[修改] 增加freeRTOS
1. 版本FreeRTOSv202212.01,命名为kernel;
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kernel/FreeRTOS-Plus/Test/CMock/docs/CMock_Summary.md
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kernel/FreeRTOS-Plus/Test/CMock/docs/CMock_Summary.md
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CMock: A Summary
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================
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*[ThrowTheSwitch.org](http://throwtheswitch.org)*
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*This documentation is released under a Creative Commons 3.0 Attribution Share-Alike License*
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What Exactly Are We Talking About Here?
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---------------------------------------
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CMock is a nice little tool which takes your header files and creates
|
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a Mock interface for it so that you can more easily unit test modules
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that touch other modules. For each function prototype in your
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header, like this one:
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int DoesSomething(int a, int b);
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...you get an automatically generated DoesSomething function
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that you can link to instead of your real DoesSomething function.
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By using this Mocked version, you can then verify that it receives
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the data you want, and make it return whatever data you desire,
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make it throw errors when you want, and more... Create these for
|
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everything your latest real module touches, and you're suddenly
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in a position of power: You can control and verify every detail
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of your latest creation.
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To make that easier, CMock also gives you a bunch of functions
|
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like the ones below, so you can tell that generated DoesSomething
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function how to behave for each test:
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void DoesSomething_ExpectAndReturn(int a, int b, int toReturn);
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void DoesSomething_ExpectAndThrow(int a, int b, EXCEPTION_T error);
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void DoesSomething_StubWithCallback(CMOCK_DoesSomething_CALLBACK YourCallback);
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void DoesSomething_IgnoreAndReturn(int toReturn);
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You can pile a bunch of these back to back, and it remembers what
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you wanted to pass when, like so:
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test_CallsDoesSomething_ShouldDoJustThat(void)
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{
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DoesSomething_ExpectAndReturn(1,2,3);
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DoesSomething_ExpectAndReturn(4,5,6);
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DoesSomething_ExpectAndThrow(7,8, STATUS_ERROR_OOPS);
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CallsDoesSomething( );
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}
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This test will call CallsDoesSomething, which is the function
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we are testing. We are expecting that function to call DoesSomething
|
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three times. The first time, we check to make sure it's called
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as DoesSomething(1, 2) and we'll magically return a 3. The second
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time we check for DoesSomething(4, 5) and we'll return a 6. The
|
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third time we verify DoesSomething(7, 8) and we'll throw an error
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instead of returning anything. If CallsDoesSomething gets
|
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any of this wrong, it fails the test. It will fail if you didn't
|
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call DoesSomething enough, or too much, or with the wrong arguments,
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or in the wrong order.
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CMock is based on Unity, which it uses for all internal testing.
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It uses Ruby to do all the main work (versions 2.0.0 and above).
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Installing
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==========
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The first thing you need to do to install CMock is to get yourself
|
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a copy of Ruby. If you're on linux or osx, you probably already
|
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have it. You can prove it by typing the following:
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|
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ruby --version
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If it replied in a way that implies ignorance, then you're going to
|
||||
need to install it. You can go to [ruby-lang](https://ruby-lang.org)
|
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to get the latest version. You're also going to need to do that if it
|
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replied with a version that is older than 2.0.0. Go ahead. We'll wait.
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|
||||
Once you have Ruby, you have three options:
|
||||
|
||||
* Clone the latest [CMock repo on github](https://github.com/ThrowTheSwitch/CMock/)
|
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* Download the latest [CMock zip from github](https://github.com/ThrowTheSwitch/CMock/)
|
||||
* Install Ceedling (which has it built in!) through your commandline using `gem install ceedling`.
|
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||||
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Generated Mock Module Summary
|
||||
=============================
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|
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In addition to the mocks themselves, CMock will generate the
|
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following functions for use in your tests. The expect functions
|
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are always generated. The other functions are only generated
|
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if those plugins are enabled:
|
||||
|
||||
|
||||
Expect:
|
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-------
|
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|
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Your basic staple Expects which will be used for most of your day
|
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to day CMock work. By calling this, you are telling CMock that you
|
||||
expect that function to be called during your test. It also specifies
|
||||
which arguments you expect it to be called with, and what return
|
||||
value you want returned when that happens. You can call this function
|
||||
multiple times back to back in order to queue up multiple calls.
|
||||
|
||||
* `void func(void)` => `void func_Expect(void)`
|
||||
* `void func(params)` => `void func_Expect(expected_params)`
|
||||
* `retval func(void)` => `void func_ExpectAndReturn(retval_to_return)`
|
||||
* `retval func(params)` => `void func_ExpectAndReturn(expected_params, retval_to_return)`
|
||||
|
||||
|
||||
ExpectAnyArgs:
|
||||
--------------
|
||||
|
||||
This behaves just like the Expects calls, except that it doesn't really
|
||||
care what the arguments are that the mock gets called with. It still counts
|
||||
the number of times the mock is called and it still handles return values
|
||||
if there are some. Note that an ExpectAnyArgs call is not generated for
|
||||
functions that have no arguments, because it would act exactly like the existing
|
||||
Expect and ExpectAndReturn calls.
|
||||
|
||||
* `void func(params)` => `void func_ExpectAnyArgs(void)`
|
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* `retval func(params)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
|
||||
|
||||
|
||||
Array:
|
||||
------
|
||||
|
||||
An ExpectWithArray is another variant of Expect. Like expect, it cares about
|
||||
the number of times a mock is called, the arguments it is called with, and the
|
||||
values it is to return. This variant has another feature, though. For anything
|
||||
that resembles a pointer or array, it breaks the argument into TWO arguments.
|
||||
The first is the original pointer. The second specify the number of elements
|
||||
it is to verify of that array. If you specify 1, it'll check one object. If 2,
|
||||
it'll assume your pointer is pointing at the first of two elements in an array.
