2284 lines
67 KiB
C++
2284 lines
67 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RSCPPSTRUCTS_H
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#define ANDROID_RSCPPSTRUCTS_H
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#include "rsDefines.h"
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#include "util/RefBase.h"
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#include "rsDispatch.h"
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#include <vector>
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#include <string>
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#include <pthread.h>
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/**
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* Every row in an RS allocation is guaranteed to be aligned by this amount, and
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* every row in a user-backed allocation must be aligned by this amount.
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*/
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#define RS_CPU_ALLOCATION_ALIGNMENT 16
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namespace android {
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namespace RSC {
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typedef void (*ErrorHandlerFunc_t)(uint32_t errorNum, const char *errorText);
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typedef void (*MessageHandlerFunc_t)(uint32_t msgNum, const void *msgData, size_t msgLen);
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class RS;
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class BaseObj;
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class Element;
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class Type;
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class Allocation;
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class Script;
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class ScriptC;
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class Sampler;
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/**
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* Possible error codes used by RenderScript. Once a status other than RS_SUCCESS
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* is returned, the RenderScript context is considered dead and cannot perform any
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* additional work.
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*/
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enum RSError {
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RS_SUCCESS = 0, ///< No error
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RS_ERROR_INVALID_PARAMETER = 1, ///< An invalid parameter was passed to a function
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RS_ERROR_RUNTIME_ERROR = 2, ///< The RenderScript driver returned an error; this is
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///< often indicative of a kernel that crashed
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RS_ERROR_INVALID_ELEMENT = 3, ///< An invalid Element was passed to a function
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RS_ERROR_MAX = 9999
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};
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/**
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* YUV formats supported by the RenderScript API.
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*/
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enum RSYuvFormat {
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RS_YUV_NONE = 0, ///< No YUV data
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RS_YUV_YV12 = 1, ///< YUV data in YV12 format
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RS_YUV_NV21 = 2, ///< YUV data in NV21 format
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RS_YUV_MAX = 3
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};
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/**
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* Flags that can control RenderScript behavior on a per-context level.
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*/
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enum RSInitFlags {
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RS_INIT_SYNCHRONOUS = 1, ///< All RenderScript calls will be synchronous. May reduce latency.
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RS_INIT_LOW_LATENCY = 2, ///< Prefer low latency devices over potentially higher throughput devices.
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RS_INIT_MAX = 4
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};
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/**
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* The RenderScript context. This class controls initialization, resource management, and teardown.
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*/
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class RS : public android::RSC::LightRefBase<RS> {
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public:
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RS();
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virtual ~RS();
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/**
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* Initializes a RenderScript context. A context must be initialized before it can be used.
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* @param[in] name Directory name to be used by this context. This should be equivalent to
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* Context.getCacheDir().
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* @param[in] flags Optional flags for this context.
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* @return true on success
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*/
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bool init(std::string name, uint32_t flags = 0);
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/**
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* Sets the error handler function for this context. This error handler is
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* called whenever an error is set.
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*
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* @param[in] func Error handler function
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*/
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void setErrorHandler(ErrorHandlerFunc_t func);
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/**
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* Returns the current error handler function for this context.
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*
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* @return pointer to current error handler function or NULL if not set
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*/
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ErrorHandlerFunc_t getErrorHandler() { return mErrorFunc; }
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/**
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* Sets the message handler function for this context. This message handler
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* is called whenever a message is sent from a RenderScript kernel.
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*
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* @param[in] func Message handler function
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*/
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void setMessageHandler(MessageHandlerFunc_t func);
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/**
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* Returns the current message handler function for this context.
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*
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* @return pointer to current message handler function or NULL if not set
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*/
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MessageHandlerFunc_t getMessageHandler() { return mMessageFunc; }
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/**
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* Returns current status for the context.
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*
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* @return current error
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*/
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RSError getError();
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/**
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* Waits for any currently running asynchronous operations to finish. This
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* should only be used for performance testing and timing.
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*/
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void finish();
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RsContext getContext() { return mContext; }
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void throwError(RSError error, const char *errMsg);
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static dispatchTable* dispatch;
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private:
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static bool usingNative;
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static bool initDispatch(int targetApi);
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bool init(std::string &name, int targetApi, uint32_t flags);
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static void * threadProc(void *);
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static bool gInitialized;
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static pthread_mutex_t gInitMutex;
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pthread_t mMessageThreadId;
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pid_t mNativeMessageThreadId;
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bool mMessageRun;
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RsDevice mDev;
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RsContext mContext;
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RSError mCurrentError;
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ErrorHandlerFunc_t mErrorFunc;
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MessageHandlerFunc_t mMessageFunc;
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bool mInit;
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std::string mCacheDir;
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struct {
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sp<const Element> U8;
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sp<const Element> U8_2;
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sp<const Element> U8_3;
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sp<const Element> U8_4;
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sp<const Element> I8;
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sp<const Element> I8_2;
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sp<const Element> I8_3;
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sp<const Element> I8_4;
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sp<const Element> U16;
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sp<const Element> U16_2;
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sp<const Element> U16_3;
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sp<const Element> U16_4;
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sp<const Element> I16;
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sp<const Element> I16_2;
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sp<const Element> I16_3;
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sp<const Element> I16_4;
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sp<const Element> U32;
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sp<const Element> U32_2;
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sp<const Element> U32_3;
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sp<const Element> U32_4;
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sp<const Element> I32;
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sp<const Element> I32_2;
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sp<const Element> I32_3;
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sp<const Element> I32_4;
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sp<const Element> U64;
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sp<const Element> U64_2;
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sp<const Element> U64_3;
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sp<const Element> U64_4;
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sp<const Element> I64;
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sp<const Element> I64_2;
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sp<const Element> I64_3;
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sp<const Element> I64_4;
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sp<const Element> F32;
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sp<const Element> F32_2;
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sp<const Element> F32_3;
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sp<const Element> F32_4;
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sp<const Element> F64;
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sp<const Element> F64_2;
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sp<const Element> F64_3;
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sp<const Element> F64_4;
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sp<const Element> BOOLEAN;
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sp<const Element> ELEMENT;
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sp<const Element> TYPE;
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sp<const Element> ALLOCATION;
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sp<const Element> SAMPLER;
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sp<const Element> SCRIPT;
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sp<const Element> MESH;
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sp<const Element> PROGRAM_FRAGMENT;
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sp<const Element> PROGRAM_VERTEX;
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sp<const Element> PROGRAM_RASTER;
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sp<const Element> PROGRAM_STORE;
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sp<const Element> A_8;
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sp<const Element> RGB_565;
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sp<const Element> RGB_888;
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sp<const Element> RGBA_5551;
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sp<const Element> RGBA_4444;
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sp<const Element> RGBA_8888;
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sp<const Element> YUV;
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sp<const Element> MATRIX_4X4;
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sp<const Element> MATRIX_3X3;
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sp<const Element> MATRIX_2X2;
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} mElements;
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struct {
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sp<const Sampler> CLAMP_NEAREST;
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sp<const Sampler> CLAMP_LINEAR;
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sp<const Sampler> CLAMP_LINEAR_MIP_LINEAR;
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sp<const Sampler> WRAP_NEAREST;
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sp<const Sampler> WRAP_LINEAR;
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sp<const Sampler> WRAP_LINEAR_MIP_LINEAR;
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sp<const Sampler> MIRRORED_REPEAT_NEAREST;
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sp<const Sampler> MIRRORED_REPEAT_LINEAR;
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sp<const Sampler> MIRRORED_REPEAT_LINEAR_MIP_LINEAR;
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} mSamplers;
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friend class Sampler;
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friend class Element;
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friend class ScriptC;
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};
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/**
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* Base class for all RenderScript objects. Not for direct use by developers.
