded targets, so #override it here. #Stop built in CMakeDetermine.cmake scripts to run. set (CMAKE_CXX_COMPILER_ID_RUN 1) #Stop cmake run compiler tests. set (CMAKE_CXX_COMPILER_FORCED true) if(NOT DEFINED CMAKE_CXX_COMPILER) message(FATAL_ERROR "Please set CMAKE_CXX_COMPILER to hold the full path \ of your compiler executable") endif(NOT DEFINED CMAKE_CXX_COMPILER) get_filename_component(_CXX_COMPILER_NAME ${CMAKE_CXX_COMPILER} NAME) if (_CXX_COMPILER_NAME MATCHES "^.*armclang(\\.exe)?$") set(CMAKE_CXX_COMPILER_ID "ARMCLANG" CACHE INTERNAL "C++ compiler ID" FORCE) set(ARM_TOOLCHAIN_FILE "Compiler/ARMClang-CXX") elseif (_CXX_COMPILER_NAME MATCHES "^.*gcc(\\.exe)?$") set(CMAKE_CXX_COMPILER_ID "GNUARM" CACHE INTERNAL "C++ compiler ID" FORCE) set(ARM_TOOLCHAIN_FILE "Compiler/GNUARM-CXX") elseif (_CXX_COMPILER_NAME MATCHES "^.*iccarm(\\.exe)?$") set(CMAKE_CXX_COMPILER_ID "IARARM" CACHE INTERNAL "C++ compiler ID" FORCE) set(ARM_TOOLCHAIN_FILE "Compiler/IARARM-CXX") else() message(FATAL_ERROR "C++ Compiler executable ${_C_COMPILER_NAME} is \ unknown. Please add needed settings to ${CMAKE_CURRENT_LIST_FILE}") endif () include(${ARM_TOOLCHAIN_FILE})