|
||||
If you specify zero elements, it will check just the pointer if
|
||||
`:smart` mode is configured or fail if `:compare_data` is set.
|
||||
|
||||
* `void func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
|
||||
* `void func(ptr * param, other)` => `void func_ExpectWithArray(ptr* param, int param_depth, other)`
|
||||
* `retval func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
|
||||
* `retval func(other, ptr* param)` => `void func_ExpectWithArrayAndReturn(other, ptr* param, int param_depth, retval_to_return)`
|
||||
|
||||
|
||||
Ignore:
|
||||
-------
|
||||
|
||||
Maybe you don't care about the number of times a particular function is called or
|
||||
the actual arguments it is called with. In that case, you want to use Ignore. Ignore
|
||||
only needs to be called once per test. It will then ignore any further calls to that
|
||||
particular mock. The IgnoreAndReturn works similarly, except that it has the added
|
||||
benefit of knowing what to return when that call happens. If the mock is called more
|
||||
times than IgnoreAndReturn was called, it will keep returning the last value without
|
||||
complaint. If it's called fewer times, it will also ignore that. You SAID you didn't
|
||||
care how many times it was called, right?
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||||
|
||||
* `void func(void)` => `void func_Ignore(void)`
|
||||
* `void func(params)` => `void func_Ignore(void)`
|
||||
* `retval func(void)` => `void func_IgnoreAndReturn(retval_to_return)`
|
||||
* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)`
|
||||
|
||||
StopIgnore:
|
||||
-------
|
||||
|
||||
Maybe you want to ignore a particular function for part of a test but dont want to
|
||||
ignore it later on. In that case, you want to use StopIgnore which will cancel the
|
||||
previously called Ignore or IgnoreAndReturn requiring you to Expect or otherwise
|
||||
handle the call to a function.
|
||||
|
||||
* `void func(void)` => `void func_StopIgnore(void)`
|
||||
* `void func(params)` => `void func_StopIgnore(void)`
|
||||
* `retval func(void)` => `void func_StopIgnore(void)`
|
||||
* `retval func(params)` => `void func_StopIgnore(void)`
|
||||
|
||||
Ignore Arg:
|
||||
------------
|
||||
|
||||
Maybe you overall want to use Expect and its similar variations, but you don't care
|
||||
what is passed to a particular argument. This is particularly useful when that argument
|
||||
is a pointer to a value that is supposed to be filled in by the function. You don't want
|
||||
to use ExpectAnyArgs, because you still care about the other arguments. Instead, after
|
||||
an Expect call is made, you can call this function. It tells CMock to ignore
|
||||
a particular argument for the rest of this test, for this mock function. You may call
|
||||
multiple instances of this to ignore multiple arguments after each expectation if
|
||||
desired.
|
||||
|
||||
* `void func(params)` => `void func_IgnoreArg_paramName(void)`
|
||||
|
||||
|
||||
ReturnThruPtr:
|
||||
--------------
|
||||
|
||||
Another option which operates on a particular argument of a function is the ReturnThruPtr
|
||||
plugin. For every argument that resembles a pointer or reference, CMock generates an
|
||||
instance of this function. Just as the AndReturn functions support injecting one or more
|
||||
return values into a queue, this function lets you specify one or more return values which
|
||||
are queued up and copied into the space being pointed at each time the mock is called.
|
||||
|
||||
* `void func(param1)` => `void func_ReturnThruPtr_paramName(val_to_return)`
|
||||
* => `void func_ReturnArrayThruPtr_paramName(cal_to_return, len)`
|
||||
* => `void func_ReturnMemThruPtr_paramName(val_to_return, size)`
|
||||
|
||||
|
||||
Callback:
|
||||
---------
|
||||
|
||||
If all those other options don't work, and you really need to do something custom, you
|
||||
still have a choice. As soon as you stub a callback in a test, it will call the callback
|
||||
whenever the mock is encountered and return the retval returned from the callback (if any).
|
||||
|
||||
* `void func(void)` => `void func_[AddCallback,Stub](CMOCK_func_CALLBACK callback)`
|
||||
where `CMOCK_func_CALLBACK` looks like: `void func(int NumCalls)`
|
||||
* `void func(params)` => `void func_[AddCallback,Stub](CMOCK_func_CALLBACK callback)`
|
||||
where `CMOCK_func_CALLBACK` looks like: `void func(params, int NumCalls)`
|
||||
* `retval func(void)` => `void func_[AddCallback,Stub](CMOCK_func_CALLBACK callback)`
|
||||
where `CMOCK_func_CALLBACK` looks like: `retval func(int NumCalls)`
|
||||
* `retval func(params)` => `void func_[AddCallback,Stub](CMOCK_func_CALLBACK callback)`
|
||||
where `CMOCK_func_CALLBACK` looks like: `retval func(params, int NumCalls)`
|
||||
|
||||
You can choose from two options:
|
||||
|
||||
* `func_AddCallback` tells the mock to check its arguments and calling
|
||||
order (based on any Expects you've set up) before calling the callback.
|
||||
* `func_Stub` tells the mock to skip all the normal checks and jump directly
|
||||
to the callback instead. In this case, you are replacing the normal mock calls
|
||||
with your own custom stub function.
|
||||
|
||||
There is also an older name, `func_StubWithCallback`, which is just an alias
|
||||
for either `func_AddCallback` or `func_Stub` depending on setting of the
|
||||
`:callback_after_arg_check` toggle. This is deprecated and we recommend using
|
||||
the two options above.
|
||||
|
||||
|
||||
Cexception:
|
||||
-----------
|
||||
|
||||
Finally, if you are using Cexception for error handling, you can use this to throw errors
|
||||
from inside mocks. Like Expects, it remembers which call was supposed to throw the error,
|
||||
and it still checks parameters first.