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*/
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class BaseObj : public android::RSC::LightRefBase<BaseObj> {
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public:
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void * getID() const;
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virtual ~BaseObj();
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virtual void updateFromNative();
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virtual bool equals(sp<const BaseObj> obj);
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protected:
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void *mID;
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RS* mRS;
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std::string mName;
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BaseObj(void *id, sp<RS> rs);
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void checkValid();
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static void * getObjID(sp<const BaseObj> o);
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};
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/**
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* This class provides the primary method through which data is passed to and
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* from RenderScript kernels. An Allocation provides the backing store for a
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* given Type.
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*
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* An Allocation also contains a set of usage flags that denote how the
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* Allocation could be used. For example, an Allocation may have usage flags
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* specifying that it can be used from a script as well as input to a
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* Sampler. A developer must synchronize across these different usages using
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* syncAll(int) in order to ensure that different users of the Allocation have
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* a consistent view of memory. For example, in the case where an Allocation is
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* used as the output of one kernel and as Sampler input in a later kernel, a
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* developer must call syncAll(RS_ALLOCATION_USAGE_SCRIPT) prior to launching the
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* second kernel to ensure correctness.
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*/
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class Allocation : public BaseObj {
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protected:
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sp<const Type> mType;
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uint32_t mUsage;
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sp<Allocation> mAdaptedAllocation;
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bool mConstrainedLOD;
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bool mConstrainedFace;
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bool mConstrainedY;
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bool mConstrainedZ;
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bool mReadAllowed;
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bool mWriteAllowed;
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uint32_t mSelectedY;
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uint32_t mSelectedZ;
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uint32_t mSelectedLOD;
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RsAllocationCubemapFace mSelectedFace;
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uint32_t mCurrentDimX;
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uint32_t mCurrentDimY;
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uint32_t mCurrentDimZ;
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uint32_t mCurrentCount;
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void * getIDSafe() const;
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void updateCacheInfo(sp<const Type> t);
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Allocation(void *id, sp<RS> rs, sp<const Type> t, uint32_t usage);
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void validateIsInt32();
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void validateIsInt16();
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void validateIsInt8();
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void validateIsFloat32();
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void validateIsObject();
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virtual void updateFromNative();
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void validate2DRange(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h);
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void validate3DRange(uint32_t xoff, uint32_t yoff, uint32_t zoff,
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uint32_t w, uint32_t h, uint32_t d);
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public:
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/**
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* Return Type for the allocation.
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* @return pointer to underlying Type
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*/
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sp<const Type> getType() const {
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return mType;
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}
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/**
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* Propagate changes from one usage of the Allocation to other usages of the Allocation.
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* @param[in] srcLocation source location with changes to propagate elsewhere
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*/
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void syncAll(RsAllocationUsageType srcLocation);
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void ioSendOutput();
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void ioGetInput();
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/**
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* Generate a mipmap chain. This is only valid if the Type of the Allocation
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* includes mipmaps. This function will generate a complete set of mipmaps
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* from the top level LOD and place them into the script memory space. If
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* the Allocation is also using other memory spaces, a call to
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* syncAll(Allocation.USAGE_SCRIPT) is required.
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*/
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void generateMipmaps();
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/**
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* Copy an array into part of this Allocation.
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* @param[in] off offset of first Element to be overwritten
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* @param[in] count number of Elements to copy
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* @param[in] data array from which to copy
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*/
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void copy1DRangeFrom(uint32_t off, size_t count, const void *data);
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/**
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* Copy part of an Allocation into part of this Allocation.
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* @param[in] off offset of first Element to be overwritten
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* @param[in] count number of Elements to copy
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* @param[in] data Allocation from which to copy
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* @param[in] dataOff offset of first Element in data to copy
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*/
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void copy1DRangeFrom(uint32_t off, size_t count, sp<const Allocation> data, uint32_t dataOff);
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/**
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* Copy an array into part of this Allocation.
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* @param[in] off offset of first Element to be overwritten
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* @param[in] count number of Elements to copy
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* @param[in] data array from which to copy
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*/
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void copy1DRangeTo(uint32_t off, size_t count, void *data);
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/**
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* Copy entire array to an Allocation.
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* @param[in] data array from which to copy
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*/
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void copy1DFrom(const void* data);
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/**
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* Copy entire Allocation to an array.
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* @param[in] data destination array
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*/
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void copy1DTo(void* data);
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/**
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* Copy from an array into a rectangular region in this Allocation. The
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* array is assumed to be tightly packed.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] data Array from which to copy
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*/
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const void *data);
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/**
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* Copy from this Allocation into a rectangular region in an array. The
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* array is assumed to be tightly packed.
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* @param[in] xoff X offset of region to copy from this Allocation
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* @param[in] yoff Y offset of region to copy from this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] data destination array
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*/
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void copy2DRangeTo(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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void *data);
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/**
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* Copy from an Allocation into a rectangular region in this Allocation.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] data Allocation from which to copy
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* @param[in] dataXoff X offset of region to copy from in data
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* @param[in] dataYoff Y offset of region to copy from in data
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*/
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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sp<const Allocation> data, uint32_t dataXoff, uint32_t dataYoff);
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/**
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* Copy from a strided array into a rectangular region in this Allocation.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] data array from which to copy
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* @param[in] stride stride of data in bytes
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*/
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void copy2DStridedFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const void *data, size_t stride);
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/**
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* Copy from a strided array into this Allocation.
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* @param[in] data array from which to copy
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* @param[in] stride stride of data in bytes
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*/
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void copy2DStridedFrom(const void *data, size_t stride);
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/**
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* Copy from a rectangular region in this Allocation into a strided array.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] data destination array
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* @param[in] stride stride of data in bytes
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*/
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void copy2DStridedTo(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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void *data, size_t stride);
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/**
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* Copy this Allocation into a strided array.
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* @param[in] data destination array
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* @param[in] stride stride of data in bytes
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*/
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void copy2DStridedTo(void *data, size_t stride);
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/**
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* Copy from an array into a 3D region in this Allocation. The
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* array is assumed to be tightly packed.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] zoff Z offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] d Depth of region to update
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* @param[in] data Array from which to copy
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*/
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void copy3DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t w,
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uint32_t h, uint32_t d, const void* data);
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/**
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* Copy from an Allocation into a 3D region in this Allocation.
