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SDK_RK3288/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
2016-05-23 20:29:30 +08:00

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5.0 KiB
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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_GLES20RENDERENGINE_H_
#define SF_GLES20RENDERENGINE_H_
typedef unsigned int uint32_t;
#include <stdint.h>
#include <sys/types.h>
#include <GLES2/gl2.h>
#include <Transform.h>
#include "Program.h"
#include "Mesh.h"
#include "RenderEngine.h"
#include "ProgramCache.h"
#include "Description.h"
#include <ctime>
#define LEFT 1
#define RIGHT 2
#define DISPLAY_NUM 2
#define ZOOM_OUT_LEVEL 4
#define DETECT_3D_RATE 10
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class String8;
class Mesh;
class Texture;
class GLES20RenderEngine : public RenderEngine {
GLuint mProtectedTexName;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;
GLuint mVpWidth;
GLuint mVpHeight;
GLuint VRMeshBuffer;
GLuint tname, name;
GLuint leftFbo, leftTex;
GLuint rightFbo, rightTex;
bool useRightFBO;
void * context;
struct MeshBuffer{
GLuint bufferHandle;
GLuint last_x;
GLuint last_y;
GLboolean reCompute;
};
struct VRInfoTable {
GLboolean startFlag;
int dpyId;
struct MeshBuffer MeshData[DISPLAY_NUM];
GLuint leftFbo[DISPLAY_NUM];
GLuint leftTex[DISPLAY_NUM];
GLuint rightFbo[DISPLAY_NUM];
GLuint rightTex[DISPLAY_NUM];
GLuint fboWidth[DISPLAY_NUM];
GLuint fboHeight[DISPLAY_NUM];
} mVR;
//add for similarity check
struct VRSimilarity{
GLuint checkLeftFBO[ZOOM_OUT_LEVEL+1];
GLuint checkRightFBO[ZOOM_OUT_LEVEL+1];
GLuint checkLeftTex[ZOOM_OUT_LEVEL+1];
GLuint checkRightTex[ZOOM_OUT_LEVEL+1];
GLuint fboWidth[ZOOM_OUT_LEVEL+1];
GLuint fboHeight[ZOOM_OUT_LEVEL+1];
} _test_simi;
float score_list[10];
float score;
uint32_t testCount;
clock_t start,stop,diff;
uint32_t * leftCheck;
uint32_t * rightCheck;
//add end
struct Group {
GLuint texture;
GLuint fbo;
GLuint width;
GLuint height;
mat4 colorTransform;
};
Description mState;
Vector<Group> mGroupStack;
virtual void bindImageAsFramebuffer(EGLImageKHR image,
uint32_t* texName, uint32_t* fbName, uint32_t* status);
virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
public:
GLES20RenderEngine();
protected:
virtual ~GLES20RenderEngine();
virtual void dump(String8& result);
virtual void setViewportAndProjection(size_t vpw, size_t vph,
Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation);
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
virtual void setupDimLayerBlending(int alpha);
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void setupFillWithColor(float r, float g, float b, float a);
virtual void disableTexturing();
virtual void disableBlending();
virtual void drawMesh(const Mesh& mesh);
#ifdef ENABLE_VR
virtual void initVRInfoTable();
virtual void drawFBLeft();
virtual void drawFBRight();
virtual void drawLeftFBO(const Mesh& mesh);
virtual void drawRightFBO(const Mesh& mesh);
virtual void loadTexCoordsFB();
virtual void loadVerCoordsFB(int mode);
virtual GLuint genVRMeshBuffer(float halfWidth,float halfHeight);
virtual vec2 genDeformTex(vec2 tex,float k1,float k2);
virtual void enableRightFBO(bool key);
virtual bool checkVRPropertyChanged();
virtual void clearFbo();
virtual void setTargetDpyXY(int x, int y, int dpyId);
virtual void createFBO(int dpyId);
virtual void updateFBOSize(int dpyId);
virtual void beginGroup(const mat4& colorTransform,int mode);
virtual void endGroup(int mode);
virtual void isVideo3dFormat(int mode);
virtual void _test_CreateCheckFBO();
virtual float _test_Similarity();
virtual float _test_isSimilaryImages(const uint32_t* frame1,const uint32_t * frame2);
virtual void _test_drawMeshLeftCheckFBO(const Mesh& mesh, int fboId, int mode);
virtual void _test_drawMeshRightCheckFBO(const Mesh& mesh, int fboId, int mode);
#else
virtual void beginGroup(const mat4& colorTransform);
virtual void endGroup();
#endif
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif /* SF_GLES20RENDERENGINE_H_ */