|
||||
|
||||
* `void func(void)` => `void func_ExpectAndThrow(value_to_throw)`
|
||||
* `void func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
|
||||
* `retval func(void)` => `void func_ExpectAndThrow(value_to_throw)`
|
||||
* `retval func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
|
||||
|
||||
|
||||
|
||||
Running CMock
|
||||
=============
|
||||
|
||||
CMock is a Ruby script and class. You can therefore use it directly
|
||||
from the command line, or include it in your own scripts or rakefiles.
|
||||
|
||||
|
||||
Mocking from the Command Line
|
||||
-----------------------------
|
||||
|
||||
After unpacking CMock, you will find cmock.rb in the 'lib' directory.
|
||||
This is the file that you want to run. It takes a list of header files
|
||||
to be mocked, as well as an optional yaml file for a more detailed
|
||||
configuration (see config options below).
|
||||
|
||||
For example, this will create three mocks using the configuration
|
||||
specified in MyConfig.yml:
|
||||
|
||||
ruby cmock.rb -oMyConfig.yml super.h duper.h awesome.h
|
||||
|
||||
And this will create two mocks using the default configuration:
|
||||
|
||||
ruby cmock.rb ../mocking/stuff/is/fun.h ../try/it/yourself.h
|
||||
|
||||
|
||||
Mocking From Scripts or Rake
|
||||
----------------------------
|
||||
|
||||
CMock can be used directly from your own scripts or from a rakefile.
|
||||
Start by including cmock.rb, then create an instance of CMock.
|
||||
When you create your instance, you may initialize it in one of
|
||||
three ways.
|
||||
|
||||
You may specify nothing, allowing it to run with default settings:
|
||||
|
||||
require 'cmock.rb'
|
||||
cmock = CMock.new
|
||||
|
||||
You may specify a YAML file containing the configuration options
|
||||
you desire:
|
||||
|
||||
cmock = CMock.new('../MyConfig.yml')
|
||||
|
||||
You may specify the options explicitly:
|
||||
|
||||
cmock = Cmock.new(:plugins => [:cexception, :ignore], :mock_path => 'my/mocks/')
|
||||
|
||||
Creating Skeletons:
|
||||
-------------------
|
||||
|
||||
Not only is CMock able to generate mock files from a header file, but it is also able
|
||||
to generate (and update) skeleton C files from headers. It does this by creating a
|
||||
(mostly) empty implementation for every function that is declared in the header. If you later
|
||||
add to that header list, just run this feature again and it will add prototypes for the missing
|
||||
functions!
|
||||
|
||||
Like the normal usecase for CMock, this feature can be used from the command line
|
||||
or from within its ruby API. For example, from the command line, add `--skeleton` to
|
||||
generate a skeleton instead:
|
||||
|
||||
```
|
||||
ruby cmock.rb --skeleton ../create/c/for/this.h
|
||||
```
|
||||
|
||||
Config Options:
|
||||
---------------
|
||||
|
||||
The following configuration options can be specified in the
|
||||
yaml file or directly when instantiating.
|
||||
|
||||
Passed as Ruby, they look like this:
|
||||
|
||||
{ :attributes => [“__funky”, “__intrinsic”], :when_ptr => :compare }
|
||||
|
||||
Defined in the yaml file, they look more like this:
|
||||
|
||||
:cmock:
|
||||
:attributes:
|
||||
- __funky
|
||||
- __intrinsic
|
||||
:when_ptr: :compare
|
||||
|
||||
In all cases, you can just include the things that you want to override
|
||||
from the defaults. We've tried to specify what the defaults are below.
|
||||
|
||||
* `:attributes`:
|
||||
These are attributes that CMock should ignore for you for testing
|
||||
purposes. Custom compiler extensions and externs are handy things to
|
||||
put here. If your compiler is choking on some extended syntax, this
|
||||
is often a good place to look.
|
||||
|
||||
* defaults: ['__ramfunc', '__irq', '__fiq', 'register', 'extern']
|
||||
* **note:** this option will reinsert these attributes onto the mock's calls.
|
||||
If that isn't what you are looking for, check out :strippables.
|
||||
|
||||
* `:c_calling_conventions`:
|
||||
Similarly, CMock may need to understand which C calling conventions
|
||||
might show up in your codebase. If it encounters something it doesn't
|
||||
recognize, it's not going to mock it. We have the most common covered,
|
||||
but there are many compilers out there, and therefore many other options.
|
||||
|
||||
* defaults: ['__stdcall', '__cdecl', '__fastcall']
|
||||
* **note:** this option will reinsert these attributes onto the mock's calls.
|
||||
If that isn't what you are looking for, check out :strippables.
|
||||
|
||||
* `:callback_after_arg_check`:
|
||||
Tell `:callback` plugin to do the normal argument checking **before** it
|
||||
calls the callback function by setting this to true. When false, the
|
||||
callback function is called **instead** of the argument verification.
|
||||
|
||||
* default: false
|
||||
|
||||
* `:callback_include_count`:
|
||||
Tell `:callback` plugin to include an extra parameter to specify the
|
||||
number of times the callback has been called. If set to false, the
|
||||
callback has the same interface as the mocked function. This can be
|
||||
handy when you're wanting to use callback as a stub.
|
||||
|
||||
* default: true
|
||||
|
||||
* `:cexception_include`:
|
||||
Tell `:cexception` plugin where to find CException.h... You only need to
|
||||
define this if it's not in your build path already... which it usually
|
||||
will be for the purpose of your builds.
|
||||
|
||||
* default: *nil*
|
||||
|
||||
* `:enforce_strict_ordering`:
|
||||
CMock always enforces the order that you call a particular function,
|
||||
so if you expect GrabNabber(int size) to be called three times, it
|
||||
will verify that the sizes are in the order you specified. You might
|
||||
*also* want to make sure that all different functions are called in a
|
||||
particular order. If so, set this to true.