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* @param[in] xoff X offset of region to update in this Allocation
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* @param[in] yoff Y offset of region to update in this Allocation
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* @param[in] zoff Z offset of region to update in this Allocation
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* @param[in] w Width of region to update
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* @param[in] h Height of region to update
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* @param[in] d Depth of region to update
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* @param[in] data Allocation from which to copy
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* @param[in] dataXoff X offset of region in data to copy from
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* @param[in] dataYoff Y offset of region in data to copy from
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* @param[in] dataZoff Z offset of region in data to copy from
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*/
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void copy3DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t zoff,
|
|
uint32_t w, uint32_t h, uint32_t d,
|
|
sp<const Allocation> data,
|
|
uint32_t dataXoff, uint32_t dataYoff, uint32_t dataZoff);
|
|
|
|
/**
|
|
* Creates an Allocation for use by scripts with a given Type.
|
|
* @param[in] rs Context to which the Allocation will belong
|
|
* @param[in] type Type of the Allocation
|
|
* @param[in] mipmaps desired mipmap behavior for the Allocation
|
|
* @param[in] usage usage for the Allocation
|
|
* @return new Allocation
|
|
*/
|
|
static sp<Allocation> createTyped(sp<RS> rs, sp<const Type> type,
|
|
RsAllocationMipmapControl mipmaps, uint32_t usage);
|
|
|
|
/**
|
|
* Creates an Allocation for use by scripts with a given Type and a backing pointer. For use
|
|
* with RS_ALLOCATION_USAGE_SHARED.
|
|
* @param[in] rs Context to which the Allocation will belong
|
|
* @param[in] type Type of the Allocation
|
|
* @param[in] mipmaps desired mipmap behavior for the Allocation
|
|
* @param[in] usage usage for the Allocation
|
|
* @param[in] pointer existing backing store to use for this Allocation if possible
|
|
* @return new Allocation
|
|
*/
|
|
static sp<Allocation> createTyped(sp<RS> rs, sp<const Type> type,
|
|
RsAllocationMipmapControl mipmaps, uint32_t usage, void * pointer);
|
|
|
|
/**
|
|
* Creates an Allocation for use by scripts with a given Type with no mipmaps.
|
|
* @param[in] rs Context to which the Allocation will belong
|
|
* @param[in] type Type of the Allocation
|
|
* @param[in] usage usage for the Allocation
|
|
* @return new Allocation
|
|
*/
|
|
static sp<Allocation> createTyped(sp<RS> rs, sp<const Type> type,
|
|
uint32_t usage = RS_ALLOCATION_USAGE_SCRIPT);
|
|
/**
|
|
* Creates an Allocation with a specified number of given elements.
|
|
* @param[in] rs Context to which the Allocation will belong
|
|
* @param[in] e Element used in the Allocation
|
|
* @param[in] count Number of elements of the Allocation
|
|
* @param[in] usage usage for the Allocation
|
|
* @return new Allocation
|
|
*/
|
|
static sp<Allocation> createSized(sp<RS> rs, sp<const Element> e, size_t count,
|
|
uint32_t usage = RS_ALLOCATION_USAGE_SCRIPT);
|
|
|
|
/**
|
|
* Creates a 2D Allocation with a specified number of given elements.
|
|
* @param[in] rs Context to which the Allocation will belong
|
|
* @param[in] e Element used in the Allocation
|
|
* @param[in] x Width in Elements of the Allocation
|
|
* @param[in] y Height of the Allocation
|
|
* @param[in] usage usage for the Allocation
|
|
* @return new Allocation
|
|
*/
|
|
static sp<Allocation> createSized2D(sp<RS> rs, sp<const Element> e,
|
|
size_t x, size_t y,
|
|
uint32_t usage = RS_ALLOCATION_USAGE_SCRIPT);
|
|
|
|
|
|
/**
|
|
* Get the backing pointer for a USAGE_SHARED allocation.
|
|
* @param[in] stride optional parameter. when non-NULL, will contain
|
|
* stride in bytes of a 2D Allocation
|
|
* @return pointer to data
|
|
*/
|
|
void * getPointer(size_t *stride = NULL);
|
|
};
|
|
|
|
/**
|
|
* An Element represents one item within an Allocation. An Element is roughly
|
|
* equivalent to a C type in a RenderScript kernel. Elements may be basic
|
|
* or complex. Some basic elements are:
|
|
|
|
* - A single float value (equivalent to a float in a kernel)
|
|
* - A four-element float vector (equivalent to a float4 in a kernel)
|
|
* - An unsigned 32-bit integer (equivalent to an unsigned int in a kernel)
|
|
* - A single signed 8-bit integer (equivalent to a char in a kernel)
|
|
|
|
* Basic Elements are comprised of a Element.DataType and a
|
|
* Element.DataKind. The DataType encodes C type information of an Element,
|
|
* while the DataKind encodes how that Element should be interpreted by a
|
|
* Sampler. Note that Allocation objects with DataKind USER cannot be used as
|
|
* input for a Sampler. In general, Allocation objects that are intended for
|
|
* use with a Sampler should use bitmap-derived Elements such as
|
|
* Element::RGBA_8888.
|
|
*/
|
|
|
|
|
|
class Element : public BaseObj {
|
|
public:
|
|
bool isComplex();
|
|
|
|
/**
|
|
* Elements could be simple, such as an int or a float, or a structure with
|
|
* multiple sub-elements, such as a collection of floats, float2,
|
|
* float4. This function returns zero for simple elements or the number of
|
|
* sub-elements otherwise.
|
|
* @return number of sub-elements
|
|
*/
|
|
size_t getSubElementCount() {
|
|
return mVisibleElementMap.size();
|
|
}
|
|
|
|
/**
|
|
* For complex Elements, this returns the sub-element at a given index.
|
|
* @param[in] index index of sub-element
|
|
* @return sub-element
|
|
*/
|
|
sp<const Element> getSubElement(uint32_t index);
|
|
|
|
/**
|
|
* For complex Elements, this returns the name of the sub-element at a given
|
|
* index.
|
|
* @param[in] index index of sub-element
|
|
* @return name of sub-element
|
|
*/
|
|
const char * getSubElementName(uint32_t index);
|
|
|
|
/**
|
|
* For complex Elements, this returns the size of the sub-element at a given
|
|
* index.
|
|
* @param[in] index index of sub-element
|
|
* @return size of sub-element
|
|
*/
|
|
size_t getSubElementArraySize(uint32_t index);
|
|
|
|
/**
|
|
* Returns the location of a sub-element within a complex Element.
|
|
* @param[in] index index of sub-element
|
|
* @return offset in bytes
|
|
*/
|
|
uint32_t getSubElementOffsetBytes(uint32_t index);
|
|
|
|
/**
|
|
* Returns the data type used for the Element.
|
|
* @return data type
|
|
*/
|
|
RsDataType getDataType() const {
|
|
return mType;
|
|
}
|
|
|
|
/**
|
|
* Returns the data kind used for the Element.
|
|
* @return data kind
|
|
*/
|
|
RsDataKind getDataKind() const {
|
|
return mKind;
|
|
}
|
|
|
|
/**
|
|
* Returns the size in bytes of the Element.
|
|
* @return size in bytes
|
|
*/
|
|
size_t getSizeBytes() const {
|
|
return mSizeBytes;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of vector components for this Element.