|
||||
|
||||
* default: false
|
||||
|
||||
* `:framework`:
|
||||
Currently the only option is `:unity.` Eventually if we support other
|
||||
unity test frameworks (or if you write one for us), they'll get added
|
||||
here.
|
||||
|
||||
: default: :unity
|
||||
|
||||
* `:includes`:
|
||||
An array of additional include files which should be added to the
|
||||
mocks. Useful for global types and definitions used in your project.
|
||||
There are more specific versions if you care WHERE in the mock files
|
||||
the includes get placed. You can define any or all of these options.
|
||||
|
||||
* `:includes`
|
||||
* `:includes_h_pre_orig_header`
|
||||
* `:includes_h_post_orig_header`
|
||||
* `:includes_c_pre_header`
|
||||
* `:includes_c_post_header`
|
||||
* default: nil #for all 5 options
|
||||
|
||||
* `:memcmp_if_unknown`:
|
||||
C developers create a lot of types, either through typedef or preprocessor
|
||||
macros. CMock isn't going to automatically know what you were thinking all
|
||||
the time (though it tries its best). If it comes across a type it doesn't
|
||||
recognize, you have a choice on how you want it to handle it. It can either
|
||||
perform a raw memory comparison and report any differences, or it can fail
|
||||
with a meaningful message. Either way, this feature will only happen after
|
||||
all other mechanisms have failed (The thing encountered isn't a standard
|
||||
type. It isn't in the :treat_as list. It isn't in a custom unity_helper).
|
||||
|
||||
* default: true
|
||||
|
||||
* `:mock_path`:
|
||||
The directory where you would like the mock files generated to be
|
||||
placed.
|
||||
|
||||
* default: mocks
|
||||
|
||||
* `:mock_prefix`:
|
||||
The prefix to prepend to your mock files. For example, if it's `Mock`, a file
|
||||
“USART.h” will get a mock called “MockUSART.c”. This CAN be used with a suffix
|
||||
at the same time.
|
||||
|
||||
* default: Mock
|
||||
|
||||
* `:mock_suffix`:
|
||||
The suffix to append to your mock files. For example, it it's `_Mock`, a file
|
||||
"USART.h" will get a mock called "USART_Mock.h". This CAN be used with a prefix
|
||||
at the same time.
|
||||
|
||||
* default: ""
|
||||
|
||||
* `:plugins`:
|
||||
An array of which plugins to enable. ':expect' is always active. Also
|
||||
available currently:
|
||||
|
||||
* `:ignore`
|
||||
* `:ignore_arg`
|
||||
* `:expect_any_args`
|
||||
* `:array`
|
||||
* `:cexception`
|
||||
* `:callback`
|
||||
* `:return_thru_ptr`
|
||||
|
||||
* `:strippables`:
|
||||
An array containing a list of items to remove from the header
|
||||
before deciding what should be mocked. This can be something simple
|
||||
like a compiler extension CMock wouldn't recognize, or could be a
|
||||
regex to reject certain function name patterns. This is a great way to
|
||||
get rid of compiler extensions when your test compiler doesn't support
|
||||
them. For example, use `:strippables: ['(?:functionName\s*\(+.*?\)+)']`
|
||||
to prevent a function `functionName` from being mocked. By default, it
|
||||
is ignoring all gcc attribute extensions.
|
||||
|
||||
* default: ['(?:__attribute__\s*\(+.*?\)+)']
|
||||
|
||||
* `:subdir`:
|
||||
This is a relative subdirectory for your mocks. Set this to e.g. "sys" in
|
||||
order to create a mock for `sys/types.h` in `(:mock_path)/sys/`.
|
||||
|
||||
* default: ""
|
||||
|
||||
* `:treat_as`:
|
||||
The `:treat_as` list is a shortcut for when you have created typedefs
|
||||
of standard types. Why create a custom unity helper for UINT16 when
|
||||
the unity function TEST_ASSERT_EQUAL_HEX16 will work just perfectly?
|
||||
Just add 'UINT16' => 'HEX16' to your list (actually, don't. We already
|
||||
did that one for you). Maybe you have a type that is a pointer to an
|
||||
array of unsigned characters? No problem, just add 'UINT8_T*' =>
|
||||
'HEX8*'
|
||||
|
||||
* NOTE: unlike the other options, your specifications MERGE with the
|
||||
default list. Therefore, if you want to override something, you must
|
||||
reassign it to something else (or to *nil* if you don't want it)
|
||||
|
||||
* default:
|
||||
* 'int': 'INT'
|
||||
* 'char': 'INT8'
|
||||
* 'short': 'INT16'
|
||||
* 'long': 'INT'
|
||||
* 'int8': 'INT8'
|
||||
* 'int16': 'INT16'
|
||||
* 'int32': 'INT'
|
||||
* 'int8_t': 'INT8'
|
||||
* 'int16_t': 'INT16'
|
||||
* 'int32_t': 'INT'
|
||||
* 'INT8_T': 'INT8'
|
||||
* 'INT16_T': 'INT16'
|
||||
* 'INT32_T': 'INT'
|
||||
* 'bool': 'INT'
|
||||
* 'bool_t': 'INT'
|
||||
* 'BOOL': 'INT'
|
||||
* 'BOOL_T': 'INT'
|
||||
* 'unsigned int': 'HEX32'
|
||||
* 'unsigned long': 'HEX32'
|
||||
* 'uint32': 'HEX32'
|
||||
* 'uint32_t': 'HEX32'
|
||||
* 'UINT32': 'HEX32'
|
||||
* 'UINT32_T': 'HEX32'
|
||||
* 'void*': 'HEX8_ARRAY'
|
||||
* 'unsigned short': 'HEX16'
|
||||
* 'uint16': 'HEX16'
|
||||
* 'uint16_t': 'HEX16'
|
||||
* 'UINT16': 'HEX16'
|
||||
* 'UINT16_T': 'HEX16'
|
||||
* 'unsigned char': 'HEX8'
|
||||
* 'uint8': 'HEX8'
|
||||
* 'uint8_t': 'HEX8'
|
||||
* 'UINT8': 'HEX8'
|
||||
* 'UINT8_T': 'HEX8'
|
||||
* 'char*': 'STRING'
|
||||
* 'pCHAR': 'STRING'
|
||||
* 'cstring': 'STRING'
|
||||
* 'CSTRING': 'STRING'
|
||||
* 'float': 'FLOAT'
|
||||
* 'double': 'FLOAT'
|
||||
|
||||
* `:treat_as_array`:
|
||||
A specialized sort of `:treat_as` to be used when you've created a
|
||||
typedef of an array type, such as `typedef int TenIntegers[10];`. This
|
||||
is a hash of typedef name to element type. For example:
|
||||
|
||||
{ "TenIntegers" => "int",
|
||||
"ArrayOfFloat" => "float" }
|
||||
|
||||
Telling CMock about these typedefs allows it to be more intelligent
|
||||
about parameters of such types, so that you can use features like
|
||||
ExpectWithArray and ReturnArrayThruPtr with them.
|
||||
|
||||
* `:treat_as_void`:
|
||||
We've seen "fun" legacy systems typedef 'void' with a custom type,
|
||||
like MY_VOID. Add any instances of those to this list to help CMock
|
||||
understand how to deal with your code.
|
||||
|
||||
* default: []
|
||||
|
||||
* `:treat_externs`:
|
||||
This specifies how you want CMock to handle functions that have been
|
||||
marked as extern in the header file. Should it mock them?
|
||||
|
||||
* `:include` will mock externed functions
|
||||
* `:exclude` will ignore externed functions (default).
|
||||
|
||||
* `:treat_inlines`:
|
||||
This specifies how you want CMock to handle functions that have been
|
||||
marked as inline in the header file. Should it mock them?
|
||||
|
||||
* `:include` will mock inlined functions
|
||||
* `:exclude` will ignore inlined functions (default).
|
||||
|
||||
CMock will look for the following default patterns (simplified from the actual regex):
|
||||
- "static inline"
|
||||
- "inline static"
|
||||
- "inline"
|
||||
- "static"
|
||||
You can override these patterns, check out :inline_function_patterns.
|
||||
|
||||
Enabling this feature does require a change in the build system that
|
||||
is using CMock. To understand why, we need to give some more info
|
||||
on how we are handling inline functions internally.
|
||||
Let's say we want to mock a header called example.h. example.h
|
||||
contains inline functions, we cannot include this header in the
|
||||
mocks or test code if we want to mock the inline functions simply
|
||||
because the inline functions contain an implementation that we want
|
||||
to override in our mocks!
|
||||
So, to circumvent this, we generate a new header, also named
|
||||
example.h, in the same directory as mock_example.h/c . This newly
|
||||
generated header should/is exactly the same as the original header,
|
||||
only difference is the inline functions are transformed to 'normal'
|
||||
functions declarations. Placing the new header in the same
|
||||
directory as mock_example.h/c ensures that they will include the new
|
||||
header and not the old one.
|
||||
However, CMock has no control in how the build system is configured
|
||||
and which include paths the test code is compiled with. In order
|
||||
for the test code to also see the newly generated header ,and not
|
||||
the old header with inline functions, the build system has to add
|
||||
the mock folder to the include paths.
|
||||
Furthermore, we need to keep the order of include paths in mind. We
|
||||
have to set the mock folder before the other includes to avoid the
|
||||
test code including the original header instead of the newly
|
||||
generated header (without inline functions).
|
||||
|
||||
* `:unity_helper_path`:
|
||||
If you have created a header with your own extensions to unity to
|
||||
handle your own types, you can set this argument to that path. CMock
|
||||
will then automagically pull in your helpers and use them. The only
|
||||
trick is that you make sure you follow the naming convention:
|
||||
`UNITY_TEST_ASSERT_EQUAL_YourType`. If it finds macros of the right
|
||||
shape that match that pattern, it'll use them.
|
||||
|
||||
* default: []
|
||||
|
||||
* `:verbosity`:
|
||||
How loud should CMock be?
|
||||
|
||||
* 0 for errors only
|
||||
* 1 for errors and warnings
|
||||
* 2 for normal (default)
|
||||
* 3 for verbose
|
||||
|
||||
* `:weak`:
|
||||
When set this to some value, the generated mocks are defined as weak
|
||||
symbols using the configured format. This allows them to be overridden
|
||||
in particular tests.
|
||||
|
||||
* Set to '__attribute ((weak))' for weak mocks when using GCC.
|
||||
* Set to any non-empty string for weak mocks when using IAR.
|
||||
* default: ""
|
||||
|
||||
* `:when_no_prototypes`:
|
||||
When you give CMock a header file and ask it to create a mock out of
|
||||
it, it usually contains function prototypes (otherwise what was the
|
||||
point?). You can control what happens when this isn't true. You can
|
||||
set this to `:warn,` `:ignore,` or `:error`
|
||||
|
||||
* default: :warn
|
||||
|
||||
* `:when_ptr`:
|
||||
You can customize how CMock deals with pointers (c strings result in
|
||||
string comparisons... we're talking about **other** pointers here). Your
|
||||
options are `:compare_ptr` to just verify the pointers are the same,
|
||||
`:compare_data` or `:smart` to verify that the data is the same.