|
|
* @return number of vector components
|
|
*/
|
|
uint32_t getVectorSize() const {
|
|
return mVectorSize;
|
|
}
|
|
|
|
/**
|
|
* Utility function for returning an Element containing a single bool.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> BOOLEAN(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single unsigned char.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U8(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single signed char.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I8(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single unsigned short.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U16(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single signed short.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I16(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single unsigned int.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U32(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single signed int.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I32(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single unsigned long long.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U64(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single signed long long.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I64(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single float.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F32(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single double.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F64(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single Element.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> ELEMENT(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single Type.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> TYPE(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single Allocation.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> ALLOCATION(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single Sampler.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> SAMPLER(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a single Script.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> SCRIPT(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an ALPHA_8 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> A_8(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an RGB_565 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> RGB_565(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an RGB_888 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> RGB_888(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an RGBA_5551 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> RGBA_5551(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an RGBA_4444 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> RGBA_4444(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an RGBA_8888 pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> RGBA_8888(sp<RS> rs);
|
|
|
|
/**
|
|
* Utility function for returning an Element containing a float2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F32_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a float3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F32_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a float4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F32_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a double2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F64_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a double3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F64_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a double4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> F64_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uchar2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U8_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uchar3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U8_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uchar4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U8_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a char2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I8_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a char3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I8_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a char4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I8_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ushort2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U16_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ushort3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U16_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ushort4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U16_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a short2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I16_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a short3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I16_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a short4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I16_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uint2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U32_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uint3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U32_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a uint4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U32_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an int2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I32_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an int3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I32_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an int4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I32_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ulong2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U64_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ulong3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U64_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a ulong4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> U64_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a long2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I64_2(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a long3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I64_3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a long4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> I64_4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing a YUV pixel.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> YUV(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an rs_matrix_4x4.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> MATRIX_4X4(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an rs_matrix_3x3.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> MATRIX_3X3(sp<RS> rs);
|
|
/**
|
|
* Utility function for returning an Element containing an rs_matrix_2x2.
|
|
* @param[in] rs RenderScript context
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> MATRIX_2X2(sp<RS> rs);
|
|
|
|
void updateFromNative();
|
|
|
|
/**
|
|
* Create an Element with a given DataType.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] dt data type
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> createUser(sp<RS> rs, RsDataType dt);
|
|
/**
|
|
* Create a vector Element with the given DataType
|
|
* @param[in] rs RenderScript
|
|
* @param[in] dt DataType
|
|
* @param[in] size vector size
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> createVector(sp<RS> rs, RsDataType dt, uint32_t size);
|
|
/**
|
|
* Create an Element with a given DataType and DataKind.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] dt DataType
|
|
* @param[in] dk DataKind
|
|
* @return Element
|
|
*/
|
|
static sp<const Element> createPixel(sp<RS> rs, RsDataType dt, RsDataKind dk);
|
|
|
|
/**
|
|
* Returns true if the Element can interoperate with this Element.
|
|
* @param[in] e Element to compare
|
|
* @return true if Elements can interoperate
|
|
*/
|
|
bool isCompatible(sp<const Element>e) const;
|
|
|
|
/**
|
|
* Builder class for producing complex elements with matching field and name
|
|
* pairs. The builder starts empty. The order in which elements are added is
|
|
* retained for the layout in memory.
|
|
*/
|
|
class Builder {
|
|
private:
|
|
RS* mRS;
|
|
std::vector<sp<Element> > mElements;
|
|
std::vector<std::string> mElementNames;
|
|
std::vector<uint32_t> mArraySizes;
|
|
bool mSkipPadding;
|
|
|
|
public:
|
|
Builder(sp<RS> rs);
|
|
~Builder();
|
|
void add(sp<Element> e, std::string &name, uint32_t arraySize = 1);
|
|
sp<const Element> create();
|
|
};
|
|
|
|
protected:
|
|
Element(void *id, sp<RS> rs,
|
|
std::vector<sp<Element> > &elements,
|
|
std::vector<std::string> &elementNames,
|
|
std::vector<uint32_t> &arraySizes);
|
|
Element(void *id, sp<RS> rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size);
|
|
Element(sp<RS> rs);
|
|
virtual ~Element();
|
|
|
|
private:
|
|
void updateVisibleSubElements();
|
|
|
|
std::vector<sp<Element> > mElements;
|
|
std::vector<std::string> mElementNames;
|
|
std::vector<uint32_t> mArraySizes;
|
|
std::vector<uint32_t> mVisibleElementMap;
|
|
std::vector<uint32_t> mOffsetInBytes;
|
|
|
|
RsDataType mType;
|
|
RsDataKind mKind;
|
|
bool mNormalized;
|
|
size_t mSizeBytes;
|
|
size_t mVectorSize;
|
|
};
|
|
|
|
class FieldPacker {
|
|
protected:
|
|
unsigned char* mData;
|
|
size_t mPos;
|
|
size_t mLen;
|
|
|
|
public:
|
|
FieldPacker(size_t len)
|
|
: mPos(0), mLen(len) {
|
|
mData = new unsigned char[len];
|
|
}
|
|
|
|
virtual ~FieldPacker() {
|
|
delete [] mData;
|
|
}
|
|
|
|
void align(size_t v) {
|
|
if ((v & (v - 1)) != 0) {
|
|
// ALOGE("Non-power-of-two alignment: %zu", v);
|
|
return;
|
|
}
|
|
|
|
while ((mPos & (v - 1)) != 0) {
|
|
mData[mPos++] = 0;
|
|
}
|
|
}
|
|
|
|
void reset() {
|
|
mPos = 0;
|
|
}
|
|
|
|
void reset(size_t i) {
|
|
if (i >= mLen) {
|
|
// ALOGE("Out of bounds: i (%zu) >= len (%zu)", i, mLen);
|
|
return;
|
|
}
|
|
mPos = i;
|
|
}
|
|
|
|
void skip(size_t i) {
|
|
size_t res = mPos + i;
|
|
if (res > mLen) {
|
|
// ALOGE("Exceeded buffer length: i (%zu) > len (%zu)", i, mLen);
|
|
return;
|
|
}
|
|
mPos = res;
|
|
}
|
|
|
|
void* getData() const {
|
|
return mData;
|
|
}
|
|
|
|
size_t getLength() const {
|
|
return mLen;
|
|
}
|
|
|
|
template <typename T>
|
|
void add(T t) {
|
|
align(sizeof(t));
|
|
if (mPos + sizeof(t) <= mLen) {
|
|
memcpy(&mData[mPos], &t, sizeof(t));
|
|
mPos += sizeof(t);
|
|
}
|
|
}
|
|
|
|
/*
|
|
void add(rs_matrix4x4 m) {
|
|
for (size_t i = 0; i < 16; i++) {
|
|
add(m.m[i]);
|
|
}
|
|
}
|
|
|
|
void add(rs_matrix3x3 m) {
|
|
for (size_t i = 0; i < 9; i++) {
|
|
add(m.m[i]);
|
|
}
|
|
}
|
|
|
|
void add(rs_matrix2x2 m) {
|
|
for (size_t i = 0; i < 4; i++) {
|
|
add(m.m[i]);
|
|
}
|
|
}
|
|
*/
|
|
|
|
void add(sp<BaseObj> obj) {
|
|
if (obj != NULL) {
|
|
add((uint32_t) (uintptr_t) obj->getID());
|
|
} else {
|
|
add((uint32_t) 0);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A Type describes the Element and dimensions used for an Allocation or a
|
|
* parallel operation.
|
|
*
|
|
* A Type always includes an Element and an X dimension. A Type may be
|
|
* multidimensional, up to three dimensions. A nonzero value in the Y or Z
|
|
* dimensions indicates that the dimension is present. Note that a Type with
|
|
* only a given X dimension and a Type with the same X dimension but Y = 1 are
|
|
* not equivalent.
|
|
*
|
|
* A Type also supports inclusion of level of detail (LOD) or cube map
|
|
* faces. LOD and cube map faces are booleans to indicate present or not
|
|
* present.
|
|
*
|
|
* A Type also supports YUV format information to support an Allocation in a YUV
|
|
* format. The YUV formats supported are YV12 and NV21.