|
||||
`:compare_data` and `:smart` behaviors will change slightly based on
|
||||
if you have the array plugin enabled. By default, they compare a
|
||||
single element of what is being pointed to. So if you have a pointer
|
||||
to a struct called ORGAN_T, it will compare one ORGAN_T (whatever that
|
||||
is).
|
||||
|
||||
* default: :smart
|
||||
|
||||
* `:array_size_type`:
|
||||
* `:array_size_name`:
|
||||
When the `:array` plugin is disabled, these options do nothing.
|
||||
|
||||
When the `:array` plugin is enabled, these options allow CMock to recognize
|
||||
functions with parameters that might refer to an array, like the following,
|
||||
and treat them more intelligently:
|
||||
|
||||
* `void GoBananas(Banana * bananas, int num_bananas)`
|
||||
* `int write_data(int fd, const uint8_t * data, uint32_t size)`
|
||||
|
||||
To recognize functions like these, CMock looks for a parameter list
|
||||
containing a pointer (which could be an array) followed by something that
|
||||
could be an array size. "Something", by default, means an `int` or `size_t`
|
||||
parameter with a name containing "size" or "len".
|
||||
|
||||
`:array_size_type` is a list of additional types (besides `int` and `size_t`)
|
||||
that could be used for an array size parameter. For example, to get CMock to
|
||||
recognize that `uint32_t size` is an array size, you'd need to say:
|
||||
|
||||
cfg[:array_size_type] = ['uint32_t']
|
||||
|
||||
`:array_size_name` is a regular expression used to match an array size
|
||||
parameter by name. By default, it's 'size|len'. To get CMock to recognize a
|
||||
name like `num_bananas`, you could tell it to also accept names containing
|
||||
'num_' like this:
|
||||
|
||||
cfg[:array_size_name] = 'size|len|num_'
|
||||
|
||||
Parameters must match *both* `:array_size_type` and `:array_size_name` (and
|
||||
must come right after a pointer parameter) to be treated as an array size.
|
||||
|
||||
Once you've told it how to recognize your arrays, CMock will give you `_Expect`
|
||||
calls that work more like `_ExpectWithArray`, and compare an array of objects
|
||||
rather than just a single object.
|
||||
|
||||
For example, if you write the following, CMock will check that GoBananas is
|
||||
called and passed an array containing a green banana followed by a yellow
|
||||
banana:
|
||||
|
||||
Banana b[2] = {GreenBanana, YellowBanana};
|
||||
GoBananas_Expect(b, 2);
|
||||
|
||||
In other words, `GoBananas_Expect(b, 2)` now works just the same as:
|
||||
|
||||
GoBananas_ExpectWithArray(b, 2, 2);
|
||||
|
||||
* `:fail_on_unexpected_calls`:
|
||||
By default, CMock will fail a test if a mock is called without `_Expect` and `_Ignore`
|
||||
called first. While this forces test writers to be more explicit in their expectations,
|
||||
it can clutter tests with `_Expect` or `_Ignore` calls for functions which are not the focus
|
||||
of the test. While this is a good indicator that this module should be refactored, some
|
||||
users are not fans of the additional noise.
|
||||
|
||||
Therefore, :fail_on_unexpected_calls can be set to false to force all mocks to start with
|
||||
the assumption that they are operating as `_Ignore` unless otherwise specified.
|
||||
|
||||
* default: true
|
||||
* **note:**
|
||||
If this option is disabled, the mocked functions will return
|
||||
a default value (0) when called (and only if they have to return something of course).
|
||||
|
||||
* `:inline_function_patterns`:
|
||||
An array containing a list of strings to detect inline functions.
|
||||
This option is only taken into account if you enable :treat_inlines.
|
||||
These strings are interpreted as regex patterns so be sure to escape
|
||||
certain characters. For example, use `:inline_function_patterns: ['static inline __attribute__ \(\(always_inline\)\)']`
|
||||
to recognize `static inline __attribute__ ((always_inline)) int my_func(void)`
|
||||
as an inline function.
|
||||
The default patterns are are:
|
||||
|
||||
* default: ['(static\s+inline|inline\s+static)\s*', '(\bstatic\b|\binline\b)\s*']
|
||||
* **note:**
|
||||
The order of patterns is important here!
|
||||
We go from specific patterns ('static inline') to general patterns ('inline'),
|
||||
otherwise we would miss functions that use 'static inline' iso 'inline'.
|
||||
|
||||
|
||||
Compiled Options:
|
||||
-----------------
|
||||
|
||||
A number of #defines also exist for customizing the cmock experience.
|
||||
Feel free to pass these into your compiler or whatever is most
|
||||
convenient. CMock will otherwise do its best to guess what you want
|
||||
based on other settings, particularly Unity's settings.
|
||||
|
||||
* `CMOCK_MEM_STATIC` or `CMOCK_MEM_DYNAMIC`
|
||||
Define one of these to determine if you want to dynamically add
|
||||
memory during tests as required from the heap. If static, you
|
||||
can control the total footprint of Cmock. If dynamic, you will
|
||||
need to make sure you make some heap space available for Cmock.
|
||||
|
||||
* `CMOCK_MEM_SIZE`
|
||||
In static mode this is the total amount of memory you are allocating
|
||||
to Cmock. In Dynamic mode this is the size of each chunk allocated
|
||||
at once (larger numbers grab more memory but require fewer mallocs).
|
||||
|
||||
* `CMOCK_MEM_ALIGN`
|
||||
The way to align your data to. Not everything is as flexible as
|
||||
a PC, as most embedded designers know. This defaults to 2, meaning
|
||||
align to the closest 2^2 -> 4 bytes (32 bits). You can turn off alignment
|
||||
by setting 0, force alignment to the closest uint16 with 1 or even
|
||||
to the closest uint64 with 3.
|
||||
|
||||
* `CMOCK_MEM_PTR_AS_INT`
|
||||
This is used internally to hold pointers... it needs to be big
|
||||
enough. On most processors a pointer is the same as an unsigned
|
||||
long... but maybe that's not true for yours?
|
||||
|
||||
* `CMOCK_MEM_INDEX_TYPE`
|
||||
This needs to be something big enough to point anywhere in Cmock's
|
||||
memory space... usually it's a size_t.
|
||||
|
||||
Other Tips
|
||||
==========
|
||||
|
||||
resetTest
|
||||
---------
|
||||
|
||||
While this isn't strictly a CMock feature, often users of CMock are using
|
||||
either the test runner generator scripts in Unity or using Ceedling. In
|
||||
either case, there is a handy function called `resetTest` which gets
|
||||
generated with your runner. You can then use this handy function in your tests
|
||||
themselves. Call it during a test to have CMock validate everything to this point
|
||||
and start over clean. This is really useful when wanting to test a function in
|
||||
an iterative manner with different arguments.
|
||||
|
||||
C++ Support
|
||||
---------
|
||||
C++ unit test/mocking frameworks often use a completely different approach (vs.
|
||||
CMock) that relies on overloading virtual class members and does not support
|
||||
directly mocking static class member methods or free functions (i.e., functions
|
||||
in plain C). One workaround is to wrap the non-virtual functions in an object
|
||||
that exposes them as virtual methods and modify your code to inject mocks at
|
||||
run-time... but there is another way!
|
||||
|
||||
Simply use CMock to mock the static member methods and a C++ mocking framework
|
||||
to handle the virtual methods. (Yes, you can mix mocks from CMock and a C++
|
||||
mocking framework together in the same test!)
|
||||
|
||||
Keep in mind that since C++ mocking frameworks often link the real object to the
|
||||
unit test too, we need to resolve multiple definition errors with something like
|
||||
the following in the source of the real implementation for any functions that
|
||||
CMock mocks:
|
||||
|
||||
#if defined(TEST)
|
||||
__attribute__((weak))
|
||||
#endif
|
||||
|
||||
To address potential issues with re-using the same function name in different
|
||||
namespaces/classes, the generated function names include the namespace(s) and
|
||||
class. For example:
|
||||
|
||||
namespace MyNamespace {
|
||||
class MyClass {
|
||||
static int DoesSomething(int a, int b);
|
||||
};
|
||||
}
|
||||
|
||||
Will generate functions like
|
||||
|
||||
void MyNamespace_MyClass_DoesSomething_ExpectAndReturn(int a, int b, int toReturn);
|
||||
|
||||
Examples
|
||||
========
|
||||
|
||||
You can look in the [examples directory](/examples/) for a couple of examples on how
|
||||
you might tool CMock into your build process. You may also want to consider
|
||||
using [Ceedling](https://throwtheswitch.org/ceedling). Please note that
|
||||
these examples are meant to show how the build process works. They have
|
||||
failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;)
|
||||
@ -0,0 +1,207 @@
|
||||
# ThrowTheSwitch.org Coding Standard
|
||||
|
||||
Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
|
||||
we try to follow these standards to unify our contributors' code into a cohesive
|
||||
unit (puns intended). You might find places where these standards aren't
|
||||
followed. We're not perfect. Please be polite where you notice these discrepancies
|
||||
and we'll try to be polite when we notice yours.
|
||||
|
||||
;)
|
||||
|
||||
|
||||
## Why Have A Coding Standard?
|
||||
|
||||
Being consistent makes code easier to understand. We've made an attempt to keep
|
||||
our standard simple because we also believe that we can only expect someone to
|
||||
follow something that is understandable. Please do your best.
|
||||
|
||||
|
||||
## Our Philosophy
|
||||
|
||||
Before we get into details on syntax, let's take a moment to talk about our
|
||||
vision for these tools. We're C developers and embedded software developers.
|
||||
These tools are great to test any C code, but catering to embedded software has
|
||||
made us more tolerant of compiler quirks. There are a LOT of quirky compilers
|
||||
out there. By quirky I mean "doesn't follow standards because they feel like
|
||||
they have a license to do as they wish."
|
||||
|
||||
Our philosophy is "support every compiler we can". Most often, this means that
|
||||
we aim for writing C code that is standards compliant (often C89... that seems
|
||||
to be a sweet spot that is almost always compatible). But it also means these
|
||||
tools are tolerant of things that aren't common. Some that aren't even
|
||||
compliant. There are configuration options to override the size of standard
|
||||
types. There are configuration options to force Unity to not use certain
|
||||
standard library functions. A lot of Unity is configurable and we have worked
|
||||
hard to make it not TOO ugly in the process.
|
||||
|
||||
Similarly, our tools that parse C do their best. They aren't full C parsers
|
||||
(yet) and, even if they were, they would still have to accept non-standard
|
||||
additions like gcc extensions or specifying `@0x1000` to force a variable to
|
||||
compile to a particular location. It's just what we do, because we like
|
||||
everything to Just Work™.
|
||||
|
||||
Speaking of having things Just Work™, that's our second philosophy. By that, we
|
||||
mean that we do our best to have EVERY configuration option have a logical
|
||||
default. We believe that if you're working with a simple compiler and target,
|
||||
you shouldn't need to configure very much... we try to make the tools guess as
|
||||
much as they can, but give the user the power to override it when it's wrong.
|
||||
|
||||
|
||||
## Naming Things
|
||||
|
||||
Let's talk about naming things. Programming is all about naming things. We name
|
||||
files, functions, variables, and so much more. While we're not always going to
|
||||
find the best name for something, we actually put quite a bit of effort into
|
||||
finding *What Something WANTS to be Called*™.