|
|
*/
|
|
class Type : public BaseObj {
|
|
protected:
|
|
friend class Allocation;
|
|
|
|
uint32_t mDimX;
|
|
uint32_t mDimY;
|
|
uint32_t mDimZ;
|
|
RSYuvFormat mYuvFormat;
|
|
bool mDimMipmaps;
|
|
bool mDimFaces;
|
|
size_t mElementCount;
|
|
sp<const Element> mElement;
|
|
|
|
Type(void *id, sp<RS> rs);
|
|
|
|
void calcElementCount();
|
|
virtual void updateFromNative();
|
|
|
|
public:
|
|
|
|
/**
|
|
* Returns the YUV format.
|
|
* @return YUV format of the Allocation
|
|
*/
|
|
RSYuvFormat getYuvFormat() const {
|
|
return mYuvFormat;
|
|
}
|
|
|
|
/**
|
|
* Returns the Element of the Allocation.
|
|
* @return YUV format of the Allocation
|
|
*/
|
|
sp<const Element> getElement() const {
|
|
return mElement;
|
|
}
|
|
|
|
/**
|
|
* Returns the X dimension of the Allocation.
|
|
* @return X dimension of the allocation
|
|
*/
|
|
uint32_t getX() const {
|
|
return mDimX;
|
|
}
|
|
|
|
/**
|
|
* Returns the Y dimension of the Allocation.
|
|
* @return Y dimension of the allocation
|
|
*/
|
|
uint32_t getY() const {
|
|
return mDimY;
|
|
}
|
|
|
|
/**
|
|
* Returns the Z dimension of the Allocation.
|
|
* @return Z dimension of the allocation
|
|
*/
|
|
uint32_t getZ() const {
|
|
return mDimZ;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the Allocation has mipmaps.
|
|
* @return true if the Allocation has mipmaps
|
|
*/
|
|
bool hasMipmaps() const {
|
|
return mDimMipmaps;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the Allocation is a cube map
|
|
* @return true if the Allocation is a cube map
|
|
*/
|
|
bool hasFaces() const {
|
|
return mDimFaces;
|
|
}
|
|
|
|
/**
|
|
* Returns number of accessible Elements in the Allocation
|
|
* @return number of accessible Elements in the Allocation
|
|
*/
|
|
size_t getCount() const {
|
|
return mElementCount;
|
|
}
|
|
|
|
/**
|
|
* Returns size in bytes of all Elements in the Allocation
|
|
* @return size in bytes of all Elements in the Allocation
|
|
*/
|
|
size_t getSizeBytes() const {
|
|
return mElementCount * mElement->getSizeBytes();
|
|
}
|
|
|
|
/**
|
|
* Creates a new Type with the given Element and dimensions.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @param[in] dimX X dimension
|
|
* @param[in] dimY Y dimension
|
|
* @param[in] dimZ Z dimension
|
|
* @return new Type
|
|
*/
|
|
static sp<const Type> create(sp<RS> rs, sp<const Element> e, uint32_t dimX, uint32_t dimY, uint32_t dimZ);
|
|
|
|
class Builder {
|
|
protected:
|
|
RS* mRS;
|
|
uint32_t mDimX;
|
|
uint32_t mDimY;
|
|
uint32_t mDimZ;
|
|
RSYuvFormat mYuvFormat;
|
|
bool mDimMipmaps;
|
|
bool mDimFaces;
|
|
sp<const Element> mElement;
|
|
|
|
public:
|
|
Builder(sp<RS> rs, sp<const Element> e);
|
|
|
|
void setX(uint32_t value);
|
|
void setY(uint32_t value);
|
|
void setZ(uint32_t value);
|
|
void setYuvFormat(RSYuvFormat format);
|
|
void setMipmaps(bool value);
|
|
void setFaces(bool value);
|
|
sp<const Type> create();
|
|
};
|
|
|
|
};
|
|
|
|
/**
|
|
* The parent class for all executable Scripts. This should not be used by applications.
|
|
*/
|
|
class Script : public BaseObj {
|
|
private:
|
|
|
|
protected:
|
|
Script(void *id, sp<RS> rs);
|
|
void forEach(uint32_t slot, sp<const Allocation> in, sp<const Allocation> out,
|
|
const void *v, size_t) const;
|
|
void bindAllocation(sp<Allocation> va, uint32_t slot) const;
|
|
void setVar(uint32_t index, const void *, size_t len) const;
|
|
void setVar(uint32_t index, sp<const BaseObj> o) const;
|
|
void invoke(uint32_t slot, const void *v, size_t len) const;
|
|
|
|
|
|
void invoke(uint32_t slot) const {
|
|
invoke(slot, NULL, 0);
|
|
}
|
|
void setVar(uint32_t index, float v) const {
|
|
setVar(index, &v, sizeof(v));
|
|
}
|
|
void setVar(uint32_t index, double v) const {
|
|
setVar(index, &v, sizeof(v));
|
|
}
|
|
void setVar(uint32_t index, int32_t v) const {
|
|
setVar(index, &v, sizeof(v));
|
|
}
|
|
void setVar(uint32_t index, int64_t v) const {
|
|
setVar(index, &v, sizeof(v));
|
|
}
|
|
void setVar(uint32_t index, bool v) const {
|
|
setVar(index, &v, sizeof(v));
|
|
}
|
|
|
|
public:
|
|
class FieldBase {
|
|
protected:
|
|
sp<const Element> mElement;
|
|
sp<Allocation> mAllocation;
|
|
|
|
void init(sp<RS> rs, uint32_t dimx, uint32_t usages = 0);
|
|
|
|
public:
|
|
sp<const Element> getElement() {
|
|
return mElement;
|
|
}
|
|
|
|
sp<const Type> getType() {
|
|
return mAllocation->getType();
|
|
}
|
|
|
|
sp<const Allocation> getAllocation() {
|
|
return mAllocation;
|
|
}
|
|
|
|
//void updateAllocation();
|
|
};
|
|
};
|
|
|
|
/**
|
|
* The parent class for all user-defined scripts. This is intended to be used by auto-generated code only.
|
|
*/
|
|
class ScriptC : public Script {
|
|
protected:
|
|
ScriptC(sp<RS> rs,
|
|
const void *codeTxt, size_t codeLength,
|
|
const char *cachedName, size_t cachedNameLength,
|
|
const char *cacheDir, size_t cacheDirLength);
|
|
|
|
};
|
|
|
|
/**
|
|
* The parent class for all script intrinsics. Intrinsics provide highly optimized implementations of
|
|
* basic functions. This is not intended to be used directly.
|
|
*/
|
|
class ScriptIntrinsic : public Script {
|
|
protected:
|
|
sp<const Element> mElement;
|
|
ScriptIntrinsic(sp<RS> rs, int id, sp<const Element> e);
|
|
virtual ~ScriptIntrinsic();
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for converting RGB to RGBA by using a 3D lookup table. The incoming
|
|
* r,g,b values are use as normalized x,y,z coordinates into a 3D
|
|
* allocation. The 8 nearest values are sampled and linearly interpolated. The
|
|
* result is placed in the output.
|
|
*/
|
|
class ScriptIntrinsic3DLUT : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsic3DLUT(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Supported Element types are U8_4. Default lookup table is identity.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @return new ScriptIntrinsic
|
|
*/
|
|
static sp<ScriptIntrinsic3DLUT> create(sp<RS> rs, sp<const Element> e);
|
|
|
|
/**
|
|
* Launch the intrinsic.
|
|
* @param[in] ain input Allocation
|
|
* @param[in] aout output Allocation
|
|
*/
|
|
void forEach(sp<Allocation> ain, sp<Allocation> aout);
|
|
|
|
/**
|
|
* Sets the lookup table. The lookup table must use the same Element as the
|
|
* intrinsic.
|
|
* @param[in] lut new lookup table
|
|
*/
|
|
void setLUT(sp<Allocation> lut);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic kernel for blending two Allocations.
|
|
*/
|
|
class ScriptIntrinsicBlend : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicBlend(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Supported Element types are U8_4.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @return new ScriptIntrinsicBlend
|
|
*/
|
|
static sp<ScriptIntrinsicBlend> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* sets dst = {0, 0, 0, 0}
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachClear(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = src
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSrc(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = dst (NOP)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachDst(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = src + dst * (1.0 - src.a)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSrcOver(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = dst + src * (1.0 - dst.a)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachDstOver(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = src * dst.a
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSrcIn(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = dst * src.a
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachDstIn(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = src * (1.0 - dst.a)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSrcOut(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = dst * (1.0 - src.a)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachDstOut(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst.rgb = src.rgb * dst.a + (1.0 - src.a) * dst.rgb
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSrcAtop(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst.rgb = dst.rgb * src.a + (1.0 - dst.a) * src.rgb
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachDstAtop(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = {src.r ^ dst.r, src.g ^ dst.g, src.b ^ dst.b, src.a ^ dst.a}
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachXor(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = src * dst
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachMultiply(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = min(src + dst, 1.0)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachAdd(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Sets dst = max(dst - src, 0.0)
|
|
* @param[in] in input Allocation
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEachSubtract(sp<Allocation> in, sp<Allocation> out);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic Gausian blur filter. Applies a Gaussian blur of the specified
|
|
* radius to all elements of an Allocation.
|
|
*/
|
|
class ScriptIntrinsicBlur : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicBlur(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Supported Element types are U8 and U8_4.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @return new ScriptIntrinsicBlur
|
|
*/
|
|
static sp<ScriptIntrinsicBlur> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* Sets the input of the blur.
|
|
* @param[in] in input Allocation
|
|
*/
|
|
void setInput(sp<Allocation> in);
|
|
/**
|
|
* Runs the intrinsic.
|
|
* @param[in] output Allocation
|
|
*/
|
|
void forEach(sp<Allocation> out);
|
|
/**
|
|
* Sets the radius of the blur. The supported range is 0 < radius <= 25.
|
|
* @param[in] radius radius of the blur
|
|
*/
|
|
void setRadius(float radius);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for applying a color matrix to allocations. This has the
|
|
* same effect as loading each element and converting it to a
|
|
* F32_N, multiplying the result by the 4x4 color matrix
|
|
* as performed by rsMatrixMultiply() and writing it to the output
|
|
* after conversion back to U8_N or F32_N.
|
|
*/
|
|
class ScriptIntrinsicColorMatrix : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicColorMatrix(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Creates a new intrinsic.
|
|
* @param[in] rs RenderScript context
|
|
* @return new ScriptIntrinsicColorMatrix
|
|
*/
|
|
static sp<ScriptIntrinsicColorMatrix> create(sp<RS> rs);
|
|
/**
|
|
* Applies the color matrix. Supported types are U8 and F32 with
|
|
* vector lengths between 1 and 4.
|
|
* @param[in] in input Allocation
|
|
* @param[out] out output Allocation
|
|
*/
|
|
void forEach(sp<Allocation> in, sp<Allocation> out);
|
|
/**
|
|
* Set the value to be added after the color matrix has been
|
|
* applied. The default value is {0, 0, 0, 0}.
|
|
* @param[in] add float[4] of values
|
|
*/
|
|
void setAdd(float* add);
|
|
|
|
/**
|
|
* Set the color matrix which will be applied to each cell of the
|
|
* image. The alpha channel will be copied.
|
|
*
|
|
* @param[in] m float[9] of values
|
|
*/
|
|
void setColorMatrix3(float* m);
|
|
/**
|
|
* Set the color matrix which will be applied to each cell of the
|
|
* image.
|
|
*
|
|
* @param[in] m float[16] of values
|
|
*/
|
|
void setColorMatrix4(float* m);
|
|
/**
|
|
* Set a color matrix to convert from RGB to luminance. The alpha
|
|
* channel will be a copy.
|
|
*/
|
|
void setGreyscale();
|
|
/**
|
|
* Set the matrix to convert from RGB to YUV with a direct copy of
|
|
* the 4th channel.
|
|
*/
|
|
void setRGBtoYUV();
|
|
/**
|
|
* Set the matrix to convert from YUV to RGB with a direct copy of
|
|
* the 4th channel.
|
|
*/
|
|
void setYUVtoRGB();
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for applying a 3x3 convolve to an allocation.
|
|
*/
|
|
class ScriptIntrinsicConvolve3x3 : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicConvolve3x3(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Supported types U8 and F32 with vector lengths between 1 and
|
|
* 4. The default convolution kernel is the identity.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @return new ScriptIntrinsicConvolve3x3
|
|
*/
|
|
static sp<ScriptIntrinsicConvolve3x3> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* Sets input for intrinsic.
|
|
* @param[in] in input Allocation
|
|
*/
|
|
void setInput(sp<Allocation> in);
|
|
/**
|
|
* Launches the intrinsic.
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEach(sp<Allocation> out);
|
|
/**
|
|
* Sets convolution kernel.
|
|
* @param[in] v float[9] of values
|
|
*/
|
|
void setCoefficients(float* v);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for applying a 5x5 convolve to an allocation.
|
|
*/
|
|
class ScriptIntrinsicConvolve5x5 : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicConvolve5x5(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Supported types U8 and F32 with vector lengths between 1 and
|
|
* 4. The default convolution kernel is the identity.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] e Element
|
|
* @return new ScriptIntrinsicConvolve5x5
|
|
*/
|
|
static sp<ScriptIntrinsicConvolve5x5> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* Sets input for intrinsic.
|
|
* @param[in] in input Allocation
|
|
*/
|
|
void setInput(sp<Allocation> in);
|
|
/**
|
|
* Launches the intrinsic.
|
|
* @param[in] out output Allocation
|
|
*/
|
|
void forEach(sp<Allocation> out);
|
|
/**
|
|
* Sets convolution kernel.
|
|
* @param[in] v float[25] of values
|
|
*/
|
|
void setCoefficients(float* v);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for computing a histogram.
|
|
*/
|
|
class ScriptIntrinsicHistogram : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicHistogram(sp<RS> rs, sp<const Element> e);
|
|
sp<Allocation> mOut;
|
|
public:
|
|
/**
|
|
* Create an intrinsic for calculating the histogram of an uchar
|
|
* or uchar4 image.
|
|
*
|
|
* Supported elements types are U8_4, U8_3, U8_2, and U8.
|
|
*
|
|
* @param[in] rs The RenderScript context
|
|
* @param[in] e Element type for inputs
|
|
*
|
|
* @return ScriptIntrinsicHistogram
|
|
*/
|
|
static sp<ScriptIntrinsicHistogram> create(sp<RS> rs);
|
|
/**
|
|
* Set the output of the histogram. 32 bit integer types are
|
|
* supported.
|
|
*
|
|
* @param[in] aout The output allocation
|
|
*/
|
|
void setOutput(sp<Allocation> aout);
|
|
/**
|
|
* Set the coefficients used for the dot product calculation. The
|
|
* default is {0.299f, 0.587f, 0.114f, 0.f}.