|
||||
|
||||
When naming things, we more or less follow this hierarchy, the first being the
|
||||
most important to us (but we do all four whenever possible):
|
||||
1. Readable
|
||||
2. Descriptive
|
||||
3. Consistent
|
||||
4. Memorable
|
||||
|
||||
|
||||
#### Readable
|
||||
|
||||
We want to read our code. This means we like names and flow that are more
|
||||
naturally read. We try to avoid double negatives. We try to avoid cryptic
|
||||
abbreviations (sticking to ones we feel are common).
|
||||
|
||||
|
||||
#### Descriptive
|
||||
|
||||
We like descriptive names for things, especially functions and variables.
|
||||
Finding the right name for something is an important endeavor. You might notice
|
||||
from poking around our code that this often results in names that are a little
|
||||
longer than the average. Guilty. We're okay with a tiny bit more typing if it
|
||||
means our code is easier to understand.
|
||||
|
||||
There are two exceptions to this rule that we also stick to as religiously as
|
||||
possible:
|
||||
|
||||
First, while we realize hungarian notation (and similar systems for encoding
|
||||
type information into variable names) is providing a more descriptive name, we
|
||||
feel that (for the average developer) it takes away from readability and
|
||||
therefore is to be avoided.
|
||||
|
||||
Second, loop counters and other local throw-away variables often have a purpose
|
||||
which is obvious. There's no need, therefore, to get carried away with complex
|
||||
naming. We find i, j, and k are better loop counters than loopCounterVar or
|
||||
whatnot. We only break this rule when we see that more description could improve
|
||||
understanding of an algorithm.
|
||||
|
||||
|
||||
#### Consistent
|
||||
|
||||
We like consistency, but we're not really obsessed with it. We try to name our
|
||||
configuration macros in a consistent fashion... you'll notice a repeated use of
|
||||
UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
|
||||
remember each macro's details.
|
||||
|
||||
|
||||
#### Memorable
|
||||
|
||||
Where ever it doesn't violate the above principles, we try to apply memorable
|
||||
names. Sometimes this means using something that is simply descriptive, but
|
||||
often we strive for descriptive AND unique... we like quirky names that stand
|
||||
out in our memory and are easier to search for. Take a look through the file
|
||||
names in Ceedling and you'll get a good idea of what we are talking about here.
|
||||
Why use preprocess when you can use preprocessinator? Or what better describes a
|
||||
module in charge of invoking tasks during releases than release_invoker? Don't
|
||||
get carried away. The names are still descriptive and fulfill the above
|
||||
requirements, but they don't feel stale.
|
||||
|
||||
|
||||
## C and C++ Details
|
||||
|
||||
We don't really want to add to the style battles out there. Tabs or spaces?
|
||||
How many spaces? Where do the braces go? These are age-old questions that will
|
||||
never be answered... or at least not answered in a way that will make everyone
|
||||
happy.
|
||||
|
||||
We've decided on our own style preferences. If you'd like to contribute to these
|
||||
projects (and we hope that you do), then we ask if you do your best to follow
|
||||
the same. It will only hurt a little. We promise.
|
||||
|
||||
|
||||
#### Whitespace
|
||||
|
||||
Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
|
||||
power-of-2 number that looks decent on a wide screen. We have no more reason
|
||||
than that. We break that rule when we have lines that wrap (macros or function
|
||||
arguments or whatnot). When that happens, we like to indent further to line
|
||||
things up in nice tidy columns.
|
||||
|
||||
```C
|
||||
if (stuff_happened)
|
||||
{
|
||||
do_something();
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
#### Case
|
||||
|
||||
- Files - all lower case with underscores.
|
||||
- Variables - all lower case with underscores
|
||||
- Macros - all caps with underscores.
|
||||
- Typedefs - all caps with underscores. (also ends with _T).
|
||||
- Functions - camel cased. Usually named ModuleName_FuncName
|
||||
- Constants and Globals - camel cased.
|
||||
|
||||
|
||||
#### Braces
|
||||
|
||||
The left brace is on the next line after the declaration. The right brace is
|
||||
directly below that. Everything in between in indented one level. If you're
|
||||
catching an error and you have a one-line, go ahead and to it on the same line.
|
||||
|
||||
```C
|
||||
while (blah)
|
||||
{
|
||||
//Like so. Even if only one line, we use braces.
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
#### Comments
|
||||
|
||||
Do you know what we hate? Old-school C block comments. BUT, we're using them
|
||||
anyway. As we mentioned, our goal is to support every compiler we can,
|
||||
especially embedded compilers. There are STILL C compilers out there that only
|
||||
support old-school block comments. So that is what we're using. We apologize. We
|
||||
think they are ugly too.
|
||||
|
||||
|
||||
## Ruby Details
|
||||
|
||||
Is there really such thing as a Ruby coding standard? Ruby is such a free form
|
||||
language, it seems almost sacrilegious to suggest that people should comply to
|
||||
one method! We'll keep it really brief!
|
||||
|
||||
|
||||
#### Whitespace
|
||||
|
||||
Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
|
||||
nice power-of-2 number that really grooves with Ruby's compact style. We have no
|
||||
more reason than that. We break that rule when we have lines that wrap. When
|
||||
that happens, we like to indent further to line things up in nice tidy columns.
|
||||
|
||||
|
||||
#### Case
|
||||
|
||||
- Files - all lower case with underscores.
|
||||
- Variables - all lower case with underscores
|
||||
- Classes, Modules, etc - Camel cased.
|
||||
- Functions - all lower case with underscores
|
||||
- Constants - all upper case with underscores
|
||||
|
||||
|
||||
## Documentation
|
||||
|
||||
Egad. Really? We use markdown and we like pdf files because they can be made to
|
||||
look nice while still being portable. Good enough?
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
Reference in New Issue
Block a user