|
|
*
|
|
* Coefficients must be >= 0 and sum to 1.0 or less.
|
|
*
|
|
* @param[in] r Red coefficient
|
|
* @param[in] g Green coefficient
|
|
* @param[in] b Blue coefficient
|
|
* @param[in] a Alpha coefficient
|
|
*/
|
|
void setDotCoefficients(float r, float g, float b, float a);
|
|
/**
|
|
* Process an input buffer and place the histogram into the output
|
|
* allocation. The output allocation may be a narrower vector size
|
|
* than the input. In this case the vector size of the output is
|
|
* used to determine how many of the input channels are used in
|
|
* the computation. This is useful if you have an RGBA input
|
|
* buffer but only want the histogram for RGB.
|
|
*
|
|
* 1D and 2D input allocations are supported.
|
|
*
|
|
* @param[in] ain The input image
|
|
*/
|
|
void forEach(sp<Allocation> ain);
|
|
/**
|
|
* Process an input buffer and place the histogram into the output
|
|
* allocation. The dot product of the input channel and the
|
|
* coefficients from 'setDotCoefficients' are used to calculate
|
|
* the output values.
|
|
*
|
|
* 1D and 2D input allocations are supported.
|
|
*
|
|
* @param ain The input image
|
|
*/
|
|
void forEach_dot(sp<Allocation> ain);
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for applying a per-channel lookup table. Each channel of
|
|
* the input has an independant lookup table. The tables are 256
|
|
* entries in size and can cover the full value range of U8_4.
|
|
**/
|
|
class ScriptIntrinsicLUT : public ScriptIntrinsic {
|
|
private:
|
|
sp<Allocation> LUT;
|
|
bool mDirty;
|
|
unsigned char mCache[1024];
|
|
void setTable(unsigned int offset, unsigned char base, unsigned int length, unsigned char* lutValues);
|
|
ScriptIntrinsicLUT(sp<RS> rs, sp<const Element> e);
|
|
|
|
public:
|
|
/**
|
|
* Supported elements types are U8_4.
|
|
*
|
|
* The defaults tables are identity.
|
|
*
|
|
* @param[in] rs The RenderScript context
|
|
* @param[in] e Element type for intputs and outputs
|
|
*
|
|
* @return ScriptIntrinsicLUT
|
|
*/
|
|
static sp<ScriptIntrinsicLUT> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* Invoke the kernel and apply the lookup to each cell of ain and
|
|
* copy to aout.
|
|
*
|
|
* @param[in] ain Input allocation
|
|
* @param[in] aout Output allocation
|
|
*/
|
|
void forEach(sp<Allocation> ain, sp<Allocation> aout);
|
|
/**
|
|
* Sets entries in LUT for the red channel.
|
|
* @param[in] base base of region to update
|
|
* @param[in] length length of region to update
|
|
* @param[in] lutValues LUT values to use
|
|
*/
|
|
void setRed(unsigned char base, unsigned int length, unsigned char* lutValues);
|
|
/**
|
|
* Sets entries in LUT for the green channel.
|
|
* @param[in] base base of region to update
|
|
* @param[in] length length of region to update
|
|
* @param[in] lutValues LUT values to use
|
|
*/
|
|
void setGreen(unsigned char base, unsigned int length, unsigned char* lutValues);
|
|
/**
|
|
* Sets entries in LUT for the blue channel.
|
|
* @param[in] base base of region to update
|
|
* @param[in] length length of region to update
|
|
* @param[in] lutValues LUT values to use
|
|
*/
|
|
void setBlue(unsigned char base, unsigned int length, unsigned char* lutValues);
|
|
/**
|
|
* Sets entries in LUT for the alpha channel.
|
|
* @param[in] base base of region to update
|
|
* @param[in] length length of region to update
|
|
* @param[in] lutValues LUT values to use
|
|
*/
|
|
void setAlpha(unsigned char base, unsigned int length, unsigned char* lutValues);
|
|
virtual ~ScriptIntrinsicLUT();
|
|
};
|
|
|
|
/**
|
|
* Intrinsic for converting an Android YUV buffer to RGB.
|
|
*
|
|
* The input allocation should be supplied in a supported YUV format
|
|
* as a YUV element Allocation. The output is RGBA; the alpha channel
|
|
* will be set to 255.
|
|
*/
|
|
class ScriptIntrinsicYuvToRGB : public ScriptIntrinsic {
|
|
private:
|
|
ScriptIntrinsicYuvToRGB(sp<RS> rs, sp<const Element> e);
|
|
public:
|
|
/**
|
|
* Create an intrinsic for converting YUV to RGB.
|
|
*
|
|
* Supported elements types are U8_4.
|
|
*
|
|
* @param[in] rs The RenderScript context
|
|
* @param[in] e Element type for output
|
|
*
|
|
* @return ScriptIntrinsicYuvToRGB
|
|
*/
|
|
static sp<ScriptIntrinsicYuvToRGB> create(sp<RS> rs, sp<const Element> e);
|
|
/**
|
|
* Set the input YUV allocation.
|
|
*
|
|
* @param[in] ain The input allocation.
|
|
*/
|
|
void setInput(sp<Allocation> in);
|
|
|
|
/**
|
|
* Convert the image to RGB.
|
|
*
|
|
* @param[in] aout Output allocation. Must match creation element
|
|
* type.
|
|
*/
|
|
void forEach(sp<Allocation> out);
|
|
|
|
};
|
|
|
|
/**
|
|
* Sampler object that defines how Allocations can be read as textures
|
|
* within a kernel. Samplers are used in conjunction with the rsSample
|
|
* runtime function to return values from normalized coordinates.
|
|
*
|
|
* Any Allocation used with a Sampler must have been created with
|
|
* RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE; using a Sampler on an
|
|
* Allocation that was not created with
|
|
* RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE is undefined.
|
|
**/
|
|
class Sampler : public BaseObj {
|
|
private:
|
|
Sampler(sp<RS> rs, void* id);
|
|
RsSamplerValue mMin;
|
|
RsSamplerValue mMag;
|
|
RsSamplerValue mWrapS;
|
|
RsSamplerValue mWrapT;
|
|
RsSamplerValue mWrapR;
|
|
float mAniso;
|
|
|
|
public:
|
|
/**
|
|
* Creates a non-standard Sampler.
|
|
* @param[in] rs RenderScript context
|
|
* @param[in] min minification
|
|
* @param[in] mag magnification
|
|
* @param[in] wrapS S wrapping mode
|
|
* @param[in] wrapT T wrapping mode
|
|
* @param[in] anisotropy anisotropy setting
|
|
*/
|
|
static sp<Sampler> create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue wrapS, RsSamplerValue wrapT, float anisotropy);
|
|
|
|
/**
|
|
* @return minification setting for the sampler
|
|
*/
|
|
RsSamplerValue getMinification();
|
|
/**
|
|
* @return magnification setting for the sampler
|
|
*/
|
|
RsSamplerValue getMagnification();
|
|
/**
|
|
* @return S wrapping mode for the sampler
|
|
*/
|
|
RsSamplerValue getWrapS();
|
|
/**
|
|
* @return T wrapping mode for the sampler
|
|
*/
|
|
RsSamplerValue getWrapT();
|
|
/**
|
|
* @return anisotropy setting for the sampler
|
|
*/
|
|
float getAnisotropy();
|
|
|
|
/**
|
|
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
|
* clamp.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> CLAMP_NEAREST(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to linear and wrap modes set to
|
|
* clamp.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> CLAMP_LINEAR(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with mag set to linear, min linear mipmap linear, and
|
|
* wrap modes set to clamp.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> CLAMP_LINEAR_MIP_LINEAR(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
|
* wrap.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> WRAP_NEAREST(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to linear and wrap modes set to
|
|
* wrap.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> WRAP_LINEAR(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with mag set to linear, min linear mipmap linear, and
|
|
* wrap modes set to wrap.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> WRAP_LINEAR_MIP_LINEAR(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
|
* mirrored repeat.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> MIRRORED_REPEAT_NEAREST(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to linear and wrap modes set to
|
|
* mirrored repeat.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> MIRRORED_REPEAT_LINEAR(sp<RS> rs);
|
|
/**
|
|
* Retrieve a sampler with min and mag set to linear and wrap modes set to
|
|
* mirrored repeat.
|
|
*
|
|
* @param rs Context to which the sampler will belong.
|
|
*
|
|
* @return Sampler
|
|
*/
|
|
static sp<const Sampler> MIRRORED_REPEAT_LINEAR_MIP_LINEAR(sp<RS> rs);
|
|
|
|
};
|
|
|
|
class Byte2 {
|
|
public:
|
|
int8_t x, y;
|
|
|
|
Byte2(int8_t initX, int8_t initY)
|
|
: x(initX), y(initY) {}
|
|
Byte2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Byte3 {
|
|
public:
|
|
int8_t x, y, z;
|
|
|
|
Byte3(int8_t initX, int8_t initY, int8_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Byte3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class Byte4 {
|
|
public:
|
|
int8_t x, y, z, w;
|
|
|
|
Byte4(int8_t initX, int8_t initY, int8_t initZ, int8_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Byte4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class UByte2 {
|
|
public:
|
|
uint8_t x, y;
|
|
|
|
UByte2(uint8_t initX, uint8_t initY)
|
|
: x(initX), y(initY) {}
|
|
UByte2() : x(0), y(0) {}
|
|
};
|
|
|
|
class UByte3 {
|
|
public:
|
|
uint8_t x, y, z;
|
|
|
|
UByte3(uint8_t initX, uint8_t initY, uint8_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
UByte3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class UByte4 {
|
|
public:
|
|
uint8_t x, y, z, w;
|
|
|
|
UByte4(uint8_t initX, uint8_t initY, uint8_t initZ, uint8_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
UByte4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class Short2 {
|
|
public:
|
|
short x, y;
|
|
|
|
Short2(short initX, short initY)
|
|
: x(initX), y(initY) {}
|
|
Short2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Short3 {
|
|
public:
|
|
short x, y, z;
|
|
|
|
Short3(short initX, short initY, short initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Short3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class Short4 {
|
|
public:
|
|
short x, y, z, w;
|
|
|
|
Short4(short initX, short initY, short initZ, short initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Short4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class UShort2 {
|
|
public:
|
|
uint16_t x, y;
|
|
|
|
UShort2(uint16_t initX, uint16_t initY)
|
|
: x(initX), y(initY) {}
|
|
UShort2() : x(0), y(0) {}
|
|
};
|
|
|
|
class UShort3 {
|
|
public:
|
|
uint16_t x, y, z;
|
|
|
|
UShort3(uint16_t initX, uint16_t initY, uint16_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
UShort3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class UShort4 {
|
|
public:
|
|
uint16_t x, y, z, w;
|
|
|
|
UShort4(uint16_t initX, uint16_t initY, uint16_t initZ, uint16_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
UShort4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class Int2 {
|
|
public:
|
|
int x, y;
|
|
|
|
Int2(int initX, int initY)
|
|
: x(initX), y(initY) {}
|
|
Int2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Int3 {
|
|
public:
|
|
int x, y, z;
|
|
|
|
Int3(int initX, int initY, int initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Int3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class Int4 {
|
|
public:
|
|
int x, y, z, w;
|
|
|
|
Int4(int initX, int initY, int initZ, int initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Int4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class UInt2 {
|
|
public:
|
|
uint32_t x, y;
|
|
|
|
UInt2(uint32_t initX, uint32_t initY)
|
|
: x(initX), y(initY) {}
|
|
UInt2() : x(0), y(0) {}
|
|
};
|
|
|
|
class UInt3 {
|
|
public:
|
|
uint32_t x, y, z;
|
|
|
|
UInt3(uint32_t initX, uint32_t initY, uint32_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
UInt3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class UInt4 {
|
|
public:
|
|
uint32_t x, y, z, w;
|
|
|
|
UInt4(uint32_t initX, uint32_t initY, uint32_t initZ, uint32_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
UInt4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class Long2 {
|
|
public:
|
|
int64_t x, y;
|
|
|
|
Long2(int64_t initX, int64_t initY)
|
|
: x(initX), y(initY) {}
|
|
Long2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Long3 {
|
|
public:
|
|
int64_t x, y, z;
|
|
|
|
Long3(int64_t initX, int64_t initY, int64_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Long3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class Long4 {
|
|
public:
|
|
int64_t x, y, z, w;
|
|
|
|
Long4(int64_t initX, int64_t initY, int64_t initZ, int64_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Long4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class ULong2 {
|
|
public:
|
|
uint64_t x, y;
|
|
|
|
ULong2(uint64_t initX, uint64_t initY)
|
|
: x(initX), y(initY) {}
|
|
ULong2() : x(0), y(0) {}
|
|
};
|
|
|
|
class ULong3 {
|
|
public:
|
|
uint64_t x, y, z;
|
|
|
|
ULong3(uint64_t initX, uint64_t initY, uint64_t initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
ULong3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class ULong4 {
|
|
public:
|
|
uint64_t x, y, z, w;
|
|
|
|
ULong4(uint64_t initX, uint64_t initY, uint64_t initZ, uint64_t initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
ULong4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
class Float2 {
|
|
public:
|
|
float x, y;
|
|
|
|
Float2(float initX, float initY)
|
|
: x(initX), y(initY) {}
|
|
Float2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Float3 {
|
|
public:
|
|
float x, y, z;
|
|
|
|
Float3(float initX, float initY, float initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Float3() : x(0.f), y(0.f), z(0.f) {}
|
|
};
|
|
|
|
class Float4 {
|
|
public:
|
|
float x, y, z, w;
|
|
|
|
Float4(float initX, float initY, float initZ, float initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Float4() : x(0.f), y(0.f), z(0.f), w(0.f) {}
|
|
};
|
|
|
|
class Double2 {
|
|
public:
|
|
double x, y;
|
|
|
|
Double2(double initX, double initY)
|
|
: x(initX), y(initY) {}
|
|
Double2() : x(0), y(0) {}
|
|
};
|
|
|
|
class Double3 {
|
|
public:
|
|
double x, y, z;
|
|
|
|
Double3(double initX, double initY, double initZ)
|
|
: x(initX), y(initY), z(initZ) {}
|
|
Double3() : x(0), y(0), z(0) {}
|
|
};
|
|
|
|
class Double4 {
|
|
public:
|
|
double x, y, z, w;
|
|
|
|
Double4(double initX, double initY, double initZ, double initW)
|
|
: x(initX), y(initY), z(initZ), w(initW) {}
|
|
Double4() : x(0), y(0), z(0), w(0) {}
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|